Difference between revisions of "Weapons (Classic)"
Psychopath (talk | contribs) (→Slot 3 Weapons) |
Psychopath (talk | contribs) (→Slot 4 Weapons) |
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| [[Soldier (Classic)|Soldier]] | | [[Soldier (Classic)|Soldier]] | ||
− | | Can inflict self damage; can be used to [ | + | | Can inflict self damage; can be used to [[Rocketjump]]. |
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! [[File:HUD_assault_cannon_TFC.png]] | ! [[File:HUD_assault_cannon_TFC.png]] | ||
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| 40-80 | | 40-80 | ||
| [[Demoman (Classic)|Demoman]] | | [[Demoman (Classic)|Demoman]] | ||
− | | Detonates with | + | | Detonates with secondary fire. |
|- | |- | ||
! [[File:HUD_incendiary_cannon_TFC.png]] | ! [[File:HUD_incendiary_cannon_TFC.png]] |
Revision as of 23:09, 7 November 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Crowbar | N/A | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | |
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Medkit | N/A | Initial: 9 Infection:8 per hit | Medic | Used to heal teammates and infect enemies. |
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Knife | N/A | standard:36 backstab:instakill | Spy | Can backstab for an instant kill. |
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Wrench | N/A | 18 | Engineer | Used to upgrade buildings and repair armor. |
File:Hunted Umbrella Icon.png | Umbrella | N/A | 18 | Civilian | The Civilian is the only class to have this weapon and is a remodel of the crowbar. |
Slot 2 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Single-Barrel Shotgun | Shells | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. |
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Sniper Rifle | Shells | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
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Tranquilizer Gun | Shells | 18 | Spy | |
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Railgun | Nails | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Double-Barrel Shotgun | Shells | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. |
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Nailgun | Nails | 9 | Scout | |
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Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. |
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Flamethrower | Cells | 20(contact) 2(afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. |
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Automatic Rifle | Shells | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to Rocketjump. | |
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Assault Cannon | Shells | 32 | Heavy Weapons Guy | |
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Super Nailgun | Nails | 12 | Medic | |
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Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with secondary fire. |
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Incendiary Cannon | Rockets | 30-60 | Pyro | |
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Nailgun | Nails | 9 | Sniper, Spy | |
None | N/A | N/A | Scout, Engineer | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
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Hand grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | |
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Caltrop | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
File:Nail grenade TFC.png | Nail Grenade | Soldier | Deals damage and pins down enemies. | |
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MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | |
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Concussion Grenade | Scout, Medic | Causes disorientation. | |
File:Napalm grenade TFC.png | Napalm Grenade | Pyro | Ignites enemies within blast radius. | |
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Gas grenade | Spy | Deals slight damage and causes hallucinations. | |
File:Emp grenade.png | EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
None | Sniper |
See Also
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