Difference between revisions of "July 2, 2015 Patch/ru"

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* {{item link|Eureka Effect}}
 
* {{item link|Eureka Effect}}
** Previous penalties have been removed and replaced with the following
+
** Ускорение возведения построек за счёт ударов ключом снижено на 50%.
** Construction hit speed boost decreased by 50%
+
** Теперь игрок получает на 50% меньше металла от ящиков с боеприпасами и раздатчиков.
** 50% less metal from pickups and dispensers
 
  
 
* {{item link|Baby Face's Blaster}}
 
* {{item link|Baby Face's Blaster}}
** Added Boost reduction on taking damage.
+
** Теперь при получении урона бонус ускорения уменьшается.
** Increased amount of Boost lost on air jump
+
** Увеличена скорость уменьшения заряда при прыжке.
  
 
* {{item link|Shortstop}}
 
* {{item link|Shortstop}}
** No longer uses secondary ammo and now uses primary ammo instead
+
** Теперь использует боеприпасы основного оружия, а не дополнительного.
** Healing and knockback passives are only active when weapon is deployed
+
** Пассивные бонусы здоровья и отбрасывания работают только когда предмет активен.
  
 
* {{item link|Pretty Boy's Pocket Pistol}}
 
* {{item link|Pretty Boy's Pocket Pistol}}
** Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
+
** Пассивные эффекты работают только тогда, когда предмет активен.
** Removed +15 max health passive
+
** Удален пассивный бонус повышения здоровья на 15 единиц.
** Added up to +3 health per hit
+
** При попадании восстанавливает 3 единицы здоровья за выстрел.
** Changed damage vulnerability from +50% fire to +20% all sources while active
+
** Бонус +50% уязвимости к урону от огня заменен на +20% уязвимости ко всему получаемому урону когда предмет активен.
  
 
* {{item link|Fan O'War}}
 
* {{item link|Fan O'War}}
** Now crits whenever it would normally mini-crit
+
** Теперь дает крит тогда, когда должен быть мини-крит.
** Reduced damage penalty from -90% to -75%
+
** Уменьшено снижение урона с -90% до -75%.
  
 
* {{item link|Air Strike}}
 
* {{item link|Air Strike}}
** Removed clipsize penalty
+
** Удалено снижение размера обоймы.
** Reduced radius penalty from -15% to -10%
+
** Уменьшено снижение радиуса взрыва с -15% до -10%.
** Reduced damage penalty from -25% to -15%
+
** Уменьшено снижение урона с -25% до -15%.
** Rocket jump blast damage reduction reduced from -25% to -15%
+
** Снижена устойчивость к урону при прыжках с 25% до 15%.
  
 
* {{item link|Equalizer}} и {{item link|Escape Plan}}
 
* {{item link|Equalizer}} и {{item link|Escape Plan}}
** Changed no healing penalty to 90% less healing from Medics while active
+
** Теперь игроки могут получать лечение от медиков, но на 90% медленнее.
  
 
* {{item link|Black Box}}
 
* {{item link|Black Box}}
** Changed +15 health on hit to +20 health on hit per attack
+
** Увеличено количество здоровья, получаемое при попадании, с 15 единиц до 20 единиц.
** Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
+
** Изменена система начисления здоровья при попадании. Теперь количество здоровья зависит от нанесённого урона и расстояния до цели.
** i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.
+
** Т.е. нанесение 45 урона возвратит только 10 единиц здоровья, т.к. базовый урон 90. Попадание по трём врагам по 45 урона каждому даст в сумме 135 и возвратит 20 единиц здоровьяe.
  
 
* {{item link|Liberty Launcher}}
 
* {{item link|Liberty Launcher}}
** Now has +25% clip size
+
** Увеличен размер обоймы на 25%.
  
 
* {{item link|Battalion's Backup}}
 
* {{item link|Battalion's Backup}}
** Fixed an issue that caused rocket jumps to be decreased when it was active
+
** Исправлена ошибка, из-за которой высота прыжка на ракете с активированной Поддержкой батальона была снижена.
  
 
* {{item link|Tide Turner}}
 
* {{item link|Tide Turner}}
** Self damage will no longer decrease charge when charging
+
** Урон по самому себе больше не снижает заряд щита.
** Fall damage will no longer decrease charge when charging
+
** Урон от падения больше не снижает заряд щита.
** Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
+
** Теперь заряд щита снижается при попадании с 3 до 1 на единицу урона.
  
 
* {{item link|Bootlegger}} / {{item link|Ali Baba's Wee Booties}}
 
* {{item link|Bootlegger}} / {{item link|Ali Baba's Wee Booties}}
** Added +10% movement speed bonus
+
** Добавлен бонус увеличения скорости передвижения на 10%.
** Changed 25 charge on charge kill to 25 charge on melee kill
+
** Изменен бонус, увеличивающий заряд на 25 при убийстве во время рывка, на бонус, увеличивающий заряд щита на 25 при убийстве оружием ближнего боя.
  
 
* {{item link|Claidheamh Mòr}}
 
* {{item link|Claidheamh Mòr}}
** Changed 25 charge on charge kill to 25 charge on melee kill
+
** Изменен бонус, увеличивающий заряд на 25 при убийстве во время рывка, на бонус, увеличивающий заряд щита на 25 при убийстве оружием ближнего боя.
  
 
* {{item link|Loch-n-Load}}
 
* {{item link|Loch-n-Load}}
** Changed +20% damage bonus to +20% damage against buildings
+
** Изменен бонус увеличения урона на 20% на бонус, увеличивающий урон по постройкам на 20%.
  
 
* {{item link|Iron Bomber}}
 
* {{item link|Iron Bomber}}
** Removed damage penalty on self-detonate
+
** Удален атрибут «-10% урона, если граната взорвется по таймеру».
** Reduced radius penalty from -20% to -15%
+
** Уменьшено снижение радиуса взрыва с -20% до -15%.
  
 
* {{item link|Quickiebomb Launcher}}
 
* {{item link|Quickiebomb Launcher}}
** Damage is now increased based on charge amount when the bomb is fired
+
** Теперь урон увеличивается в зависимости от заряда.
  
 
* {{item link|Ullapool Caber}}
 
* {{item link|Ullapool Caber}}
** Reduced explosion base damage from 100 to 75
+
** Снижен урон от взрыва со 100 до 75.
** Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
+
** Снижен бонус нарастания урона для атак на близком расстоянии.
  
 
* {{item link|Flare Gun}}
 
* {{item link|Flare Gun}}
** Added text to describe 100% critical hits on burning targets
+
** В описание добавлена запись о 100% гарантии мини-критов по горящим целям.
  
 
* {{item link|Scorch Shot}}
 
* {{item link|Scorch Shot}}
** Reduced damage penalty from -50% to -35%
+
** Увеличен урон с -50% до -35%.
** Now has increased knock back on burning targets
+
** Теперь сильнее отталкивает горящие цели.
** Increased the blast radius from flares from 92Hu to 110Hu
+
** Увеличен радиус взрыва с 92 единиц до 110 единиц.
** Hits and explosions always minicrit burning targets
+
** При попадании и взрыве снаряда около горящих противников теперь наносит мини-криты.
  
 
* {{item link|Detonator}}
 
* {{item link|Detonator}}
** Added text to describe 100% minicrits on burning targets
+
** В описание добавлена запись о 100% гарантии мини-критов по горящим целям.
** Slightly increased blast jump height when doing a Detonator jump
+
** Значительно увеличена высота прыжка при помощи Детонатора.
** Increased blast radius from 92Hu to 110Hu
+
** Увеличен радиус взрыва с 92 единиц до 110 единиц.
** Detonated explosions now also minicrit burning targets
+
** Детонирующий взрыв теперь наносит мини-криты по горящим целям.
** Increased damage penalty to -25%
+
** Урон снижен до -25%.
** Increased self-damage penalty from +25% to +50%
+
** Увеличен урон, наносимый по себе с +25% до +50%.
  
 
* {{item link|Vaccinator}}
 
* {{item link|Vaccinator}}
** Fixed a bug that gave Vaccinator patients full crit immunity.
+
** Исправлена ошибка, из-за которой пациенты получали 100% защиту от критов.
** Vaccinator base resist does not grant any crit resistance.
+
** Обычное лечение Вакцинатором больше не гарантирует защиту от критических попаданий.
** Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
+
** Теперь включение убер-заряда сразу снимает 1 единицу заряда.
** Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
** Теперь убер-заряд даёт 2.5 секунды 75% сопротивления к выбранному урону и 100% защиту от критов данного типа урона. Эффект не исчезает даже если медик перестаёт лечить пациента. На одного пациента может быть применена защита сразу от нескольких видов урона. За один заряд можно установить щит сразу на несколько пациентов.
** Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
+
** Вакцинатор теперь использует те же правила, что и остальные лечебные пушки при лечении пациента сразу несколькими медиками и с максимальным сверхлечением.
** Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
+
** При лечении медик получает здоровье теперь из расчета не 25% от получаемого урона пациентом, а 10%.
** Added Penalty of 66% decreased uber build rate while healing a overhealed patient
+
** Скорость накопления убер-заряда снижена на 66% при лечении игрока со сверхлечением.
  
 
* {{item link|Solemn Vow}}
 
* {{item link|Solemn Vow}}
** Added 10% attack speed penalty
+
** Скорость атаки снижена на 10%.
  
 
* {{item link|Sydney Sleeper}}
 
* {{item link|Sydney Sleeper}}
** Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
+
** Теперь эффект Банкате применяется при каждом прицельном выстреле. Длительность зависит от уровня заряда выстрела (от 2 до 8 секунд).
  
 
* {{item link|Bazaar Bargain}}
 
* {{item link|Bazaar Bargain}}
** No longer lose heads on miss
+
** Бонус больше не теряется при промахе.
** Collecting a head requires a headshot kill and not just a headshot
+
** Теперь бонус набирается только при убийстве в голову, а не просто попадании в голову.
** Each head boosts charge rate by 25% up to 200%
+
** Каждое убийство в голову увеличивает скорость заряда на 25% (до максимальных 200%).
** Charge rate penalty changed from -20% to -50%.
+
** Базовая скорость заряда снижена с 25% до 50%.
** Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
+
** Теперь требуется 2 убийства в голову для получения обычной скорости заряда и 6 для 200%.
  
 
* {{item link|Bushwacka}}
 
* {{item link|Bushwacka}}
** Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
+
** Повышение урона от огня на 20% было заменено на увеличение любого урона на 20%, если выбрано данное оружие.
  
 
* {{item link|Natascha}}
 
* {{item link|Natascha}}
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** Теперь может быть выброшена кнопкой альтернативного огня и использована другими игроками как маленькая аптечка.
 
** Теперь может быть выброшена кнопкой альтернативного огня и использована другими игроками как маленькая аптечка.
  
* Lunchbox items
+
* Съедобные предметы
 
** Обновлено описание предметов: добавлено, что данные предметы могут быть выброшены кнопкой альтернативного огня и быть использованы другими игроками в качестве аптечки.
 
** Обновлено описание предметов: добавлено, что данные предметы могут быть выброшены кнопкой альтернативного огня и быть использованы другими игроками в качестве аптечки.
  

Revision as of 09:32, 3 July 2015

Источник: Выход обновления Team Fortress 2 (английский)Выход обновления Team Fortress 2 (английский)

Содержание обновления

Обновление «Gun Mettle» уже доступно!

  • Комикс и дополнительную информацию можно найти на официальном сайте (http://www.teamfortress.com/gunmettle) (английский).
  • Добавлено три новых карты, созданные сообществом: Borneo, Snowplow и Suijin.
  • Добавлена новая карта режима Захват контрольных точек: Powerhouse.
  • Добавлено 4 новых коллекции оружия.
  • Добавлено 2 новых ящика.
  • Добавлены новые анимации осмотра оружия.
  • Добавлена возможность выбора избранных предметов.
  • 2 новых насмешки, созданные сообществом: Мощь пролетариата и Короботрот
  • Новая насмешка для нескольких человек: Вприсядку
  • 5 новых достижений на карте Powerhouse.
  • Добавлена возможность подбора брошенного оружия (если оно подходят для вашего класса).

Основные изменения

  • Исправления в системе безопасности (благодарим Nathaniel Theis за сообщение об ошибке):
    • Исправлено падение сервера при анализе плохо сформированного пакета данных;
    • Исправлена ошибка, связанная с файлами .wav;
    • Исправлена ошибка, связанная с файлами .bsp.
  • Исправлено падение клиента, связанное с перемоткой демо-записей и перехода к конкретному кадру.
  • Исправлено падение клиента, связанное с HUD.
  • Исправлена ошибка, из-за которой на некоторых подаренных предметах отображалось [unknown] вместо имени отправителя.
  • Исправлена ошибка, связанная с отображением интерфейса отслеживания достижений во время проигрывания демо-записей.
  • Добавлен ползунок управления громкостью звука попаданий по противнику в меню Дополнительных настроек.
  • Добавлены аватары игроков на панель Target ID.
  • Добавлены числовые значения здоровья игроков на панель Target ID.
  • Больше нельзя открыть меню выбора классов при подключении к SourceTV серверу.
  • Мини-игра «Дуэль» больше не тратится в случае ничьи.
  • Улучшена балансировка команд если tf_bot_quota_mode имеет значение «fill».
  • Случайное распределение урона (переменная tf_damage_disablespread) по умолчанию выключено.
  • Автоматическая перезарядка оружия (переменная cl_autoreload) по умолчанию включена.
  • Добавлена новая переменная tf_player_movement_restart_freeze (по умолчанию 1), устанавливающая длительность «заморозки» всех игроков в начале раунда.
  • Исправлена ошибка, из-за которой во время воспроизведения демо-записей и при подключении к SourceTV серверу у игроков не отображались эффекты предметов необычного типа.
  • Добавлена новая переменная tv_delaymapchange_protect (по умолчанию 1), которая делает невозможным смену карты при незаконченном событии на SourceTV сервере, например, незавершенный раунд.
    • Исправления tv_delaymapchange не предотвращают ручную смену карты на выделенном сервере во время буферизации данных на SourceTV сервере.
  • В турнирный режим добавлена возможность установки готовности для каждого игроком по отдельности:
    • Добавлена новая переменная mp_tournament_readymode, которая активирует новую систему;
    • Добавлена новая переменная mp_tournament_readymode_min, которая устанавливает минимальное количество готовых игроков на сервере, необходимых для начала раунда;
    • Добавлена новая переменная mp_tournament_readymode_team_size, которая устанавливает минимальное количество готовых игроков в каждой команде, необходимых для начала раунда;
    • Добавлена новая переменная mp_tournament_readymode_countdown, которая устанавливает время до начала раунда при условии готовности обеих команд.
  • В GUI наблюдателя добавлена возможность сортировки игроков по классам.
  • Добавлена подсветка цвета команд, отображение имен и здоровья игроков для наблюдателей.
    • Серверная переменная tf_spec_xray (включена по умолчанию). Игроки могут отключить на своем клиенте в Дополнительных настройках игры.
  • Добавлена новая музыкальная тема в главное меню игры.
  • Добавлена опция «Inspect Item» в инвентаре для оружия и Монет компании.
  • В списке выпадающих предметов можно отметить уже имеющиеся предметы.
  • Добавлены опции «Get Key» и «Get Key and Open» в инвентаре для ящиков и кейсов.
  • Добавлена опция «Sell on Steam Marketplace» для некоторых предметов(sic).
  • Теперь можно выложить на продажу временно непередаваемые предметы в Steam Marketplace.
  • Исправлена ошибка, из-за которой нажатие кнопки «Назад» в меню выбора снаряжения могло выбрать стандартное оружие.
  • Функция «Inspect Target» (Обследовать цель) переименована в «Inspect Target or Item» (Обследовать цель или предмет). С украшенным оружием и не наводя на других игроков прицел, можно запустить анимацию просмотра моделей нажатием кнопки (+inspect).
  • Обновлена подсветка в рюкзаке ячеек с предметами разного качества.
  • Updated various weapon descriptions to better detail the weapon's features
  • Updated the scoreboard to display campaign coins
  • Бета Мастерская карт:
    • Исправлена возможность обхода sv_allow_server_pointcommand.
    • Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files
    • Исправлены несколько ошибок, связанные с загрузкой и работой с картами, имеющих длинные названия.
  • Редактор карт Hammer Tools:
    • vbsp now accepts -embed as an optional path to look for map resources. These resources will be used by the compile and embedded into the resultant BSP.
    • vrad will now use resources embedded in the BSP file
    • hammer now accepts -insert_search_path as an alternate path to load resources from during development
    • bspzip gained a -repack command, to repackage a BSP file
      • "bspzip -repack -compress " can be used to create compressed BSP files as used by the TF maps workshop
      • "bzipzip -repack " can be used on compressed BSPs to repackage them as non-compressed BSPs for use in tools that do not yet support them, such as SFM
    • Increased maximum userspace memory available to vrad and vvis tools to support compiling maps with complex visibility and lighting that require more than 1.6gibibytes of memory
  • Режим Манн против машин:
    • Открыть тур на уровне сложности «Эксперт» можно только после прохождения одного тура на высоком уровне сложности.
    • Исправлена ошибка, из-за которой не давался бонус если красные деньги, полученные за попадания в голову снайпером, сгорали до подбора всех зеленых денег.
    • Устранена возможность смены класса возле станции с улучшениями.
    • Исправлена уязвимость, связанная с голосованием за перезагрузку карты и улучшением «Специалист по флягам».
    • Перераспределение улучшений теперь возможно только между волнами.
    • Перераспределение улучшений теперь не имеет ограничений.
      • Добавлена переменная tf_mvm_respec_enabled (по умолчанию 1), заменяющая tf_mvm_respec_limit.
      • Переменная tf_mvm_respec_limit по умолчанию установлена на 0 (без ограничений).

Классовые изменения

  • Шпион
    • Добавлена новая анимация перезарядки револьверов, которая не закрывает прицел моделью оружия.
    • Смена маскировки, находясь уже под маскировкой, теперь занимает 0,5 сек. вместо 2.
    • Нажатие кнопки перезарядки в меню выбора маскировки теперь меняет цвет команды.
    • Находясь в невидимости, шпион получает на 20% меньше урона от любых источников.
    • Находясь в невидимости, шпион имеет большую устойчивость к эффектам огня, Банкате, молока и кровотечений.
    • Уменьшено снижение урона по турелям, на которых установлен жучок, с -66% до -33%. (т.е. стрельба по ним из револьвера теперь более эффективна).
  • Инженер
    • Ускорение возведения построек (удары гаечным ключом, возведение после переноса) теперь аддитивное, а не мультипликативное. Расчёты производятся относительно базовой скорости (1x);
    • Увеличена скорость возведения построек при ударах по ней ключом на 50%. Постройки теперь возводятся в 2.5 раза быстрее (раньше только в 2 раза);
    • Телепорты и раздатчики теперь строятся на 50% быстрее (2.5x в обычном режиме и 5.5 при ударах ключом);
    • Снижение скорости при переносе построек уменьшено с 25% до 10%;
    • При смене гаечного ключа, постройки инженера больше не уничтожаются (при смене гаечного ключа на Оружейник обычная турель будет взорвана);
    • Затраты металла при ремонте построек увеличены с 20 до 33 за удар ключом, восстанавливающий 100 единиц здоровья постройке (из расчета 3 ед. здоровья постройки на 1 металл);
    • Турели 2-го и 3-го уровней теперь имеют меньшую сопротивляемость к урону от пулемётов. Для турели 2-го уровня сопротивление урону снижено с 20% до 15%, а 3-го уровня — с 33% до 20%.
  • Пулеметчик
    • Увеличен урон пулемета по турелям 2-го и 3-го уровней. Для турели 2-го уровня сопротивление урону снижено с 20% до 15%, а 3-го уровня — с 33% до 20%.

Изменения оружия

  • Сосулька
    • Изменено время невосприимчивости к горению с 3 секунд до 1 секунды и добавлена невосприимчивость к догоранию в течение 7 секунд.
    • Удален атрибут «Это оружие убивает бесшумно».
    • Скорость перезарядки уничтоженной сосульки теперь можно увеличить, подбирая ящики с боеприпасами.
  • Принудитель
    • Бонус урона +20% при отсутствии маскировки был заменён на +20% урона под маскировкой.
  • Кунай заговорщика
    • Снижение количества здоровья при ношении снижено с -65 до -55.
    • Минимальное количество здоровья, получаемое при убийстве игроков, теперь равно 70.
    • Максимальное количество здоровья, которое можно получить убийствами с помощью Куная заговорщика, увеличено со 195 до 210.
  • Плащ и кинжал
    • Теперь шпион может пополнять заряд невидимости, поднимая ящики с боеприпасами. Раньше это было невозможно. Скорость восполнения заряда снижена ниже, чем при подборе ящиков с боеприпасами с другими часами.
  • Звон смерти
    • Срабатывание уничтожает 50% заряда невидимости.
    • Изменена скорость снижения заряда невидимости. Общая длительность по-прежнему 7 секунд, имитация смерти тратит половину накопленного заряда;
    • Скорость восполнения заряда снижена с +80% до +50%.
    • После срабатывания шпион получает ускорение на 3 секунды.
    • Урон, вызвавший срабатывание, наносит только 50% урона.
    • Сопротивление урону в невидимости варьируется от времени нахождения в невидимости с 65% до 20% после трёх секунд.
    • Шпион не будет подсвечиваться при контакте с противниками во время невидимости в течение 3 секунд после срабатывания.
    • После 3 секунд нахождения в невидимости наступает обычная невидимость (20% сопротивляемость урону и подсветка при контакте с противником).
    • Шпион больше не может восполнять заряд при помощи ящиков с боеприпасами во время невидимости.
  • Оружейник / Мини-турель
    • Теперь мини-турели можно ремонтировать.
    • Теперь возведение мини-турелей можно ускорить, ударяя по ней гаечным ключом.
    • Базовая скорость постройки мини-турели была снижена. Мини-турель, возводимая под ударами гаечным ключом, строится быстрее чем раньше.
    • Мини-турель теперь изначально имеет 50% здоровья и получает остальное во время возведения.
    • Обломки мини-турели после взрыва больше не восстанавливают запас металла.
  • Помсон 6000
    • Убер-заряд и заряд невидимости снижается в зависимости от расстояния до цели. Снижение начинается с расстояния в 512 юнитов до цели и полностью исчезает с 1536 юнитов.
  • Поводырь
    • Восстановление патрон и здоровья турели, находящейся под защитным щитом, теперь снижено на 66%.
    • Смерть инженера во время управления турелью Поводырем оставляет щит и отключает турель на 3 секунды. Раньше после смерти инженера турель была неактивна только 1 секунду.
  • Острозуб
    • Из-за изменения базовой скорости возведения построек, эффект Острозуба усилился: 30%-е увеличение 1.5x скорости сделало в конечном итоге 1.95x (если добавить базовую скорость, то общий бонус равен 2.95x).
    • Добавлен +15% бонус скорости переключения оружия.
    • Уменьшено количество восстанавливаемого здоровья постройкам на 20%.
  • Короткое замыкание
    • Для разрушения снарядов теперь используется кнопка альтернативного огня и стоит 15 металла за выстрел. Добавлена задержка между выстрелами в 0.5 секунды.
    • Если выбрано Короткое замыкание, то нельзя переносить постройки.
  • Озарение
    • Ускорение возведения построек за счёт ударов ключом снижено на 50%.
    • Теперь игрок получает на 50% меньше металла от ящиков с боеприпасами и раздатчиков.
  • Обрез Малыша
    • Теперь при получении урона бонус ускорения уменьшается.
    • Увеличена скорость уменьшения заряда при прыжке.
  • Прерыватель
    • Теперь использует боеприпасы основного оружия, а не дополнительного.
    • Пассивные бонусы здоровья и отбрасывания работают только когда предмет активен.
  • Дамский пистолет Красавчика
    • Пассивные эффекты работают только тогда, когда предмет активен.
    • Удален пассивный бонус повышения здоровья на 15 единиц.
    • При попадании восстанавливает 3 единицы здоровья за выстрел.
    • Бонус +50% уязвимости к урону от огня заменен на +20% уязвимости ко всему получаемому урону когда предмет активен.
  • Веер войны
    • Теперь дает крит тогда, когда должен быть мини-крит.
    • Уменьшено снижение урона с -90% до -75%.
  • Авиаудар
    • Удалено снижение размера обоймы.
    • Уменьшено снижение радиуса взрыва с -15% до -10%.
    • Уменьшено снижение урона с -25% до -15%.
    • Снижена устойчивость к урону при прыжках с 25% до 15%.
  • Чёрный ящик
    • Увеличено количество здоровья, получаемое при попадании, с 15 единиц до 20 единиц.
    • Изменена система начисления здоровья при попадании. Теперь количество здоровья зависит от нанесённого урона и расстояния до цели.
    • Т.е. нанесение 45 урона возвратит только 10 единиц здоровья, т.к. базовый урон 90. Попадание по трём врагам по 45 урона каждому даст в сумме 135 и возвратит 20 единиц здоровьяe.
  • Поддержка батальона
    • Исправлена ошибка, из-за которой высота прыжка на ракете с активированной Поддержкой батальона была снижена.
  • Верный штурвал
    • Урон по самому себе больше не снижает заряд щита.
    • Урон от падения больше не снижает заряд щита.
    • Теперь заряд щита снижается при попадании с 3 до 1 на единицу урона.
  • Бутлегер / Ботиночки Али-Бабы
    • Добавлен бонус увеличения скорости передвижения на 10%.
    • Изменен бонус, увеличивающий заряд на 25 при убийстве во время рывка, на бонус, увеличивающий заряд щита на 25 при убийстве оружием ближнего боя.
  • Клеймор
    • Изменен бонус, увеличивающий заряд на 25 при убийстве во время рывка, на бонус, увеличивающий заряд щита на 25 при убийстве оружием ближнего боя.
  • Подкидыш
    • Изменен бонус увеличения урона на 20% на бонус, увеличивающий урон по постройкам на 20%.
  • Железный бомбардир
    • Удален атрибут «-10% урона, если граната взорвется по таймеру».
    • Уменьшено снижение радиуса взрыва с -20% до -15%.
  • Быстромёт
    • Теперь урон увеличивается в зависимости от заряда.
  • Аллапульское бревно
    • Снижен урон от взрыва со 100 до 75.
    • Снижен бонус нарастания урона для атак на близком расстоянии.
  • Ракетница
    • В описание добавлена запись о 100% гарантии мини-критов по горящим целям.
  • Обжигающий выстрел
    • Увеличен урон с -50% до -35%.
    • Теперь сильнее отталкивает горящие цели.
    • Увеличен радиус взрыва с 92 единиц до 110 единиц.
    • При попадании и взрыве снаряда около горящих противников теперь наносит мини-криты.
  • Детонатор
    • В описание добавлена запись о 100% гарантии мини-критов по горящим целям.
    • Значительно увеличена высота прыжка при помощи Детонатора.
    • Увеличен радиус взрыва с 92 единиц до 110 единиц.
    • Детонирующий взрыв теперь наносит мини-криты по горящим целям.
    • Урон снижен до -25%.
    • Увеличен урон, наносимый по себе с +25% до +50%.
  • Вакцинатор
    • Исправлена ошибка, из-за которой пациенты получали 100% защиту от критов.
    • Обычное лечение Вакцинатором больше не гарантирует защиту от критических попаданий.
    • Теперь включение убер-заряда сразу снимает 1 единицу заряда.
    • Теперь убер-заряд даёт 2.5 секунды 75% сопротивления к выбранному урону и 100% защиту от критов данного типа урона. Эффект не исчезает даже если медик перестаёт лечить пациента. На одного пациента может быть применена защита сразу от нескольких видов урона. За один заряд можно установить щит сразу на несколько пациентов.
    • Вакцинатор теперь использует те же правила, что и остальные лечебные пушки при лечении пациента сразу несколькими медиками и с максимальным сверхлечением.
    • При лечении медик получает здоровье теперь из расчета не 25% от получаемого урона пациентом, а 10%.
    • Скорость накопления убер-заряда снижена на 66% при лечении игрока со сверхлечением.
  • Сиднейский соня
    • Теперь эффект Банкате применяется при каждом прицельном выстреле. Длительность зависит от уровня заряда выстрела (от 2 до 8 секунд).
  • Базарная безделушка
    • Бонус больше не теряется при промахе.
    • Теперь бонус набирается только при убийстве в голову, а не просто попадании в голову.
    • Каждое убийство в голову увеличивает скорость заряда на 25% (до максимальных 200%).
    • Базовая скорость заряда снижена с 25% до 50%.
    • Теперь требуется 2 убийства в голову для получения обычной скорости заряда и 6 для 200%.
  • Кустолом
    • Повышение урона от огня на 20% было заменено на увеличение любого урона на 20%, если выбрано данное оружие.
  • Наташа
    • Добавлено 20% сопротивление урону при раскручивании.
    • Замедление теперь снижается при увеличении дистанции до цели. Снижение начинается с расстояния в 512 юнитов до цели и совсем исчезает с 1536 юнитов.
  • Томислав
    • Увеличена точность на 20%.
    • Увеличена скорость раскрутки с 10% до 20%.
  • Воинский дух
    • Теперь при попадании восстанавливает 10 единиц здоровья.
  • Плитка «Далокош»
    • Время восстановления: 10 секунд.
    • Максимальное количество здоровья: 400 единиц.
    • Теперь может быть выброшена кнопкой альтернативного огня и использована другими игроками как маленькая аптечка.
  • Съедобные предметы
    • Обновлено описание предметов: добавлено, что данные предметы могут быть выброшены кнопкой альтернативного огня и быть использованы другими игроками в качестве аптечки.
  • Паническая атака
    • Увеличена скорость стрельбы (с 15% до 30%).
    • Увеличена скорость перезарядки (с 33% до 50%).
    • Увеличена скорость смены оружия на 50%.

Обновление 2

  • Исправлена ошибка, не позволявшая некоторым игрокам обновить прогресс контракта.
  • Исправлена ошибка с заниженной скоростью стрельбы из Семейного дела.


Изменения, которые были пропущены в предыдущих обновлениях:

  • Разъединитель
    • Снижено количество здоровья, получаемое за убийство, с +75 до +25.
  • Набор для кемпинга
    • Удалены снижение урона.
  • Спасатель
    • Снижена стоимость переноса постройки с дальнего расстояния со 130 металла до 100.
  • Сосулька (предыдущая запись была некорректна)
    • Изменено время невосприимчивости к горению с 3 секунд до 1 секунды и добавлена невосприимчивость к догоранию в течение 10 секунд.

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии

Обновление 1

Modified: tf/steam.inf
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween.mp3 -> tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween1.mp3
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/skin_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/skin_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps30.vcs
Modified: hl2/hl2_sound_misc.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/maps/cp_powerhouse.bsp
Added: tf/maps/cp_snowplow.bsp
Added: tf/maps/koth_suijin.bsp
Added: tf/maps/pl_borneo.bsp
Added: tf/resource/ocra.ttf
Modified: tf/resource/tf2build.ttf
Modified: tf/resource/tf2professor.ttf
Modified: tf/resource/tf2secondary.ttf
Modified: tf/scripts/items/items_game.txt.sig
Added: tf/tf2_misc_dir.vpk/maps/cp_powerhouse.nav
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_part_minicrit_kills.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_part_minicrit_kills_large.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/taunt_blank.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/taunt_blank_large.vmt
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.mdl
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
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Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/level_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_cool.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_energyorb.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_hot.pcf
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Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_sound_misc.vpk.sound.cache
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Modified: tf/tf2_sound_misc_dir.vpk/sound/items/powerup_pickup_warlock_reflect_damage.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_draw.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_fizzle.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_zap.wav
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Modified: tf/tf2_sound_vo_english.vpk.sound.cache
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Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_desert_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green-grey_textured.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_iron_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_light_olive.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_medium_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_offwhite.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange_bright.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_muted.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_rust.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow_bright.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow_warm.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/arrow_blu_split.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/arrow_red_split.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mcj_power.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/wood_elec.vtf
Added: tf/tf2_textures_dir.vpk/materials/tile/floor_tile_007b.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/blendreddirt001_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/reddirtground001.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/reddirtrock001.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/accept_button.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_fast_final_cap.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_fast_final_cap_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_capping_player.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_capping_player_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_enemy_in_water.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_enemy_in_water_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_push_back_and_win.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_push_back_and_win_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/animated/tf2_speaker_icon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/backpack_rect_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/backpack_rect_mouseover_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_central_depressed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_central_depressed_armed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/button_holder_central.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/button_motd.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_quests.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_quests_disabled.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_brazilian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_czech.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_danish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_dutch.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_finnish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_french.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_german.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_greek.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_hungarian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_italian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_japanese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_korean.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_norwegian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_polish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_portuguese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_romanian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_russian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_schinese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_spanish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_swedish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_tchinese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_turkish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_ukrainian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base3.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base4.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_paperclips_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_staples_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1b_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_base_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_paperclips_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_staples_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/notification_pauling.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_snowplow.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_demo1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_engineer1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_group1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_headhunter.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_heavy1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_suijin.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_medic1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_payload1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_borneo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_play_any_class.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_powerhouse1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pyro1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_scout1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_sniper1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_soldier1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_spy1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_static.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_inactive.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_turn_in.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/glyph_quest_icon.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_operation_gunmettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/item_carousel_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_gunmettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_snowplow.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_suijin.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_borneo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/quest_details_background.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/quest_pauling.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/replay/panel_scalable_transparent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_starburst.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/tf2_folder_icon.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_statclock.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_unusual.vtf

Обновление 2

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig