Difference between revisions of "Anti-Sniper strategy"
Captain. Jay (talk | contribs) m (Edited note about Cozy Camper) |
Shining Star (talk | contribs) m (Edited the Sydney Sleeper to be correct, edited the Bushwacka to include the damage vulnerability) |
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* The Sydney Sleeper cannot perform headshots but charges faster than the default Sniper Rifle. This means not even a skilled Sniper can headshot you at close range once you attack him. | * The Sydney Sleeper cannot perform headshots but charges faster than the default Sniper Rifle. This means not even a skilled Sniper can headshot you at close range once you attack him. | ||
− | * A fully charged shot deals 150 damage, which can instantly kill the weaker classes. A shot | + | * A fully charged shot deals 150 damage, which can instantly kill the weaker classes. A scoped shot from this weapon coats its victim in Jarate, allowing the Sniper's allies to finish you off easily. |
* Overall, the Sydney Sleeper gives greater lowest possible damage in return for no headshots; treating it as the default Sniper Rifle is a safe bet. | * Overall, the Sydney Sleeper gives greater lowest possible damage in return for no headshots; treating it as the default Sniper Rifle is a safe bet. | ||
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* The Bazaar Bargain reduces his rifle's charge time as he lands headshots. If you see teammates taking heavy damage or even dying, consider that the enemy Sniper is skilled enough to land consistent headshots. | * The Bazaar Bargain reduces his rifle's charge time as he lands headshots. If you see teammates taking heavy damage or even dying, consider that the enemy Sniper is skilled enough to land consistent headshots. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} | ||
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− | * A Sniper will typically pull out the Bushwacka weapon after dousing you in Jarate. Fight from outside his melee range, where his primary weapon is still difficult to aim. | + | * A Sniper will typically pull out the Bushwacka weapon after dousing you in Jarate. Fight from outside his melee range, where his primary weapon is still difficult to aim. However the sniper is more vulnerable to damage when using the Bushwacka. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}} |
Revision as of 15:40, 27 July 2015
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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