Difference between revisions of "Community Mannpower strategy"

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* The Haste powerup doubles the Engineer's metal capacity and also increases the Wrench's swing speed. This allows you to construct buildings faster and move quicker to place buildings or flee enemies, allowing for rapid deployment or retreat.
 
* The Haste powerup doubles the Engineer's metal capacity and also increases the Wrench's swing speed. This allows you to construct buildings faster and move quicker to place buildings or flee enemies, allowing for rapid deployment or retreat.
  
* The Plague powerup can warn off enemies who would engage in close combat - including Spies.  Useful for an Engineer who must defend a small, tight space as it allows them to harm close enemies.
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* The Plague powerup can keep off enemies who would engage in close combat - including Spies.  This is useful for an Engineer who must defend a small, tight space as it allows them to harm close enemies.
  
 
* The Precision powerup is most effective when used with the Widowmaker. With good aim, the increased damage at range tends to do more than 30 damage, allowing the weapon to be fired continuously on enemies that it otherwise would be ineffective on, giving the Engineer a powerful offensive weapon.
 
* The Precision powerup is most effective when used with the Widowmaker. With good aim, the increased damage at range tends to do more than 30 damage, allowing the weapon to be fired continuously on enemies that it otherwise would be ineffective on, giving the Engineer a powerful offensive weapon.
  
* The Reflect Powerup allows an Engineer to better defend buildings. By "taking fire" they hurt enemies trying to damage their gear, and the additional defensive and health bonuses help them endure the attack.
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* The Reflect Powerup allows an Engineer to better defend both themselves and their buildings. By taking damage, you can hurt enemies trying to damage your buildings. The additional defensive and health bonuses also help you endure the attack.
  
* The Regeneration powerup provides the Engineer with an infinite supply of metal - along with the other regeneration bonuses. The Engineer, no longer dependent on ammo cases or supply cabinets can easily "go deep" into enemy territory to establish nests, while enjoying increased survivability.  It also makes the Rescue Ranger and Short Circuit more useful as metal regeneratores.
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* The Regeneration powerup provides the Engineer with a regenerative supply of metal - along with the other regeneration bonuses. This can make weapons like the Rescue Ranger and Short Circuit more useful as metal regenerates.
  
  

Revision as of 03:35, 16 December 2015

This article is about Community Mannpower strategy.

General strategy

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • The Haste powerup doubles the Engineer's metal capacity and also increases the Wrench's swing speed. This allows you to construct buildings faster and move quicker to place buildings or flee enemies, allowing for rapid deployment or retreat.
  • The Plague powerup can keep off enemies who would engage in close combat - including Spies. This is useful for an Engineer who must defend a small, tight space as it allows them to harm close enemies.
  • The Precision powerup is most effective when used with the Widowmaker. With good aim, the increased damage at range tends to do more than 30 damage, allowing the weapon to be fired continuously on enemies that it otherwise would be ineffective on, giving the Engineer a powerful offensive weapon.
  • The Reflect Powerup allows an Engineer to better defend both themselves and their buildings. By taking damage, you can hurt enemies trying to damage your buildings. The additional defensive and health bonuses also help you endure the attack.
  • The Regeneration powerup provides the Engineer with a regenerative supply of metal - along with the other regeneration bonuses. This can make weapons like the Rescue Ranger and Short Circuit more useful as metal regenerates.


Leaderboard class medic.png Medic

  • The Medic can use Strength to deliver extremely potent Crusader's Crossbow shots. A single shot can take out lighter classes with enough distance. When combined with Criticals at sufficient distance, this attack will one shot kill every class unless they are overhealed or have a powerup that protects them.
  • The Haste powerup can be used with the Medic to provide you with two crossbow shots in quick succession, and also improves your evasive abilities.

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • The Spy is one of the more versatile classes in Mannpower mode. He has the ability to steal enemy powerups when disguised, making him quite useful for reclaiming enemy powerups. A helpful Spy may bring powerups back to his team's spawn.
  • Strength doubles the Spy's damage output while also removing ranged damage fall off. With strength, the stock Revolver becomes quite fearsome, as each shot will deal 80 damage. Light classes, such as Snipers, Scouts, and other Spies, will be taken out with just two hits. Even soldiers are taken out with just 3 hits. A full clip of 6 shots deals 420 damage, giving the Spy the ability to take out a heavy in a direct confrontation using a single clip.
  • Haste is an effective buff for the Spy. You can take advantage of the movement speed increase in order to make it easier to get matador stabs or sneak behind enemy lines very quickly. He can also make quick work of enemies using his Revolver, which now fires faster and has a larger clip.
  • Agility is one of the Spy's best powerups, as it provides more movement speed making it much easier to get trickstabs and move around behind enemy lines.
  • The Spy can make effective use of the King powerup as it turns the fragile Spy into a very durable and heavy hitting class. With the Revolver, you can easily make quick work of heavier classes.
  • The Plague powerup provides the Spy with some extra durability due to its ability to pick up health packs at range. The plague effect will trigger when the Spy bumps into an enemy while disguised, but not if the Spy is invisible.