Difference between revisions of "Anti-Sniper strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | ||
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− | * The Huntsman fires arrows, which move nowhere as quickly as bullets | + | * The Huntsman fires arrows, which move nowhere as quickly as bullets. This makes it possible to dodge incoming arrows. |
* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | * Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | ||
− | * The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. | + | * The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | * The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | ||
* A Sniper may wear the Razorback to discourage Spies from backstabbing him, but they can still freely use their Revolver. | * A Sniper may wear the Razorback to discourage Spies from backstabbing him, but they can still freely use their Revolver. | ||
− | ** As a Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your gun | + | ** As a Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your gun. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | ||
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* If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | * If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | ||
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
− | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka | + | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka for a guaranteed critical hit. Don't carelessly rush into melee range after being covered, even if the Sniper is traditionally weak up close. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | ||
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* Darwin's Danger Shield increases the Sniper's maximum health, but deprives him of a secondary weapon. | * Darwin's Danger Shield increases the Sniper's maximum health, but deprives him of a secondary weapon. | ||
− | * The bullet resistance and health bonus the Danger Shield offers allows the Sniper to survive a fully charged bodyshot or uncharged headshot from an enemy Sniper | + | * The bullet resistance and health bonus the Danger Shield offers allows the Sniper to barely survive a fully charged bodyshot or uncharged headshot from an enemy Sniper. This makes headshots paramount to winning a Sniper duel. |
− | * The Danger shield increases the Sniper's vulnerability to explosives | + | * The Danger shield increases the Sniper's vulnerability to explosives, so he is still particularly weak to the Soldier and Demoman up close. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | ||
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* The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after landing a hit or two. | * The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after landing a hit or two. | ||
− | * A Sniper who takes out the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to the Bushwacka | + | * A Sniper who takes out the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance and kill him before he can reach you. |
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Revision as of 02:56, 17 December 2015
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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