Difference between revisions of "Dead Ringer"

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m (Auto: infoboxFilter (Review RC#2033066))
(I'm borrowing this page for a sandbox for a bit. I'll put it back when I'm done, or in 15 minutes, whichever comes first.)
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{{Item infobox
+
{{#switch: {{#ifeq: {{NAMESPACE}} | User | {{#ifeq: {{PAGENAME}} | {{SUBPAGENAME}} | error | normal}} | normal}}
| type            = weapon
+
| error = <div style="font-size: 150%; color: red;">'''The <nowiki>{{item infobox}}</nowiki> template MUST NOT be used on User pages. Please use [[Template:User item infobox]] instead.'''</div>
| image            = Dead Ringer.png
+
| normal | #default = <!--
| 3d-alt           = yes
+
 
| view1name       = Default
+
--><div id="right-sidebar"><table class="infobox item-infobox weapon-{{#ifeq:{{lc:}}|tfc|tfc-}}infobox" style="width:300px; max-width:300px; {{lang|ar=float:left; margin: 0.5em 1 0.5em 0em;}}">
| view2name       = Activated
+
<tr>
| hide-kill-icon  = yes
+
  <th class="infobox-header" id="top-header" colspan="2" style="background:#F3A957;">{{if lang | non-en = {{item name|{{BASEPAGENAME}}}}| en = {{BASEPAGENAME}}}}</th>
| used-by          = [[Spy]]
+
  </tr><!--
| slot            = pda 2
+
-->{{#if:
| released        = {{Patch name|5|21|2009}}<br />([[Sniper vs. Spy Update]])
+
| <tr>
| availability    = {{avail|unlock|drop|craft|purchase|crate38-strange|collectors}}
+
  <th class="infobox-header" colspan="2">[[Team Fortress 2 Beta{{if lang}}|{{Common string|Team Fortress 2 Beta}}]]
| numbered        = no
+
  </th>
| medieval        = yes
+
  </tr>
| ammo-loaded      = N/A
+
}}<!--
| ammo-carried    = N/A
+
 
| loadout          = yes
+
// IMAGES
  | level          = 5
+
 
| item-kind        = Invis Watch
+
-->{{#if:Dead Ringer.png
  | att-1-neutral  = Cloak Type: Feign Death
+
| <tr>
  | att-2-neutral  = Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
+
    <td colspan="2" style="padding:0em;"><!--
  | att-3-positive = +50% cloak regen rate
+
    -->{{#if: |{{#invoke:3D viewer advanced|viewer_new}}|
  | att-4-positive = +40% cloak duration
+
      {{#ifeq: {{lc:weapon}} | weapon
  | att-5-negative = -50% cloak meter when Feign Death is activated
+
        | {{#if:
  | att-6-negative = No cloak meter from ammo boxes when invisible
+
          || {{#if:
  | att-7-negative = -35% cloak meter from ammo boxes
+
              | {{#if:
}}
+
                  | {{#ifexist: File:{{BASEPAGENAME}}_RED_3D.jpg
 +
                      | {{3D Mixed Viewer
 +
                          |number-of-3d-images=
 +
                          |number-of-3d-team-images=
 +
                          |number-of-3d-alt-images=
 +
                          |view1={{BASEPAGENAME}} RED 3D.jpg
 +
                          |view1name=Default
 +
                          |view2={{BASEPAGENAME}} BLU 3D.jpg
 +
                          |view2name=Activated
 +
                          |view3={{BASEPAGENAME}} RED Alt 3D.jpg
 +
                          |view3name=
 +
                          |view4={{BASEPAGENAME}} BLU Alt 3D.jpg
 +
                          |view4name=
 +
                          |view5={{BASEPAGENAME}} Alt 3D.jpg
 +
                          |view5name=
 +
                          |view6={{BASEPAGENAME}} Alt 2 3D.jpg
 +
                          |view6name=
 +
                          |fallback=[[File:RED {{BASEPAGENAME}}.png|250px|center]]
 +
                        }}
 +
                        {{2D viewer|RED {{BASEPAGENAME}}.png|250px}}
 +
                      | [[File:RED {{BASEPAGENAME}}.png|250px|center]]
 +
                    }}
 +
                  | {{#if: {{#ifexist:File:{{BASEPAGENAME}}_RED_3D.jpg|true}}
 +
                      | {{3D Team Viewer
 +
                          |number-of-3d-images=
 +
                          |view1={{BASEPAGENAME}} RED 3D.jpg
 +
                          |view1name=Default
 +
                          |view2={{BASEPAGENAME}} BLU 3D.jpg
 +
                          |view2name=Activated
 +
                          |view3={{BASEPAGENAME}} RED Alt 3D.jpg
 +
                          |view3name=
 +
                          |view4={{BASEPAGENAME}} BLU Alt 3D.jpg
 +
                          |view4name=
 +
                          |view5={{BASEPAGENAME}} RED Alt 2 3D.jpg
 +
                          |view5name=
 +
                          |view6={{BASEPAGENAME}} BLU Alt 2 3D.jpg
 +
                          |view6name=
 +
                          |fallback=[[File:RED {{BASEPAGENAME}}.png|250px|center]]
 +
                        }}
 +
                        {{2D viewer|RED {{BASEPAGENAME}}.png|250px}}
 +
                      | [[File:RED {{BASEPAGENAME}}.png|250px|center]]
 +
                    }}
 +
                }}
 +
              | {{#if:yes
 +
                  | {{#ifexist: File:{{BASEPAGENAME}}_3D.jpg
 +
                      | {{3D Alt Viewer
 +
                          |number-of-3d-images=
 +
                          |view1={{BASEPAGENAME}} 3D.jpg
 +
                          |view1name=Default
 +
                          |view2={{BASEPAGENAME}} Alt 3D.jpg
 +
                          |view2name=Activated
 +
                          |view3={{BASEPAGENAME}} Alt 2 3D.jpg
 +
                          |view3name=
 +
                          |view4={{BASEPAGENAME}} Alt 3 3D.jpg
 +
                          |view4name=
 +
                          |fallback=[[File:Dead Ringer.png|250px|center]]
 +
                        }}
 +
                        {{2D viewer|Dead Ringer.png|250px}}
 +
                      | [[File:Dead Ringer.png|250px|center]]
 +
                    }}
 +
                  | {{#ifexist: File:{{BASEPAGENAME}}_Festive_RED_3D.jpg
 +
                      | {{3D Mixed Viewer
 +
                          |number-of-3d-images=3
 +
                          |number-of-3d-team-images=2
 +
                          |number-of-3d-alt-images=1
 +
                          |3d-festive-alt = yes
 +
                          |view1={{BASEPAGENAME}} 3D.jpg
 +
                          |view1name=Default
 +
                          |view2={{BASEPAGENAME}} Festive RED 3D.jpg
 +
                          |view2name=Activated
 +
                          |view3={{BASEPAGENAME}} Festive BLU 3D.jpg
 +
                          |view3name={{common string|Festive}} ({{common string|BLU}})
 +
                          |fallback=[[File:Dead Ringer.png|250px|center]]
 +
                        }}
 +
                        {{2D viewer|Dead Ringer.png|250px}}
 +
                      | {{#ifexist: File:{{BASEPAGENAME}}_3D.jpg
 +
                          | {{3D viewer
 +
                              |image-0={{BASEPAGENAME}} 3D.jpg
 +
                              |fallback=[[File:Dead Ringer.png|250px|center]]
 +
                            }}
 +
                            {{2D viewer|Dead Ringer.png|250px}}
 +
                          | [[File:Dead Ringer.png|250px|center]]
 +
                        }}
 +
                    }}
 +
                }}
 +
            }}<!-- End team-colors -->
 +
          | [[File:Dead Ringer.png|250px|center]]}}<!-- End #if:game -->
 +
        | [[File:Dead Ringer.png|250px|center]]
 +
      }}
 +
    }}
 +
    </td>
 +
  </tr>
 +
}}<!--
  
{{Quotation|'''Dead Ringer''' publicity blurb|By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.}}
+
  // 'Buy Now' button
  
The '''Dead Ringer''' is an unlockable [[Weapons#spypdasecondary|PDA weapon]] for the [[Spy]]. It is a gold-plated pocket watch with an engraving of a hummingbird on its lid, and a circular Cloak display within.
+
-->{{#switch:¬
 +
| ¬ = {{#ifexist:Template:Dictionary/price/{{lc:{{BASEPAGENAME}}}}
 +
  |<!--
 +
--><tr><td colspan="2" class="infobox-data" style="text-align:center">{{Buy now|{{lc:{{BASEPAGENAME}}}}}}</td></tr>
 +
  }}
 +
| #default = {{ns:0}}<!-- Avoid the #ifexist: above if the infobox says no -->
 +
}}<!--  
  
This weapon's main attribute is to [[Cloak]] the owner for 7 seconds upon being injured, leaving behind a fake Spy [[ragdoll]] corpse to distract and deceive enemies. The damage that triggered the feign dead will have 75% damage reduction. If the player is disguised as a friendly class, activation drops a ragdoll corpse of that class (which, to your team, will appear as a ragdoll of you wearing a mask of the class you were disguised as). To use this Cloak, the Spy must be holding the watch by pressing secondary fire before taking damage. The watch must be fully charged before it can be held, and holding the watch prevents the Spy from being able to attack.  The Cloak generated is instantaneous and can generate certain information in the game that will claim the Spy is dead.
+
  // End 'Buy Now' button
 +
  // Team-colored images
  
Upon activation, the Cloak meter will immediately drop to 50%, and the [[Spy]] will receive a 3 second speed boost. During these first 3 seconds of cloak, the [[Spy]] takes reduced damage and the cloak will not flicker on contact with enemies or upon being shot.
+
-->{{#if:
Intitially the [[Spy]] takes 75% less damage, this effect is faded over time to normal cloak and 20% damage reduction when 3 seconds has passed. This damage reduction allows the player to survive some massive damage as long as the user has a sufficient amount of [[Health]] before the attack was made with exception of fully charged [[headshot]]s by [[Sniper]]s, [[backstab]]s from enemy Spies, and [[Taunts#Special taunts|Taunt kills]]. During the first 3 seconds of cloak the [[Spy]] is immune to [[afterburn]] (this was not mentioned in the patch notes and might be a bug).
+
  | {{#switch:{{lc:weapon}}<!--
  
The cloak takes 7 seconds to fully drain (from 50%) down to zero. Unlike the standard [[Invis Watch]], [[Dispenser]]s and [[ammo]] cannot replenish the Cloak meter while invisible.  
+
    // Grid
 +
    // Uses a nested table due to issues with column widths present in the rest of the table.
  
The Dead Ringer uncloaks with a very loud and distinct sound. The uncloak noise is quite loud up-close, but rapidly fades with distance. Whilst uncloaked, [[Dispenser]]s and [[ammo]] boxes can replenish the cloak meter (albeit at a slower rate than the invisibility watch).  
+
    -->
 +
  | cosmetic
 +
  | action taunt
 +
  | action | action item
 +
  | hat
 +
  | misc. item
 +
  | misc item
 +
  | misc =
 +
<tr>
 +
<td colspan="2" style="padding:none;">
 +
  <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
  <tr>
 +
  <td style="width:50%; background:#B8383B; text-align:center; border-right:1px solid #fff;"><!--
 +
    -->[[RED{{if lang}}|<span style="color:#fff;">{{Common string|RED}}</span>]]
 +
  </td>
 +
  <td style="width:50%; background:#5885A2; text-align:center; border-left:1px solid #fff;"><!--
 +
    -->[[BLU{{if lang}}|<span style="color:#fff;">{{Common string|BLU}}</span>]]
 +
  </td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class1}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class1}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class1}}}|other||_{{{team-colors-class1}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class1}}}|other||_{{{team-colors-class1}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class2}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class2}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
    <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class2}}}|other||_{{{team-colors-class2}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class2}}}|other||_{{{team-colors-class2}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class3}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class3}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
    <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class3}}}|other||_{{{team-colors-class3}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class3}}}|other||_{{{team-colors-class3}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class4}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class4}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class4}}}|other||_{{{team-colors-class4}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class4}}}|other||_{{{team-colors-class4}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class5}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class5}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class5}}}|other||_{{{team-colors-class5}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class5}}}|other||_{{{team-colors-class5}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class6}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class6}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class6}}}|other||_{{{team-colors-class6}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class6}}}|other||_{{{team-colors-class6}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class7}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class7}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class7}}}|other||_{{{team-colors-class7}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class7}}}|other||_{{{team-colors-class7}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class8}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class8}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class8}}}|other||_{{{team-colors-class8}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class8}}}|other||_{{{team-colors-class8}}}}}.png|95x95px]]</td>
 +
  </tr>{{#if:
 +
  | <td colspan="2" style="padding:none;">
 +
      <table style="width:100%; background:none; border:none; padding:none; margin:none;" cellspacing="0" cellpadding="0">
 +
      <td style="width:100%; background:#f9d48a; text-align:center; border-right:1px solid #fff;">'''{{#ifeq: {{{team-colors-class9}}} | other | {{common string|Other classes}} |{{class link|{{{team-colors-class9}}}}}}}'''</td>
 +
      </table>
 +
    </td>
 +
  <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class9}}}|other||_{{{team-colors-class9}}}}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}{{#ifeq: {{{team-colors-class9}}}|other||_{{{team-colors-class9}}}}}.png|95x95px]]</td>
 +
  </tr>}} }} }} }} }} }} }} }}
 +
  | <tr>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:RED {{BASEPAGENAME}}.png|95x95px]]</td>
 +
    <td style="text-align:center; margin:0em auto;" class="infobox-team-skins">[[File:BLU {{BASEPAGENAME}}.png|95x95px]]</td>
 +
  </tr>}}
 +
  </table>
 +
</td>
 +
</tr><!-- 
  
Activating the Dead Ringer will heal the Spy from certain status effects:
+
    // Stacked landscape views (used only on non-TF2 weapons)
* [[Fire]] will be extinguished
+
* [[Bleeding]] will stop
+
-->
However, other status effects are unaffected. Notably:
+
  | weapon = {{#switch:{{lc:}}
* [[Covering]]-inflict weapons and [[Water]] will still coat the cloaking Spy.
+
    | tfc
Therefore, feigning whilst suffering under these effects will not be convincing.
+
    | classic = <!--  
In addition, once the player is cloaked, the Spy is not immune to status effects; although happily such effects will have a reduced duration, similarly to the [[Invis Watch]].
 
  
The Dead Ringer is automatically given to any player who obtains 17 [[Spy achievements]].
+
    // QTF & TFC landscape images.
  
==Feign death effects==
+
  --><tr>
Feign deaths have certain characteristics that affect the game. Some kill effects are replicated or faked as if the Spy is actually killed, while others are not, which may alert vigilant players of the feign.
+
  <td colspan="2" style="width:100%; background:#C7A900; text-align:{{lang|ar = right|en = left}};"><!--
 +
    --><span style="white-space:nowrap; font-size:120%; font-weight:bold;"><!--
 +
    -->[[File:Classic Icon.png|20px|Team Fortress Classic|link=Team Fortress Classic{{if lang}}]]<!--
 +
    -->&nbsp;[[Team Fortress Classic{{if lang}}|<span style="color:#fff;">{{Common string|Team Fortress Classic}}</span>]]<!--
 +
    --></span>
 +
    </td>
 +
    </tr><tr>
 +
    <td colspan="2" style="margin:0em auto;"><!--
 +
    -->[[File:Screenshot needed.png|250px|center]]
 +
    </td>
 +
    </tr><!--
  
{|class="wikitable grid"
+
    // TFC ends.
|-
+
    // QTF begins.
!Mechanics replicated
 
|
 
*Certain [[achievement]]s and achievement counters
 
*[[First Blood]] in [[Arena]]
 
*Heads for the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] and [[Nessie's Nine Iron]]
 
*The bloody blade and weapon switch re-enabling of the [[Half-Zatoichi]]
 
*A [[health pack]] drop in [[Medieval Mode]]
 
*Vaporization effect from the [[Cow Mangler 5000]], [[Righteous Bison]], [[Pomson 6000]], [[Phlogistinator]], [[Manmelter]], [[Third Degree]], and [[Neon Annihilator]]
 
*[[Killstreak Kit|Killstreaks]]
 
*[[Critical hit]] or Mini-Crit overhead display
 
|-
 
!Mechanics faked
 
|
 
*[[Kill icon|Kill feed]] for enemy team and spectators
 
*[[Domination]]s
 
*Weapon drop
 
*Medium ammo box (does not provide ammo or metal when picked up)
 
*Death state on [[scoreboard]]
 
|-
 
!Unreplicated mechanics
 
|
 
*On-kill effects
 
**The [[crit-boost]] of the [[Killing Gloves of Boxing]]
 
**The mini-crit boost of the [[Cleaner's Carbine]]
 
**The FISH KILL! and ARM KILL! notices of the [[Holy Mackerel]] and [[Unarmed Combat]], respectively.
 
**The health boost of the [[Powerjack]]
 
**The auto-disguise of the [[Your Eternal Reward]] and [[Wanga Prick]], as well as the dissolving of the corpse.
 
**The health pack drop of the [[Candy Cane]]
 
**The health boost of the [[Half-Zatoichi]]
 
**The penetrating shot kill icon and sound effect triggered after killing another player through the Spy with the [[Machina]]
 
**The frozen corpse when backstabbed with the [[Spy-cicle]]
 
**The Australium corpse when killed with the [[Saxxy]], [[Golden Wrench]], or [[Golden Frying Pan]]
 
**The speed boost of the [[Baby Face's Blaster]]
 
**The kill count of the [[Air Strike]]
 
**The replenish of the shield's charge meter after killing the Spy with melee weapons when using [[Claidheamh Mòr]] or [[Tide Turner]]
 
*[[Deathcam]] location (players recently killed by the Spy will see the camera focus on the real Spy, not the fake death)
 
*[[Revenge]] kills
 
*Player's personal kill count on the [[scoreboard]], though players need to check the scoreboard regularly to figure out that the kill was fake
 
*[[Sentry Gun]] kill/assist count (and therefore Revenge Crits for the [[Frontier Justice]])
 
*Player count in Arena
 
*The Spy's body will have no head
 
*[[Dueling]] scores
 
*[[Strange]] weapon statistics
 
*[[Exorcism (halloween spell)]]
 
|}
 
  
==Function times==
+
--><tr><!--
{{Damage table
+
  --><td colspan="2" style="width:100%; background:#C77700; text-align:{{lang|ar = right|en = left}};"><!--
| effect            = <p><div style="float:left">Upon activation:</div><div style="float:right"><span style="padding: 0 60px">&nbsp;</span>
+
    --><span style="white-space:nowrap; font-size:120%; font-weight:bold;"><!--
                            Drop a fake corpse, 75% damage reduction, remove some status effects</div></p><br>
+
    -->[[File:Quake Icon.png|22px|Team Fortress|link=Team Fortress{{if lang}}]]<!--
                      <p><div style="float:left">For the first 3 seconds:</div> <div style="float:right"><span style="padding: 0 60px">&nbsp;</span>
+
    -->&nbsp;[[Team Fortress{{if lang}}|<span style="color:#fff;">{{Common string|Team Fortress}}</span>]]<!--
                            Speed boost, cloak does not flicker, up to 65% damage reduction</div></p><br>
+
    --></span>
                      <p><div style="float:left">Subsequently:</div> <div style="float:right"><span style="padding: 0 60px">&nbsp;</span>
+
    </td>
                            Normal invisibility</div></p><br>
+
    </tr><tr>
| function times    = yes
+
    <td colspan="2" style="margin:0em auto;"><!--
| cloak fade        = Instant
+
    -->[[File:Screenshot needed.png|250px|center]]
|  decloak fade     = <div style="float:left">Player:</div> 2.2 s<br/><div style="float:left">World:</div> 1.8 s
+
     </td>
| cloak duration    = 6.5 s<br> {{Tooltip|9.1 s|With the L'Etranger equipped}}
+
    </tr>
|  recharge          = 16 s
+
    }}<!-- End 'game' switch -->
|  activation time  = {{tooltip|Instant|On injury}}
+
  | #default = {{ns:0}}<!-- NULL -->
}}
+
  }}
 +
}}<!--
  
{{Weapon Demonstration}}
+
// End team-colored images switch
  
==Crafting==
+
// Begin kill icons
{{See also|Crafting}}
 
  
===Blueprint===
+
-->{{#if:yes
{{Blueprint | autoresult = Spy pda}}
+
| {{ns:0}}<!-- Ignore all of this if 'hide-kill-icon' is set to anything. -->
 +
| {{#switch:{{lc:weapon}}
 +
  | weapon | weapons | taunt | tauntkill | taunt-kill = {{#switch:{{Icon killicon|weapon={{lc:{{BASEPAGENAME}}}}}}
 +
  | none = {{ns:0}}<!-- If the killicon doesn't exist at the right spot (i.e. exact article title), hide it. -->
 +
  | #default =
 +
<tr>
 +
<th class="infobox-header" colspan="2">{{lang
 +
  | ar = كيل أيكون
 +
  | cs = {{#if:|Ikony při zabití|Ikona při zabití}}
 +
  | da = {{#if:|Drabsikoner|Drabsikon}}
 +
  | de = {{#if:|Tötungsbilder|Tötungsbild}}
 +
  | es = {{#if:|Iconos de Muerte|Icono de Muerte}}
 +
  | en = {{#if:|Kill Icons|Kill Icon}}
 +
  | fi = {{#if:|Tappokuvakkeet|Tappokuvake}}
 +
  | fr = {{#if:|Icônes de Frag|Icône de Frag}}
 +
  | hu = {{#if:|Ölési ikonok|Ölési ikon}}
 +
  | it = {{#if:|Icone|Icona}} di Morte
 +
  | ja = {{#if:|キルアイコン|キルアイコン}}
 +
  | ko = {{#if:|사살 표시|사살 표시}}
 +
  | nl = {{#if:|Doodsicoons|Doodsicoon}}
 +
  | no = {{#if:|Draps Ikons|Draps Ikon}}
 +
  | pl = {{#if:|Ikony zabicia|Ikona zabicia}}
 +
  | pt = {{#if:|Ícones|Ícone}} de Morte
 +
  | pt-br = {{#if:|Ícones|Ícone}} de morte
 +
  | ro = {{#if:|Pictograme|Pictogramă}}
 +
  | ru = {{#if:|Иконки убийств|Иконка убийства}}
 +
  | sv = {{#if:|Dödsikoner|Dödsikon}}
 +
  | tr = {{#if:|Öldürme Simgeleri|Öldürme Simgesi}}
 +
  | zh-hans = 杀敌图示
 +
  | zh-hant = 殺人圖示
 +
  }}
 +
</th>
 +
</tr><tr>
 +
<td colspan="2">{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=}}</td><!--
 +
  --></tr>
 +
  }}<!-- End of #ifeq 'none' from above.
 +
  -->{{#if:
 +
  | <tr><td colspan="2">
  
=== As a crafting ingredient ===
+
{{#if:{{{kill-tooltip-2}}}|
{{Blueprint
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=|kill-tool=}}
| ingredient-1 = Dead Ringer
+
|
| ingredient-2 = Huntsman
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=}}
| result = Tribalman's Shiv
 
 
}}
 
}}
{{Blueprint
+
 
| ingredient-1 = Dead Ringer
+
</td></tr>
| ingredient-2 = Reclaimed Metal
+
  }}
| result = L'Etranger
+
 
}}
+
  {{#if:
{{Blueprint
+
  | <tr><td colspan="2">
| ingredient-1 = Reclaimed Metal
+
{{#if:{{{kill-tooltip-3}}}|
| ingredient-2 = Frontier Justice
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=|kill-tool=}}
| ingredient-3 = Dead Ringer
+
|
| result = Diamondback
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=}}
 
}}
 
}}
  
== Strange variant ==
+
</td></tr>
{{Strange item info
+
  }}{{#if:
| item-type = Invis Watch
+
  | <tr><td colspan="2">
| rankson = deaths feigned
+
{{#if:{{{kill-tooltip-4}}}|
| rankson2 =
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=|kill-tool=}}
| festive =
+
|
  | att-1-neutral  = Cloak Type: Feign Death
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=}}
  | att-2-neutral  = Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
 
  | att-3-positive = +50% cloak regen rate
 
  | att-4-positive = +40% cloak duration
 
  | att-5-negative = -50% cloak meter when Feign Death is activated
 
  | att-6-negative = No cloak meter from ammo boxes when invisible
 
  | att-7-negative = -35% cloak meter from ammo boxes
 
| can deal damage = no
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = no
 
| notes =  
 
 
}}
 
}}
  
== Related achievements ==
+
</td></tr>
==={{Class link|Pyro}}===
+
  }}{{#if:
{{Achievement table
+
  | <tr><td colspan="2">
| 1 = {{Show achievement|Pyro|Spontaneous Combustion}}
+
{{#if:{{{kill-tooltip-5}}}|
 +
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=|kill-tool=}}
 +
|
 +
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=}}
 
}}
 
}}
==={{Class link|Demoman}}===
+
</td></tr>
{{Achievement table
+
  }}{{#if:
| 1 = {{Show achievement|Demoman|Shorn Connery}}
+
  | <tr><td colspan="2">
}}
+
{{#if:{{{kill-tooltip-6}}}|
==={{Class link|Heavy}}===
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=|kill-tool=}}
{{Achievement table
+
|
| 1 = {{Show achievement|Heavy|Spyalectical Materialism}}
+
{{kill notice|weapon={{lc:{{BASEPAGENAME}}}}|kill-text=}}
}}
 
==={{Class link|Engineer}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Search Engine}}
 
}}
 
==={{Class link|Sniper}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Jarring Transition}}
 
| 2 = {{Show achievement|Sniper|Shoot the Breeze}}
 
}}
 
==={{Class link|Spy}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
      {{Show achievement|Spy|Sleeper Agent}}
 
| 2 = {{Show achievement|Spy|Spies Like Us}}
 
 
}}
 
}}
 +
</td></tr>
 +
  }}
 +
  | #default = {{ns:0}}<!-- Limit killicon section to weapons & taunts only (excluding action taunts). -->
 +
  }}
 +
}}<!--
 +
 +
// Basic Information
 +
 +
--><tr>
 +
<th class="infobox-header" colspan="2">{{lang
 +
  | ar = معلومات أساسية
 +
  | cs = Základní informace
 +
  | da = Information
 +
  | de = Informationen
 +
  | en = Basic Information
 +
  | es = Información básica
 +
  | fi = Perustiedot
 +
  | fr = Informations de base
 +
  | hu = Alapvető információk
 +
  | it = Informazioni di Base
 +
  | ja = インフォメーション
 +
  | ko = 기본 정보
 +
  | nl = Basisinformatie
 +
  | no = Grunnleggende informasjon
 +
  | pl = Podstawowe informacje
 +
  | pt = Informações Básicas
 +
  | pt-br = Informações básicas
 +
  | ro = Informaţii de bază
 +
  | ru = Информация
 +
  | sv = Grundläggande Information
 +
  | tr = Temel Bilgiler
 +
  | zh-hans = 基本信息
 +
  | zh-hant = 資訊
 +
  }}
 +
</th>
 +
</tr><!--
 +
 +
  // 'used-by'
 +
-->{{#switch:{{lc:weapon}}
 +
| tool | tools = {{ns:0}}<!-- NULL: don't have 'used-by' on tools. -->
 +
| #default =
 +
<tr>
 +
<td class="infobox-label">{{#switch:{{lc:weapon}}
 +
  | weapons | weapon | taunt | tauntkill | taunt-kill | #default = {{Common string|Used by}}:
 +
  | cosmetic
 +
  | hats | head | headwear | hat
 +
  | misc item | misc. item | misc. | misc | miscellaneous | miscellaneous item = {{lang
 +
  | ar = يلبسها:
 +
  | cs = Používá:
 +
  | da = Båret af:
 +
  | de = Getragen von:
 +
  | en = Worn by:
 +
  | es = Usado por:
 +
  | fr = Porté par:
 +
  | fi = Käyttäjät:
 +
  | hu = Viselheti:
 +
  | it = Indossato da:
 +
  | ja = 装備:
 +
  | ko = 착용자
 +
  | nl = Gedragen door:
 +
  | no = Båret av:
 +
  | pl = Klasa:
 +
  | pt = Usado por:
 +
  | pt-br = Usado por:
 +
  | ro = Purtată de:
 +
  | ru = Используется:
 +
  | sv = Buren av:
 +
  | tr = Kullanan sınıf:
 +
  | zh-hans = 可装备的兵种:
 +
  | zh-hant = 裝備:
 +
  }}
 +
  }}</td><td>[[Spy]]</td>
 +
  </tr>
 +
}}<!--
 +
 +
  // 'slot'
 +
  // For most weapons, the parameter will be defined as simply 'slot 1' or 'secondary'. Pages that do use these values
 +
  // will also be categorized accordingly. Other pages that have complicated slots or slot confusion will be excluded
 +
  // from categorization (and will need to be manually added to the category).
 +
 +
-->{{#switch:{{lc:weapon}}
 +
| tool | tools = {{ns:0}}
 +
| #default = <tr>
 +
  <td class="infobox-label">{{lang
 +
  | ar = وضع
 +
  | cs = Slot:
 +
  | da = Position:
 +
  | de = Position:
 +
  | en = Slot:
 +
  | es = Espacio:
 +
  | fr = Emplacement:
 +
  | fi = Paikka:
 +
  | hu = Hely:
 +
  | it = Slot:
 +
  | ja = スロット:
 +
  | ko = 칸
 +
  | nl = Positie:
 +
  | no = Spalte:
 +
  | pl = Slot:
 +
  | pt = Compartimento:
 +
  | pt-br = Compartimento:
 +
  | ro = Slot:
 +
  | ru = Слот:
 +
  | sv = Position:
 +
  | tr = Yuva:
 +
  | zh-hans = 位置:
 +
  | zh-hant = 類型:
 +
  }}</td>
 +
  <td class="infobox-data">{{#switch:{{lc:weapon}}
 +
  | bundle = {{Common string|Bundle}}
 +
  | taunt | weapon = {{#if:|pda 2<!--If we have a custom slot, or are in a custom game (TFC/QTF/TF) use whatever it is. Otherwise...-->
 +
    |{{#ifexpr:{{#if:|1|0}} and not {{#if:pda 2|1|0}}|{{Common string|Unknown}}|<!-- If the weapon is unused or a beta weapon and the slot is not specified, list the slot as unknown. Otherwise...
 +
-->{{#ifeq:{{lc:pda 2}}|grenade| <!-- Handling the grenade slot separately because it needs to link differently. -->
 +
      [[Unused content{{if lang}}#{{lang <!-- Section links -->
 +
        | en = Grenades
 +
        | ar = قنابل
 +
        | cs = Granáty
 +
        | de = Granaten
 +
        | es = Granadas
 +
        | fr = Grenades
 +
        | hu = Gránátok
 +
        | ja = グレネード
 +
        | ko = 유탄
 +
        | pl = Granaty
 +
        | pt-br = Granadas
 +
        | ru = Гранаты
 +
        | tr = Bombalar
 +
        | zh-hans = 手雷/榴弹
 +
        | zh-hant = 手榴彈
 +
        | #default = <!-- No section link -->
 +
      }}{{!}}{{Item name|Grenade}}]]|[[Weapons{{#if:|&nbsp;(Classic)}}{{if lang}}|{{#switch:{{lc:pda 2}}<!-- Add a link to the weapons page and the name of the slot. -->
 +
    | slot1 | slot 1 | 1 | primary = {{Item name|Primary}}
 +
    | slot2 | slot 2 | 2 | secondary = {{Item name|Secondary}}
 +
    | slot3 | slot 3 | 3 | melee = {{Item name|Melee}}
 +
    | pda1 | pda 1 | disguise kit = {{Item name|PDA1}}
 +
    | pda2 | pda 2 | watch | cloak = {{Item name|PDA2}}
 +
    | building | sapper = {{Item name|Building}}
 +
    | #default = [[Category:Item infobox ERROR]]
 +
  }}]]}}
 +
  }}{{#ifeq:weapon|taunt|&nbsp; ({{Item link|Taunt}})}}}}
 +
  | cosmetic
 +
  | hat | hats | head | headwear
 +
  | misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item = [[Cosmetic items{{if lang}}|{{Item name|Cosmetic}}]]
 +
  | action | action item | action taunt = [[Action items{{if lang}}|{{Item name|Action}}]]
 +
  | #default = pda 2<!-- If all else fails, just display 'slot'. -->
 +
}}
 +
</td>
 +
</tr>
 +
}}{{#switch:{{lc:weapon}}
 +
  | cosmetic
 +
  | hats | head | headwear | hat
 +
  | misc item | misc. item | misc. | misc | miscellaneous | miscellaneous item
 +
  | weapon | weapons | action | action item = {{#switch: {{#switch:{{lc:weapon}}
 +
    | weapon | weapons | action | action item = {{#if:|show-region|hide-region}}
 +
    | #default = show-region
 +
    }}
 +
  | show-region = <tr><!--
 +
 +
  // 'equip-region'
 +
 +
--><td class="infobox-label">{{Item link|Equip region}}:</td><td class="infobox-data">{{Item name
 +
  | er {{#switch:{{lc:weapon}}
 +
  | cosmetic
 +
  | hats | head | headwear | hat
 +
  | misc item | misc. item | misc. | misc | miscellaneous | miscellaneous item = {{lc:hat}}
 +
  | #default = {{lc:error}}<!--
 +
  -->}}<!--
 +
    -->}}<!--
 +
    -->{{#if:
 +
    |, {{Item name| er {{lc:  }} }}<!--
 +
    -->{{#if:
 +
      |, {{Item name| er {{lc:  }} }}<!--
 +
      -->{{#if:
 +
      |, {{Item name| er {{lc:  }} }}<!--
 +
        -->{{#if:
 +
        |, {{Item name| er {{lc:  }} }}<!--
 +
      -->}}<!--
 +
    -->}}<!--
 +
    -->}}<!--
 +
  -->}}</td></tr>
 +
  }}<!-- #switch: -->
 +
}}{{#if:
 +
| <tr><!--
 +
 +
  // 'contributed-by' (optional)
 +
 +
--><td class="infobox-label">{{lang
 +
  | ar = ساهم بها:
 +
  | cs = Přispěl:
 +
  | da = Bidraget af:
 +
  | de = Eingesendet von:
 +
  | en = Contributed by:
 +
  | es = Creado por:
 +
  | fi = Tekijä(t):
 +
  | fr = Contribution de:
 +
  | hu = Készítette:
 +
  | it = Forgiato da:
 +
  | ja = 作者:
 +
  | ko = 기증자
 +
  | nl = Gemaakt door:
 +
  | no = Bidratt av:
 +
  | pl = Autorzy:
 +
  | pt = Criado por:
 +
  | pt-br = Criado por:
 +
  | ro = Autor:
 +
  | ru = Создатель(и):
 +
  | sv = Skapad av:
 +
  | tr = Yapımcı:
 +
  | zh-hans = 贡献者:
 +
  | zh-hant = 投稿作者:
 +
  }}</td><!--
 +
  --><td class="infobox-data">{{{contributed-by}}}</td><!--
 +
  -->{{#if:<!-- # CATEGORY INLINE HOOK -->
 +
    | {{ns:0}}<!-- Disable if 'cat' is defined. -->
 +
    | {{lang cat|Community-contributed items|sort={{ucfirst:weapon}}&#32;{{BASEPAGENAME}}}}
 +
    }}
 +
  </tr>
 +
}}{{#if:{{#ifeq:  | yes |<span style="display:none">{{#time:Y-m-d|2009-5-21}}</span>}}{{#ifeq:  | yes | {{dictionary/common strings/date-fmt|2=5|3=21|4=2009}}
 +
|{{#ifeq:  | yes
 +
| {{dictionary/common strings/patch-default-fmt|1=5|2=21|3=2009|{{#if:|lang|null}}=}}
 +
| [[{{lang date|force=en|1=5}} 21, 2009 Patch{{#if: |{{dictionary/common strings/patch-suffix|{{{4}}}}}}}{{if lang}}|{{dictionary/common strings/patch-{{#ifeq: |true|date-}}default-fmt|1=5|2=21|3=2009|{{#if:|lang|null}}=}}]]
 +
}}}}<br />([[Sniper vs. Spy Update]])
 +
| <tr><!--
 +
 +
  // 'released' (optional)
 +
 +
--><td class="infobox-label">{{lang
 +
  | ar = أصدرت
 +
  | cs = Vydáno v:
 +
  | da = Udgivet:
 +
  | de = Erschienen:
 +
  | en = Released:
 +
  | es = Lanzamiento:
 +
  | fi = Julkaistu:
 +
  | fr = Date d'ajout:
 +
  | hu = Kiadták:
 +
  | it = Rilasciato:
 +
  | ja = 実装日:
 +
  | ko = 공개일
 +
  | nl = Uitgebracht:
 +
  | no = Utgitt:
 +
  | pl = Dodano:
 +
  | pt = Lançado em:
 +
  | pt-br = Publicado em:
 +
  | ro = Lansat:
 +
  | ru = Выпущено:
 +
  | sv = Släppt:
 +
  | tr = Yayımlanma:
 +
  | zh-hans = 发布时间:
 +
  | zh-hant = 釋出時間:
 +
  }}</td><!--
 +
  --><td class="infobox-data">{{#ifeq:  | yes |<span style="display:none">{{#time:Y-m-d|2009-5-21}}</span>}}{{#ifeq:  | yes | {{dictionary/common strings/date-fmt|2=5|3=21|4=2009}}
 +
|{{#ifeq:  | yes
 +
| {{dictionary/common strings/patch-default-fmt|1=5|2=21|3=2009|{{#if:|lang|null}}=}}
 +
| [[{{lang date|force=en|1=5}} 21, 2009 Patch{{#if: |{{dictionary/common strings/patch-suffix|{{{4}}}}}}}{{if lang}}|{{dictionary/common strings/patch-{{#ifeq: |true|date-}}default-fmt|1=5|2=21|3=2009|{{#if:|lang|null}}=}}]]
 +
}}}}<br />([[Sniper vs. Spy Update]])</td>
 +
  </tr>
 +
}}<!--
 +
 +
  // Hide the following on TFC pages, pages marked as 'unused', 'beta' and taunt pages:
 +
  // 'availability', 'price', 'trade', 'gift', 'craft', 'paint', 'rename', 'medieval':
 +
 +
  -->{{#if:
 +
| {{ns:0}}<!-- Hide because unused is defined. -->
 +
| {{#switch:{{lc:}}
 +
  | tfc = {{ns:0}}
 +
  | #default = {{#switch:{{lc:weapon}}
 +
  | taunt | tauntkill | taunt-kill = {{ns:0}}
 +
  | #default = <!--
 +
 +
--><tr><!--
 +
 +
  // 'availability' (optional)
 +
--><td class="infobox-label">{{common string|availability}}:</td><!--
 +
  --><td class="infobox-data">{{#switch:{{lc:weapon}}
 +
| cosmetic
 +
| hat | hats | head | headwear
 +
| misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item
 +
| #default = {{#if:{{
 +
  #if:unlock|{{dictionary/templatecore/avail-{{lc:unlock}}}}}}<!--
 +
  -->{{ {{#ifeq:{{SUBPAGENAME}}|fi|lc|ucfirst}}: <!-- Workaround. Finnish has all lowercase; everything else keeps case but first letter is UC -->{{
 +
  #if:drop|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:drop}}}}}}{{
 +
  #if:craft|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:craft}}}}}}{{
 +
  #if:purchase|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:purchase}}}}}}{{
 +
  #if:crate38-strange|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:crate38-strange}}}}}}{{
 +
  #if:collectors|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:collectors}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}<!--
 +
  -->}}|{{
 +
  #if:unlock|{{dictionary/templatecore/avail-{{lc:unlock}}}}}}<!--
 +
  -->{{ {{#ifeq:{{SUBPAGENAME}}|fi|lc|ucfirst}}: <!-- Workaround. Finnish has all lowercase; everything else keeps case but first letter is UC -->{{
 +
  #if:drop|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:drop}}}}}}{{
 +
  #if:craft|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:craft}}}}}}{{
 +
  #if:purchase|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:purchase}}}}}}{{
 +
  #if:crate38-strange|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:crate38-strange}}}}}}{{
 +
  #if:collectors|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:collectors}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}{{
 +
  #if:|{{availability/sep}}{{dictionary/templatecore/avail-{{lc:error}}}}}}<!--
 +
  -->}}|{{common string|drop}}
 +
  }}
 +
}}
 +
  </td>
 +
  </tr>{{#ifeq:{{lc:}} | normal
 +
| {{ns:0}}<!--
 +
    // Little workaround to hide 'Tradable?' and 'Giftable?' on stock item pages because
 +
    // they aren't tradable/giftable unless they are renamed.
 +
    -->
 +
| {{#ifeq:{{lc:weapon}}|taunt|{{ns:0}}<!-- NULL: can't trade taunts -->
 +
  | <tr><!--
 +
 +
  // 'trade'
 +
 +
--><td class="infobox-label">[[Trading{{if lang}}|{{lang
 +
  | ar = {{tooltip|يمكن تبادلها|إذا كان يمكن تبادل الأيتم.}}:
 +
  | cs = {{tooltip|Obchodování|Možnost výměny s jiným hráčem.}}:
 +
  | da = {{tooltip|Kan byttes|Om tingen kan byttes i handel.}}:
 +
  | de = {{tooltip|Tauschbar|Ob es möglich ist den Gegenstand zu tauschen.}}:
 +
  | en = {{tooltip|Tradable|If the item is usable in Trading.}}:
 +
  | es = {{tooltip|Intercambiable|Si el objeto puede ser intercambiado.}}:
 +
  | fi = {{tooltip|Vaihdettava|Voiko esineen vaihtaa?}}:
 +
  | fr = {{tooltip|Échangeable|S'il est possible d'échanger cet objet.}} :
 +
  | hu = {{tooltip|Cserélhető|Ha a tárgy elcserélhető más játékossal.}}:
 +
  | it = {{tooltip|Scambiabile|Se l'oggetto può essere utilizzato nello Scambio.}}:
 +
  | ja = {{tooltip|トレード|トレードできるかどうか}}:
 +
  | ko = {{tooltip|교환 여부|아이템이 교환 가능한 경우}}
 +
  | nl = {{tooltip|Ruilbaar|Of je het voorwerp kan ruilen.}}:
 +
  | no = {{tooltip|Byttbar|Om gjenstanden kan brukes i bytting.}}:
 +
  | pl = {{tooltip|Wymiana|Czy przedmiot jest wymienialny?}}:
 +
  | pt = {{tooltip|Trocável|Se este item pode ser trocado.}}:
 +
  | pt-br = {{tooltip|Trocável|Se este item pode ser trocado.}}:
 +
  | ru = {{tooltip|Обмен|Предмет можно использовать при обмене.}}:
 +
  | sv = {{tooltip|Kan bytas|Om objektet kan bytas med en annan spelare.}}:
 +
  | tr = {{tooltip|Takas edilebilir|Eşyanın takasta kullanılıp kullanılamayacağı.}}:
 +
  | zh-hans = {{tooltip|可交易|如果该物品能用于交易。}}:
 +
  | zh-hant = {{tooltip|交換|該項目是否能用於交易。}}:
 +
  }}]]</td><!--
 +
  --><td class="infobox-data">{{#switch:{{lc:¬}}
 +
| ¬
 +
| yes = {{common string|yes}}
 +
| no  = {{common string|no}}{{#if:<!-- # CATEGORY INLINE HOOK -->
 +
  | {{ns:0}}<!-- Disable if 'cat' is defined. -->
 +
  | {{lang cat|Untradeable items}}
 +
  }}
 +
| #default =
 +
}}</td>
 +
  </tr>
 +
}}{{#ifeq:{{lc:weapon}}|taunt|{{ns:0}}<!-- NULL: can't gift taunts either -->
 +
| <tr><!--
 +
 +
  // 'gift'
 +
 +
--><td class="infobox-label">[[Gift Wrap{{if lang}}|{{lang
 +
  | ar = {{tooltip|يمكن إهدائه|إذا كان بإلمكان تغليف الأتيم.}}:
 +
  | cs = {{tooltip|Darování|Možnost zabalení pomocí Gift Wrapu.}}:
 +
  | da = {{tooltip|Kan gives som gave|Om tingen kan blive pakket ind ved brug af gavepapir.}}:
 +
  | de = {{tooltip|Verschenkbar|Ob der Gegenstand mit dem Geschenkpapiers verschenkt werden kann.}}:
 +
  | en = {{tooltip|Giftable|If the item can be wrapped using the Gift Wrap.}}:
 +
  | es = {{tooltip|Regalado|Si el objeto puede ser regalado usando el Papel de Regalo.}}:
 +
  | fi = {{tooltip|Lahjoitettava|Voiko esineen kääriä lahjapaperilla?}}:
 +
  | fr = {{tooltip|Emballable|Si cet objet peut être emballé en utilisant du Papier Cadeau.}} :
 +
  | hu = {{tooltip|Ajándékozható|Ha a tárgy a Csomagolópapír segítségével ajándékozható.}}:
 +
  | it = {{tooltip|Regalabile|Se l'oggetto può essere incartato con la Confezione Regalo.}}:
 +
  | ja = {{tooltip|ギフト|{{Item name|Gift Wrap}}を使うことができるかどうか}}:
 +
  | ko = {{tooltip|선물 여부|선물 포장이 가능한 경우}}
 +
  | nl = {{tooltip|Schenkbaar|Of je het voorwerp kunt inpakken met Cadeaupapier.}}:
 +
  | no = {{tooltip|Pakkbar|Om gjenstanden kan bli pakket in med gavepapir.}}:
 +
  | pl = {{tooltip|Prezent|Czy przedmiot może zostać spakowany jako prezent?}}:
 +
  | pt = {{tooltip|Presenteável|Se este item pode ser embrulhado, utilizando o Papel de Embrulho.}}:
 +
  | pt-br = {{tooltip|Presenteável|Se este item pode ser embrulhado usando o Embrulho para presente.}}:
 +
  | ro = {{tooltip|Împachetabil|Acest produs se poate împacheta.}}:
 +
  | ru = {{tooltip|Упаковка|Предмет может быть завернут в подарочную упаковку.}}:
 +
  | sv = {{tooltip|Kan ges bort|Om objektet slås in med hjälp av Presentpapper och skänkas bort.}}:
 +
  | tr = {{tooltip|Hediye edilebilir|Eşyanın Hediye Paketi ile kullanılıp kullanılamayacağı.}}:
 +
  | zh-hans = {{tooltip|礼物包装|该物品是否能够使用礼物包装来包装。}}:
 +
  | zh-hant = {{tooltip|禮品包裝|該項目是否能夠使用禮品包裝道具包裝。}}:
 +
  }}]]</td><!--
 +
  --><td class="infobox-data">{{#switch:{{lc:¬}}
 +
| ¬
 +
| yes = {{common string|yes}}
 +
| no  = {{common string|no}}
 +
| #default =
 +
}}</td></tr>}}<!--
 +
 +
  // 'craft'
 +
 +
-->{{#switch:{{lc:weapon}}
 +
| taunt = {{ns:0}}<!-- NULL: can't craft these -->
 +
| #default = {{#if:
 +
  | <tr>
 +
    <td class="infobox-label">[[Crafting{{if lang}}|{{lang
 +
  | ar = {{tooltip|يمكن كرافته|إذا كان الأتيم يمكن عمل كرافتينج له.}}:
 +
  | cs = {{tooltip|Craftování|Možnost použít předmět při Craftování.}}:
 +
  | da = {{tooltip|Kan smedes|Om tingen kan bruges i smedning.}}:
 +
  | de = {{tooltip|Schmiedbar|Ob der Gegenstand zum Schmieden verwendet werden kann.}}:
 +
  | en = {{tooltip|Craftable|If the item is usable in Crafting.}}:
 +
  | es = {{tooltip|Fabricable|Si el objeto se puede usar en la fabricación de objetos.}}:
 +
  | fi = {{tooltip|Luotava|Voiko esinettä käyttää luomisessa?}}:
 +
  | fr = {{tooltip|Craftable|Si cet objet est utilisable pour la Fabrication.}} :
 +
  | hu = {{tooltip|Barkácsolható|Ha a tárgy használható a Barkácsoló rendszerben.}}:
 +
  | it = {{tooltip|Forgiabile|Se l'oggetto è utilizzabile nella Forgiatura.}}:
 +
  | ja = {{tooltip|作成|アイテム作成で使うことができるかどうか}}:
 +
  | ko = {{tooltip|제작 여부|아이템이 제작 가능한 경우}}
 +
  | nl = {{tooltip|Ontwerpbaar|Of je het voorwerp kunt ontwerpen.}}:
 +
  | no = {{tooltip|Konstruerbar|Om gjenstanden kan brukes i konstruering.}}:
 +
  | pl = {{tooltip|Wytwarzanie|Czy przedmiot można używać w wytwarzaniu?}}:
 +
  | pt = {{tooltip|Fabricável|Se este item pode ser utilizado para fabricar.}}:
 +
  | pt-br = {{tooltip|Fabricável|Se este item pode ser usado na Fabricação.}}:
 +
  | ru = {{tooltip|Ковка|Предмет может быть использован при ковке.}}:
 +
  | sv = {{tooltip|Tillverkbar|Om objektet kan användas i Tillverkning.}}:
 +
  | tr = {{tooltip|İşlenebilir|Eşyanın işlemede kullanılıp kullanılamayacağı}}:
 +
  | zh-hans = {{tooltip|可合成|该物品是否能够参与合成。}}:
 +
  | zh-hant = {{tooltip|合成|該項目是否能夠進行合成。}}:
 +
  }}]]</td><!--
 +
  --><td class="infobox-data">{{#switch:{{lc:¬}}
 +
  | ¬
 +
  | yes = {{common string|yes}}
 +
  | no  = {{common string|no}}
 +
  | #default =
 +
  }}</td>
 +
  </tr>
 +
  }}
 +
}}{{#switch:{{lc:weapon}}
 +
| cosmetic
 +
| hat | hats | head | headwear
 +
| misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item  = <tr><!--
 +
 +
    // 'paint'
 +
  --><td class="infobox-label">[[Paint Can{{if lang}}|{{lang
 +
  | ar = {{tooltip|يمكن طليه|إذا كان الأيتم يمكن طلائه.}}:
 +
  | cs = {{tooltip|Nabarvení|Možnost zbarvit pomocí Paint Can.}}:
 +
  | da = {{tooltip|Males|Om tingen kan males ved brug af malingsdåser.}}:
 +
  | de = {{tooltip|Einfärbbar|Ob der Gegenstand mit einer Farbdose eingefärbt weden kann.}}:
 +
  | en = {{tooltip|Paintable|If the item can be painted using the Paint Can.}}:
 +
  | es = {{tooltip|Coloreable|Si el objeto puede pintarse con el bote de pintura.}}:
 +
  | fi = {{tooltip|Maalattava|Voiko esineen väriä vaihtaa maalipurkilla?}}:
 +
  | fr = {{tooltip|Peignable|S'il est possible de peindre cet objet avec un Bidon de Peinture.}} :
 +
  | hu = {{tooltip|Festhető|Ha a tárgy befesthető Festék segítségével.}}:
 +
  | it = {{tooltip|Verniciabile|Se l'oggetto può essere verniciato con la Latta di Vernice.}}:
 +
  | ja = {{tooltip|ペイント缶|ペイント缶を使ってアイテムの色を変更できるかどうか}}:
 +
  | ko = {{tooltip|색칠 여부|아이템에 페인트 사용이 가능한 경우}}
 +
  | nl = {{tooltip|Verfbaar|Of je het voorwerp kunt verven met het Verfblik.}}:
 +
  | no = {{tooltip|Malbar|Om gjenstanden kan bli malt med et malingsspann.}}:
 +
  | pl = {{tooltip|Przemalowanie|Czy przedmiot może być przemalowany?}}:
 +
  | pt = {{tooltip|Pintável|Se este item pode ser pintado, utilizando uma Lata de Tinta.}}:
 +
  | pt-br = {{tooltip|Pintável|Se este item pode ser pintado usando uma Lata de tinta.}}:
 +
  | ru = {{tooltip|Покраска|Предмет может быть покрашен.}}:
 +
  | sv = {{tooltip|Kan målas|Om objektet kan målas med hjälp av en Färgburk.}}:
 +
  | tr = {{tooltip|Boyanabilir|Eşyanın Boya Kutusu ile boyanıp boyanamayacağı.}}:
 +
  | zh-hans = {{tooltip|可喷漆|该物品是否能够使用油漆桶喷漆。}}:
 +
  | zh-hant = {{tooltip|可塗色|該項目是否能夠使用油漆桶上色。}}:
 +
  }}]]</td><!--
 +
    --><td class="infobox-data"><!--
 +
    -->{{#switch:<!--
 +
 +
      -->{{#if:
 +
        | {{lc:}}
 +
        | {{#switch:{{lc:weapon}}
 +
          | cosmetic
 +
          | misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item
 +
          | hat | hats | head | headwear | #default = ¬
 +
          }}
 +
        }}
 +
  | ¬
 +
  | yes = {{common string|yes}}{{#if:<!-- # CATEGORY INLINE HOOK -->
 +
    | {{ns:0}}<!-- Disable if 'cat' is defined. -->
 +
    | {{lang cat|Paintable items}}
 +
    }}
 +
  | no  = {{common string|no}}{{#if:<!-- # CATEGORY INLINE HOOK -->
 +
    | {{ns:0}}<!-- Disable if 'cat' is defined. -->
 +
    | {{#switch:{{lc:weapon}}
 +
    | cosmetic
 +
    | misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item
 +
    | hat | hats | head | headwear = {{lang cat|Unpaintable items}}
 +
    | #default = {{ns:0}}
 +
    }}
 +
    }}
 +
  | #default =
 +
  }}</td>
 +
  </tr>
 +
  | #default = {{ns:0}}<!-- NULL: paint only for hats for now. -->
 +
  }}
 +
}}<!-- <<< This closes the #ifeq 'quality' from above.
 +
 +
  // 'rename'
 +
 +
-->{{#switch:{{lc:weapon}}
 +
| cosmetic
 +
| hat | hats | head | headwear
 +
| misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item
 +
| action item | action | action taunt
 +
| weapon | weapons =
 +
<tr>
 +
<td class="infobox-label">[[Name Tag{{if lang}}|{{lang
 +
  | ar = {{tooltip|يمكن تسميته|إذا كان هناك إمكانية في تسمية الأيتم.}}:
 +
  | cs = {{tooltip|Pojmenování|Možnost změny názvu pomocí Name Tagu.}}:
 +
  | da = {{tooltip|Navngives|Om tingen kan navngives ved brug af et navneskilt.}}:
 +
  | de = {{tooltip|Umbenennbar|Ob der Gegenstand mit einem Namensschild umbenannt werden kann.}}:
 +
  | en = {{tooltip|Nameable|If the item can be renamed using the Name Tag.}}:
 +
  | es = {{tooltip|Renombrable|Si el objeto se puede renombrar usando la "Etiqueta de Nombre".}}:
 +
  | fi = {{tooltip|Nimettävä|Voiko esineen nimen vaihtaa nimitunnisteella?}}:
 +
  | fr = {{tooltip|Renommable|Si cet objet peut être renommé en utilisant une Étiquette.}} :
 +
  | hu = {{tooltip|Elnevezhető|Ha a tárgy elnevezhető a Névcédula használatával.}}:
 +
  | it = {{tooltip|Rinominabile|Se l'oggetto può essere rinominato con l'Etichetta Nome.}}:
 +
  | ja = {{tooltip|{{Item name|Name Tag}}|{{Item name|Name Tag}}を使ってアイテムの名前を変更できるかどうか}}:
 +
  | ko = {{tooltip|작명 여부|아이템에 이름표 사용이 가능한 경우}}
 +
  | nl = {{tooltip|Benoembaar|Of je het voorwerp een andere naam kan geven met de Naamplaat.}}:
 +
  | no = {{tooltip|Navnbar|Om gjenstanden kan bli omkalt med en navnelapp.}}:
 +
  | pl = {{tooltip|Nazywanie|Czy przedmiot może mieć zmienioną nazwę?}}:
 +
  | pt = {{tooltip|Renomeável|Se o nome deste item pode ser alterado, utilizando a Etiqueta de Nome.}}:
 +
  | pt-br = {{tooltip|Renomeável|Se o nome deste item pode ser alterado usando a Etiqueta de nome.}}:
 +
  | ru = {{tooltip|Переименование|Предмет может быть переименован.}}:
 +
  | sv = {{tooltip|Namnbyte|Om objektet kan döpas om med en Namnlapp.}}:
 +
  | tr = {{tooltip|İsimlendirilebilir|Eşyaya İsim Etiketi kullanılarak yeni isim verilip verilemeyeceği.}}:
 +
  | zh-hans = {{tooltip|可命名|该物品是否能够使用名称标签命名。}}:
 +
  | zh-hant = {{tooltip|改名稱|該項目是否能夠使用命名標籤改名稱。}}:
 +
  }}]]</td><!--
 +
  --><td class="infobox-data">{{#switch:{{lc:¬}}
 +
| ¬
 +
| yes = {{common string|yes}}
 +
| no  = {{common string|no}}
 +
| #default =
 +
}}</td>
 +
</tr>
 +
}}<!--
 +
 +
  // 'numbered'
 +
 +
-->{{#if:no
 +
| {{#switch:{{lc:weapon}}
 +
| cosmetic
 +
| action taunt
 +
| hat | hats | head | headwear
 +
| misc item | misc. | misc. item | misc | miscellaneous | miscellaneous item
 +
| weapon | weapons = <tr>
 +
<td class="infobox-label">[[Crafting Numbers{{if lang}}|{{lang
 +
  | en = {{tooltip|Craft No.?|If the item can have a Crafting number.}}:
 +
  | da = {{tooltip|Smedenummer?|Om genstanden kan have et smedenummer.}}:
 +
  | de = {{tooltip|Herstellungs-Nr.?|Ob der Gegenstand eine Herstellungs-Nummer haben kann.}}:
 +
  | fi = {{tooltip|Luomisnro?|Voiko esine saada luomisnumeron?}}:
 +
  | fr = {{tooltip|N<sup>o</sup> de Fabrication?|Si l'objet peut avoir un numéro de Fabrication.}} :
 +
  | hu = {{tooltip|x. számú|Ha a tárgynak van barkácsolási száma.}}:
 +
  | it = {{tooltip|Numerazione|Se l'oggetto può avere un numero di Forgiatura.}}:
 +
  | ja = {{tooltip|クラフトNo.|アイテム作成時に通し番号が記録されるかどうか}}:
 +
  | nl = {{tooltip|Ontwerpnummer|Of het voorwerp een Ontwerpnummer kan hebben.}}:
 +
  | no = {{tooltip|Konstruerings Nr.?|Om gjenstanden har et Konstruerings nummer.}}:
 +
  | pl = {{tooltip|Nr wytworzenia|Czy przedmiot może mieć numer wytworzenia?}}:
 +
  | ru = {{tooltip|Номер ковки|Может ли предмет иметь номер ковки.}}:
 +
  | es = {{tooltip|Numeración|Si el objeto fabricado ocupa un número de fabricación.}}:
 +
  | pt-br = {{tooltip|Numeração|Se o item fabricado tem um número de fabrico.}}:
 +
  | pt-br = {{tooltip|Numeração|Se o item fabricado tem um número de fabricação.}}:
 +
  | tr = {{tooltip|İşleme No.?|Eğer eşyanın bir işleme numarası varsa}}:
 +
  | zh-hans = {{tooltip|合成编号|该物品是否可以拥有合成编号。}}
 +
  | zh-hant = {{tooltip|合成編號|該項目是否有合成編號。}}:
 +
  | ko = {{tooltip|제작 번호|아이템이 제작 번호를 지닌 경우}}
 +
  | cs = {{tooltip|Craftovací č.|Zda li může předmět mít craftovací číslo, tj. číslo určující jako kolikátý byl daný předmět vytvořen craftováním.}}:
 +
  | de = {{tooltip|Herstellungs-Nr.?|Kann das Item eine Herstellungsnummer haben?}}:
 +
  | sv = {{tooltip|Tillverkningsnr.?|Om föremålet har ett Tillverkningsnummer.}}:
 +
  }}]]</td><!--
 +
  --><td class="infobox-data">{{#switch:{{lc:no}}
 +
| ¬
 +
| yes = {{common string|yes}}{{#if:<!-- # CATEGORY INLINE HOOK -->
 +
    | {{ns:0}}<!-- Disable if 'cat' is defined. -->
 +
    | {{lang cat|Craft numbered items}}
 +
    }}
 +
| no  = {{common string|no}}
 +
| #default = no
 +
}}</td>
 +
</tr>
 +
}}
 +
}}<!--
 +
 +
// 'medieval'
 +
 +
-->{{#switch:{{lc:weapon}}
 +
| weapon | weapons =
 +
  <tr>
 +
  <td class="infobox-label">[[Medieval mode{{if lang}}#{{lang
 +
  | cs = Povolené zbraně
 +
  | da = Tilladte våben
 +
  | de = Erlaubte Waffen
 +
  | en = Allowed weapons
 +
  | fi = Sallitut aseet
 +
  | es = Armas permitidas
 +
  | fr = Armes autorisées
 +
  | hu = Engedélyezett fegyverek
 +
  | it = Arma Medievale
 +
  | ja = 使用可能な武器
 +
  | ko = 허가된 무기
 +
  | nl = Toegestane wapens
 +
  | no = Tillat våpen
 +
  | pl = Dozwolone bronie
 +
  | pt = Armas permitidas
 +
  | ru = Допускается оружие
 +
  | tr = İzin verilen silahlar
 +
  | zh-hans = 可用武器
 +
  }}|{{lang
 +
    | ar = {{tooltip|ميديفال|أذا كان يمكن إستخدام هذا البند في ميديفال مود.}}:
 +
    | cs = {{tooltip|Středověk|Možnost používání ve Středověkém módu.}}:
 +
    | da = {{tooltip|Middelalder|Om genstanden kan blive brugt i Middelalder-tilstand.}}:
 +
    | de = {{tooltip|Medieval|Ob der Gegenstand im Medieval Modus benutzt werden kann.}}:
 +
    | en = {{tooltip|Medieval|If the item can be used during Medieval mode.}}:
 +
    | es = {{tooltip|Medieval|Si el objeto puede ser usado en el Modo Medieval.}}:
 +
    | fi = {{tooltip|Keskiaika|Voiko esinettä käyttää Keskiaika-tilassa?}}:
 +
    | fr = {{tooltip|Médiéval|Si l'objet peut être utilisé en mode Médiéval.}} :
 +
    | hu = {{tooltip|Középkori|Ha a tárgy használható a Középkori mód során.}}:
 +
    | it = {{tooltip|Medievale|Se l'oggetto può essere utilizzato nella Modalità Medievale.}}:
 +
    | ja = {{tooltip|メディーバル|メディーバルモードで使えるかどうか}}:
 +
    | ko = {{tooltip|중세 여부|아이템이 중세시대 모드에서 사용 가능한 경우}}
 +
    | nl = {{tooltip|Middeleeuws|Of je het voorwerp kunt gebruiken in de Middeleeuwse modus.}}:
 +
    | no = {{tooltip|Middelalder|Om gjenstanden kan brukes i Middelalder modus.}}:
 +
    | pl = {{tooltip|Średniowiecze|Czy przedmiot może być używany w Trybie Średniowiecznym?}}:
 +
    | pt = {{tooltip|Medieval|Se o item pode ser usado no Modo Medieval.}}:
 +
    | pt-br = {{tooltip|Medieval|Se o item pode ser usado no Modo Medieval.}}:
 +
    | ro = {{tooltip|Medieval|Acest produs se poate folosi în modul Medieval.}}:
 +
    | ru = {{tooltip|Средневековье|Предмет может быть использован в режиме «Средневековье».}}:
 +
    | sv = {{tooltip|Medeltid|Om föremålet kan användas under Medeltida läge.}}:
 +
    | tr = {{tooltip|Orta Çağ|Eşyanın Orta Çağ modunda kullanılıp kullanılamayacağı.}}:
 +
    | zh-hans = {{tooltip|中世纪|该物品是否能中世纪模式下使用。}}:
 +
    | zh-hant = {{tooltip|中世紀|該物品是否可在中世紀模式下使用。}}:
 +
    }}]]</td>
 +
  <td class="infobox-data">{{#switch:{{#if:yes<!--
 +
 +
    // This section sets melee weapons to "yes", and all other weapons to "no".
 +
    // It also allows for the default setting to be overridden by setting 'medieval' to yes.
 +
 +
    -->
 +
    | {{lc:yes}}
 +
    | {{#switch:{{lc:pda 2}}
 +
      | slot3 | slot 3 | 3 | melee = ¬
 +
      | #default = no
 +
      }}
 +
    }}
 +
    | ¬
 +
    | yes = {{common string|yes}}{{#if:<!-- # CATEGORY INLINE HOOK -->
 +
    | {{ns:0}}<!-- Disable if 'cat' is defined. -->
 +
    | {{lang cat|Medieval weapons}}
 +
    }}
 +
    | no  = {{common string|no}}
 +
    | #default = yes
 +
    }}</td>
 +
  </tr>
 +
| #default = {{ns:0}}<!-- Hats/Misc items/Tools etc cannot be medieval -->
 +
}}
 +
 +
}}<!-- // This closes the taunt check from above. -->
 +
}}<!-- // This closes the TFC switch from above. -->
 +
}}<!-- // This closes the 'unused' #if from above.
 +
 +
// Ammunition
 +
// First level of checking. If both params are N/A or similar, hide the whole thing.
 +
 +
-->{{#if:
 +
| {{ns:0}}<!-- Hide ammunition section on unused weapons. -->
 +
| {{#ifeq:{{lc:weapon}} | weapon
 +
| {{#switch:<!--
 +
  -->{{#switch:{{lc:pda 2}}<!-- // Disable ammunition section for melee & PDA weapons. -->
 +
  | slot3 | slot 3 | 3 | melee 
 +
  | pda1 | pda 1 | disguise kit
 +
  | pda2 | pda 2 | watch | cloak = ¬
 +
  | #default = {{ns:0}}<!-- NULL -->
 +
  }}N/AN/A
 +
  | ¬ | ¬N/AN/A | ¬N/A | ¬∞∞ | ¬∞ | ∞∞ | ∞ | N/AN/A | N/A | none | off | hide = {{ns:0}}<!-- NULL -->
 +
  | #default =
 +
  <tr>
 +
  <th class="infobox-header" colspan="2">{{Common string|Ammo}}</th>
 +
  </tr><!--
 +
 +
  // 'ammo-loaded'
 +
  // Second level of checking. Check if the value is N/A, ∞, etc, if it is don't display it.
 +
 +
-->{{#switch:N/A
 +
  | N/A
 +
  | ∞
 +
  | -
 +
  | hide
 +
  | off
 +
  | none = {{ns:0}}<!-- NULL -->
 +
  | #default =
 +
  <tr>
 +
  <td class="infobox-label">{{lang
 +
    | ar = الذخائر المخزنة:
 +
    | cs = Nábojů v zásobníku:
 +
    | da = Ammo ladt:
 +
    | de = Magazingröße:
 +
    | en = Ammo loaded:
 +
    | es = Munición cargada:
 +
    | fi = Lipaskoko:
 +
    | fr = Munitions chargées:
 +
    | hu = Tárkapacitás:
 +
    | ja = 装弾数:
 +
    | ko = 장탄수
 +
    | it = Caricatore:
 +
    | nl = Munitie geladen:
 +
    | no = Ammo ladet:
 +
    | pl = Magazynek:
 +
    | pt = Munição carregada:
 +
    | pt-br = Munição carregada:
 +
    | ro = Muniţie încărcată:
 +
    | ru = Наготове:
 +
    | sv = Ammunition laddad
 +
    | tr = Şarjör
 +
    | zh-hans = 装弹数量:
 +
    | zh-hant = 彈藥上膛數量:
 +
    }}</td>
 +
  <td class="infobox-data">N/A</td>
 +
  </tr>
 +
  }}<!--
  
== Update history ==
+
  // 'ammo-carried'
{{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
+
  // Second level of checking. Check if the value is N/A, ∞, etc, if it is don't display it.
* The Dead Ringer was added to the game.
 
  
'''{{Patch name|5|22|2009}}'''
+
-->{{#switch:N/A
* Fixed Spy feign death not being reflected in scoreboard.
+
  | N/A
 +
  | ∞
 +
  | -
 +
  | hide
 +
  | off
 +
  | none = {{ns:0}}<!-- NULL -->
 +
  | #default =
 +
  <tr>
 +
  <td class="infobox-label">{{lang
 +
    | ar = الذخائر المحملة
 +
    | cs = Nábojů neseno:
 +
    | da = Ammo båret:
 +
    | de = Gesamtmunition:
 +
    | en = Ammo carried:
 +
    | es = Munición llevada:
 +
    | fi = Kannettuna:
 +
    | fr = Munitions transportées:
 +
    | hu = Tárolt lőszer:
 +
    | ja = 弾薬数:
 +
    | ko = 소지 탄약수
 +
    | it = Munizioni Trasportate:
 +
    | nl = Munitie gehouden:
 +
    | no = Ammo holdt:
 +
    | pl = Amunicja zapasowa:
 +
    | pt = Munição transportada:
 +
    | pt-br = Munição transportada:
 +
    | ro = Muniţie în dotare:
 +
    | ru = В запасе:
 +
    | sv = Ammunition buren
 +
    | tr = Taşınan cephane
 +
    | zh-hans = 携弹数量:
 +
    | zh-hant = 彈藥攜帶數量:
 +
    }}</td>
 +
  <td class="infobox-data">N/A</td>
 +
  </tr>
 +
  }}
 +
}}{{#if:
 +
| <tr><!--
 +
 +
// 'ammo-type'
  
'''{{Patch name|5|26|2009}}'''
+
--><td class="infobox-label">{{lang
* The Dead Ringer now fully drains the Cloak meter, even if the Spy uncloaks early.
+
    | ar = نوع الذخيرة:
 +
    | cs = Typ munice:
 +
    | da = Ammunitionstype:
 +
    | de = Munitionsart:
 +
    | en = Ammo type:
 +
    | es = Tipo de munición:
 +
    | fi = Ammustyyppi:
 +
    | fr = Type de munitions:
 +
    | hu = Lőszertípus:
 +
    | ja = 弾薬タイプ:
 +
    | ko = 탄약 종류
 +
    | it = Tipo di Munizioni:
 +
    | nl = Munitietype:
 +
    | no = Type ammunisjon:
 +
    | pl = Rodzaj amunicji:
 +
    | pt = Tipo de munição:
 +
    | pt-br = Tipo de munição:
 +
    | ru = Тип боеприпасов:
 +
    | ro = Tipul muniţiei:
 +
    | sv = Ammunitionstyp
 +
    | tr = Cephane tipi
 +
    | zh-hans = 子弹类型:
 +
    | zh-hant = 子彈類型:
 +
    }}</td><!--
 +
  --><td class="infobox-data">{{{ammo-type}}}</td>
 +
  </tr>
 +
}}{{#if:
 +
| <tr><!--
 +
 +
// 'reload-type'
  
'''{{Patch name|5|29|2009}}'''
+
--><td class="infobox-label">{{lang
* Fixed Spies not being telefragged when standing on an enemy [[teleport]]er exit with this item enabled.
+
    | ar = نوع الريلود :
 +
    | cs = Typ nabíjení:
 +
    | da = Ladningstype:
 +
    | de = Nachladetyp:
 +
    | en = Reload type:
 +
    | fi = Lataustapa:
 +
    | fr = Type de rechargement:
 +
    | hu = Újratöltés típusa:
 +
    | ja = 装弾方式:
 +
    | ko = 장전 방식
 +
    | es = Tipo de recarga:
 +
    | it = Tipo di Ricarica:
 +
    | nl = Type lading:
 +
    | no = Type lading:
 +
    | pl = Przeładowywanie:
 +
    | pt = Tipo de recarga:
 +
    | pt-br = Tipo de recarga:
 +
    | ro = Tip de reîncărcare:
 +
    | ru = Тип перезарядки:
 +
    | sv = Laddningstyp
 +
    | tr = Dolduruş tipi
 +
    | zh-hans = 填充类型:
 +
    | zh-hant = 裝彈方式:
 +
    }}</td><!--
 +
  --><td class="infobox-data">{{{reload}}}
 +
  </td>
 +
  </tr>
 +
}}<!-- End 'reload-type' -->
 +
| {{ns:0}}<!-- NULL: hide ammunition for all types excluding weapons. -->
 +
}}
 +
}}<!-- End ammunition switch.
  
'''{{Patch name|6|8|2009}}'''
+
// Available qualities
* The Dead Ringer can now be activated while carrying the flag.
 
  
'''{{Patch name|6|23|2009}}'''
+
--->
* The Dead Ringer's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter.
+
{{#if:|{{ns:0}}| <!--
* Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
+
--> {{#if:|{{ns:0}}| <!--
* The Dead Ringer's Cloak meter can now be regenerated from ammo sources.
+
--> {{#if:|{{ns:0}}| <!--
* The Dead Ringer's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo.
+
--> {{#switch:|tfc = {{ns:0}}|#default =
* Being attacked while [[taunt]]ing with the Dead Ringer out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
+
<tr>
 +
  <th class="infobox-header" colspan="2">{{lang
 +
    | en = Available Qualities
 +
    | cs = Dostupné kvality
 +
    | da = Tilgængelige Kvaliteter
 +
    | de = Verfügbare Qualitäten
 +
    | es = Aspectos Disponibles
 +
    | fi = Olemassaolevat laadut
 +
    | fr = Qualités Disponibles
 +
    | hu = Rendekjezésre álló ritkaságok
 +
    | it = Qualità disponibili
 +
    | ja = 存在するクオリティ
 +
    | ko = 존재하는 품질
 +
    | no = Tilgjengelige kvaliteter
 +
    | pl = Dostępne jakości
 +
    | pt = Qualidades Disponíveis
 +
    | pt-br = Qualidades disponíveis
 +
    | ru = Доступные качества
 +
    | sv = Tillgängliga kvaliteter
 +
    | tr = Mevcut Nitelikler
 +
    | zh-hans = 可获取的品质
 +
    | zh-hant = 可能的屬性
 +
  }}</th>
 +
</tr>
 +
<tr>
 +
<td colspan="2" style="text-align:center;">
 +
{{quality list|item-name={{BASEPAGENAME}}}}
 +
</td>
 +
</tr>
 +
}}}}}}}}
 +
<!--end quality
 +
 +
// Loadout Stats
  
'''{{Patch name|6|25|2009}}'''
+
-->{{#switch:{{lc:yes}}
* Fixed the Dead Ringer's damage reduction exploit involving Spy taunting.
+
| no
 +
| ¬ = {{ns:0}}<!-- Hide loadout by default, and if loadout is set to 'no' -->
 +
| #default = <tr>
 +
  <th class="infobox-header" colspan="2">{{lang
 +
    | ar = حالة لودأوت
 +
    | cs = Vlastnosti ve výbavě
 +
    | da = Udrustningsstatistik
 +
    | de = Inventar
 +
    | en = Loadout Stats
 +
    | es = Estadísticas
 +
    | fi = Varustelastiominaisuudet
 +
    | fr = Statistiques d'Inventaire
 +
    | hu = Statisztikák
 +
    | ja = バックパック内表示
 +
    | ko = 장비 설정 상태
 +
    | it = Statistiche
 +
    | nl = Uitrustingsstatistieken:
 +
    | no = Inventar Statistikk
 +
    | pl = Statystyki
 +
    | pt = Atributos
 +
    | pt-br = Atributos
 +
    | ro = Statistici
 +
    | ru = Характеристики
 +
    | sv = Statistik
 +
    | tr = Ekipman İstatistikleri
 +
    | zh-hans = 游戏内显示
 +
    | zh-hant = 選單顯示
 +
    }}</th>
 +
  </tr><tr>
 +
  <td colspan="2" style="text-align:center;" class="loadout-tooltip-container"><!--
  
'''{{Patch name|7|14|2009}}'''
+
    // The following relies on functionality provided by the {{Backpack item}} template.
* {{Undocumented}} The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.
 
  
'''{{Patch name|1|6|2010}}'''
+
  -->{{Backpack item
* The Dead Ringer now reduces Cloak to 40% when uncloaking early.
+
| file-link = yes
* Made a 35% cap on the amount of Cloak it can gain from an ammo pack.
+
| unusual-icon =
* Has as a quieter decloak sound.
+
| strange-icon =
 +
| stat-icon =
 +
| decal-icon =
 +
| pyroland-icon =
 +
| custom-icon =
 +
| quality = Unique
 +
| prefix =
 +
| suffix =
 +
| item-name = {{BASEPAGENAME}}
 +
| item-name-local = {{#if:
 +
  | {{{loadout-name}}}
 +
  | {{#if:
 +
  |
 +
  | {{#if:
 +
    | {{ns:0}}<!-- Set hide-loadout-prefix to anything to skip this. -->
 +
    | {{if lang
 +
    | en = {{#switch:{{lc:weapon}}
 +
      | cosmetic | hats | head | headwear | hat | misc item | misc. item | misc. | misc | miscellaneous | miscellaneous item
 +
      | tools | tool | action item | action | action taunt = {{ns:0}}<!-- Hats, misc and tools usually don't have "The". -->
 +
      | yes | #default =
 +
        {{#switch:{{lc:}}
 +
          | | unique = The {{BASEPAGENAME}}
 +
          | #default = {{BASEPAGENAME}}
 +
        }}
 +
      }}
 +
    | non-en = {{item name|{{BASEPAGENAME}}}}<!-- Ignore this for non-English pages. -->
 +
    }}
 +
    }}
 +
  }}
 +
  }}
 +
| limited = no
 +
| {{#if:|grade|null}} = {{{grade}}}
 +
| {{#if:|wear|null}} = {{{wear}}}
 +
| {{#if:|unusual-effect|null}} = {{{unusual-effect}}}
 +
| {{#if:Invis Watch|item-kind|null}} = Invis Watch
 +
| item-level = {{#if:5
 +
  | 5
 +
  | {{#switch:{{lc:weapon}}
 +
  | cosmetic | hats | head | headwear | hat = {{lang
 +
    | en = Level 1–100 Hat
 +
    | da = Niveau 1-100 hat
 +
    | de = Hut Level 1–100
 +
    | es = Sombrero de Nivel 1–100
 +
    | fi = Tason 1-100 Hattu
 +
    | fr = Chapeau niveau 1-100
 +
    | hu = 1-100. szintű sapka
 +
    | nl = Level 1-100 Hoed
 +
    | no = Nivå 1-100 Hatt
 +
    | ko = 레벨 1-100 모자
 +
    | it = Cappello - Livello 1–100
 +
    | ja = レベル 1–100
 +
    | pl = Nakrycie głowy poziomu 1-100
 +
    | pt = Chapéu Nível 1-100
 +
    | ru = Головной убор 1-100-го уровня
 +
    | tr = Seviye 1-100 Şapka
 +
    | zh-hans = 等级 1-100 帽子
 +
    | zh-hant = 等級 1-100 頭飾
 +
    | de = Hut Level 1-100
 +
    | pt-br = Chapéu nível 1-100
 +
    }}
 +
  | #default = {{lang
 +
    | ar = مستوى 1–100
 +
    | cs = Level 1–100
 +
    | da = Niveau 1–100
 +
    | de = Level 1–100
 +
    | en = Level 1–100
 +
    | es = Nivel 1–100
 +
    | fi = Taso 1–100
 +
    | fr = Niveau 1–100
 +
    | hu = 1–100. szintű
 +
    | it = Livello 1–100
 +
    | ja = レベル 1–100
 +
    | ko = 레벨 1–100
 +
    | nl = Level 1–100
 +
    | no = Nivå 1–100
 +
    | pl = Poziom 1–100
 +
    | pt = Nível 1–100
 +
    | pt-br = Nível 1–100
 +
    | ro = Nivel 1–100
 +
    | ru = 1–100-го уровня
 +
    | sv = Nivå 1–100
 +
    | tr = Seviye 1–100
 +
    | zh-hans = 等级 1–100
 +
    | zh-hant = 等級 1–100
 +
    }}
 +
  }}
 +
  }}
 +
| no-level = {{{no-level}}}
 +
| null = <!--
 +
 
 +
  // Ideally, 'positive-attributes', 'negative-attributes', etc, would no longer be used.
 +
  // When all pages are swept over all instances of these parameters should be changed.
 +
  // All hat descriptions should also use 'item-description' over 'neutral-attributes'.
  
'''{{Patch name|1|13|2010}}'''
+
  -->
* Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc).
+
  | att-1-positive =
* Feigning death due to explosive damage now has a chance to [[Gibs|gib]], like a normal death.
+
  | att-1-negative =
* Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
+
  | att-1-neutral = {{#if:Cloak Type: Feign Death
* The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
+
  | Cloak Type: Feign Death
* Fixed Spies that feign death while disguised as enemy Spies dropping fake ragdolls wearing a mask.
+
  | {{#switch:{{lc:weapon}}
* Fixed a couple of physics issues on ragdolls created by feign death.
+
  | weapon
 +
  | weapons =
 +
  | #default = {{ns:0}}<!-- NULL -->
 +
  }}
 +
  }}
  
'''{{Patch name|5|20|2010}}'''
+
  | att-2-positive = 
* {{Undocumented}} The Dead Ringer was added in the [[crafting]] blueprint for the [[Tribalman's Shiv]].
+
  | att-2-negative = 
 +
  | att-2-neutral = Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
  
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
  | att-3-positive = +50% cloak regen rate
* {{Undocumented}} The Dead Ringer was added in the crafting blueprint for the [[L'Etranger]].
+
  | att-3-negative = 
* {{Undocumented}} Your silhouette can be seen if touching an enemy.
+
  | att-3-neutral = 
  
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
+
  | att-4-positive = +40% cloak duration
* {{undocumented}} The Dead Ringer now plays a tone if Cloak is fully recharged.
+
  | att-4-negative = 
 +
  | att-4-neutral = 
  
'''{{Patch name|2|2|2012}}'''
+
  | att-5-positive = 
* {{undocumented}} Added [[Strange]] quality.
+
  | att-5-negative = -50% cloak meter when Feign Death is activated
 +
  | att-5-neutral = 
  
'''{{Patch name|6|28|2012}}'''
+
  | att-6-positive = 
* Death pits on [[Doomsday|sd doomsday]] now properly kill Dead Ringered Spies.
+
  | att-6-negative = No cloak meter from ammo boxes when invisible
 +
  | att-6-neutral = 
  
'''{{Patch name|12|21|2012}}'''
+
  | att-7-positive = 
* Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode.
+
  | att-7-negative = -35% cloak meter from ammo boxes
 +
  | att-7-neutral = 
  
'''{{Patch name|07|10|2013}}'''
+
  | att-8-positive = 
* Changed attribute:
+
  | att-8-negative = 
** When under the effect of Feign Death, damage taken decreases the duration of the effect.
+
  | att-8-neutral = 
  
'''{{Patch name|07|11|2013}}'''
+
| item-description = {{#if:
* When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as.
+
  |
 +
  | {{#switch:{{lc:weapon}}
 +
  | cosmetic
 +
  | hats
 +
  | head
 +
  | hat
 +
  | headwear =
 +
  | #default = {{ns:0}}<!-- NULL -->
 +
  }}
 +
  }}
 +
| item-expiration =
 +
| item-uses =
 +
| item-flags =
 +
}}
 +
</td>
 +
</tr>
 +
}}<!-- Close 'loadout' #if -->
  
'''{{Patch name|11|12|2013}}'''
+
</table></div>}}<!-- End table --><!--
* Added [[Collector's]] quality.
 
  
'''{{Patch name|1|27|2015}}'''
+
// Automatic display title.
* Fixed a bug with Dead Ringer Cloak meter being lowered to 40% after Super Armor duration ends when Cloak was extended via [[Ammo|pickups]] or the [[L'Etranger]].
+
// Its value comes from the "name" parameter (so the same name is shown for the title of the infobox, displayed title of the page
 +
// and the item name in the loadout stats).
  
'''{{Patch name |7|2|2015}} #1''' ([[Gun Mettle Update]])
+
-->{{#ifeq: | off
* Changed attributes:
+
| {{ns:0}}<!-- Ignore if 'displaytitle' has been set to 'off'. -->
** Triggering Feign Death instantly removes 50% cloak meter.
+
| {{#if:
** Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death.
+
  | {{DISPLAYTITLE:}}
** Decreased cloak regen rate from +80% to +50%
+
  | {{if lang| non-en = {{DISPLAYTITLE:{{item name|{{BASEPAGENAME}}}}}}| en = {{ns:0}}}}<!-- Ignore if 'name' isn't defined (majority of English pages). -->
** When Feign Death is triggered, the Spy receives a 3 second speed boost.
+
  }}
** Initial attack that triggers feign death has its damage reduced by 50%.
+
}}<!--
** Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds.
 
** Feign Death stealth has no bump shimmer for 3 seconds.
 
** 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot).
 
** Can no longer pick up ammo for cloak meter while cloaked.
 
  
'''{{Patch name|7|8|2015}} #1'''
+
// Begin categorization.
* Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer.
 
  
'''{{Patch name|7|15|2015}} #1'''
+
-->{{#if:
* Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disugise, cloak, etc.
+
| {{ns:0}}<!-- NULL: if 'cat' is defined. -->
 +
| {{#switch:{{lc:}}
 +
| tfc = {{#switch:{{lc:weapon}}
 +
| weapon | weapons = {{lang cat|Weapons (Classic)}}
 +
}}
 +
| #default = {{#switch:{{lc:weapon}}
 +
| weapons
 +
| weapon = {{#if:
 +
  | {{ns:0}}<!-- Only real weapons should be placed in Category:Weapons -->
 +
  | {{lang cat|Weapons}}
 +
  }}<!--
 +
--><!--
 +
  // Categorize by slot (excluding taunt kills)
 +
  -->{{#if:
 +
  | {{ns:0}}<!-- Remove slot categorization for unused items, or items with custom slots. -->
 +
  | {{#switch:{{lc:weapon}}
 +
  | taunt | tauntkill | taunt-kill = {{ns:0}}<!-- Don't place these slot categories on taunt pages. -->
 +
  | #default = {{#switch:{{lc:pda 2}}
 +
    | slot1 | slot 1 | 1 | primary = {{lang cat|Primary weapons}}
 +
    | slot2 | slot 2 | 2 | secondary = {{lang cat|Secondary weapons}}
 +
    | slot3 | slot 3 | 3 | melee = {{lang cat|Melee weapons}}
 +
    | pda1 | pda 1 | disguise kit = {{lang cat|PDA1 weapons}}
 +
    | pda2 | pda 2 | watch | cloak = {{lang cat|PDA2 weapons}}
 +
    | building | sapper = {{lang cat|Building weapons}}
 +
    | #default = [[Category:Item infobox ERROR|{{NAMESPACE}} {{BASEPAGENAME}} {{if lang}}]]<!--
 +
    // If 'slot' doesn't match any of the above, the page is not categorized, but is instead placed in a hidden maintenance category, for tracking purposes.
 +
    -->
 +
    }}
 +
  }}
 +
  }}
 +
| cosmetic
 +
| hats | head | headwear | hat
 +
| misc item | misc. | misc | misc. item | miscellaneous | miscellaneous item = {{lang cat|Cosmetic items}}
 +
| taunt = {{lang cat|Taunts}}
 +
| tools | tool = {{lang cat|Tools}}
 +
| action item | action = {{lang cat|Action items}}
 +
| action taunt = {{lang cat|Action items}}{{lang cat|Taunts}}
 +
}}
 +
}}<!--
 +
-->{{#switch:{{lc:weapon}}
 +
    | cosmetic
 +
    | hats
 +
    | head
 +
    | headwear
 +
    | hat
 +
    | misc item
 +
    | misc.
 +
    | misc
 +
    | misc. item
 +
    | miscellaneous
 +
    | miscellaneous item
 +
    | weapon
 +
    | weapons = {{#if: |{{ns:0}}|{{#ifeq: {{lc:}}|tfc|{{ns:0}}|{{lang cat|Valve-made items|sort={{ucfirst:weapon}}&#32;{{BASEPAGENAME}}}}}}}}
 +
}}
 +
}}<!--
  
'''{{Patch name|12|17|2015}} ([[Tough Break Update]])
+
  // Deprecated parameter tracking.
* The HUD 'Cloak' meter now displays 'FEIGN' when Dead Ringer is equipped.
+
  // This places pages that use old parameters into dedicated categories where they can be located & fixed.
* Initial damage reduction when feigning death increased to 75% from 50%.}}
+
  // See [[Category:Tracking categories]].
  
== Unused content ==
+
    // NONE
* The Dead Ringer has an unused world model featuring a chain which would have likely hung on to the Spy's suit.
 
  
==Bugs==
+
  // Error tracking.
* The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available, similar to [[Enthusiast's Timepiece]].
+
-->{{#if:weapon||<!--
* If the Dead Ringer is out during a taunt and the Spy takes damage after he is finished taunting, the Dead Ringer will not activate.
+
  --><span class="error mid">ERROR {{tl|Item infobox}} missing 'type' parameter ([[Template:Item infobox#Setup_parameters|Documentation]]).</span><!--
* Feigning death on circumstances that should trigger a unique death scream will issue a normal death scream.
+
  -->[[Category:Item infobox ERROR|{{NAMESPACE}} {{BASEPAGENAME}} {{if lang}}]]<!--
* The damage reduction from the Dead Ringer applies to [[drowning]] damage as well. However, the Spy will recover the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning.
+
-->}}<!--
* Activating the watch upon round start will sometimes cause the Spy not to hold up the watch. This can only be fixed by dying.
 
* There is an occasional bug that occurs with the Dead Ringer where, once activated, the watch will report that the Spy's killer "got revenge" on him, even if they were not dominated or don't exist. When the Spy is killed by [[Environmental death|environmental hazards]] or [[fall damage]], "[http://i1140.photobucket.com/albums/n579/Spike_Neilson/ERRORNAMEGOTREVENGE.jpg ERRORNAME]" will get revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer.
 
* Causing an enemy Spy to feign death with the Dead Ringer may trigger the domination sound cue and notification, even if said Spy was already being dominated by the player.
 
* When reloading the [[Revolver]], changing weapon to the Sapper, or using the Sharp Dresser while quickly activating the Dead Ringer, three hands can be momentarily seen.
 
* Some achievements that involve killing cloaked Spies can be achieved by attacking a Spy with his Dead Ringer ready.
 
* Often the fake body will slide on the ground without moving its actual limbs upon faking your death for enemies.
 
  
==Trivia==
+
-->{{#switch:{{lc:weapon}}
* [http://www.phrases.org.uk/meanings/dead%20ringer.html Dead Ringer] is a phrase used to describe an exact duplicate of something or someone else; for example, "He's a Dead Ringer for that BLU Spy we shot earlier!". The "ringer" part of the phrase refers to a replacement or impostor, especially in sporting events, making the fake corpse an actual "'''''dead''''' ringer".
+
  | weapons | weapon | taunt | tauntkill | taunt-kill
* The ability to [[Feign Death (Classic)|feign death]] was present in ''[[Team Fortress Classic]]'', and the Dead Ringer's function was likely inspired by that ability. However, in ''Team Fortress Classic'', feigning death was limited to being rendered immobile and having to hope that the enemy would have already passed by when you uncloaked.
+
  | cosmetic | hats | head | headwear | hat | misc item | misc. item | misc. | misc | miscellaneous | miscellaneous item
* On the third day of the [[Sniper vs. Spy Update]] where the [[Razorback]] was introduced, the Dead Ringer can be seen in the "dead" Spy's hand, despite the fact that it wouldn't be officially announced until the next day.<ref>[http://www.teamfortress.com/sniper_vs_spy/day03_english.htm Day 3 of Sniper vs. Spy Update]</ref>
+
  | tools | tool | action item | action | action taunt
* The Dead Ringer is mentioned by the [[Heavy]] in ''Poker Night at The Inventory'' during a fold response with the line; "The cards flop worse than Spy with Dead Ringer."
+
  | bundle = {{ns:0}}<!-- Accepted values for 'type'. -->
 +
  | blank | none | {{ns:0}} | #default = [[Category:Item infobox ERROR|{{NAMESPACE}} {{BASEPAGENAME}} {{if lang}}]]
 +
  }}<!--
  
==Gallery==
+
  // From WindBOT.
<gallery>
+
-->{{#ifeq:pda 2|invalid|<!--  
File:Dead Ringer 1st person red.png|RED first-person view.
+
  -->[[Category:Item infobox ERROR|{{NAMESPACE}} {{BASEPAGENAME}} {{if lang}}]]<!--  
File:Dead Ringer 1st person blu.png|BLU first-person view.
+
-->|}}<!--
File:Dead Ringer Chain.png|Unused world model.
 
</gallery>
 
  
== References ==
+
  // 'loadout-name' and 'loadout-prefix' usage.
<references/>
+
  -->{{#if:
 +
  | [[Category:Item infobox using 'loadout-name'|{{BASEPAGENAME}} {{SUBPAGENAME}}]]
 +
  }}{{#if:
 +
  | [[Category:Item infobox using 'loadout-prefix'|{{BASEPAGENAME}} {{SUBPAGENAME}}]]
 +
  }}<!--
  
== See also ==
+
  // Maintenance tracking.
*[[Spy strategy#Dead Ringer|Dead Ringer strategy]]
+
-->[[Category:Item infobox usage|{{if lang|en=&#32;{{BASEPAGENAME}}|non-en={{SUBPAGENAME}}&#32;{{BASEPAGENAME}}}}]]<!--
  
{{SnipervsSpyUpdateNav}}
+
--><!--
{{Allweapons Nav}}
+
-->
{{Spy Nav}}
 

Revision as of 15:08, 31 December 2015