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| | '''[[Repair Node]]''' | | | '''[[Repair Node]]''' |
− | | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. | + | | Oli toimia korvaavana Teleporter tai annostelija . Automaattisesti korjata rakennusteninsinööri oli pois hänen perusta. |
| |- | | |- |
− | | '''Recon''' | + | | '''tiedustelu''' |
− | | A scrapped building. It is unknown what the function was. The only remnants of it is a beeping sound. | + | | Romutettu rakennus . Ei ole tietoatoiminto oli . Vain jäänteitä onäänimerkki. |
| |} | | |} |
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Revision as of 17:48, 9 February 2016
Monien videopelien tavoin myös Team Fortress 2 on muuttunut huomattavasti sen kehityksen aikana. Päätökset siitä, miten peli toimisi muuttuivat, kuten se, käytettäisiinkö kranaatteja samalla tavoin kuin Team Fortress Classicissa. Esine ollaan saatettu poistaa yksinkertaisesti siitä syystä, että se korvattiin jollakin paremmalla, kuten Soldierin mitalit, ja joskus sisältöä ollaan poistettu johtuen pelin tyylin muuttumisesta. Tällä sivulla ollaan lueteltu aseet, esineet ja muu sisältö, jota ei ole enää tai ei ole koskaan ollutkaan, ja jotka lasketaan käyttämättömäksi sisällöksi.
Luokat
Aseet
Ensisijainen
Toissijainen
Lähitaistelu
Kranaatit
Ainoa ammus 'Kranaatit' in Team Fortress 2 ovat ne potkut Demomanin n Kranaatinheitin, Loch-n-Load Loose Cannon ja Iron Bomber. Soldier tekee käyttää kranaatti varten irvailla, mutta ei heitä sitä.
He olivat vahvoja piirre Team Fortress Classic , ja romutettiin aikana esitestausvaiheessa of Team Fortress 2 . Kehittäjät ovat paljastaneet tätä valintaa johtui pelattavuus huolta, miten niitä käytettiin, kuten Roskapostia, tietyt potentiaali hyödyntää, ja yleinen liiallinen niitä kokonaisuutena.
Jokainen luokka asetettiin on ensisijainen ja toissijainen kranaatteja ensisijaisena kranaatit ollessa Frag kranaatti n ja toissijainen kranaatteja jolla erikoistoimintoja. Vielä on koodi liittyvät heittää kranaatteja server_i486.so </ code> tiedosto sekä keybinds (+ grenade1 ja + grenade2).
Useat kranaattityyppejä mallinnetaan, joista osa on päivitetyt versiot näistä löytyy Team Fortress Classic "" ja joista jotkut ovat uusia malleja. Ääniä heitetään kranaatteja voi löytyä myös pelitiedostot.
Saavuttamaton askartelu kohde nimeltä "Grenade Token" käytetään olemassa, mutta poistettiin Mann-Conomy Update.
Rakennukset
Repair Node
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Oli toimia korvaavana Teleporter tai annostelija . Automaattisesti korjata rakennusteninsinööri oli pois hänen perusta.
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tiedustelu
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Romutettu rakennus . Ei ole tietoatoiminto oli . Vain jäänteitä onäänimerkki.
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Tykit
Turrets
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The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
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Sekalaista
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .vpk files.
Kosmeettinen
Bonk'n'Flash
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Scout
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A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." The Bonk Boy was designed to replace this hat.
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Bullseye's Head
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Scout
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Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011.
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ID Badge
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All classes
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An unused ID Badge that would have been able to be used with the Decal Tool. As of the 11. marraskuuta 2013 -päivitys, the files for this were removed.
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Legionaire's Lid
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Soldier
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Description reads "An antique from the late Imperial Gallic period".
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Mummy Eyes
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Pyro
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An unused item found in the game's files after the Scream Fortress 2013 update that would have wrapped the Pyro's mask in bandages to resemble an Egyptian Mummy, and crack open the Pyro's mask goggles to reveal small pupils when worn. The data for this item was removed in the 1. marraskuuta 2013 -päivitys.
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Sam's Hat
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All classes
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Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.
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Toimintaesineet
Pilkat
taunt_come_and_get_me
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Scout
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The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. The Sequence is still in the model file and looks like this.
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N/A
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Soldier
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The Soldier would stomp his feet, cross his arms then show something off.
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taunt_gimme_20
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Soldier
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The Soldier first points at his enemy and then at the ground. The sequence is still in the model file, but contains no animation.
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taunt_slit_throat
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Soldier
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The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. The sequence is still in the model file, but contains no animation.
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taunt_sit
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Pyro
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The Pyro quickly sits down with his head in his hands, exactly like he did in the True Meaning comic, before jump-standing up again. This also references a small meme with the Pyro that came from that comic. Similar to Pool Party. The Sequence is still in the model file and looks like this.
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N/A
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Demoman
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A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in Meet the Demoman.
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N/A
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Heavy
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The Heavy would lift his leg then show something off.
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taunt_big_gorrila
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Heavy
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The Heavy pounds his chest with his fists like a gorilla.
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N/A
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Engineer
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The Engineer would take out his guitar and play a long tune on it.
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N/A
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Engineer
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The Engineer would wiggle around uncomfortably, then vomit. The Sequence is still in the model file and looks like this.
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N/A
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Engineer
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The Engineer puts down his Shotgun and taps his hardhat.
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taunt_saxophone
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Sniper
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The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the Expiration Date animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the Killer Solo.
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taunt_vehicle_allclass
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All classes
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This taunt includes three animations. The first one, called taunt_vehicle_allclass_start , spawns a vehicle that the class starts to drive it. The second is called taunt_vehicle_allclass_honk , as the name implies, the class will honk with his vehicle. And the last, taunt_vehicle_allclass_end , the class dismounts from the vehicle. It uses the same model as the Bumper cars, from Scream Fortress 2014 event.
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Ajoneuvot
Prototype rideable cart models
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Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier.
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Prototype cart bomb
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Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork.
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Musiikki
intruder_alert_midi.midi
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A rendition--perhaps the original version--of Intruder Alert in MIDI format. All of the instruments are set to "piano", including the percussion.
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tf_music_upgrade_machine.wav
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A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station.
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bonus_round_30.wav
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A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function, though it may be related to Asteroid and Robot Destruction.
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Muut esineet
Camera
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World item
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Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
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Old flags
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World item
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Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
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Decapitation models
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Aesthetic item
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Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to All class cosmetics
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Scroll
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Pickup
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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Ticket Booth
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Prop
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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Unused kill icons
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Icon
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Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image.
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Alternate Deathcam UI
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User interface
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Alternate version of the deathcam function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
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Tobor
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Unknown
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Unused texture added in the Mac Update.
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Unused Item qualities
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Quality
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Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. Completed has no associated color.
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Other Unused Textures
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Classes
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There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like Bottle's BLU texture.
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Unused Unusual effects
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Particle(s)
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During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused.
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Burning animations
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Animation(s)
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The GCF contains 8 unused class specific death animations to all but the Pyro, presumably for death by burn damage.
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serving_platter
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World item
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A texture-less restaurant plate with a skull. This was found on the taunts folder, however, no correspondent animation for a class or voices was found on the game files.
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Badlands textures
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Textures
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There are several textures in the Badlands folder that are not used on the map. These models include a jetpack, a helmet, a laser and many more.
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Unused item attributes
Attrib_OverhealDecay_Disabled
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Overheal bonus doesn't decay.
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The primary attribute of the removed Overhealer. Nonfunctional.
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Attrib_FistsHaveRadialBuff
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On Kill: +50 health on nearby teammates.
On Kill: +10% Crit Chance on nearby teammates.
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Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional.
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Attrib_DmgPenaltyVsNonStunned
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%s1% damage vs non-stunned players.
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Previous downside of the Sandman.
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Attrib_ZoomSpeedMod_Disabled
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No move speed penalty from zoom.
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Walkabout's positive attribute.
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Attrib_SniperNoCharge
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No zoom or damage charge.
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Walkabout's downside.
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Attrib_SniperCharge_Per_Sec
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Increased or decreased charge rate.
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Walkabout's upside/downside.
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Attrib_SniperZoom_Penalty
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Decreased scope sight.
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Walkabout's downside.
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Attrib_NoDoubleJump
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Disables double jump on wearer.
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Former negative attribute of the Sandman before it was changed to -15 health.
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Attrib_AbsorbDmgWhileCloaked
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Absorbs %s1% damage while cloaked
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Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented.
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Attrib_RocketLauncherSeeker
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Fires laser guided rockets
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Removed Rocket Launcher. It is unknown whether this attribute retains its functionality
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Attrib_ChargedAirblast
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Airblast can now be charged, which will push enemies further
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Degreaser design experiment. Works, but has no HUD elements to show it.
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Attrib_AirblastCost_Decreased
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%s1% airblast cost
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Degreaser design experiment.
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Pelin tiedostoissa on käyttämättömiä robottien tekstuureja.
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Wrap Assassin |
Paketointipalvelu
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Through testing, Scouts have been found to not fire Ornaments, which may indicate why this robot was never used
|
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Force-A-Nature Scout |
Luonnonvoima
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+100% more knockback power -35% damage dealt -50% slower reload speed Cannot see past 500 units
|
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Major Crits |
Musta laatikko |
Terässaappaat |
Joukkueenjohtaja |
Nätti juhlaunivormu
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40,000 HP 100% crit chance 500% damage bonus Rockets knock back enemies 100% larger blast radius Regenerates 1 HP per second +60% knockback resistance 200% slower reload 100% slower firing speed 1 degree rocket spread -60% move speed 1.9x larger in size
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|
Major Crits |
Raketinheitin |
Kokometallinen koulutushattu
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60,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage Regenerates 40 HP per second 100% crit chance 1.5x damage dealt +26 rockets in clip +78% faster reload rate +80% faster firing speed -50% movement speed -60% projectile speed 5 degree rocket spread Does not fire until fully reloaded
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This version of Major Crits is exactly the same as the gatebot version seen in Mannhattan except this version wears the Full Metal Drill Hat instead of the Gatebot Helmet. But there is an unused icon in the game files that is still functional but is never used. It is an icon of the Full Metal Drill Hat and is known as soldier_major_crits. The gatebot version of Major Crits uses Colonel Barrage's icon: soldier_barrage.
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Chief Concheror Soldier |
Raketinheitin |
Näkinkeisari
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50,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage Spawns with full rage +800% longer buff duration -50% movement speed Does not fire until fully reloaded
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Giant Airblast Pyro |
Rasvanpolttaja |
Tappava tötsä
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3,000 HP Airblast pushes opponents with 5 times the force +40% knockback resistance -95% damage penalty -50% move speed
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Chief Pyro |
Liekinheitin
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55,000 HP +400% damage bonus Airblast pushes opponents with 2 times the force +40% knockback resistance Regenerates 500 HP per second -50% move speed
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Giant Flare Pyro |
Korvennuskanuuna
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3,000 HP 80% faster firing speed Flares push players back on hit 40% knockback resistance -65% move speed
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Giant Rapid Fire Demo Chief |
Kranaatinheitin
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60,000 HP +90% faster firing speed +35% faster reload rate +7 grenades in clip +10% faster projectile speed 100% crit chance +60% knockback resistance +60% airblast force reduction 2 degrees projectile spread 50% slower move speed
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Giant Heavy |
Natasha
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5,000 HP +70% knockback resistance +50% damage bonus -50% move speed
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Giant Heavy |
Messinkipeto
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5,000 HP +70% knockback resistance +50% damage bonus -50% move speed
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Uber Medic |
Ruiskuase |
Lääkintäase |
Luusaha
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Spawns with Full Übercharge +400% faster heal rate -75% slower Übercharge rate Übercharge lasts 8 seconds (normal)
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Medic |
Ruiskuase |
Rokottaja |
Luusaha
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Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds (MUCH longer) Vaccinator is set to Bullet Resistance
|
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Medic |
Ruiskuase |
Rokottaja |
Luusaha
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Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds (MUCH longer) Vaccinator is set to Blast Resistance
|
|
Medic |
Ruiskuase |
Rokottaja |
Luusaha
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Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds (MUCH longer) Vaccinator is set to Fire Resistance
|
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Jarate Master |
Jarate |
Aavikkoryöväri
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+90% recharge rate Game files indicate it was cut for not having a working throwing animation
|
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Blimp
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Not much is known about the blimp. An image of blimp was added to game with Two Cities update
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Katso myös
Aiheesta muualla
Beta-aseet ja Käyttämätön sisältö |
---|
| Pre-Release |
Aseet |
Ensisijainen | | | Toissijainen | | | Lähitaistelu | | | PDA | | | Kranaatit |
|
| | Luokat | | | Rakennukset | | | Muut | |
| | TF2 Open Beta TF2 Closed Beta |
Aseet |
Ensisijainen | | | Toissijainen | | | Lähitaistelu | |
| | Cosmetics | |
| | Reslist Leaks |
Aseet |
Ensisijainen | | | Toissijainen | | | Lähitaistelu | |
| | Cosmetics | | | | |
| | Texture Preload List Leaks |
Aseet |
Ensisijainen | | | Toissijainen | | | Lähitaistelu | |
| | Rakennukset | | | Pilkat | |
| | Jungle Inferno -päivitys Leaks |
Aseet |
Ensisijainen | | | Toissijainen | | | Lähitaistelu | | | PDA | |
| | Pilkat | |
| | Cut Unused Experimental |
Aseet |
Ensisijainen | | | Toissijainen | | | Lähitaistelu | | | PDA | | | PDA 2 | | | Throwables | |
| | Rakennukset | | | Cosmetics | | | Toimintoesineet | | | Pelimuodot | | | Luokat | | | Muut | |
|
|