Difference between revisions of "Anti-Sniper strategy"
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* The Sniper Rifle fires a single, perfectly accurate bullet. This makes it ineffective in crowded or close quarters. | * The Sniper Rifle fires a single, perfectly accurate bullet. This makes it ineffective in crowded or close quarters. | ||
* The Sniper Rifle has the ability to zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, he moves very slowly and has a limited field of vision. He will be scoped often, making him susceptible to ambushes. | * The Sniper Rifle has the ability to zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, he moves very slowly and has a limited field of vision. He will be scoped often, making him susceptible to ambushes. | ||
− | ** Even with the limited visibility, some players | + | ** Even with the limited visibility, some players can still headshot targets who are only a few feet from their faces. Charging at him from the front is ill-advised. |
− | * | + | * Check if there is a Sniper or his weapon's laser dot before entering an area to avoid walking into a charged shot. He can only cover one route at a time, so take a different route or move once he drops his guard. |
* If you must approach a Sniper while in the open, fire at him to cause flinching or even force him to take cover. | * If you must approach a Sniper while in the open, fire at him to cause flinching or even force him to take cover. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | ||
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− | * The Huntsman fires arrows, which move | + | * The Huntsman fires arrows, which move slower than bullets. This makes it possible to dodge incoming arrows. |
* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | * Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | ||
* The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily. | * The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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− | * The Sydney Sleeper cannot perform headshots but charges faster than the default Sniper Rifle. This means not even a skilled Sniper can | + | * The Sydney Sleeper cannot perform headshots but charges faster than the default Sniper Rifle. This means that not even a skilled Sniper can instantly kill you without some delay. |
− | * | + | * A scoped shot from this weapon coats the victim and nearby enemies in Jarate, allowing the Sniper's allies to finish you off easily. Avoid clustering up with teammates. |
* Overall, the Sydney Sleeper gives greater lowest possible damage in return for no headshots; treating it as the default Sniper Rifle is a safe bet. | * Overall, the Sydney Sleeper gives greater lowest possible damage in return for no headshots; treating it as the default Sniper Rifle is a safe bet. | ||
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Revision as of 04:58, 20 July 2016
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only run or engage you with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another one or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina + reskins |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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