Difference between revisions of "Community Watergate strategy"
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== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
+ | * If you become the Team Leader, your mobility and your health regen gives you a much more devastating presence when actively taking an enemy head on. Do note that the burst damage from Soldiers, Demomen, and Snipers are still a rightful counter to you. | ||
* You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players. | * You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players. | ||
+ | * The sewers are often a neglected route that goes by unnoticed. Consider flanking troublesome Snipers or Engineer nests through the sewers to surprise them in their confidence of location. | ||
+ | ** Also keep in mind that Snipers can intimidate your own Team Leader from cashing in their beer in fear of being swiftly killed by them. Prioritizing Snipers in your 'to-do-list' and reporting to your team that all Snipers are dead, is massively helpful. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
+ | * If you become the Team Leader, your mobility indirectly increases due to the health regen. By Rocket Jumping around the city, you can avoid any hunting parties coming for your beer. | ||
* Rocket Jumping makes collecting far off beer a cinch, you can drop from the sky like an eagle and snatch any exposed beer. | * Rocket Jumping makes collecting far off beer a cinch, you can drop from the sky like an eagle and snatch any exposed beer. | ||
* The [[B.A.S.E. Jumper]] shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well. | * The [[B.A.S.E. Jumper]] shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well. | ||
− | * | + | * While in the beam, the Soldier is considered airborne. By using the [[Market Gardener]], which crits while you are airborne, you can quickly dish out high damage to enemies depositing beer. |
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
+ | * If you become the Team Leader, your weakness in range becomes less of an issue because of the health regen, but still an issue. By staying indoors, anybody trying to hunt you down will have to be in your specialized range and can't rely on just staying out of your Flamethrower range. | ||
* Fighting Team Leaders may prove difficult as your [[afterburn]] will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic. | * Fighting Team Leaders may prove difficult as your [[afterburn]] will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
* Aiming grenades into the beam is easier compared to lobbing stickies, as sticky bombs suffer from a radius penalty while airborne for a brief time. | * Aiming grenades into the beam is easier compared to lobbing stickies, as sticky bombs suffer from a radius penalty while airborne for a brief time. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
+ | * If you become the Team Leader, your health will be much more difficult to whittle away by opponents ducking in and out of cover. You also become even easier prey to Snipers due to the outline of your character. | ||
+ | ** Try not to corner yourself in the cellars. Snipers will dare you to make a move to jump outdoors, and Soldiers can jump to the catwalks and shoot on top of you. | ||
* Defending the beam should be an easy task, as there is limited room to move. | * Defending the beam should be an easy task, as there is limited room to move. | ||
* Try to act as a bodyguard for the bottle carrier in the beam by using your massive size and devastating firepower to kill or ward off attackers. | * Try to act as a bodyguard for the bottle carrier in the beam by using your massive size and devastating firepower to kill or ward off attackers. | ||
− | *If you are the one with the most bottles on your team, consider using the [[Huo-Long Heater]] as being the | + | *If you are the one with the most bottles on your team, consider using the [[Huo-Long Heater]] as being the Team Leader grants you the abilities of a level 1 [[Dispenser]]. The Heater's flames will protect you from Spies as well as attackers in the beam. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
+ | * If you become the Team Leader, the outline spotlighting you will direct much more attention to your nest, which in turn attracts players to hunt you and your base down. You do, however, gain a metal regen alongside the health regen. This makes building and upgrading go by faster. | ||
* The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer. | * The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer. | ||
+ | * Setting up at the rooftop bar gives your team a height advantage and also provides a safe haven from Snipers. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
+ | * If you become the Team Leader, you will be able to absorb more non-lethal shots should an attacker focus on you instead of your patients. | ||
* Pairing up with your Team Leader is a wise decision, as you can be healed from their beer. | * Pairing up with your Team Leader is a wise decision, as you can be healed from their beer. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
+ | * If you become the Team Leader, you may be forced to play around your front-line teammates instead of away from the battlefield. While you do gain health and ammo regen buffs, the outline around yourself will eliminate any hopes of stealth and surprise. | ||
* Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls. | * Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls. | ||
* Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle. | * Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
+ | * You cannot become the Team Leader in the Player Destruction game mode due to balancing in your favor. You do not need to change your play style for this mechanic as it does not apply to you. | ||
* Team Leaders often have a group to defend them, take advantage of this excuse to stay near your 'teammate' to introduce them to your [[Knife]]. | * Team Leaders often have a group to defend them, take advantage of this excuse to stay near your 'teammate' to introduce them to your [[Knife]]. | ||
− | * Feigning with the [[Dead Ringer]] will drop any beer on your person. | + | * Feigning with the [[Dead Ringer]] will drop any beer on your person, be cautious when priming the watch. |
+ | |||
{{Map strategy}} | {{Map strategy}} |
Revision as of 23:03, 16 May 2016
This article discusses community strategy for Watergate.
Community Watergate strategy | |
---|---|
![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Maritime city/brewery |
Setting: | Dusk |
Map Photos | |
Contents
General strategy
- The objective on Watergate is much more unique and flows differently than other maps in the game. Your focus on obtaining beer should in most cases be on the enemy's Team Leader, as they are always visible on the map and have the highest bounty on their head compared to other foes you may fight.
- Team Leaders are very susceptible to ambushes as they are visible through walls to everyone. As you cannot be sneaky and flank, as a Leader, it is better to stay near your team and support them with your healing while your teammates protect you.
- Always be on guard if you suspect a Sniper.
Class-specific strategy
Scout
- If you become the Team Leader, your mobility and your health regen gives you a much more devastating presence when actively taking an enemy head on. Do note that the burst damage from Soldiers, Demomen, and Snipers are still a rightful counter to you.
- You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players.
- The sewers are often a neglected route that goes by unnoticed. Consider flanking troublesome Snipers or Engineer nests through the sewers to surprise them in their confidence of location.
- Also keep in mind that Snipers can intimidate your own Team Leader from cashing in their beer in fear of being swiftly killed by them. Prioritizing Snipers in your 'to-do-list' and reporting to your team that all Snipers are dead, is massively helpful.
Soldier
- If you become the Team Leader, your mobility indirectly increases due to the health regen. By Rocket Jumping around the city, you can avoid any hunting parties coming for your beer.
- Rocket Jumping makes collecting far off beer a cinch, you can drop from the sky like an eagle and snatch any exposed beer.
- The B.A.S.E. Jumper shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well.
- While in the beam, the Soldier is considered airborne. By using the Market Gardener, which crits while you are airborne, you can quickly dish out high damage to enemies depositing beer.
Pyro
- If you become the Team Leader, your weakness in range becomes less of an issue because of the health regen, but still an issue. By staying indoors, anybody trying to hunt you down will have to be in your specialized range and can't rely on just staying out of your Flamethrower range.
- Fighting Team Leaders may prove difficult as your afterburn will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic.
Demoman
- Aiming grenades into the beam is easier compared to lobbing stickies, as sticky bombs suffer from a radius penalty while airborne for a brief time.
Heavy
- If you become the Team Leader, your health will be much more difficult to whittle away by opponents ducking in and out of cover. You also become even easier prey to Snipers due to the outline of your character.
- Try not to corner yourself in the cellars. Snipers will dare you to make a move to jump outdoors, and Soldiers can jump to the catwalks and shoot on top of you.
- Defending the beam should be an easy task, as there is limited room to move.
- Try to act as a bodyguard for the bottle carrier in the beam by using your massive size and devastating firepower to kill or ward off attackers.
- If you are the one with the most bottles on your team, consider using the Huo-Long Heater as being the Team Leader grants you the abilities of a level 1 Dispenser. The Heater's flames will protect you from Spies as well as attackers in the beam.
Engineer
- If you become the Team Leader, the outline spotlighting you will direct much more attention to your nest, which in turn attracts players to hunt you and your base down. You do, however, gain a metal regen alongside the health regen. This makes building and upgrading go by faster.
- The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer.
- Setting up at the rooftop bar gives your team a height advantage and also provides a safe haven from Snipers.
Medic
- If you become the Team Leader, you will be able to absorb more non-lethal shots should an attacker focus on you instead of your patients.
- Pairing up with your Team Leader is a wise decision, as you can be healed from their beer.
Sniper
- If you become the Team Leader, you may be forced to play around your front-line teammates instead of away from the battlefield. While you do gain health and ammo regen buffs, the outline around yourself will eliminate any hopes of stealth and surprise.
- Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls.
- Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle.
Spy
- You cannot become the Team Leader in the Player Destruction game mode due to balancing in your favor. You do not need to change your play style for this mechanic as it does not apply to you.
- Team Leaders often have a group to defend them, take advantage of this excuse to stay near your 'teammate' to introduce them to your Knife.
- Feigning with the Dead Ringer will drop any beer on your person, be cautious when priming the watch.