Difference between revisions of "November 19, 2010 Patch"

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(The Halloween hats and axe became tradable.)
(The Halloween hats and axe became tradable.)
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*Fixed [[Noise Maker]]s no longer working.
 
*Fixed [[Noise Maker]]s no longer working.
 
*Made crafted Poker Night promotional items untradable.
 
*Made crafted Poker Night promotional items untradable.
 +
*Made the [[Spine-Chilling Skull]], [[Voodoo Juju]] hats, and [[Horseless Headless Horsemann's Headtaker]] are all tradable.
 
}}
 
}}
*Made the [[Spine-Chilling Skull]], [[Voodoo Juju]] hats, and [[Horseless Headless Horsemann's Headtaker]] are all tradable.
 

Revision as of 09:29, 21 November 2010

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • [Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
  • [Windows] Improved custom mouse acceleration
  • [Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
  • [Windows] Fixed UI tooltips so that they display correctly on first hover

Team Fortress 2

  • Added the "Team Spirit" paint can.
  • Added Telltale Games items:
  • Updated some item capabilities:
  • Added the original Ubersaw taunt to the Vita-Saw.
  • Fixed an issue that prevented the game from running on Fat32 systems.
  • Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
  • Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
  • Fixed numerous WebAPI issues.
  • Fixed a Heavy exploit that let him run at full speed while shooting.
  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
  • Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
  • Fixed the Medigun charge percent for other players being steppy.
  • Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
  • Updated the localization files

Undocumented Changes

Second Patch

Undocumented Changes