Difference between revisions of "Community Brickyard strategy"

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m (ClockworkSpirit2343 moved page Community Warehouse strategy to Community Brickyard strategy: Map rename)
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{{hatnote|This article discusses community strategy for [[Warehouse]].}}
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{{hatnote|This article discusses community strategy for [[Brickyard]].}}
  
 
{{Map infobox
 
{{Map infobox
 
   | developer                = Valve, Bad Robot, Escalation Studios
 
   | developer                = Valve, Bad Robot, Escalation Studios
 
   | game-type                = PASS Time
 
   | game-type                = PASS Time
   | file-name                = pass_warehouse
+
   | file-name                = pass_brickyard
  | current-version          = Beta 7
+
   | map-image                = pass_brickyard.png
   | map-image                = pass_warehouse.png
 
 
   | map-environment          = Urban City
 
   | map-environment          = Urban City
   | map-setting              = Daylight, Sunny
+
   | map-setting              = Daylight (sunset), Sunny
 
   | map-health-pickups-small  = 9
 
   | map-health-pickups-small  = 9
 
   | map-health-pickups-medium = 9
 
   | map-health-pickups-medium = 9

Revision as of 00:20, 10 July 2016

This article discusses community strategy for Brickyard.
Community Brickyard strategy
Pass brickyard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight (sunset), Sunny

General strategy

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy