Difference between revisions of "Demoman responses"
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'''Casual Mode''' | '''Casual Mode''' | ||
*[[Media:Cm_demo_pregamefirst_01.mp3|"Push 'em back, lads!"]] | *[[Media:Cm_demo_pregamefirst_01.mp3|"Push 'em back, lads!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_02.mp3|"Stand back and watch how it's done, lads!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_03.mp3|"They haven't got a chance!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_04.mp3|"If you're ready, I'm ready!"]] | ||
''Rare'' | ''Rare'' | ||
− | *[[Media:Cm_demo_pregamefirst_rare_01.mp3|" | + | *[[Media:Cm_demo_pregamefirst_rare_01.mp3|"Lads, I don't mean to worry you, but I saw their scrim earlier and they're real bloody good! Hah hah ha! Nah, they're terrible!"]] |
+ | *[[Media:Cm_demo_pregamefirst_rare_02.mp3|"I got a good feeling about this match, lads! Did I tell anyone? [sotto voce] I brought a lot of bloody bombs!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_rare_03.mp3|"I came here to kick ass and have two eyes! And I'm all out of eyes! Well, half out."]] | ||
'''Competitive Mode''' | '''Competitive Mode''' | ||
− | *[[Media:Cm_demo_pregamefirst_comp_02.mp3|" | + | *[[Media:Cm_demo_pregamefirst_comp_01.mp3|"Let's push 'em back to spawn lads!"]] |
+ | *[[Media:Cm_demo_pregamefirst_comp_02.mp3|"Not a single one of 'em can lay a proper sticky!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_comp_03.mp3|"Lads, I watched their scrim! I think this might be a mercy killing!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_comp_04.mp3|"I've been saving the good scrumpy for Competitive Mode!"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_comp_05.mp3|"This team needs ''all'' Demomen!"]] | ||
'''6s Only''' | '''6s Only''' | ||
− | *[[Media:Cm_demo_pregamefirst_6s_02.mp3|" | + | *[[Media:Cm_demo_pregamefirst_6s_01.mp3|"I killed the bloody Loch Ness Monster! I ain't afraid of six wee men!"]] |
+ | *[[Media:Cm_demo_pregamefirst_6s_02.mp3|"Who's ready for a wee game of 6s?"]] | ||
+ | *[[Media:Cm_demo_pregamefirst_6s_03.mp3|"Aww, six wee baby lambs come to slaughter!"]] | ||
}} | }} | ||
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|image-link = Setup | |image-link = Setup | ||
|content = | |content = | ||
− | *[[Media:Cm_demo_pregamewonlast_01.mp3|"We | + | *[[Media:Cm_demo_pregamewonlast_01.mp3|"Keep it up, lads!"]] |
+ | *[[Media:Cm_demo_pregamewonlast_02.mp3|"Ha ha ha! We've got 'em on the run!"]] | ||
+ | *[[Media:Cm_demo_pregamewonlast_03.mp3|"Bear down, lads! Let's finish it!"]] | ||
+ | *[[Media:Cm_demo_pregamewonlast_04.mp3|"Oh, I'm read, lad! Let's go cause some more trouble!"]] | ||
''Rare'' | ''Rare'' | ||
− | *[[Media:Cm_demo_pregamewonlast_rare_01.mp3|" | + | *[[Media:Cm_demo_pregamewonlast_rare_01.mp3|"Let's give 'em a sportin' chance! Someone, take out me other eye!"]] |
}} | }} | ||
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|image-link = Setup | |image-link = Setup | ||
|content = | |content = | ||
− | *[[Media:Cm_demo_pregamelostlast_02.mp3|" | + | *[[Media:Cm_demo_pregamelostlast_01.mp3|"The losing ends here, people!"]] |
+ | *[[Media:Cm_demo_pregamelostlast_02.mp3|"Dinnae worry lads, we're turning this tide now!"]] | ||
+ | *[[Media:Cm_demo_pregamelostlast_03.mp3|"Alright, no more foolin' around! Let's win this one!"]] | ||
+ | *[[Media:Cm_demo_pregamelostlast_04.mp3|"I've a bomb with each and every one of their names on it!"]] | ||
''Rare'' | ''Rare'' | ||
− | *[[Media:Cm_demo_pregamelostlast_rare_01.mp3|" | + | *[[Media:Cm_demo_pregamelostlast_rare_01.mp3|"Did we win or lose that last one? Eh either way, it deserves a drink!"]] |
}} | }} | ||
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|image-link = Setup | |image-link = Setup | ||
|content = | |content = | ||
− | *[[Media:Cm_demo_pregametie_01.mp3|"Let's break | + | *[[Media:Cm_demo_pregametie_01.mp3|"Let's finish this lads!"]] |
+ | *[[Media:Cm_demo_pregametie_02.mp3|"Time to pull ahead, boys!"]] | ||
+ | *[[Media:Cm_demo_pregametie_03.mp3|"Oh it's a tie is it? We'll see about that!"]] | ||
+ | *[[Media:Cm_demo_pregametie_04.mp3|"Time to break the tie, lads!"]] | ||
}} | }} | ||
Revision as of 00:12, 13 July 2016
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Demoman has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Halloween / Full Moon responses
- 11 Duel-related responses
- 12 Item-related responses
- 13 Unused responses
Main article: Demoman taunts
All voice lines associated with a player-initiated taunt are located in the Demoman taunts page along with a description of the animation.
After Killing More than 1 Enemy in 20 Seconds with a Secondary Weapon |
After Killing More than 3 Enemies in 20 Seconds with a Secondary Weapon |
Kill assist |
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Melee, Chargin' Targe or Splendid Screen Kill (Shield bash kills use the currently equipped melee lines) |
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Destructions |
Domination |
Dominating a Soldier |
Dominating a Pyro |
25px Dominating a Demoman |
Dominating a Heavy |
Dominating a Medic |
Dominating a Sniper |
Dominating a Spy |
Revenge Kill |
Round Start |
Stalemate |
Set on Fire |
On Death |
Hit by Jarate, Mad Milk, Mutated Milk, or Self-Aware Beauty Mark |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
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Taking damage |
Achievement Unlocked |
After Capturing Intelligence |
After Capturing control point |
Standing on captured Point, firing weapon |
Attacking: Cart Goes Forward |
Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Stay Close to Cart |
Attacking: Cart Has Stopped |
Competitive Mode responses
Setup
Previous round was a win |
Rare |
Previous round was a tie |
Outcomes
Match win |
Game win |
Rare |
Rank up |
Top scoring |
Game summary |
Mann vs. Machine responses
During a Wave
Upon Being Revived With A Reanimator |
Mannhattan specific
Gate responses |
Robots attacking Robots take gate |
After a Wave
Receiving a Killstreak Kit |
Common Loot Rare Loot Godlike Loot |
Halloween / Full Moon responses
Wheel of Fate outcomes
Big Head fate |
Small Head fate |
Positive fate |
Negative fate |
During battle with Merasmus
Successfully stun Merasmus |
Merasmus attempts to heal himself |
Miscellaneous
Falling in Bottomless Pit in Ghost Fort |
Helltower responses
Round Start |
The Witching Hour: Bridge Appears |
Collected Normal Spell |
Collected Rare Spell |
Reacting to Rare Spell |
Casting Spells |
Attacked By Skeletons |
Duel Accepted |
Duel Rejected |
With Magical Mercenary equipped
These responses override the default responses for that category.
Round Start |
Domination |
Set on Fire |
Under the effects of an ÜberCharge |
Unused responses
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