Difference between revisions of "Randomizer"

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== Trivia ==
 
== Trivia ==
 
*Server administrators that know the SourcePawn programming language may add their own weapons to the Randomizer.
 
*Server administrators that know the SourcePawn programming language may add their own weapons to the Randomizer.
 +
*When a class besides the spy has a revolver type weapon there is a amsuing yet pointless glitch, if the palyer holds down the reload key the weapon will seemingly  shoot all ammo in it's reserves in a matter of seconds, yet it does no damage and does not actually use the ammo unlike the counter says.
  
 
==External Links==
 
==External Links==

Revision as of 16:39, 23 November 2010

Randomizer is a SourceMod plugin and server modification for Team Fortress 2.

Overview

The concept of the Randomizer is that each player is assigned a random class with random primary, secondary, and melee weapons. When a player is killed, his assignments "reroll" for another combination. There is no restriction on assigned weapons, other than what the version of the mod supports; for example, a Scout could be granted a Minigun as a primary weapon, or a Heavy could be granted a Holy Mackerel.

The majority of class-specific abilities still apply normally, for example the Engineer can still use buildings but can only upgrade them with an Engineer melee weapon. Furthermore, the Spy can still use the Invisibility Watches.

Features

  • The publicly released version of Randomizer contains several custom weapons that can be assigned to players. These include Ludmila, the Texas Ten-Shot and Fighter's Falcata (custom weapons by Trilby), and the Army of One (custom Black Box that behaves like a single-shot Nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Frontier Justice, the Kukri, and the Black Box, respectively, but a notification appears on spawn or on touching a weapons locker, indicating the true name of the weapon; each also displays the "Customized" quality next to its name (e.g. "Customized Kukri").
  • The public version of the Randomizer features working Sandviches, Bonk! Atomic Punch, Crit-a-Cola, and Dalokohs Bars, due to the plugin simulating these effects.

Known Bugs/Glitches

  • Several classes hold certain weapons in ways that obstruct the screen, e.g. Sniper or Demoman holding the Kritzkrieg.
    An example of classes holding weapons wrong; in this case an Engineer holding the Huntsman.
  • The Shovel, Bottle, Equalizer, Pain Train, and Frying Pan are not assigned in some versions of the Randomizer. In addition, the Pistol, Lugermorph, and all Shotgun variants are not assigned in some versions. This is due to a glitch in the way the server modification gives the assigned weapons, which normally breaks when attempting to give these weapons on classes that do not normally use these weapons. This is assumed to occur because certain classes already share these weapons.
  • A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code, the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally.
  • Most if not all items that are single use (i.e Jarate) do not recharge after use; instead the player spawns with five. The Sandman's alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, so that each player spawns with one ammo for these weapons which recharges after a set time or on locker touch.

Trivia

  • Server administrators that know the SourcePawn programming language may add their own weapons to the Randomizer.
  • When a class besides the spy has a revolver type weapon there is a amsuing yet pointless glitch, if the palyer holds down the reload key the weapon will seemingly shoot all ammo in it's reserves in a matter of seconds, yet it does no damage and does not actually use the ammo unlike the counter says.

External Links