Difference between revisions of "Community District strategy"
(Created page with "{{hatnote|This article discusses community strategy for District.}} {{Map infobox | developer = Valve, Bad Robot, Escalation Studios | game-type...") |
|||
Line 9: | Line 9: | ||
| map-setting = Night | | map-setting = Night | ||
| map-hazards = [[Train|Subway trains]] | | map-hazards = [[Train|Subway trains]] | ||
− | | map-health-pickups-small = | + | | map-health-pickups-small = 4 |
− | | map-health-pickups-medium = | + | | map-health-pickups-medium = 10 |
| map-health-pickups-large = | | map-health-pickups-large = | ||
− | | map-ammo-pickups-small = | + | | map-ammo-pickups-small = 2 |
− | | map-ammo-pickups-medium = | + | | map-ammo-pickups-medium = 8 |
− | | map-ammo-pickups-large = | + | | map-ammo-pickups-large = 2 |
}} | }} | ||
== General strategy == | == General strategy == | ||
+ | |||
+ | * District multiple different paths to the goal. If one path isn't working, try another. | ||
+ | * The subways on both team's sides constantly have trains passing by. You can use this to you advantage in cutting off any pursuers. | ||
+ | * Stay in a group with the JACK carrier. Due to the many paths on the map it is very easy for the carrier to get ambushed. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | + | * As with many PASS Time maps, Scouts are the go to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost. | |
+ | * If the enemy team has the JACK, do your best to chase the carrier down before they score. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | + | * With the close quarter yet open streets, soldiers can be devastating in rocket jump attacks. Use the roofs of different structures to your advantage. | |
+ | * Equip the [[Disciplinary Action]] to give slower classes a speedboost. This can be effective when chasing after the JACK. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | + | * The map is filled with close quarters areas, making for excellent positions to ambush enemy targets. | |
+ | * If an enemy JACK carrier is getting near the launch platform to the bonus goal, airblast them away to slow them down. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | + | * The JACK spawn is a small overhang that can be useful for sticky traps. | |
+ | * With how tight the streets and interiors are, your grenade launcher is your best weapon. Use it to disperse enemy groups. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | + | * Stay close to the JACK carrier as much as possible. The JACK's speed boost will help you provide cover for the carrier. | |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | + | * Engineers are best played for defense by setting up a sentry nest protecting the goals. | |
+ | * Due to the open streets, if you choose to assist the JACK carrier, make sure you have a [[Gunslinger]] equipped to slow down enemies trying to steal. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | + | * The tight streets can lead to intense fights between the two teams. Support your team as best you can keeping them healthy, especially when getting near the enemy goal. | |
+ | * Since the Medic isn't combat savvy, they can make for good passing targets. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | + | * Snipers are not particularly useful on this map due to it's mazelike design. However, they can be used in a defensive role in your team's goal area. | |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | + | * With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept. | |
+ | * Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 04:13, 16 August 2016
This article discusses community strategy for District.
Community District strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban |
Setting: | Night |
Hazards: | Subway trains |
Contents
General strategy
- District multiple different paths to the goal. If one path isn't working, try another.
- The subways on both team's sides constantly have trains passing by. You can use this to you advantage in cutting off any pursuers.
- Stay in a group with the JACK carrier. Due to the many paths on the map it is very easy for the carrier to get ambushed.
Class-specific strategy
Scout
- As with many PASS Time maps, Scouts are the go to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost.
- If the enemy team has the JACK, do your best to chase the carrier down before they score.
Soldier
- With the close quarter yet open streets, soldiers can be devastating in rocket jump attacks. Use the roofs of different structures to your advantage.
- Equip the Disciplinary Action to give slower classes a speedboost. This can be effective when chasing after the JACK.
Pyro
- The map is filled with close quarters areas, making for excellent positions to ambush enemy targets.
- If an enemy JACK carrier is getting near the launch platform to the bonus goal, airblast them away to slow them down.
Demoman
- The JACK spawn is a small overhang that can be useful for sticky traps.
- With how tight the streets and interiors are, your grenade launcher is your best weapon. Use it to disperse enemy groups.
Heavy
- Stay close to the JACK carrier as much as possible. The JACK's speed boost will help you provide cover for the carrier.
Engineer
- Engineers are best played for defense by setting up a sentry nest protecting the goals.
- Due to the open streets, if you choose to assist the JACK carrier, make sure you have a Gunslinger equipped to slow down enemies trying to steal.
Medic
- The tight streets can lead to intense fights between the two teams. Support your team as best you can keeping them healthy, especially when getting near the enemy goal.
- Since the Medic isn't combat savvy, they can make for good passing targets.
Sniper
- Snipers are not particularly useful on this map due to it's mazelike design. However, they can be used in a defensive role in your team's goal area.
Spy
- With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept.
- Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier.