Difference between revisions of "Community Brickyard strategy"
TheMemeDream (talk | contribs) (Added several tips for playing heavy in pass_Brickyard) |
m (Auto: EnforceCapitalization(Disciplinary Action), EnforceCapitalization(Scout), EnforceCapitalization(Sniper), EnforceCapitalization(Scouts), EnforceCapitalization(Snipers), EnforceCapitalization(Spies) (Review RC#2160547)) |
||
Line 41: | Line 41: | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | The heavy can be a bit of a bizarre sighting if he's running with the jack but remember, his large health pool allows him to tank through bullets and rockets thus making any defense less deadly for your team , do remember that | + | The heavy can be a bit of a bizarre sighting if he's running with the jack but remember, his large health pool allows him to tank through bullets and rockets thus making any defense less deadly for your team , do remember that Snipers will often target you if you've got the jack |
− | 1) As a heavy , you're more likely to hang around your team's goal to prevent any enemies scoring a point , try using the Natascha to slow down enemy | + | 1) As a heavy , you're more likely to hang around your team's goal to prevent any enemies scoring a point , try using the Natascha to slow down enemy Scouts , allowing friendly Snipers pick off the Scout(s) if they're weakened enough. |
2) In the unlikely moment you're carrying the jack as a heavy , remember that you can push through quickly with the small boost the jack grants upon picking it up , if you're already close to the enemy goals , USE THE JUMP-PADS to boost you closer to the goals , however : | 2) In the unlikely moment you're carrying the jack as a heavy , remember that you can push through quickly with the small boost the jack grants upon picking it up , if you're already close to the enemy goals , USE THE JUMP-PADS to boost you closer to the goals , however : | ||
− | I) If any soldiers that are on your team is equipped with the Concheror and its deployed or has the | + | I) If any soldiers that are on your team is equipped with the Concheror and its deployed or has the Disciplinary Action , whatever you do , STAY CLOSE to them , the mobility boost they both grant acts as a godsend if the boost from the jack has expired in the heat of the fray. If you're not wanting to score the goal yourself and there is much more agile classes nearby (Scouts and medics are the best candidates) , throw the jack at them. |
− | II) Also don't hang around too long in one spot , | + | II) Also don't hang around too long in one spot , Spies will pick you off easily if you let you're guard down. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
Line 58: | Line 58: | ||
2) Enemy Spies will target you and other friendly Engineers quickly if they see you and their sentries gunning down their allies , constantly Spy check any suspicious "team mates" to prevent losing your sentry and Dispenser or worse , being backstabbed. | 2) Enemy Spies will target you and other friendly Engineers quickly if they see you and their sentries gunning down their allies , constantly Spy check any suspicious "team mates" to prevent losing your sentry and Dispenser or worse , being backstabbed. | ||
− | 3) Its not just Spies that are after you , Snipers will take advantage of the upper rooms that overlook where the jack spawns to potshot you or any other Engineers (said rooms are out of a Sentry Guns kill range). Try and harass the Sniper (either wrangling the sentry to fire at the | + | 3) Its not just Spies that are after you , Snipers will take advantage of the upper rooms that overlook where the jack spawns to potshot you or any other Engineers (said rooms are out of a Sentry Guns kill range). Try and harass the Sniper (either wrangling the sentry to fire at the Sniper or inform your teammates that a Sniper is nearby). |
4) Building a teleporter from spawn to the jack spawn is a surefire way of assisting your team (especially Scouts), how ever , DO NOT build it where Spies and Snipers can easily destroy it (try and build it somewhere secluded such as behind the large crates in the center of the map. | 4) Building a teleporter from spawn to the jack spawn is a surefire way of assisting your team (especially Scouts), how ever , DO NOT build it where Spies and Snipers can easily destroy it (try and build it somewhere secluded such as behind the large crates in the center of the map. |
Revision as of 15:00, 26 September 2016
Community Brickyard strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban City |
Setting: | Daylight (sunset), Sunny |
Contents
General strategy
Class-specific strategy
Scout
The Scout , like in any PASS maps are usually the staple of any team wanting to win , their high mobility can be useful for them to be the designated scorers.
1) whatever you do , DO NOT stop running once you have the jack , if you do , you're a easy target for any pursuing enemy Scouts who'll stop at nothing to get the jack. (the said does also apply to the enemy)
2) Engineers who build their Sentry Guns near the center (Where the jack spawns) are usually the biggest threat to any Scout if they're gunning down your allies :
I) Use BONK! if you know a friendly Sniper is close by. (by doing this , the sentry will pick on you , allowing the Sniper to pick off the Engineer then the sentry , allowing the central area to be less risky if you have the jack)
II) if you can convince a Medic to Uber you to reach the jack , try and use the Sentry Guns rocket to blast yourself towards the enemy goal. (timing is important , pop the Uber too late and the Scout would be killed quicker than you can press MOUSE2)
3) Scouts can be useful for intercepting the enemy if they have the jack.
Soldier
Pyro
Demoman
Heavy
The heavy can be a bit of a bizarre sighting if he's running with the jack but remember, his large health pool allows him to tank through bullets and rockets thus making any defense less deadly for your team , do remember that Snipers will often target you if you've got the jack
1) As a heavy , you're more likely to hang around your team's goal to prevent any enemies scoring a point , try using the Natascha to slow down enemy Scouts , allowing friendly Snipers pick off the Scout(s) if they're weakened enough.
2) In the unlikely moment you're carrying the jack as a heavy , remember that you can push through quickly with the small boost the jack grants upon picking it up , if you're already close to the enemy goals , USE THE JUMP-PADS to boost you closer to the goals , however :
I) If any soldiers that are on your team is equipped with the Concheror and its deployed or has the Disciplinary Action , whatever you do , STAY CLOSE to them , the mobility boost they both grant acts as a godsend if the boost from the jack has expired in the heat of the fray. If you're not wanting to score the goal yourself and there is much more agile classes nearby (Scouts and medics are the best candidates) , throw the jack at them.
II) Also don't hang around too long in one spot , Spies will pick you off easily if you let you're guard down.
Engineer
The Engineer can be a godsend to players if they're losing quickly , try your best to support any friendly Engineers that are building their nests by the center ( taking out any Snipers on the roofs or the rooms that give said Snipers a nest for them to attack.) Set up
1) The central area is a good place to setup a base , allowing friendly team members to reach the Jack before the enemies do , this also allows your sentry to demolish any enemies if they're making a beeline for the jack.
2) Enemy Spies will target you and other friendly Engineers quickly if they see you and their sentries gunning down their allies , constantly Spy check any suspicious "team mates" to prevent losing your sentry and Dispenser or worse , being backstabbed.
3) Its not just Spies that are after you , Snipers will take advantage of the upper rooms that overlook where the jack spawns to potshot you or any other Engineers (said rooms are out of a Sentry Guns kill range). Try and harass the Sniper (either wrangling the sentry to fire at the Sniper or inform your teammates that a Sniper is nearby).
4) Building a teleporter from spawn to the jack spawn is a surefire way of assisting your team (especially Scouts), how ever , DO NOT build it where Spies and Snipers can easily destroy it (try and build it somewhere secluded such as behind the large crates in the center of the map.