Difference between revisions of "November 10, 2016 Patch"
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* Fixed seeing the wrong custom [[projectiles]] for grenade launchers like the [[Iron Bomber]] when the wielder has recently changed loadout | * Fixed seeing the wrong custom [[projectiles]] for grenade launchers like the [[Iron Bomber]] when the wielder has recently changed loadout | ||
* Fixed some [[Strange filters|Strange map filter]] displaying the wrong [[map]] names in their descriptions | * Fixed some [[Strange filters|Strange map filter]] displaying the wrong [[map]] names in their descriptions | ||
− | * Replaced convar tf_teamtalk with tf_gravetalk | + | * Replaced convar {{code|tf_teamtalk}} with {{code|tf_gravetalk}} |
** When enabled, living players can receive text and voice chat from dead players | ** When enabled, living players can receive text and voice chat from dead players | ||
** When disabled, living players cannot hear the dead, regardless of team | ** When disabled, living players cannot hear the dead, regardless of team | ||
− | ** Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team | + | ** Removes the odd behavior of {{code|tf_teamtalk}} wherein living players were exclusively unable to hear dead players on the other team |
** Defaults to on, except in Competitive matches | ** Defaults to on, except in Competitive matches | ||
* Fixed being able to use [[Holiday Punch|The Holiday Punch]] on enemies during a Halloween boss truce | * Fixed being able to use [[Holiday Punch|The Holiday Punch]] on enemies during a Halloween boss truce | ||
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** Improved navigation file for better [[bot]] movement | ** Improved navigation file for better [[bot]] movement | ||
** Fixed being able to shoot through building wall located front of [[RED]] 1st base | ** Fixed being able to shoot through building wall located front of [[RED]] 1st base | ||
− | ** Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps | + | ** Community request: Added OnTruceStart and OnTruceEnd outputs to the {{code|tf_gamerules}} entity for maps |
}} | }} |
Revision as of 01:43, 11 November 2016
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filter displaying the wrong map names in their descriptions
- Replaced convar
tf_teamtalk
withtf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of
tf_teamtalk
wherein living players were exclusively unable to hear dead players on the other team - Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated
mvm_ghost_town
to fix the cube maps - Updated
mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated
pl_millstone_event
(Hellstone)- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the
tf_gamerules
entity for maps
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: bin/tf.fgd
Modified: platform/config/network_config.json
Modified: tf/cfg/server_competitive.cfg
Modified: tf/cfg/server_matchmaking_base.cfg
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_quests_brazilian.txt
Modified: tf/resource/tf_quests_bulgarian.txt
Modified: tf/resource/tf_quests_czech.txt
Modified: tf/resource/tf_quests_dutch.txt
Modified: tf/resource/tf_quests_finnish.txt
Modified: tf/resource/tf_quests_french.txt
Modified: tf/resource/tf_quests_german.txt
Modified: tf/resource/tf_quests_greek.txt
Modified: tf/resource/tf_quests_hungarian.txt
Modified: tf/resource/tf_quests_polish.txt
Modified: tf/resource/tf_quests_portuguese.txt
Modified: tf/resource/tf_quests_romanian.txt
Modified: tf/resource/tf_quests_schinese.txt
Modified: tf/resource/tf_quests_spanish.txt
Modified: tf/resource/tf_quests_swedish.txt
Modified: tf/resource/tf_quests_tchinese.txt
Modified: tf/resource/tf_quests_thai.txt
Modified: tf/resource/tf_quests_turkish.txt
Modified: tf/resource/tf_quests_ukrainian.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/replay.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad_dll.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/mvm_mannhattan.bsp
Modified: tf/maps/pl_millstone_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_mannhattan.nav
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.vvd
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/halloween_boss_defeated_monoculus.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/halloween_boss_summoned_monoculus.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/up_hat_demo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/up_hat_demo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/up_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_normal.vtf