Difference between revisions of "November 10, 2016 Patch"

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* Fixed seeing the wrong custom [[projectiles]] for grenade launchers like the [[Iron Bomber]] when the wielder has recently changed loadout
 
* Fixed seeing the wrong custom [[projectiles]] for grenade launchers like the [[Iron Bomber]] when the wielder has recently changed loadout
 
* Fixed some [[Strange filters|Strange map filter]] displaying the wrong [[map]] names in their descriptions
 
* Fixed some [[Strange filters|Strange map filter]] displaying the wrong [[map]] names in their descriptions
* Replaced convar tf_teamtalk with tf_gravetalk
+
* Replaced convar {{code|tf_teamtalk}} with {{code|tf_gravetalk}}
 
** When enabled, living players can receive text and voice chat from dead players
 
** When enabled, living players can receive text and voice chat from dead players
 
** When disabled, living players cannot hear the dead, regardless of team
 
** When disabled, living players cannot hear the dead, regardless of team
** Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
+
** Removes the odd behavior of {{code|tf_teamtalk}} wherein living players were exclusively unable to hear dead players on the other team
 
** Defaults to on, except in Competitive matches
 
** Defaults to on, except in Competitive matches
 
* Fixed being able to use [[Holiday Punch|The Holiday Punch]] on enemies during a Halloween boss truce
 
* Fixed being able to use [[Holiday Punch|The Holiday Punch]] on enemies during a Halloween boss truce
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** Improved navigation file for better [[bot]] movement
 
** Improved navigation file for better [[bot]] movement
 
** Fixed being able to shoot through building wall located front of [[RED]] 1st base
 
** Fixed being able to shoot through building wall located front of [[RED]] 1st base
** Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
+
** Community request: Added OnTruceStart and OnTruceEnd outputs to the {{code|tf_gamerules}} entity for maps
 
}}
 
}}

Revision as of 01:43, 11 November 2016

Patch notes

Team Fortress 2

  • Fixed invisible weapons on other players when they have recently changed loadout
  • Fixed color correction not working
  • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
  • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
  • Fixed some Strange map filter displaying the wrong map names in their descriptions
  • Replaced convar tf_teamtalk with tf_gravetalk
    • When enabled, living players can receive text and voice chat from dead players
    • When disabled, living players cannot hear the dead, regardless of team
    • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
    • Defaults to on, except in Competitive matches
  • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
  • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
  • Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
  • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
  • Fixed a missing material in the main menu
  • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
  • Added the Chapelaria 6v6 tournament medals for season 1
  • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
  • Updated the localization files
  • Updated mvm_ghost_town to fix the cube maps
  • Updated mvm_mannhattan
  • Updated pl_millstone_event (Hellstone)
    • Fixed an exploit where you could trap Horseless Headless Horsemann in place
    • Fixed some door frames from being able to shoot through them
    • Fixed a texture error
    • Fixed a barrel that you could walk through
    • Improved navigation file for better bot movement
    • Fixed being able to shoot through building wall located front of RED 1st base
    • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/replay.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad_dll.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/mvm_mannhattan.bsp
Modified: tf/maps/pl_millstone_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_mannhattan.nav
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.vvd
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/halloween_boss_defeated_monoculus.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/halloween_boss_summoned_monoculus.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/up_hat_demo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/up_hat_demo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/up_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_normal.vtf