Difference between revisions of "Particle effects"
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=== Burning player === | === Burning player === | ||
− | The '''burning player''' effect is used during the burning of players. | + | The '''burning player''' effect is used during the burning of players. When viewed in [[Pyroland]], the flames are replaced with multi-colored sparkles. |
<gallery> | <gallery> | ||
− | File:Fire.png| | + | File:Fire.png|A burning Heavy. |
+ | File:Fire_pyroland.png|A burning Heavy in Pyroland. | ||
</gallery> | </gallery> | ||
Revision as of 09:20, 3 November 2017
Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.
Contents
- 1 Status effects
- 2 Weapon effects
- 3 Gameplay effects
- 4 Decorative effects
- 4.1 Holy glow effect
- 4.2 Community Sparkle
- 4.3 Treasure Hat
- 4.4 Genteel Smoke effect
- 4.5 Map Stamps effect
- 4.6 Musical notes
- 4.7 Noise Maker
- 4.8 Flying Bits
- 4.9 Nemesis Burst
- 4.10 Unusual effects
- 4.11 Standard Series
- 4.12 Community Sparkle
- 4.13 Scream Fortress Series
- 4.14 Smissmas Series
- 4.15 Robotic Boogaloo
- 4.16 Love & War Update
- 4.17 End of the Line Update
- 4.18 Gun Mettle Update
- 4.19 Invasion Community Update
- 4.20 Unused effects
- 4.21 Rotating Birthday Cake
- 5 Self-Illumination
- 6 Demonstration
- 7 Update history
- 8 Bugs
- 9 Notes
- 10 External links
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.
Overheal
When a player is overhealed by a Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up Health kits. It is also used on the Medi Gun beam itself, as well as the trail of the Crusader's Crossbow.
Critical spark
The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Gun, Kritzkrieg and Quick-Fix to indicate that a charge is ready to be deployed.
Weapons missing
Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while crit boosted:
List of weapons with missing critical glow effect | |||||
---|---|---|---|---|---|
Class | Slot | Item | Notes | ||
Secondary |
| ||||
Mad Milk | |||||
Melee |
| ||||
Sandman | |||||
| |||||
Wrap Assassin | |||||
Primary |
| ||||
Cow Mangler 5000 | |||||
Secondary |
| ||||
Battalion's Backup | |||||
Buff Banner | |||||
Concheror | |||||
Festive Buff Banner | |||||
| |||||
Gunboats | |||||
Mantreads | |||||
Primary |
| ||||
Festive Backburner | |||||
| |||||
Rainblower | |||||
Secondary | |||||
Thermal Thruster | |||||
Melee | |||||
Festive Axtinguisher | |||||
Lollichop | |||||
Primary | |||||
Ali Baba's Wee Booties | |||||
Bootlegger | |||||
| |||||
Iron Bomber | |||||
| |||||
Loose Cannon | |||||
Secondary |
| ||||
Chargin' Targe | |||||
| |||||
Festive Chargin' Targe | |||||
| |||||
Splendid Screen | |||||
Tide Turner | |||||
Melee |
| ||||
Festive Eyelander | |||||
Secondary |
| ||||
Festive Sandvich | |||||
Melee |
| ||||
Apoco-Fists | |||||
| |||||
Fists | |||||
Holiday Punch | |||||
Melee |
| ||||
Golden Wrench | |||||
| |||||
Gunslinger | |||||
PDA 1 | |||||
Construction PDA | |||||
Primary |
| ||||
Syringe Gun | |||||
Secondary |
| ||||
Kritzkrieg | |||||
Medi Gun | |||||
Quick-Fix | |||||
Vaccinator | |||||
Melee |
| ||||
Festive Bonesaw | |||||
Secondary |
| ||||
Cozy Camper | |||||
Darwin's Danger Shield | |||||
| |||||
Festive Jarate | |||||
Jarate | |||||
| |||||
Razorback | |||||
Building | |||||
Ap-Sap | |||||
Red-Tape Recorder | |||||
PDA 2 | |||||
Enthusiast's Timepiece | |||||
Invis Watch | |||||
PDA 1 |
| ||||
Disguise Kit | |||||
Multiple classes |
Secondary |
| |||
B.A.S.E. Jumper | |||||
Melee |
| ||||
Freedom Staff | |||||
Melee |
| ||||
Saxxy | |||||
N/A |
| ||||
Botkiller weapons | |||||
| |||||
Festive weapons |
Burning player
The burning player effect is used during the burning of players. When viewed in Pyroland, the flames are replaced with multi-colored sparkles.
Marked For Death
The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all oncoming damage.
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.
The Rocket trail effect sprites.
Gameplay effects
Particles are used to indicate gameplay events.
Intelligence paper trail
While the Intelligence is being carried, it emits a stream of papers.
Australium laundry trail
While the Australium is being carried, it emits a stream of boxer shorts and socks.
- In-game screenshot of Australium carrier particles.png
In-game screenshot.
- Particle Boxers animated.png
Boxer shorts with a heart motif emitted from the Australium carrier
- Particle Socks animated.png
Socks with a checkered pattern emitted from the Australium carrier.
Balloon
While birthday mode is activated, players will spurt balloons instead of blood.
Dollar sign
When playing Mann vs. Machine, dropped credits will a emit green dollar sign particle, if the robot was killed normally, and a red particle if it was killed by a Headshot, or through the Explosive Headshot upgrade.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Holy glow effect
The holy glow effect is attached to the Cheater's Lament.
Community Sparkle
The Community Sparkle effect is attached to Community or Self-Made items.
- Selfmadedalokohs.png
In-game screenshot
- Sparkle sprite.png
Sparkle particle sprite
- Sparkle sprite2.png
Sparkle particle sprite
Treasure Hat
There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
Genteel Smoke effect
The Genteel Smoke effect is attached to a variety items. An undisguised Spy, and the item El Patron, also have thinner versions of this.
- Genteel Pipe Smoke.png
In-game screenshot
Map Stamps effect
The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects, but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
- Stamp sprites.png
The sprite sheet used for the effect's spinning animation.
Musical notes
The musical notes effect is attached to the Earbuds and Noise Maker (see below section).
Noise Maker
The Noise Maker effect emits musical notes or ghost particles when used. Noise maker particles are colored to distinguish them from Earbuds.
Flying Bits
Intended to be used for rendering flames on gibs, the Flying Bits effect is also attached to certain Valve weapons.
Nemesis Burst
Unusual effects
Unusual effects are attached to Unusual quality items. The first fourteen effects ("1st generation") were added to the game with the Mann-Conomy Update in 2010. Eight more unusual effects ("2nd generation") were added with the August 18, 2011 Patch, and seven more ("3rd generation") were later added with the June 19, 2013 Patch. Ten more unusual effects were added with the Robotic Boogaloo update in 2013, these effects can only be obtained through opening a RoboCrate. Four unusual taunt effects were released with the Love & War Update in June 2014, prompting the first series of Taunt effects, available only from the Mann Co. Director's Cut Reel and Mann Co. Audition Reel. Four more unusual effects were later added with the End of the Line Update in 2014, these effects can only be obtained through opening an End of the Line Community Crate. The Invasion Community Update introduced nine more unusual effects, obtainable from the Confidential Collection Case and Quarantined Collection Case, but are only able to be attributed to cosmetic items within the case collections themselves.
Four Halloween-only unusual effects were added with the Very Scary Halloween Special in 2011, another five with the Spectral Halloween Special in 2012, another eight as part of the Scream Fortress 2013 (as an undocumented change in the October 29, 2013 Patch) update, and another eight (two of which are Taunt effects) as part of the Scream Fortress 2014 update. Those can only be obtained during Halloween events, but from any crate that can be opened (including RoboCrates during that time window). A further seven were added as part of the Scream Fortress 2015 event, but these were not subject to the same yearly restrictions. Items with the particle effects introduced in the Scream Fortress 2015 event attached to them can be obtained throughout the year, from the Gargoyle Case.
The different particle effects are viewable in this animation, as well as in this video.
Standard Series
Standard Unusual effects can be found in specific crate series.
Gen 1
The first generation of standard Unusual effects was added in the Mann-Conomy Update. They can be obtained in crates Series #1 onward.
Series 1 Unusual effects | ||||||
---|---|---|---|---|---|---|
Cosmetic effects | ||||||
Green Confetti | Purple Confetti | Haunted Ghosts | Green Energy | Purple Energy | Circling TF Logo | |
Massed Flies | Burning Flames | Scorching Flames | Searing Plasma | Vivid Plasma | Sunbeams | |
Circling Peace Sign | Circling Heart |
Gen 2
The second generation of standard Unusual effects was added in the August 18, 2011 Patch. They can be obtained in crates Series #26 onward.
Series 2 Unusual effects | ||||||
---|---|---|---|---|---|---|
Cosmetic effects | ||||||
Stormy Storm | Blizzardy Storm | Nuts n' Bolts | Orbiting Planets | Orbiting Fire | Bubbling | |
Smoking | Steaming |
Gen 3
The third and current generation of standard Unusual effects was added in the June 19, 2013 Patch. They can be obtained in crates and cases Series #59 onward.
Series 3 Unusual effects | ||||||
---|---|---|---|---|---|---|
Cosmetic effects | ||||||
Kill-a-Watt | Terror-Watt | Cloud 9 | RED | BLU | Dead Presidents | |
Aces High | ||||||
Miami Nights | Disco Beat Down |
Community Sparkle
An exclusive Unusual effect was added in the First Community Contribution Update. It is automatically applied to Community and Self-Made items.
List of Community Sparkle effects | |||||||
---|---|---|---|---|---|---|---|
Cosmetic items | Taunt | Weapon |
Scream Fortress Series
Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
Very Scary Halloween Special
The first Scream Fortress generation of Unusual Effects was added in the Very Scary Halloween Special. They could be obtained in any crate during the event.
List of Very Scary Halloween Special Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Cauldron Bubbles | Cloudy Moon | Eerie Orbiting Fire | Flaming Lantern |
Spectral Halloween Special
The second Scream Fortress generation of Unusual Effects was added in the Spectral Halloween Special. They could be obtained in any crate during the event.
List of Spectral Halloween Special Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Harvest Moon | It's A Secret To Everybody | Knifestorm | Misty Skull | Stormy 13th Hour |
Scream Fortress V
The third Scream Fortress generation of Unusual effects was added in the Scream Fortress V update. They could be obtained in any crate during the event.
List of Scream Fortress V Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Arcana | Chiroptera Venenata | Darkblaze | Demonflame | Hellfire | Poisoned Shadows | Something Burning This Way Comes | Spellbound |
Scream Fortress VI
The fourth Scream Fortress generation of Unusual effects was added in the Scream Fortress VI update. They could be obtained in any crate during the event.
List of Scream Fortress VI Unusual effects | ||||||||
---|---|---|---|---|---|---|---|---|
Cosmetic items | ||||||||
Amaranthine | Bonzo The All-Gnawing | Ghastly Ghosts Jr | Haunted Phantasm Jr | Stare From Beyond | The Ooze | |||
Taunts | ||||||||
Ghastly Ghosts | Haunted Phantasm |
Scream Fortress VII
The fifth Scream Fortress generation of Unusual effects was added in the Scream Fortress VII update. They could only be obtained by opening a Gargoyle Case during the event. They can still be obtained by opening a Gargoyle Case.
List of Scream Fortress VII Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Ancient Eldritch | Death by Disco | Eldritch Flame | Ether Trail | It's a mystery to everyone | It's a puzzle to me | Nether Trail |
Scream Fortress VIII
The sixth Scream Fortress generation of Unusual effects was added in the Scream Fortress VIII update. They could be obtained in any crate during the event. They can still be obtained by opening a Creepy Crawly Case.
List of Scream Fortress VIII Unusual effects | ||||||||
---|---|---|---|---|---|---|---|---|
Cosmetic items | ||||||||
Neutron Star | Starstorm Insomnia | Starstorm Slumber | Tesla Coil | |||||
Taunts | ||||||||
Hellish Inferno | Infernal Flames | Infernal Smoke | Spectral Swirl |
Scream Fortress X
The seventh Scream Fortress generation of Unusual effects was added in the Scream Fortress X update. They could be obtained in any crate during the event. They can still be obtained by opening a Violet Vermin Case.
List of Scream Fortress X Unusual effects | ||||||||
---|---|---|---|---|---|---|---|---|
Cosmetic items | ||||||||
Brain Drain | Clairvoyance | Galactic Gateway | Head of Steam | Omniscient Orb | Open Mind | Ring of Fire | The Dark Doorway | |
The Eldritch Opening | Vicious Circle | White Lightning | ||||||
Taunts | ||||||||
Acidic Bubbles of Envy | Flammable Bubbles of Attraction | Ominous Night | Poisonous Bubbles of Regret | Roaring Rockets | Spooky Night |
Scream Fortress XI
The eighth Scream Fortress generation of Unusual effects was added in the Scream Fortress XI update. They could be obtained in any crate during the event. They can still be obtained by opening a Spooky Spoils Case.
List of Scream Fortress XI Unusual effects | ||||||||
---|---|---|---|---|---|---|---|---|
Cosmetic items | ||||||||
Abyssal Aura | Ethereal Essence | Fifth Dimension | Ghastly Grove | Menacing Miasma | Mystical Medley | Twisted Radiance | Valiant Vortex | |
Verdant Vortex | Vicious Vortex | Violet Vortex | Wicked Wood | |||||
Taunts | ||||||||
Accursed | Bewitched | Eerie Lightning | Enchanted | Jarate Shock | Nether Void | Static Mist | Terrifying Thunder |
Smissmas Series
Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
Smissmas 2019
The first and current Smissmas generation of Unusual effects was added in the Smissmas 2019 update. Currently, they can be obtained in any crate.
List of Smissmas 2019 Unusual effects | ||||||||
---|---|---|---|---|---|---|---|---|
Cosmetic items | ||||||||
RED | BLU | Fragmented Gluons | Fragmented Photons | Fragmented Quarks | Fragmenting Reality | Frozen Icefall | RED | |
Defragmenting Reality | Pyroland Daydream | |||||||
BLU | Refragmenting Reality | Snowblinded | Snowfallen | Sparkling Lights | ||||
Pyroland Daydream | ||||||||
Taunts | ||||||||
Arctic Aurora | Festive Spirit | Good-Hearted Goodies | Magical Spirit | Winter Spirit | Wintery Wisp |
Robotic Boogaloo
An exclusive generation of Unusual effects was added in the Robotic Boogaloo update. They could be obtained in any crate during the event. They can still be obtained by opening a Robo Community Crate.
List of Robotic Boogaloo Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Anti-Freeze | Electrostatic | Green Black Hole | Memory Leak | Overclocked | Phosphorous | Power Surge | Roboactive |
Sulphurous | Time Warp |
Love & War Update
An exclusive generation of Unusual effects was added in the Love & War Update. They can be obtained through Taunt Unusualifiers.
List of Love & War Update Unusual effects | |||||||
---|---|---|---|---|---|---|---|
'72 | Fountain of Delight | Holy Grail | Mega Strike | Midnight Whirlwind | Screaming Tiger | RED | BLU |
Showstopper | |||||||
Silver Cyclone | Skill Gotten Gains |
End of the Line Update
An exclusive generation of Unusual effects was added in the End of the Line Update. They could be obtained in any crate during the event. They can still be obtained by opening an End of the Line Community Crate.
List of End of the Line Update Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Death at Dusk | Frostbite | Molten Mallard | Morning Glory |
Gun Mettle Update
An exclusive generation of Unusual effects was added in the Gun Mettle Update. They can be obtained through Decorated cases.
With the introduction of the Jungle Inferno Update, the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
List of Gun Mettle Update Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Cool | Energy Orb | Hot | Isotope |
Invasion Community Update
An exclusive generation of Unusual effects was added in the Invasion Community Update. They could be obtained in any crate during the event. They can still be obtained by opening a Confidential Collection Case or a Quarantined Collection Case.
List of Invasion Community Update Unusual effects | |||||||
---|---|---|---|---|---|---|---|
Abduction | Ancient Codex | Atomic | Electric Hat Protector | Galactic Codex | Magnetic Hat Protector | Nebula | Subatomic |
Voltaic Hat Protector |
Unused effects
Unused Unusual effects
Currently unused Unusual effects | ||||||
---|---|---|---|---|---|---|
Cosmetic effects | ||||||
AAA_AAA
|
balloon
|
beams1_newstyle
|
beany_green
|
beany_hearts
|
beany_target
| |
beany_tf
|
circling_glow
|
circling_skull
|
crisp_spotlights_cones03
|
halo
|
orbit
| |
orbit_fullmoon_cloudy
|
sparkler_green
|
sparkler_orange
|
sparkles1
|
sparkles2
|
sparkles3
| |
spray_confetti
|
storm_blood
|
stormcloud
|
symbols_parents_ice
|
test
|
G.R.U. skull effect
The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.
Rotating Birthday Cake
Currently Unused
Self-Illumination
Related to particle effects, some items create a glowing effect called Self-illumination.
Demonstration
Update history
- Improved the performance of the critboost particle effect.
September 30, 2010 Patch (Mann-Conomy Update)
- Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
- [Undocumented] Added effect: G.R.U. skull.
- Added effect: Treasure Hat particle effect.
October 27, 2010 Patch (Scream Fortress Update)
- [Undocumented] Added effect: Marked For Death.
December 17, 2010 Patch (Australian Christmas)
- Added effect: Map Stamps particle effect.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.
- Fixed the Sunbeams effect.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.
- Fixed missing DX8 particle effects.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.
- Increased the particle limit.
May 17, 2013 Patch (Robotic Boogaloo)
- [Undocumented] Added effects: Anti-Freeze, Electrostatic, Green Black Hole, Memory Leak, Overclocked, Phosphorous, Power Surge, Roboactive, Suplurous, and Time Warp.
- Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen.
- Fixed a bug that would cause unusual effects to float in the air over dead players.
- Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players.
- [Undocumented] Added effects: Aces High, Cloud 9, Dead Presidents, Disco Beatdown, Kill-a-Watt, Miami Nights, and Terror-Watt.
- Fixed Disco Beat Down unusual effect showing through walls.
- Removed showing the Marked For Death icon over the head of the local player.
October 29, 2013 Patch (Scream Fortress 2013)
- [Undocumented] Added effects: Arcana, Spellbound, Poisoned Shadows, Chiroptera Venenata, Hellfire, Something Burning This Way Comes, Darkblaze, and Demonflame.
- Fixed a bug related to orphaned marked for death particles.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Added Taunt effects: '72, Fountain of Delight, Holy Grail, Mega Strike, Midnight Whirlwind, Screaming Tiger, Showstopper, Skill Gotten Gains.
October 29, 2014 Patch (Scream Fortress 2014)
- [Undocumented] Added Amaranthine, Bonzo The All-Gnawing, Ghastly Ghosts, Ghastly Ghosts Jr., Haunted Phantasm, Haunted Phantasm Jr., Stare From Beyond, and The Ooze unusual effects.
December 8, 2014 Patch (End of the Line Update)
- [Undocumented] Added Death at Dusk, Frostbite, Molten Mallard and Morning Glory unusual effects.
- Fixed the Mega Strike unusual taunt effect showing through walls
- Fixed a client crash related to the particle system.
- Fixed the Mega Strike unusual taunt effect showing through walls
- Added convar
r_drawtracers_firstperson
to disable the drawing of first person bullet tracer particles.
- Fixed a client crash related to disappearing particles, props, and players.
- Fixed some Unusual particle effects not drawing correctly
- Fixed a bug that caused some particles to not draw correctly.
July 2, 2015 Patch (Gun Mettle Update)
- [Undocumented] Added Isotope, Hot, Cool, and Energy Orb unusual effects.
- Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect.
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items.
October 6, 2015 Patch (Invasion Update)
- [Undocumented] Added Abduction, Atomic, Subatomic, Electric Hat Protector, Magnetic Hat Protector, Voltaic Hat Protector, Galactic Codex, Ancient Codex, and Nebula unusual effects.
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects.
October 28, 2015 Patch (Scream Fortress 2015)
- [Undocumented] Added Death by Disco, It's a mystery to everyone, It's a puzzle to me, Ether Trail, Nether Trail, Ancient Eldritch, and Eldritch Flame unusual effects.
- Fixed the Invasion Unusual effect "Subatomic" being off-center.
October 21, 2016 Patch (Scream Fortress 2016)
- Added 8 new community-created Unusual effects.
- 4 new effects for Unusual hats.
- 4 new effects for Unusual taunts.
[Unknown Date]
- Added effect: Rotating Birthday Cake.
Bugs
- The Nuts n' Bolts particle effect has a visual problem. When circle strafing around a player, the Nuts n' Bolts appear to slow right down or even stop moving. This is much easier to detect if crouched.
- One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.
- On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies on the medibeam, unusual effects and energy based weapons. It has also has been reported by DirectX 11 users.
- Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
- The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
- Particle effects of cosmetic items may appear in First Person view.
- The particle effects of the player and their cosmetic items does also appear while spectating someone.
- Effects which have been adjusted may not appear.
Notes
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view, unless the player is using the
cl_first_person_uses_world_model
console variable. - Cosmetic items with particle effects can create multiple effect combinations.
- Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.