Difference between revisions of "March 28, 2018 Patch/ru"

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| notes        = == Патч 1 ==
 
| notes        = == Патч 1 ==
 
=== Изменения в подборе игр ===
 
=== Изменения в подборе игр ===
* Обновление в [[Competitive Mode/ru|Соревновательном]] режима
+
* Обновление [[Competitive Mode/ru|Соревновательного]] режима:
** Система подбора игр, используемая в Соревновательном режиме была изменена. Теперь игроки будут ранжироваться с использованием модели, основанной на рейтинговой системе Glicko, используемой в CS: GO.
+
** Система подбора игр, используемая в Соревновательном режиме была изменена. Теперь игроки будут ранжироваться с использованием модели, основанной на рейтинговой системе Glicko, используемой в CS:GO;
** Старые 18 званий, были преобразованы в 13 новых. Вы можете увидеть их на странице ЧАВО Соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/)
+
** Старые 18 званий, были преобразованы в 13 новых. Вы можете увидеть их на странице ЧАВО Соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/);
** Звания Соревновательного режима были сброшены, и теперь игроки должны выиграть 10 матчей, чтобы получит новый ранг.
+
** Звания Соревновательного режима были сброшены, и теперь игроки должны выиграть 10 матчей, чтобы получит новый ранг;
 
*** Примечание: Предыдущая система запускала всех игроков на 1 звании, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отображало их производительность. Новая система - по способу помещения матчей - значительно сокращает время необходимое для достижения следующего звания.
 
*** Примечание: Предыдущая система запускала всех игроков на 1 звании, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отображало их производительность. Новая система - по способу помещения матчей - значительно сокращает время необходимое для достижения следующего звания.
 
** Требования к доступу к Соревновательному режиму изменились: если у вас есть Пропуск в Соревновательный режим, у вас должен быть не менее 3 уровня в Казуальном режиме, в дополнении к тому, что у вас должен быть Премиум аккаунт и иметь действительный номер телефона, привязанный к вашему аккаунту.
 
** Требования к доступу к Соревновательному режиму изменились: если у вас есть Пропуск в Соревновательный режим, у вас должен быть не менее 3 уровня в Казуальном режиме, в дополнении к тому, что у вас должен быть Премиум аккаунт и иметь действительный номер телефона, привязанный к вашему аккаунту.
  
* Изменения в [[Casual Mode/ru|Свободном режиме]]
+
* Изменения в [[Casual Mode/ru|Свободном режиме]]:
** В Свободном режиме теперь используется система оценки навыков Glicko, чтобы лучше создавать сбалансированные матчи и группы игроков по уровню навыка
+
** В Свободном режиме теперь используется система оценки навыков Glicko, чтобы лучше создавать сбалансированные матчи и группы игроков по уровню навыка:
** Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке
+
** Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке;
** Карты {{code|[[Sawmill (Capture the Flag)|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)|ctf_well]]}}, {{code|[[5Gorge|cp_5gorge]]}}, {{code|[[2Fort Invasion|ctf_2fort_invasion]]}}, и {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} добавлены в Свободный режим
+
** Карты {{code|[[Sawmill (Capture the Flag)/ru|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)/ru|ctf_well]]}}, {{code|[[5Gorge/ru|cp_5gorge]]}}, {{code|[[2Fort Invasion/ru|ctf_2fort_invasion]]}}, и {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}} добавлены в Свободный режим;
** Обновлено голосование за следующую карту, которое позволяет голосовать только за карты одного режима. (Если вы играете в режим Сопровождения, то вы можете голосовать только за карты режима Сопровождения)
+
** Обновлено голосование за следующую карту, которое позволяет голосовать только за карты одного режима. (Если вы играете в режим Сопровождения, то вы можете голосовать только за карты режима Сопровождения).
  
* Очередь во время игры
+
* Очередь во время игры:
** В режиме ожидания, ваш статус в очереди будет отображаться в верхнем правом углу
+
** В режиме ожидания, ваш статус в очереди будет отображаться в верхнем правом углу.
  
* Мульти-очереди
+
* Мульти-очереди:
 
** Теперь вы можете стоять в очереди на всех типах матчей
 
** Теперь вы можете стоять в очереди на всех типах матчей
 
** Игроки могут стоять в очереди на всех типах матчей, но при принятии приглашения в Соревновательный режим или [[Mann Up/ru|МАННевры]], матч удалит игрока из других очередей
 
** Игроки могут стоять в очереди на всех типах матчей, но при принятии приглашения в Соревновательный режим или [[Mann Up/ru|МАННевры]], матч удалит игрока из других очередей
 
** Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
 
** Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
  
=== Изменения геймплея ===
+
=== Изменения геймплея ===
* [[Flamethrower/ru|Огнемёты]]
+
* [[Flamethrower/ru|Огнемёты]]:
 
** Огнемёты всегда наносили максимальный урон вне зависимости от разброса пламени из сопла, что позволяло игрокам посредством распылять огонь по значительной территории, нанося при этом огромный урон игрокам команды противника. Теперь от игроков требуется лучше прицеливаться по противникам:
 
** Огнемёты всегда наносили максимальный урон вне зависимости от разброса пламени из сопла, что позволяло игрокам посредством распылять огонь по значительной территории, нанося при этом огромный урон игрокам команды противника. Теперь от игроков требуется лучше прицеливаться по противникам:
 
*** Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, до 200%
 
*** Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, до 200%
 
*** Первоначальный урон от огня в секунду снижен на 50%, в результате чего общий урон не меняется;
 
*** Первоначальный урон от огня в секунду снижен на 50%, в результате чего общий урон не меняется;
  
* [[Dragon's Fury/ru|Ярость дракона]]
+
* {{Item link|Dragon's Fury}}:
 
** мы очень довольны дизайном этого оружия и стилем игры, который он привносит, но он должен требовать более точных попаданий для нанесения более серьёзного урона:
 
** мы очень довольны дизайном этого оружия и стилем игры, который он привносит, но он должен требовать более точных попаданий для нанесения более серьёзного урона:
 
** Размер/радиус огненного шара были уменьшены на 25%
 
** Размер/радиус огненного шара были уменьшены на 25%
 
** Бонусный урон по горящим целям теперь требует точного попадания по врагу
 
** Бонусный урон по горящим целям теперь требует точного попадания по врагу
  
* [[Gas Passer/ru|Запасной бак]]
+
* {{Item link|Gas Passer}}:
** Мы обнаружили несколько проблем с улучшением “Explode on Ignite” в режиме [[Mann vs Machine|Манн против машин]], в результате чего он наносил значительно больший урон, чем предполагалось. Мы немного увеличили базовый урон, чтобы нивелировать другие его изменения:
+
** Мы обнаружили несколько проблем с улучшением "Взрывает горящих врагов" в режиме [[Манн против машин]], в результате чего он наносил значительно больший урон, чем предполагалось. Мы немного увеличили базовый урон, чтобы нивелировать другие его изменения:
** Изменение улучшения "Explode On Ignite" в [[Mann vs. Machine/ru|Манн против Машин]]
+
** Изменение улучшения "Взрывает горящих врагов" в Манн против Машин:
*** Повреждения, наносимые улучшением, больше не увеличивают уровень заряда
+
*** Повреждения, наносимые улучшением, больше не пополняют уровень заряда;
*** Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва
+
*** Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва;
 
*** Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов;
 
*** Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов;
*** Увеличен урон от взрыва до 350 (был 250)
+
*** Увеличен урон от взрыва до 350 (был 250).
  
* [[Axtinguisher/ru|Огнетопор]]
+
* {{Item link|Axtinguisher}}:
 
** Медленное время развёртывания в качестве платы за большой урон не слишком хорошо было воспринято игроками и мы согласны с тем, что это очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия добивания противника, что требует чёткого планирования, выбора времени и момента для нанесения последнего удара:
 
** Медленное время развёртывания в качестве платы за большой урон не слишком хорошо было воспринято игроками и мы согласны с тем, что это очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия добивания противника, что требует чёткого планирования, выбора времени и момента для нанесения последнего удара:
 
*** Атака по горящему сопернику наносит мини-критический урон и затем тушит его:
 
*** Атака по горящему сопернику наносит мини-критический урон и затем тушит его:
 
**** Бонусный урон в зависимости от оставшегося времени догорания противника;
 
**** Бонусный урон в зависимости от оставшегося времени догорания противника;
*** Добавлено: "Sketchek's Bequest: Убийство врага дает гарантированное ускорение"
+
*** Добавлено: "Sketchek's Bequest: Убийство врага дает гарантированное ускорение";
*** Урон уменьшен на 33%
+
*** Урон уменьшен на 33%;
*** Достается на 35% медленнее
+
*** Достается на 35% медленнее;
*** Без случайных критов
+
*** Без случайных критов.
  
* [[Thermal Thruster/ru|Термальная тяга]]
+
* {{Item link|Thermal Thruster}}:
 
** We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for [[Pyro/ru|Поджигателя]]s to switch back to their weapon
 
** We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for [[Pyro/ru|Поджигателя]]s to switch back to their weapon
 
*** Теперь оружие убирается 0.8 секунды (была 1.1 секунда)
 
*** Теперь оружие убирается 0.8 секунды (была 1.1 секунда)
  
* [[Sydney Sleeper/ru|Сиднейский соня]]
+
* {{Item link|Sydney Sleeper}}:
 
** [[Jarate]] is a powerful effect, and this weapon makes it too easy for one [[Sniper/ru|Снайпера]] to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
 
** [[Jarate]] is a powerful effect, and this weapon makes it too easy for one [[Sniper/ru|Снайпера]] to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
 
*** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости  
 
*** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости  
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*** Добавлен: "Зов Природы: Выстрел в прицеле в голову всегда будет мини-критом и будет уменьшать время восстановления Банкате на одну секунду"
 
*** Добавлен: "Зов Природы: Выстрел в прицеле в голову всегда будет мини-критом и будет уменьшать время восстановления Банкате на одну секунду"
  
* [[Short Circuit/ru|Короткое замыкание]]
+
* {{Item link|Short Circuit}}:
 
** The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the [[Engineer]], has more skill depth, and increases the team support potential of this weapon.
 
** The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the [[Engineer]], has more skill depth, and increases the team support potential of this weapon.
*** Дополнительная атака изменена, теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Атака требует 65 металла  
+
*** Дополнительная атака изменена, теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Атака требует 65 металла.
  
* [[Pretty Boy's Pocket Pistol/ru|Дамский пистолет красавчика]]
+
* {{Item link|Pretty Boy's Pocket Pistol}}:
 
** Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя.
 
** Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя.
 
*** Уменьшение максимального получения здоровья за выстрел до 3 (было 7)
 
*** Уменьшение максимального получения здоровья за выстрел до 3 (было 7)
  
* [[Panic Attack/ru|Паническая атака]]
+
* {{Item link|Panic Attack}}:
 
** Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях
 
** Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях
 
*** Reduced worst-case shot pattern spread by 40%
 
*** Reduced worst-case shot pattern spread by 40%
 
*** Урон уменьшен на 20% (был на 30%)
 
*** Урон уменьшен на 20% (был на 30%)
  
* [[Atomizer/ru|Расщепитель]]
+
* {{Item link|Atomizer}}:
 
** В основном это было исправление бага. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что оружие должно было быть полностью в руках для совершения третьего прыжка.
 
** В основном это было исправление бага. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что оружие должно было быть полностью в руках для совершения третьего прыжка.
 
*** Оружие должно быть в руках полностью, для совершения тройного прыжка
 
*** Оружие должно быть в руках полностью, для совершения тройного прыжка
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* Исправлено "-40% лечения от медиков и раздатчиков" для [[Fists of Steel/ru|Стальных кулаков]] (это не работало)
 
* Исправлено "-40% лечения от медиков и раздатчиков" для [[Fists of Steel/ru|Стальных кулаков]] (это не работало)
 
* Исправлена проблема с [[Gloves of Running Urgently/ru|Горящими рукавицами ускорения]] и [[Eviction Notice/ru|Уведомлением о выселении]] когда игроки не могли восстановить свое здоровье в шкафчике на спавне
 
* Исправлена проблема с [[Gloves of Running Urgently/ru|Горящими рукавицами ускорения]] и [[Eviction Notice/ru|Уведомлением о выселении]] когда игроки не могли восстановить свое здоровье в шкафчике на спавне
* Исправлен [https://wiki.teamfortress.com/wiki/Cow_Mangler_5000/ru Линчеватель скота 5000] догорание после заряженного выстрела длится 6 секунд (было 10)
+
* Исправлен {{Item link|Cow Mangler 5000}} догорание после заряженного выстрела длится 6 секунд (было 10)
 
* Исправлен баг, при котором инженеры могли ставить постройки в недопустимых местах, что приводило к застреванию игроков, которые телепортировались
 
* Исправлен баг, при котором инженеры могли ставить постройки в недопустимых местах, что приводило к застреванию игроков, которые телепортировались
 
* Исправлены частицы огнемета, которые иногда неправильно отображались у клиента
 
* Исправлены частицы огнемета, которые иногда неправильно отображались у клиента
 
* Исправлено пламя огнемета, которое не сталкивалось с {{code|tf_generic_bomb}} объектами
 
* Исправлено пламя огнемета, которое не сталкивалось с {{code|tf_generic_bomb}} объектами
 
* Исправлена возможность стрелять пламенем и затем быстро менять команду для атаки союзников  
 
* Исправлена возможность стрелять пламенем и затем быстро менять команду для атаки союзников  
* Исправлена [[Loose Cannon/ru|Пушка без лафета]] звук заряжания продолжал воспроизводится когда оружие было спрятано
+
* Исправлена {{Item link|Loose Cannon}}, звук заряжания которой продолжал воспроизводится когда оружие было убрано.
 
* Исправлены снаряды [[Pomson 6000/ru|Помсона 6000]] и [[Righteous Bison/ru|Благочестивого Бизона]] толкающие игроков вокруг
 
* Исправлены снаряды [[Pomson 6000/ru|Помсона 6000]] и [[Righteous Bison/ru|Благочестивого Бизона]] толкающие игроков вокруг
* Исправлен [[Razorback/ru|Бронепанцирь]] щит не восстанавливался после начала нового раунда
+
* Исправлен {{Item link|Razorback}}, который не восстанавливался после начала нового раунда.
* Исправлена [https://wiki.teamfortress.com/wiki/Dragon%27s_Fury/ru Ярость дракона], атака противника, который находился под эффектом [[Mad Milk/ru|Зломолока]] не увеличивала здоровье атакующего
+
* Исправлена {{Item link|Dragon's_Fury}}, атака противника, который находился под эффектом [[Mad Milk/ru|Зломолока]] не увеличивала здоровье атакующего
 
* Исправлена возможность [[Beggar's Bazooka/ru|Базуки бродяги]] загрузить в неё ракеты, нажать кнопку осмотра оружия и ждать удобного момента для стрельбы
 
* Исправлена возможность [[Beggar's Bazooka/ru|Базуки бродяги]] загрузить в неё ракеты, нажать кнопку осмотра оружия и ждать удобного момента для стрельбы
* Исправлена ошибка когда Пулеметчик мог атаковать под оглушением ближним оружием и дробовиками
+
* Исправлена ошибка, когда пулеметчик мог атаковать под оглушением ближним оружием и дробовиками
* Исправлена возможность коллекционировать органы с помощью [[Vita-Saw/ru|Вита-пилы]] во время пермирия
+
* Исправлена возможность коллекционировать органы с помощью [[Vita-Saw/ru|Вита-пилы]] во время перемирия
 
* Исправлена ошибка когда не появлялась Метка смерти при атаке оружием ближнего боя под воздействием [[Crit-A-Cola/ru|Критоколы]]
 
* Исправлена ошибка когда не появлялась Метка смерти при атаке оружием ближнего боя под воздействием [[Crit-A-Cola/ru|Критоколы]]
* Система компенсации лагов(?) теперь будет надежно восстанавливать параметры, которые отвечают за анимацию слоев
+
* Система компенсация задержки теперь будет надежно восстанавливать параметры, которые отвечают за анимацию слоев
** Это поможет игрокам с компенсацией лагов лучше отображать модели хитбоксов на сервере
+
** Это поможет игрокам с компенсацией задержки лучше отображать модели хитбоксов на сервере.
 
* Исправлены стики-бомбы, которые иногда блокировали урон других бомб, если те были друг на друге
 
* Исправлены стики-бомбы, которые иногда блокировали урон других бомб, если те были друг на друге
* Исправлен [https://wiki.teamfortress.com/wiki/Back_Scatter/ru Спинобрез] который не давал мини-криты [[Scout/ru|Разведчику]] который был в воздухе позади цели
+
* Исправлен {{Item link|Back Scatter}}, который не давал мини-криты разведчику который был в воздухе позади цели
* Исправлен [[Принудитель]], некорректно работающий против некоторых видов сопротивления урону ({{item link|Fists of Steel}}, {{item link|Battalion's Backup}}, сопротивление урону в [[Cloak/ru|невидимости]], {{item link|Dead Ringer}}, {{item link|Natascha}}, {{item link|Brass Beast}} и щит [[Wrangler/ru|Поводыря]] вокруг [[Sentry Gun/ru|турели]]).
+
* Исправлен {{Item link|Enforcer}}, некорректно работающий против некоторых видов сопротивления урону ({{item link|Fists of Steel}}, {{item link|Battalion's Backup}}, сопротивление урону в [[Cloak/ru|невидимости]], {{item link|Dead Ringer}}, {{item link|Natascha}}, {{item link|Brass Beast}} и щит [[Wrangler/ru|Поводыря]] вокруг [[Sentry Gun/ru|турели]]).
* Исправлены [[Sandman/ru|Дрёма]] и [[Wrap Assassin/ru| Оберточный убийца]] снаряды сталкивались с невидимыми объектами в комнатах спавна
+
* Исправлены {{Item link|Sandman}} и {{Item link|Wrap Assassin}} снаряды сталкивались с невидимыми объектами в комнатах спавна
 
* Исправлена скорость игроков, которая была быстрее чем нужно после оглушения (Например после атаки Наташи, Дальней атака Дрёмы, [[Bonk! Atomic Punch/ru|Бонка! Атомного Залпа]])
 
* Исправлена скорость игроков, которая была быстрее чем нужно после оглушения (Например после атаки Наташи, Дальней атака Дрёмы, [[Bonk! Atomic Punch/ru|Бонка! Атомного Залпа]])
  
 
=== Основное ===
 
=== Основное ===
* Были добавлены [[Blue Moon Cosmetic Case]] и [[Blue Moon Cosmetic Key]]
+
* Были добавлены {{Item link|Blue Moon Cosmetic Case}} и {{Item link|Blue Moon Cosmetic Key}}:
** Новые кейсы с вещами от сообщества, в которые входят 19 предметов
+
** Новые кейс с вещами от сообщества из 19 предметов.
* Изменена базовая цена пропуска в соревновательный режимe с $19.99 USD до $9.99 USD и убрана скидка 50% на начальную цену пропуска
+
* Изменена базовая цена пропуска в соревновательный режим с $19.99 USD до $9.99 USD и оставлена скидка 50% на цену пропуска.
* Ярость дракона и [[Hot Hand]] были добавлены в список оружий используемых при создании [[Killstreak Kit]]s в МвМ
+
* Ярость дракона и {{Item link|Hot Hand}} были добавлены в список оружий, для которых выпадают [[Killstreak Kit/ru|Наборы серийного убийцы]] в Манн против Машин.
 
* The type of badge shown on the [[main menu]] can now be changed by clicking the gear button near the badge
 
* The type of badge shown on the [[main menu]] can now be changed by clicking the gear button near the badge
 
* The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
 
* The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
Line 210: Line 210:
  
 
=== Пропущенное исправление предыдущего обновления ===
 
=== Пропущенное исправление предыдущего обновления ===
* Исправлена проблема безопасности, которую сообщил 'Kristian N. (!AvastAntiPony 9445)'
+
* Исправлена проблема безопасности, которую сообщил ''Kristian N. (!AvastAntiPony 9445)''.
  
 
== Патч 2 ==
 
== Патч 2 ==

Revision as of 22:53, 6 April 2018

Источник: Team Fortress 2 Update Released (английский)Team Fortress 2 Update Released (английский)

Содержание обновления

Патч 1

Изменения в подборе игр

  • Обновление Соревновательного режима:
    • Система подбора игр, используемая в Соревновательном режиме была изменена. Теперь игроки будут ранжироваться с использованием модели, основанной на рейтинговой системе Glicko, используемой в CS:GO;
    • Старые 18 званий, были преобразованы в 13 новых. Вы можете увидеть их на странице ЧАВО Соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/);
    • Звания Соревновательного режима были сброшены, и теперь игроки должны выиграть 10 матчей, чтобы получит новый ранг;
      • Примечание: Предыдущая система запускала всех игроков на 1 звании, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отображало их производительность. Новая система - по способу помещения матчей - значительно сокращает время необходимое для достижения следующего звания.
    • Требования к доступу к Соревновательному режиму изменились: если у вас есть Пропуск в Соревновательный режим, у вас должен быть не менее 3 уровня в Казуальном режиме, в дополнении к тому, что у вас должен быть Премиум аккаунт и иметь действительный номер телефона, привязанный к вашему аккаунту.
  • Изменения в Свободном режиме:
    • В Свободном режиме теперь используется система оценки навыков Glicko, чтобы лучше создавать сбалансированные матчи и группы игроков по уровню навыка:
    • Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке;
    • Карты ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, и ctf_foundry добавлены в Свободный режим;
    • Обновлено голосование за следующую карту, которое позволяет голосовать только за карты одного режима. (Если вы играете в режим Сопровождения, то вы можете голосовать только за карты режима Сопровождения).
  • Очередь во время игры:
    • В режиме ожидания, ваш статус в очереди будет отображаться в верхнем правом углу.
  • Мульти-очереди:
    • Теперь вы можете стоять в очереди на всех типах матчей
    • Игроки могут стоять в очереди на всех типах матчей, но при принятии приглашения в Соревновательный режим или МАННевры, матч удалит игрока из других очередей
    • Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus

Изменения геймплея

  • Огнемёты:
    • Огнемёты всегда наносили максимальный урон вне зависимости от разброса пламени из сопла, что позволяло игрокам посредством распылять огонь по значительной территории, нанося при этом огромный урон игрокам команды противника. Теперь от игроков требуется лучше прицеливаться по противникам:
      • Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, до 200%
      • Первоначальный урон от огня в секунду снижен на 50%, в результате чего общий урон не меняется;
  • Ярость дракона:
    • мы очень довольны дизайном этого оружия и стилем игры, который он привносит, но он должен требовать более точных попаданий для нанесения более серьёзного урона:
    • Размер/радиус огненного шара были уменьшены на 25%
    • Бонусный урон по горящим целям теперь требует точного попадания по врагу
  • Запасной бак:
    • Мы обнаружили несколько проблем с улучшением "Взрывает горящих врагов" в режиме Манн против машин, в результате чего он наносил значительно больший урон, чем предполагалось. Мы немного увеличили базовый урон, чтобы нивелировать другие его изменения:
    • Изменение улучшения "Взрывает горящих врагов" в Манн против Машин:
      • Повреждения, наносимые улучшением, больше не пополняют уровень заряда;
      • Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва;
      • Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов;
      • Увеличен урон от взрыва до 350 (был 250).
  • Огнетопор:
    • Медленное время развёртывания в качестве платы за большой урон не слишком хорошо было воспринято игроками и мы согласны с тем, что это очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия добивания противника, что требует чёткого планирования, выбора времени и момента для нанесения последнего удара:
      • Атака по горящему сопернику наносит мини-критический урон и затем тушит его:
        • Бонусный урон в зависимости от оставшегося времени догорания противника;
      • Добавлено: "Sketchek's Bequest: Убийство врага дает гарантированное ускорение";
      • Урон уменьшен на 33%;
      • Достается на 35% медленнее;
      • Без случайных критов.
  • Термическая тяга:
    • We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Поджигателяs to switch back to their weapon
      • Теперь оружие убирается 0.8 секунды (была 1.1 секунда)
  • Сиднейский соня:
    • Jarate is a powerful effect, and this weapon makes it too easy for one Снайпера to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
      • Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости
      • Сокращена длительность эффекта Банкате от 2 до 5 секунд (было от 2 до 8 секунд)
      • Добавлен: "Зов Природы: Выстрел в прицеле в голову всегда будет мини-критом и будет уменьшать время восстановления Банкате на одну секунду"
  • Короткое замыкание:
    • The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
      • Дополнительная атака изменена, теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Атака требует 65 металла.
  • Дамский пистолет Красавчика:
    • Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя.
      • Уменьшение максимального получения здоровья за выстрел до 3 (было 7)
  • Паническая атака:
    • Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях
      • Reduced worst-case shot pattern spread by 40%
      • Урон уменьшен на 20% (был на 30%)
  • Расщепитель:
    • В основном это было исправление бага. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что оружие должно было быть полностью в руках для совершения третьего прыжка.
      • Оружие должно быть в руках полностью, для совершения тройного прыжка

Исправления геймплея

  • Исправлено "-40% лечения от медиков и раздатчиков" для Стальных кулаков (это не работало)
  • Исправлена проблема с Горящими рукавицами ускорения и Уведомлением о выселении когда игроки не могли восстановить свое здоровье в шкафчике на спавне
  • Исправлен Линчеватель скота 5000 догорание после заряженного выстрела длится 6 секунд (было 10)
  • Исправлен баг, при котором инженеры могли ставить постройки в недопустимых местах, что приводило к застреванию игроков, которые телепортировались
  • Исправлены частицы огнемета, которые иногда неправильно отображались у клиента
  • Исправлено пламя огнемета, которое не сталкивалось с tf_generic_bomb объектами
  • Исправлена возможность стрелять пламенем и затем быстро менять команду для атаки союзников
  • Исправлена Пушка без лафета, звук заряжания которой продолжал воспроизводится когда оружие было убрано.
  • Исправлены снаряды Помсона 6000 и Благочестивого Бизона толкающие игроков вокруг
  • Исправлен Бронепанцирь, который не восстанавливался после начала нового раунда.
  • Исправлена Ярость дракона, атака противника, который находился под эффектом Зломолока не увеличивала здоровье атакующего
  • Исправлена возможность Базуки бродяги загрузить в неё ракеты, нажать кнопку осмотра оружия и ждать удобного момента для стрельбы
  • Исправлена ошибка, когда пулеметчик мог атаковать под оглушением ближним оружием и дробовиками
  • Исправлена возможность коллекционировать органы с помощью Вита-пилы во время перемирия
  • Исправлена ошибка когда не появлялась Метка смерти при атаке оружием ближнего боя под воздействием Критоколы
  • Система компенсация задержки теперь будет надежно восстанавливать параметры, которые отвечают за анимацию слоев
    • Это поможет игрокам с компенсацией задержки лучше отображать модели хитбоксов на сервере.
  • Исправлены стики-бомбы, которые иногда блокировали урон других бомб, если те были друг на друге
  • Исправлен Спинобрез, который не давал мини-криты разведчику который был в воздухе позади цели
  • Исправлен Принудитель, некорректно работающий против некоторых видов сопротивления урону (Стальные кулаки, Поддержка батальона, сопротивление урону в невидимости, Звон смерти, Наташа, Латунный монстр и щит Поводыря вокруг турели).
  • Исправлены Дрёма и Обёрточный убийца снаряды сталкивались с невидимыми объектами в комнатах спавна
  • Исправлена скорость игроков, которая была быстрее чем нужно после оглушения (Например после атаки Наташи, Дальней атака Дрёмы, Бонка! Атомного Залпа)

Основное

  • Были добавлены Лунный кейс с аксессуарами и Ключ к лунным аксессуарам:
    • Новые кейс с вещами от сообщества из 19 предметов.
  • Изменена базовая цена пропуска в соревновательный режим с $19.99 USD до $9.99 USD и оставлена скидка 50% на цену пропуска.
  • Ярость дракона и Горячая рука были добавлены в список оружий, для которых выпадают Наборы серийного убийцы в Манн против Машин.
  • The type of badge shown on the main menu can now be changed by clicking the gear button near the badge
  • The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
  • Sped up the main menu screen transitions. Controlled via the ConVar tf_dashboard_slide_time.
  • Party members will now have a status indicator on their Steam avatar when they are offline
  • Improved Steam rich presence integration based on the player's current status
  • Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
  • Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine
  • Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
  • Fixed a client crash related to the cycling ads in the main menu
  • Fixed a bug related to the ConTracker not displaying the correct number of earned contract points
  • Исправлена ошибка когда игроки не могли двигаться после открытия КонТракера
  • Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
  • Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
  • Fixed not using the initial observer point when first connecting to a Casual or Competitive server
  • Исправлено когда игрок не мог наблюдать за точкой или за собственными постройками в Свободном Режиме
  • Fixed not being able to inspect the Pain Train in-game
  • Fixed a visual artifact when inspecting the Panic Attack
  • Fixed The Thermal Thruster launch effects only being visible to the wearer
  • Исправлено Heavy fists not showing the Killstreak sheen
  • Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete
  • Исправлена ошибка в Манн против Машин роботы иногда использовали человеческие голоса вместо своих
  • Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's")
  • Fixed Festivized Australium weapons not using the correct skins for players on the BLU team
  • Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team
  • Fixed the Steam Community Market icons for several Festivized weapons
  • Fixed training bots suiciding in the respawn room
  • Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted
  • Fixed The Hot Hand being hidden when the Pyro taunts
  • Fixed the Deflect Projectiles strange part not counting deflections
  • Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option
  • Fixed missing display attribute for the Rescue Ranger (client display issue only)
  • Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu
  • Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community (quality) and Self-Made weapons
  • Fixed the Wrangler's death notice icon being clipped
  • Fixed the Overtime label not being centered under the team status HUD
  • Fixed the Sap Auteur achievement not working with all types of sappers
  • Fixed the Krazy Ivan achievement not requiring the victim to be underwater
  • Added RGB sliders for Combat Text in the Advanced Options screen
  • Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster
  • Added the BLU skin to the Neo Tokyo War Paint
  • Added the ozfortress Season 21 tournament medals
  • Added the National Heavy Boxing League tournament medals
  • Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
  • Added the Ultimate Ultiduo tournament medals
  • Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
  • Added the RGL.gg One Day Prolander Cup tournament medals
  • Added the Palaise tournament medals
  • Added the Newbie Prolander Cup tournament medals
  • Added the ESA Rewind II tournament medals
  • Added the Florida LAN 2018 community medals
  • Added the Journey to the East community medals
  • Added the Canteen Crasher community medals
  • Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems
  • Updated the autobalance feature to more quickly respond to team imbalances
    • Will select the best candidates to balance the teams then ask the candidates for volunteers
    • If no volunteers are found, candidates will be switched when they die
    • If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
  • Updated past Saxxy and Memory Maker items to be Strange
  • Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
  • Updated The Jag to fix a problem with the Isotope unusual effect
  • Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
    • Can be toggled via the Adv. Options menu
  • Updated the Thermal Thruster status icon in the HUD to match the actual model
  • Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
  • Updated the description for the Skullpluggery achievement to clarify what needs to be done
  • Updated the equip_region for the Wally Pocket
  • Обновлены модели/материалы для следующих аксессуаров: Пик патриотизма, Крит-капюшон и Особенная снежинка 2016.
  • Обновлены файлы локализации.
  • Добавлены файлы навигации ботов для карты ctf_turbine.
  • Обновлена карта pl_badwater:
    • Исправлены несколько мест, где поджигатель мог стрелять сквозь двери зон возрождения.
  • Обновлена карта cp_dustbowl:
    • Теперь поджигатель не может стрелять сквозь врата на третьем этапе
    • Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox)
  • Обновлена карта ctf_foundry:
    • Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations
  • Обновлена карта cp_mercenarypark:
    • Исправлено когда красная команда могла стрелять через крышу первой точки возрождения Синих
    • Изменения контрольной точки C:
      • Уменьшено время возрождения для Синей команды при атаке последней контрольной точки;
      • Верхний корридор теперь имеет небольшое окно;
      • Устранена возможность возведения построек на ящиках возле точки;
      • Дополнительные укрытия рядом с контрольной точкой;
      • Увеличен размер коробки с боеприпасами рядом с новым укрытием;
      • Добавлена новая вентиляция за новым укрытием;
      • Пули больше не проходят сквозь забор из рабицы, который закрывает спуск к комнате с вентиляцией.
  • Community requests
    • Fixed the Start Disabled logic in the func_nobuild entity
    • Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
    • Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode

Пропущенное исправление предыдущего обновления

  • Исправлена проблема безопасности, которую сообщил Kristian N. (!AvastAntiPony 9445).

Патч 2

  • Исправлено падение сервера, связанное с Огнеметом.
  • Исправлено падение клиента в Главном меню.
  • Исправлена ошибка, когда инженер не мог поставить постройку после поворота её голограммы.
  • Исправлен двойной прыжок разведчика, который не работал при переключении на другое оружие (кроме Расщепителя).
  • Обновлены модели/материалы для аксессуара Звёздный крестоносец.

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии

Обновление 1

Modified: bin/tf.fgd
Modified: tf/steam.inf
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_qeue.wav -> tf/tf2_sound_misc_dir.vpk/sound/ui/mm_queue.wav
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_brassknuckles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_knife.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_rifles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18_normal.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown_normal.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mercenarypark.bsp
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/scripts/protodefs/proto_defs.vpd
Modified: tf/scripts/protodefs/proto_defs.vpd.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_mercenarypark.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Added: tf/tf2_misc_dir.vpk/maps/ctf_turbine.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vmt
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.mdl
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_pyro.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_demo.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vvd
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx90_slow.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_high.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown_rare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_rank_five_achieved.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_bananabay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_brazil.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_enclosure.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fifth_curve_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lazarus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_maple_ridge_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_metalworks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mossrock.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_pit_of_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sunshine.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_swiftwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/stomp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack_off2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_engineer_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_heavy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_medic_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_pyro_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_scout_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_sniper_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_soldier_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_spy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_gold.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_pistol.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_pouch/prinny_pouch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/workshop/smissmas_2017/1181014287/1181014287_neo_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/gradient_radial_pure_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/main_menu_button_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_02_28_18.vtf

Обновление 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf