Difference between revisions of "Blue Moon Pack"
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! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} | ! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} | ||
− | | {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed | + | | {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed.This was a bug. |
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! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}} | ! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}} | ||
− | | {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200% | + | | {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%. |
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− | | {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged | + | | {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. |
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! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}} | ! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}} | ||
− | | {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25% | + | | {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%. |
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− | | {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox | + | | {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox. |
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! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}} | ! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}} | ||
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! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ||
− | | {{c|=|Changed:}} Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal. | + | | {{c|=|Changed:}} Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 25 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal. |
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! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]] | ! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]] |
Revision as of 10:14, 18 June 2018
This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.
The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.
Additions
Cosmetics
Tools
Blue Moon Cosmetic Case | |
Blue Moon Cosmetic Key |
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Pretty Boy's Pocket Pistol |
Changed: Reduced maximum (close-range) per-hit heal amount to +3 (from +7) |
Atomizer |
Changed: The weapon must now be fully deployed before a triple jump can be performed.This was a bug. | |
Pyro |
Flame Thrower |
Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200%. |
Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. | ||
Dragon's Fury |
Changed: The size/radius of the fireball has been reduced by 25%. | |
Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox. | ||
Thermal Thruster |
Changed: Holster time reduced to 0.8 seconds (from 1.1 seconds). | |
Axtinguisher |
Added: Receives a damage bonus based on the remaining duration of after-burn. | |
Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost. | ||
Removed: 20% Slower attack speed. | ||
Removed: 75% Slower switch-to speed. | ||
Changed: Attacks mini-crit and then extinguish burning targets | ||
Added: Holster speed 35% slower. | ||
Engineer |
Short Circuit |
Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 25 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal. |
Sniper |
Sydney Sleeper |
Added: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. |
Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target. | ||
Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: Reduced worst-case shot pattern spread by 40%. |
Changed: Reduced damage penalty to -20% (from -30%). |
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