Difference between revisions of "Community Enclosure strategy"
m (how did that get there?) |
m (update last updated) |
||
Line 6: | Line 6: | ||
| developer = [http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/tumbolisu Tumbolisu]<br>[http://steamcommunity.com/id/drspud Dr. Spud]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/void001 void~]<br>[http://steamcommunity.com/id/ceruleanblue Freyja]<br>[http://steamcommunity.com/id/AsG_Alligator AsG_Alligator]<br>[http://steamcommunity.com/id/kruvbar Scarecrowbar]<br>[http://steamcommunity.com/id/earkham E-Arkham] | | developer = [http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/tumbolisu Tumbolisu]<br>[http://steamcommunity.com/id/drspud Dr. Spud]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/void001 void~]<br>[http://steamcommunity.com/id/ceruleanblue Freyja]<br>[http://steamcommunity.com/id/AsG_Alligator AsG_Alligator]<br>[http://steamcommunity.com/id/kruvbar Scarecrowbar]<br>[http://steamcommunity.com/id/earkham E-Arkham] | ||
| release-date = October 20, 2017 | | release-date = October 20, 2017 | ||
− | | last-updated = | + | | last-updated = June 26, 2018 |
| map-environment = Jungle, industrial | | map-environment = Jungle, industrial | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny |
Revision as of 02:45, 27 June 2018
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Enclosure strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle, industrial |
Setting: | Daylight, sunny |
Hazards: | White water, Raptors, Tyrannosaurus Rex, Pitfalls, Crushing |
Map Photos | |
This article is about Community Enclosure strategy.
General Strategy (All Classes)
See also: Community Payload strategy
Class-specific strategy
Scout
Soldier
Pyro
- If your team controls it, the Service Hall can get you several Spyro kills, especially for a RED Pyro before BLU gets into the Observation Room.
- Both sides of the Wood Structure (the end nearest the Boathouse) have a Medium Health Kit, close to each other and in sheltered positions for waiting out a Pickup respawn.
- When the Cart is on the Wood Structure, this situation sets up a close quarters, continuous motion, defensive patrol for a Pyro. The Health pickup in the shed next to the Triceratops Enclosure can add a secondary route to your patrol.
- Pop around corners and up and down levels for single ambushes, then hit one of Health Kits (once a heavier class notices you, you should run off and heal) -- the Pickup under the ramp is particularly good for waiting for the respawn.
- The Back Scratcher is useful here. The Backburner can also be used here, but you often don't get the enemy's back on these ambushes.