Difference between revisions of "Community Enclosure strategy"
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− | {{Community strategy stub | + | {{Community strategy stub}} |
{{Map infobox | {{Map infobox | ||
| game-type = Payload | | game-type = Payload | ||
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| developer = [http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/tumbolisu Tumbolisu]<br>[http://steamcommunity.com/id/drspud Dr. Spud]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/void001 void~]<br>[http://steamcommunity.com/id/ceruleanblue Freyja]<br>[http://steamcommunity.com/id/AsG_Alligator AsG_Alligator]<br>[http://steamcommunity.com/id/kruvbar Scarecrowbar]<br>[http://steamcommunity.com/id/earkham E-Arkham] | | developer = [http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/tumbolisu Tumbolisu]<br>[http://steamcommunity.com/id/drspud Dr. Spud]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/void001 void~]<br>[http://steamcommunity.com/id/ceruleanblue Freyja]<br>[http://steamcommunity.com/id/AsG_Alligator AsG_Alligator]<br>[http://steamcommunity.com/id/kruvbar Scarecrowbar]<br>[http://steamcommunity.com/id/earkham E-Arkham] | ||
| release-date = October 20, 2017 | | release-date = October 20, 2017 | ||
− | | last-updated = | + | | last-updated = June 26, 2018 |
| map-environment = Jungle, industrial | | map-environment = Jungle, industrial | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
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}} | }} | ||
− | This article is about '''Community Enclosure strategy'''. | + | This article is about '''Community [[Enclosure]] strategy'''. |
{{TOC limit|3}} | {{TOC limit|3}} | ||
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
+ | * If your team controls it, the Service Hall can get you several [[Glossary of player terms#Spyro|Spyro kills]], especially for a RED Pyro before BLU gets into the Observation Room. | ||
+ | * Both sides of the Wood Structure (the end nearest the Boathouse) have a Medium Health Kit, close to each other and in sheltered positions for waiting out a Pickup respawn. | ||
+ | ** When the Cart is on the Wood Structure, this situation sets up a close quarters, continuous motion, defensive patrol for a Pyro. The Health pickup in the shed next to the Triceratops Enclosure can add a secondary route to your patrol. | ||
+ | ** Pop around corners and up and down levels for single ambushes, then hit one of Health Kits (once a heavier class notices you, you should run off and heal) -- the Pickup under the ramp is particularly good for waiting for the respawn. | ||
+ | ** The [[Back Scratcher]] is useful here. The [[Backburner]] can also be used here, but you often don't get the enemy's back on these ambushes. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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{{Map strategy}} | {{Map strategy}} | ||
− | [[Category: | + | [[Category:Payload maps]] |
Revision as of 03:19, 22 October 2018
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Enclosure strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle, industrial |
Setting: | Daylight, sunny |
Hazards: | White water, Raptors, Tyrannosaurus Rex, Pitfalls, Crushing |
Map Photos | |
This article is about Community Enclosure strategy.
General Strategy (All Classes)
See also: Community Payload strategy
Class-specific strategy
Scout
Soldier
Pyro
- If your team controls it, the Service Hall can get you several Spyro kills, especially for a RED Pyro before BLU gets into the Observation Room.
- Both sides of the Wood Structure (the end nearest the Boathouse) have a Medium Health Kit, close to each other and in sheltered positions for waiting out a Pickup respawn.
- When the Cart is on the Wood Structure, this situation sets up a close quarters, continuous motion, defensive patrol for a Pyro. The Health pickup in the shed next to the Triceratops Enclosure can add a secondary route to your patrol.
- Pop around corners and up and down levels for single ambushes, then hit one of Health Kits (once a heavier class notices you, you should run off and heal) -- the Pickup under the ramp is particularly good for waiting for the respawn.
- The Back Scratcher is useful here. The Backburner can also be used here, but you often don't get the enemy's back on these ambushes.