Difference between revisions of "Team Fortress 2 Closed Beta"
SuperMario12 (talk | contribs) m (→Secondary Weapons) |
|||
Line 110: | Line 110: | ||
|- | |- | ||
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}} | ! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}} | ||
− | | '''[[Medi Gun]]''' | + | | '''[[Medi Gun]] Beta 2''' |
| N/A | | N/A | ||
| N/A | | N/A |
Revision as of 13:04, 4 December 2010
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout to a dominated Engineer
|
” |
The Team Fortress 2 Closed Beta is a version of regular TF2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of TF2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, an open beta version of the game was made available to all TF2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.
Primary Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Heavy |
Natascha | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target | |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target | ||
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target | ||
Medic |
Blutsauger Beta 1 | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
On Hit: +3 health. | |
Blutsauger Beta 2 | 40 | 150 | Base: 7 Crit: 23 [10 syringes / sec.] |
On Hit: +3 health. | ||
Spy |
Fire retardant suit Beta 1 | N/A | N/A | N/A |
Makes the user take 90% less damage from fire. | |
Fire retardant suit Beta 2 | N/A | N/A | N/A |
Makes the user immune to afterburn effects. |
Secondary Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Medic |
Medi Gun Beta 1 | N/A | N/A | N/A |
Overheal doesn't decay. | |
Medi Gun Beta 2 | N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. | ||
Kritzkrieg | N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Melee Weapons
Class | Weapon | Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Heavy |
G.R.U. Beta 1 | Base: 33
Crit: 98 |
When weapon is active:
| |
G.R.U. Beta 2 | Base: 33
Crit: 98 |
When weapon is active:
| ||
G.R.U. Beta 3 1 | Base: 33
Crit: 98 |
When weapon is active:
| ||
Engineer |
P.D.Q. 2 | Base: 65
Crit: 195 |
Improve wrenching build speed by 150%. | |
Medic |
Übersaw Beta 1 | Base: 49
Crit: 146 |
On Hit: 25% ÜberCharge added. | |
Übersaw Beta 2 | Base: 65
Crit: 195 |
On Hit: 25% ÜberCharge added. |
1 This version of the G.R.U. was officially added to the game during the Mann-Conomy Update, making it the first of these Beta weapons to be implemented.
2 The idea for this weapon was eventually carried on into the Gunslinger, which builds buildings (Only Sentry Guns in this case though) at a much faster rate. However, the P.D.Q.'s build rate was 1.5x faster, where the Gunslinger's build rate is 4x.
See also
|