Difference between revisions of "Civilian"
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Revision as of 05:54, 15 January 2019
Civilian | |
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Basic Information | |
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Health: | 50 /75 |
Speed: | 100% |
“ | Stop the courier!
Click to listen
— The Administrator
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The Civilian is a scrapped class in Team Fortress 2. He is the unfinished equivalent of the Civilian class from Team Fortress and Team Fortress Classic.
Contents
Information
Civilian class
By default, the Civilian class shares the Scout class model, though this can be changed to other class models. He possesses very low health – the lowest of any class – and the same as the Civilian from the Team Fortress Classic series of game. He does not have any weapons and cannot attack, lacks both voice commands and taunts, and uses generic speech files when he is wounded or killed. Civilians do not possess animations except for the ragdoll or gibbing effect upon dying, and therefore appear to glide along the ground in a reference pose when moving. The Civilian was originally able to be selected by typing join_class civilian
into the console upon joining a game.
The existence of the Civilian class seems to indicate a planned updated version of the VIP Escort game mode from the Team Fortress Classic series of games. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, a sound file exists in the VPK in which the Administrator commands the team to "Stop the courier!", suggesting an official Hunted game mode was in the works at some point.
The reference pose
The reference pose is often referred to as "the Civilian". It places the player in a "reference pose" without animations or the use of weapons. It does not change the player's actual class, so health and movement speed is unaffected, along with all special abilities of the class (such as the Scout's double jump).
Entering the reference pose
- There are glitches which allow the player to enter the reference pose, giving them a similar appearance to the original placeholder Civilian model.
- While playing as Scout equip Mad Milk. Hold out the milk and type kill in Console. When you respawn, quickly find the dropped milk and hold down your mouse one, then pick up the item without letting go. This will cause you to enter the reference pose.
- The Flying Guillotine also works in place of the Mad Milk.
- While playing as Spy, hold out the Sapper and use an action slot taunt, then quickly open the console and type in build 3 0 before the taunt ends.
- While playing as Engineer, equip an action slot taunt such as the Director's Vision and open the developer console. Type in build 1 and hit enter. Then, use the action taunt, and quickly go to the developer console again and type in build 2 and hit enter.
- While playing as Heavy at your base, type kill in Console. When you respawn, quickly find the dropped Minigun and begin firing. When the clip is depleted and the weapon is still revved up (do not let go of fire), pick up the dropped old Minigun.
- The Huo-Long Heater is particularly encouraged for this case, as the other Miniguns consume ammo far slower and the dropped Minigun may disappear before you get the chance to pick it up. If you do not have the Huo-Long Heater, you will merely need to be swift.
- It's also possible to switch between Miniguns to prevent the old Minigun from disappearing.
- The Huo-Long Heater is particularly encouraged for this case, as the other Miniguns consume ammo far slower and the dropped Minigun may disappear before you get the chance to pick it up. If you do not have the Huo-Long Heater, you will merely need to be swift.
- While playing as Pyro, equip any form of the Flame Thrower that can airblast. Type kill in console and once you respawn, hold down secondary fire until you are completely out of ammo. Approach the dropped Flame Thrower (while still holding secondary fire) and pick it up.
- The Backburner would be more ideal since it depletes flame fuel the fastest when airblasting.
- While playing as Demoman, equip the B.A.S.E. Jumper and any non-shield secondary. With your Secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet.
- You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
- While playing as Soldier, equip the Cow Mangler 5000 and the Mantreads then rocket jump high enough to take fall damage and you will go into a reference pose until you land on either the ground or another player.
- The reference pose also quite rarely occurs to players of any class whose connection to a server lags before or during spawning.
Tenth class legacy
While the Civilian class may have been removed from final release, the possibility remains that a tenth class may or may not arrive in the future. In an interview with Escapist Magazine in 2009, Robin Walker said:
“ | Walker says they haven't made any decisions about adding new classes yet, but that doesn't mean they're not considering them. "We've got several new class designs floating around, some of which we like a lot, but right now we're focusing on the broadening of our existing classes through the addition of the unlockables"
— Robin Walker in an interview with Escapist Magazine's Nathan Meunier [1]
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However, in a later interview with TFPortal.de, Walker redacted his point on the matter:
“ | TFPortal.de: In another Interview you mentioned about a 10th Class for Team Fortress 2? Do you think that would be a good idea? We have now 3 Supporter Classes, 3 Offense Classes and 3 Defense Classes. Also the part of 9 Classes which we got in Team Fortress Classic.
Robin Walker: We've got some ideas for further classes, but right now we're focusing on new game modes and items that are additive to all classes. A 10th class is something we'd really like to do, it's just an order of magnitude more work than adding a new unlockable. Also, the 9 classes provide a wide spread of gameplay for us, and often we find that new class ideas are more like subclasses of an existing class. In some cases, we're able to design an unlockable that provides a boost to that style of play, essentially creating the subclass in the game." — Robin Walker in an interview with tfportal.de[2]
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Since the release of Team Fortress 2, the Tenth Class, while teased during development, had become a running joke with the developers, beleaguering the community even more.
“ | TUESDAY, APRIL 6th, 2010
...Big team meeting today. I came prepared. I've been programming a playable demo version of TF2 with an entirely new tenth class. I had to teach myself programming, modeling, level design, character design and about twenty other skills, but I think the results speak for themselves. Everybody took a crack at playing it. "This is pretty balanced gameplay," admitted Robin. "I like how we haven't found any hats yet," said Brandon Reinhart. "It sets up the suspense better. I'm all, 'When am I going to find a hat already?'" Everyone laughed. "I hope it's soon, I can't wait much longer," said Corey Peters. "Look how stupid this tenth class's bare head looks!" More big laughs. "Actually, there aren't any hats in this demo," I said, chuckling. Deathly silence. Then everybody got up at once and stopped playing. Eric Smith got really mad and threw his keyboard through a wall, then stormed out and went home. Robin asked to speak to me privately.— TF2 Blog's A Week in the Life of the TF2 Team blog entry
[3]
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The joke hasn't escaped the fans either. The idea of a new member to enter the fray has inspired the community to search through for clues in each game patch and even design their own idea of a tenth class; The most infamous would be the Guard Dog Update, a fan-made update by graphic Designer Diogo Lima. The idea proposed of a dog fitted with a machine to help be a suitable contributing mercenary in battle; this design with its attention to detail, imitated TF2 style and convincing character model took the community by storm and even got the attention of Valve, sending a very (jokingly) passive-aggressive thank you letter from Saxton Hale himself.
Additionally, the Harvest Event map contains a tombstone that reads "RIP The Tenth Class".
Update history
- Prevented players from playing the Civilian class.
- [Undocumented] Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker. Players can still do the Reference pose in the same way.
- Fixed supply closets regenerating players while they are taunting.
- Fixed Scouts taking to the skies (meaning: Fixed Scouts being able to jump indefinitely while in Civilian due to the March 28, 2018 Patch).
Trivia
- The Sniper keeps a bobblehead of the Civilian from the Team Fortress Classic series of games in his RV. This made a brief cameo appearance in the beginning of Meet the Sniper.
- The original "Scout" Civilian possesses 5 completely unique death screams and 2 Medic calls. These sounds can still be found in the game files under
crit_death1-5.wav
in the player folder. These were also the death sounds for all classes before they were given unique voice acting. One Two Three Four Five
Gallery
A caricature of the Civilian (Classic) on the right as seen in Meet the Sniper.
See also
References
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