Difference between revisions of "Hatless Update"
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'''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version. | '''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version. | ||
− | === | + | ===Tweaked Weapons=== |
− | {| class="wikitable | + | {| class="wikitable" |
− | + | ! style="background: #FFA500;" class="header" | <span style="color: white;"> Class | |
− | ! class="header" style=" | + | ! style="background: #FFA500;" class="header" | <span style="color: white;"> Weapon |
− | ! | + | ! style="background: #FFA500;" class="header" | <span style="color: white;"> Changes |
− | |||
|- | |- | ||
− | ! rowspan= | + | ! style="background: #FFE4B5;" rowspan=4 | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|scout}}</span>]] |
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> [[Mad Milk]] |
− | | {{ | + | | {{c|-|Changed:}} Reduced the amount of health players gain back through damage to 60% (from 75%) |
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|- | |- | ||
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Fan O'War|icon-size=75px}} <br /> [[Fan O'War]] |
− | | {{ | + | | {{c|+|Changed:}} Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds) |
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− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> [[Sun-on-a-Stick]] |
− | | {{ | + | | {{c|+|Changed:}} Weapon now fully crits on burning enemies (from only mini-crits) |
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|- | |- | ||
− | + | | {{c|-|Changed:}} Increased damage penalty to -25% (from -15%) | |
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− | ! {{ | + | ! style="background: #FFE4B5;" rowspan=4 | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]] |
− | | {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> [[Battalion's Backup]] |
− | | {{ | + | | {{c|-|Changed:}} Increased the amount of damage needed to fill RAGE to 350 (from 175) |
|- | |- | ||
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> [[Concheror]] |
− | | {{ | + | | {{c|+|Changed:}} Increased the amount of health returned while under the effects through damage to 35% (from 20%) |
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− | |||
|- | |- | ||
− | ! rowspan= | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Equalizer|icon-size=75px}} <br /> [[Equalizer]] |
− | + | | {{c|=|Changed:}} Suppressed the players ability to call for Medic manually and automatically while weapon is active | |
− | | {{ | ||
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|- | |- | ||
− | + | | {{c|-|Changed:}} Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160) | |
− | | {{ | ||
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− | ! {{ | + | ! style="background: #FFE4B5;" rowspan=6 | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: black;">{{class name|pyro}}</span>]] |
− | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Backburner|icon-size=75px}} <br /> [[Backburner]] | |
− | + | | {{c|+|Changed:}} No airblast to +150% airblast cost | |
− | :{{ | ||
− | :{{ | ||
− | | {{ | ||
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|- | |- | ||
− | + | | {{c|-|Changed:}} Reduced damage bonus to +10% (from +15%) | |
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− | ! rowspan= | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> [[Flare Gun]] |
− | + | | {{c|+|Changed:}} Weapon now fully crits burning targets (from mini-crits) | |
− | | {{ | ||
− | | | ||
|- | |- | ||
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} <br /> [[Powerjack]] |
− | | {{ | + | | {{c|+|Removed:}} No random critical hits |
− | | {{ | + | |- |
− | {{ | + | | {{c|-|Added:}} +20% melee vulnerability while active |
+ | |- | ||
+ | | {{c|-|Removed:}} +25% damage bonus | ||
+ | |- | ||
+ | ! style="background: #FFE4B5;" rowspan=1 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]] | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> [[Loch-n-Load]] | ||
+ | | {{c|+|Changed:}} Increased damage bonus to +20% (from +10%) | ||
+ | |- | ||
+ | ! style="background: #FFE4B5;" rowspan=3 | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: black;">{{class name|heavy}}</span>]] | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> [[Dalokohs Bar]] | ||
+ | | {{c|+|Removed:}} Weapon cooldown | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> [[Fists of Steel]] | ||
+ | | {{c|-|Added:}} 20% slower weapon switch | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced ranged damage resistance to 40% (from 60%) | ||
+ | |- | ||
+ | ! style="background: #FFE4B5;" rowspan=1 | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: black;">{{class name|sniper}}</span>]] | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> [[Sydney Sleeper]] | ||
+ | | {{c|+|Added:}} +25% faster charge rate | ||
|- | |- | ||
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|} | |} | ||
+ | |||
====Subsequently reverted==== | ====Subsequently reverted==== | ||
The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}. | The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}. | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | + | ! style="background: #FFA500;" class="header" | <span style="color: white;"> Class | |
− | ! class="header" style=" | + | ! style="background: #FFA500;" class="header" | <span style="color: white;"> Weapon |
− | ! class="header" style=" | + | ! style="background: #FFA500;" class="header" | <span style="color: white;"> Changes |
− | ! | + | |- |
+ | ! style="background: #FFE4B5;" rowspan=6 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]] | ||
+ | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} | ||
+ | | {{c|+|Removed:}} No random critical hits | ||
+ | |- | ||
+ | | {{c|-|Added:}} -25% damage penalty | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> [[Claidheamh Mòr]] | ||
+ | | {{c|+|Removed:}} No random critical hits | ||
+ | |- | ||
+ | | {{c|-|Added:}} -25% damage penalty | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> [[Ullapool Caber]] | ||
+ | | {{c|+|Removed:}} No random critical hits | ||
|- | |- | ||
− | + | | {{c|-|Added:}} -25% damage penalty | |
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− | : | ||
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− | ! {{ | + | ! style="background: #FFE4B5;" rowspan=4 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: black;">{{class name|engineer}}</span>]] |
− | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}} <br /> [[Gunslinger]] | |
− | + | | {{c|+|Removed:}} No random critical hits | |
− | :{{ | ||
− | :{{ | ||
− | | {{ | ||
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|- | |- | ||
− | + | | {{c|-|Added:}} -25% damage penalty | |
− | | {{ | ||
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− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Southern Hospitality|icon-size=75px}} <br /> [[Southern Hospitality]] |
− | | {{ | + | | {{c|+|Removed:}} No random critical hits |
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− | + | | {{c|-|Added:}} -25% damage penalty | |
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Revision as of 14:48, 2 February 2019
“ | Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
— TF2 Official Blog
|
” |
The Hatless Update was a major content update for Team Fortress 2 and was released in the April 14, 2011 Patch.
The update included changes originally tested in the Team Fortress 2 Beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands' King of the Hill Mode, and several item tweaks.
Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.
Contents
Additions
Coaching system
The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.
Voting system
Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.
Training
The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.
Styles
Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Mad Milk |
Changed: Reduced the amount of health players gain back through damage to 60% (from 75%) |
Fan O'War |
Changed: Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds) | |
Sun-on-a-Stick |
Changed: Weapon now fully crits on burning enemies (from only mini-crits) | |
Changed: Increased damage penalty to -25% (from -15%) | ||
Soldier |
Battalion's Backup |
Changed: Increased the amount of damage needed to fill RAGE to 350 (from 175) |
Concheror |
Changed: Increased the amount of health returned while under the effects through damage to 35% (from 20%) | |
Equalizer |
Changed: Suppressed the players ability to call for Medic manually and automatically while weapon is active | |
Changed: Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160) | ||
Pyro |
Backburner |
Changed: No airblast to +150% airblast cost |
Changed: Reduced damage bonus to +10% (from +15%) | ||
Flare Gun |
Changed: Weapon now fully crits burning targets (from mini-crits) | |
Powerjack |
Removed: No random critical hits | |
Added: +20% melee vulnerability while active | ||
Removed: +25% damage bonus | ||
Demoman |
Loch-n-Load |
Changed: Increased damage bonus to +20% (from +10%) |
Heavy |
Dalokohs Bar |
Removed: Weapon cooldown |
Fists of Steel |
Added: 20% slower weapon switch | |
Changed: Reduced ranged damage resistance to 40% (from 60%) | ||
Sniper |
Sydney Sleeper |
Added: +25% faster charge rate |
Subsequently reverted
The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.
Class | Weapon | Changes |
---|---|---|
Demoman |
Eyelander |
Removed: No random critical hits |
Added: -25% damage penalty | ||
Claidheamh Mòr |
Removed: No random critical hits | |
Added: -25% damage penalty | ||
Ullapool Caber |
Removed: No random critical hits | |
Added: -25% damage penalty | ||
Engineer |
Gunslinger |
Removed: No random critical hits |
Added: -25% damage penalty | ||
Southern Hospitality |
Removed: No random critical hits | |
Added: -25% damage penalty |
Map
Name | Picture | Game mode | File name |
---|---|---|---|
Badlands (King of the Hill) |
King of the Hill |
koth_badlands
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Update gallery
Hidden pages
Companion Cube Pin hidden image.
External links
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