Difference between revisions of "Team Fortress 2 Beta"
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Moussekateer (talk | contribs) m (Undo edit by Windows958 (Talk) (238572) That would be some nerf) |
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{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | {{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | ||
{{Con}} -25% damage<br/> | {{Con}} -25% damage<br/> | ||
− | {{Con}} - | + | {{Con}} -25% health |
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Revision as of 00:44, 5 December 2010
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, released on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. In addition, there are no random drops, trading is disabled, and the Mann Co. Store is disabled. Crafting, however, is still available, and the items given to every player upon starting the beta can be crafted, meaning hats and other weapons are still obtainable. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Heavy |
Unlock |
Natascha | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target | |
Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
Balance
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Medic |
Stock |
Medi Gun | N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. |
Unlock |
Kritzkrieg | N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Bugs
- The names of the Poker Night variant items come up as their item reference title.
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.