Difference between revisions of "User:TidB/Community strategy"
(possible upward strategy structure) |
m (Added building position overviews, should solve the issue of, uh, not having an overview) |
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Line 204: | Line 204: | ||
== {{class link|engineer}} == | == {{class link|engineer}} == | ||
− | |||
* I've omitted minisentries for defense | * I've omitted minisentries for defense | ||
Line 213: | Line 212: | ||
=== First Point === | === First Point === | ||
==== Attacking ==== | ==== Attacking ==== | ||
+ | * Paragraphs about general strategy blah | ||
+ | * Followed by the map overview of all building types | ||
+ | |||
+ | {{Tabs | ||
+ | | title = Building positions | ||
+ | | orientation = horizontal | ||
+ | | icon1 = Mini-Sentries | ||
+ | | icon2 = Sentries | ||
+ | | icon3 = Dispensers | ||
+ | | icon4 = Teleporters | ||
+ | | content1 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | title = Upward, first point | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Mini-Sentry here | ||
+ | | x1 = 100px | ||
+ | | y1 = 100px | ||
+ | }} | ||
+ | | content2 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | title = Upward, first point | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Sentry over here | ||
+ | | x1 = 100px | ||
+ | | y1 = 300px | ||
+ | }} | ||
+ | | content3 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | title = Upward, first point | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Dispenser this way | ||
+ | | x1 = 300px | ||
+ | | y1 = 100px | ||
+ | }} | ||
+ | | content4 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | title = Upward, first point | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Teleporter here pls | ||
+ | | x1 = 300px | ||
+ | | y1 = 300px | ||
+ | }} | ||
+ | }} | ||
+ | |||
===== Mini-Sentry positions ===== | ===== Mini-Sentry positions ===== | ||
===== Sentry positions ===== | ===== Sentry positions ===== |
Revision as of 12:04, 10 September 2019
TidB | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
This article explains the community-created strategy for Upward.
- This introductory sentence should suffice, right?
- It might be useful to place the general Offense/Defense sections under a 'General' section but that leads to more nesting which I'm not really fond of
- To differentiate we've now got the section titles being Offense/Defense and Attacking/Defending but this might be confusing
- Should the last point called last or fourth/fifth/whatever?
Callouts
These callouts will be utilized throughout the entire article.
- Ignore the size of those while there's no CSS for 'em yet
First Point
Upward, first point |
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Second Point
Upward, first point |
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Third Point
Upward, first point |
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Last Point
Upward, first point |
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All classes
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Scout
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Soldier
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Pyro
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Demoman
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Heavy
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Engineer
- I've omitted minisentries for defense
Offense
Defense
First Point
Attacking
- Paragraphs about general strategy blah
- Followed by the map overview of all building types
[hide]Building positions
- Mini-Sentries
- Sentries
- Dispensers
- Teleporters
Upward, first point |
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Mini-Sentry here |
Upward, first point |
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Sentry over here |
Upward, first point |
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Dispenser this way |
Upward, first point |
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Teleporter here pls |
show;hide