Difference between revisions of "User:Zoolooman/Weapons"
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===Primary=== | ===Primary=== |
Revision as of 19:44, 16 December 2010
Contents
Scout
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65
Crit: 194 |
On hit applies an enhanced knockback effect that propels enemies backwards and/or the user in the opposite direction if airborne. Allows the user to perform a triple jump. Has 50% faster firing speed. Has 2 (20%) more pellets per shot. Has a two-thirds (66%) smaller clip size. Deals 10% less damage per pellet. Reloads very slowly; if one shot is unused before reloading it is lost. | |
Craft The Shortstop |
4 | 36 | Base: 48
Crit: 144 |
On hit slows down enemy players by 40% for 0.5 seconds. Has 78% faster firing speed. Deals twice more damage per pellet. Has a fast clip-based reload. Has 6 (60%) fewer pellets per shot. Has a one-third (33%) smaller clip size. Uses Pistol ammo (draws from same ammo pool as Pistol). |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 36 | Base: 15
Crit: 45 |
||
Promotional Lugermorph |
12 | 36 | Base: 15
Crit: 45 |
Originally a promotional item for pre-ordering Sam & Max: The Devil's Playhouse. It is also available as a reward in Poker Night at the Inventory. | |
Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A |
When used the player is immune to all damage but isn't able to attack. Knockback still affects him. The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again. |
Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A |
When used all damage dealt and damage taken are Mini-Crits. The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again. |
Craft Mad Milk |
N/A | 1 | ∞ | N/A |
Any damage done to enemies covered in milk restores 75% of the damage to the player's health. Nullifies Cloak on enemy Spies. Extinguishes fire on wielder and allied players. Has a 24 second recharge time. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
N/A | N/A | Base: 35
Crit: 105 |
||
Unlock Sandman |
Bat:
|
Bat:
|
Bat:
|
With secondary fire launches a baseball that stuns the enemy between 1–8 seconds, depending on ascending distance. The baseball has a recharge over 15 seconds, or can be picked up from the ground after launch. | |
Ball:
|
Ball:
|
Ball:
| |||
Craft Holy Mackerel |
N/A | N/A | Base: 35
Crit: 105 |
Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature). Kills are labeled as "FISH-KILL!" in the death-notice area (purely cosmetic feature). |
Taunt attack
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Home Run
The Scout points to the sky, winds up and swings his bat. If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause. |
Soldier
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
||
Unlock Direct Hit |
4 | 20 | Base: 112
Crit: 338 |
Has 80% faster rocket speed. Deals 25% more damage. Guarantees Mini-Crit damage on juggled opponents. Has 70% smaller splash damage radius. | |
Craft Black Box |
3 | 20 | Base: 90
Crit: 270 |
On hit, restores 15 health points. Has a 25% smaller clip size. | |
Craft Rocket Jumper |
4 | 60 | Base: 0
Crit: 0 |
Has 200% more ammo carried. Makes user immune to self-inflicted explosive damage, the wearer does not need the Gunboats. Deals no damage at all to enemies. -100 HP |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
File:Item icon Buff banner.png Unlock Buff Banner |
N/A | N/A | N/A |
At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits. Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter. | |
Craft Gunboats |
N/A | N/A | N/A |
Grants 60% less self-damage by rockets, including rocket jumps. However doesn't affect fall damage. Grants its abilities passively, does not need to be selected. | |
Craft Battalion's Backup |
N/A | N/A | N/A |
At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to Critical damage and raises resistance to damage by 35%. Charges its rage meter with damage received - takes 175 damage to fully charge. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shovel |
N/A | N/A | Base: 65
Crit: 195 |
||
Unlock Equalizer |
N/A | N/A | Base:
33–113 Crit: 3× base damage. |
When weapon is active:
| |
Craft Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Promotional Frying Pan |
N/A | N/A | Base: 65
Crit: 195 |
Promotional item from Left 4 Dead 2: The Sacrifice |
Taunt attack
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Kamikaze
The Soldier tosses away his Equalizer, takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, killing himself and any nearby enemies, buildings included. |
Pyro
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flamethrower |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage. | |
Unlock Backburner |
Fire:
|
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Guarantees Critical hits when attacking from behind. | |
Craft Degreaser |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Gives 65% faster weapon switch. |
1 Fire damage is determined by particle range from Flamethrower.
Note: The Degreaser is currently bugged; its designated kill icon only appears when used to destroy an Engineer's buildings. Otherwise, it uses the Flamethrower's kill icon.
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Flare Gun |
1 | 16 | Base:
Crit:
Afterburn:
|
On hit, ignites enemy. Guarantees Mini-Crit damage on burning targets within medium range (Up to 800 units). Guarantees Critical damage on burning targets at longer ranges. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fire Axe |
N/A | N/A | Base: 65
Crit: 195 |
||
Unlock Axtinguisher |
N/A | N/A | Base: 33
Crit: 195 |
Guarantees Critical damage on burning targets. | |
Craft Homewrecker |
N/A | N/A | Base: 491
Crit: 146 |
Deals double damage against enemy buildings. | |
Craft Powerjack |
N/A | N/A | Base: 82
Crit: 244 |
On kill restores 75 health points and can overheal from maximum health. |
1 Against players.
Taunt attack
Associated items | Description | Kill icon | |
---|---|---|---|
See also: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from its hands. |
Demoman
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 | 16 | On direct hit:
After bounce:
|
Grenades explode on contact with an enemy, provided they have not bounced first. Grenades have zero range falloff on a direct hit. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Directly underneath:
|
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Sticky bombs sticks to most surfaces and remain ready until the player either detonates them or dies. Can lay up to 8 sticky bombs at once. Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Unlock / Craft / Drop Chargin' Targe |
N/A | N/A | Full charge:
|
With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage. Adds 50% resistance to fire damage. Adds 40% resistance to explosive damage. Grants its abilities passively, does not need to be selected. | |
Unlock / Craft / Drop / Crate Scottish Resistance |
8 | 36 | Directly underneath:
|
Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them. Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. Can destroy enemy stickies. Can lay up to 14 sticky bombs at once. Has 12 more ammo carried. Has 25% higher firing speed. Has 0.8 sec. longer priming time. | |
Craft Sticky Jumper |
8 | 72 | Directly underneath:
|
+200% max primary ammo on wearer. No self inflected blast damage taken. -100% damage done. -75 max health on wearer. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65
Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Unlock / Craft / Drop Eyelander |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life. Lowers maximum health by 25 points. No random Critical hits. | |
Craft / Drop Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Craft / Drop Scotsman's Skullcutter |
N/A | N/A | Base: 78
Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. Every killing blow decapitates the enemy, but does not increase the head counter. Lowers speed by 15%, even if not wielded. | |
Promotional Frying Pan |
N/A | N/A | Base: 65
Crit: 195 |
Promotional item from Left 4 Dead 2: The Sacrifice. | |
Craft Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 65
Crit: 195 |
Halloween item. |
1 Explosion damage is determined by the distance from the explosion.
Taunt attack
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Decapitation
The Demoman swings his sword around, slashes in front of him, then cleans the blade with his hand. |
Heavy
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Minigun |
200 | N/A | Base:
Crit:
|
Secondary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. | |
Unlock Natascha |
200 | N/A | Base:
Crit:
|
On hit slows down enemy players. Deals 25% less damage. | |
Promotion Iron Curtain |
200 | N/A | Base:
Crit:
|
Has the same special abilities as the Minigun. Promotional item from Poker Night at the Inventory. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Sandvich |
1 | ∞ | N/A |
With primary fire or taunt key, restores 100% health over about 4 seconds. With secondary fire, throws it for other players or self to restore 50% health. If injured, after use it must recharge (over about 25.7 seconds or with any health pickup) to be used again. | |
Craft Dalokohs Bar |
1 | ∞ | N/A |
Restores 60 health points over about 4 seconds. Raises maximum health to 350 points for 30 seconds. If injured, after use it must recharge (over about 25.7 seconds) to be used again. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fists |
N/A | N/A | Base: 65
Crit: 195 |
||
Unlock K.G.B. |
N/A | N/A | Base: 65
Crit: 195 |
On kill grants 5 seconds of guaranteed Critical hits. Has 20% slower swing rate. | |
Craft G.R.U. |
N/A | N/A | Base: 32
Crit: 96 |
When active grants 30% faster speed movement. When active drains 6 health per second. Deals 50% less damage. |
Taunt attack
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Showdown
With a flick of the wrists, the Heavy mimics a quick-draw Pistol Showdown while shouting: |
Engineer
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Frontier Justice |
3 | 32 | Base: 60
Crit: 180 |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun assist. Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition. Has half the normal clip size. No random Critical hits. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 200 | Base: 15
Crit: 45 |
||
Promotional Lugermorph |
12 | 200 | Base: 15
Crit: 45 |
Originally a promotional item for pre-ordering Sam & Max: The Devil's Playhouse. It is also available as a reward in Poker Night at the Inventory.
Same as the Pistol's specs. | |
Unlock Wrangler |
N/A | N/A | N/A |
Enables manual control of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. The Sentry Gun gains a shield which blocks 66% of incoming damage. Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Wrench |
N/A | N/A | Base: 65
Crit: 195 |
Builds, repairs and upgrades buildings. Able to remove Electro Sappers. | |
Promotional Golden Wrench |
N/A | N/A | Base: 65
Crit: 195 |
Promotional item from the Engineer Update.
Able to remove Electro Sappers. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |
Unlock Gunslinger |
N/A | N/A | Base: 65
Crit: 195 |
Builds, repairs and upgrades buildings. Able to remove Electro Sappers. Replaces standard Sentry Gun with Combat Mini-Sentry Gun. Increases maximum health by 25 points. Guarantees a Critical hit on a third consecutive punch. No random Critical hits. | |
Craft Southern Hospitality |
N/A | N/A | Base: 65 Crit: 195 |
Builds, repairs and upgrades buildings. Able to remove Electro Sappers. On hit causes opponent to bleed for 5 seconds. Raises fire vulnerability by 20%. No random Critical hits. |
PDA
Weapon | Notes / Special abilities |
---|---|
File:Item icon Builder.png Standard Primary PDA Build Tool |
Allows player to build the Engineer's buildings. |
File:Item icon Destroy.png Standard Secondary PDA Demolish Tool |
Allows player to demolish one's own Engineer buildings. |
Taunt Attacks
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Dischord
The Engineer takes out his trusty guitar, strums and plays a chord, then smashes the area in front of him. |
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Organ Grinder
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward. |
Medic
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
||
Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Medi Gun |
N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. | |
Unlock Kritzkrieg |
N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
||
Unlock Übersaw |
N/A | N/A | Base: 65 Crit: 195 |
On hit adds 25% to ÜberCharge meter. | |
Craft Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
User retains at most 20% of a full ÜberCharge meter on death. |
Taunt Attacks
Associated item | Description | |
---|---|---|
See also: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg and takes a deep breath. The Medic relaxes momentarily, then shakes his head and refocuses. The Medic gains 11 health for performing this taunt. |
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Spinal Tap
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way. If the retraction kills an enemy, the ÜberCharge meter gains 50% charge. |
Sniper
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
1 | 25 | Base:
|
Critical hits are granted for headshots. Never rolls for random Crits. Charges while zoomed. | |
Unlock Huntsman |
1 | 12 | Base:
|
Always Crits on headshot. Never rolls for random Crits. Hold primary fire to charge the shot, press secondary fire to unload. Arrows can pin foes to a wall on the killing blow (purely cosmetic feature). Friendly Pyros can light arrows to add fire damage. Enemy Pyros can deflect arrows. | |
Craft Sydney Sleeper |
1 | 25 | Base:
|
On hit at 50% charge applies Jarate effect to the target for 8 seconds. Headshots do not Crit. No random Critical hits. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Submachine Gun |
25 | 75 | Base: 8
Crit: 24 |
||
Unlock Jarate |
1 | ∞ | N/A |
Doused enemies take Mini-Crits on hit. Nullifies Cloak on enemy Spies. Extinguishes flames on wielder and allied players. Enemy Pyros can reflect Jarate. Has a 20 second recharge. | |
Unlock Razorback |
1 use | N/A | N/A |
Nullifies a single backstab attempt, temporarily 'shocking' the Spy preventing him switching weapons or attacking. Once used does not recharge. Must be re-equipped from a resupply cabinet. Grants its abilities passively, does not need to be active. | |
Craft Darwin's Danger Shield |
N/A | N/A | N/A |
Increases max health by 25 points on wearer. Does not protect from backstabs. Grants its abilities passively, does not need to be active. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Kukri |
N/A | N/A | Base: 65
Crit: 195 |
||
Craft Tribalman's Shiv |
N/A | N/A | Base: 32
Crit: 96 |
On hit causes bleed for 6 seconds. Deals 50% less damage. | |
Craft Bushwacka |
N/A | N/A | Base: 65
Crit: 195 |
Crits where it would normally Mini-Crit. Raises fire vulnerability by 20%. |
Taunt Attack
Associated item | Description | Kill icon | |
---|---|---|---|
See also: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Perhaps the quickest and easiest taunt kill to use. |
Spy
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Revolver |
6 | 24 | Base: 40
Crit: 120 |
||
Promotional Big Kill |
6 | 24 | Base: 40
Crit: 120 |
Promotional item from Sam & Max: The Devil's Playhouse Same as the Revolver's specs. | |
Unlock Ambassador |
6 | 24 | Base: 34
Crit: 102 |
Crits on accurate headshot. Accuracy decreases after initial shot. Has a short cooldown during which it never Crits. Deals 15% less damage. Has 20% slower firing speed. | |
Craft L'Étranger |
6 | 24 | Base: 32
Crit: 96 |
On hit adds 15% charge to Cloak. Deals 20% less damage. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Electro Sapper |
N/A | N/A | N/A |
Disables and slowly destroys enemy buildings. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Knife |
N/A | N/A | Base:
|
Backstab earns instant kill. No random Critical hits. | |
Craft Your Eternal Reward |
N/A | N/A | Base:
|
Upon a successful backstab, the Spy instantly disguises as the backstab victim.
Victims do not make any noise when dying. Victims' bodies disappear after being stabbed. The Disguise Kit is disabled and you cannot freely change disguised weapons. |
PDA items
Weapon | Notes / Special abilities |
---|---|
Stock Primary PDA Disguise Kit |
Allows the Spy to disguise himself as an enemy or a friendly player. |
Stock Secondary PDA Invisibility Watch |
Cloak type: Timed Cloaks Spy for 9 seconds. Cloak meter can be refilled from ammo sources. |
Unlock Secondary PDA Cloak and Dagger |
Cloak type: Motion sensitive Cloaks Spy indefinitely while standing still. Has double Cloak recharge rate. Has faster Cloak consumption. Cloak meter can't be refilled by ammo sources. |
Unlock Secondary PDA Dead Ringer |
Cloak type: Feign death Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse. Reduces initial damage and subsequent damage received to a fraction (1/10) and Cloak does not flicker when bumping into and enemy, but only for the standard Cloak duration. Prolonging the Cloak will turn it into a standard invisibility. Has 60% faster Cloak recharge rate. Cloak meter can be refilled from ammo sources. Has a loud, distinctive decloak sound. |
Promotion Secondary PDA Enthusiast's Timepiece |
Cloak type: Timed |
Taunt Attack
150x150px | Associated items | Description | Kill icon |
---|---|---|---|
See also: Fencing
The Spy assumes a Fencing position and makes two quick slashes and one thrust while saying: |
Notes
When switching weapons, there is a .67 second delay before the new weapon can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.
The kill icon of the Degreaser appears to be the same as the Flamethrower unless used to destroy an Engineer's buildings.
Due to odd quirks of the item system, some weapons display in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't have a slot and thus is not interchangeable with any Items.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon release dates
Weapon Availability
- Stock weapons are always available.
- Unlockable weapons are obtainable via achievements, crafting, trading, buying, or the drop system.
- Promotional weapons require participation in Valve promotions, and are not obtainable in game.
- Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
- Crafting any number of vintage items together will not yield a vintage crafted item.
- This excludes Promotional weapons.
- There are 36 vintage weapons available. The secondary release of a Lugermorph with the Poker Night at the Inventory game increased this from the original 35.