Difference between revisions of "Weapons (Classic)"
(→Secondary Grenades: changed grenades to match their respective pages) |
(→Slot 2 Weapons: Made it more similar to tf2's weapons page) |
||
Line 45: | Line 45: | ||
==Slot 2 Weapons== | ==Slot 2 Weapons== | ||
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | Picture | + | ! class="header" width="10%" rowspan=2 | Picture |
− | ! class="header" width=" | + | ! class="header" width="13%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | Ammo | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="6%" rowspan=2 | Damage |
− | ! class="header" width=" | + | ! class="header" width="28%" rowspan=2 | Used<br/>By |
− | ! class="header" width=" | + | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities |
+ | |- | ||
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
! [[File:HUD_single_shotgun_TFC.png]] | ! [[File:HUD_single_shotgun_TFC.png]] | ||
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] | | [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 8 | ||
+ | | 50 | ||
| 4-22 | | 4-22 | ||
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]] | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]] | ||
Line 63: | Line 69: | ||
| [[Sniper Rifle (Classic)|Sniper Rifle]] | | [[Sniper Rifle (Classic)|Sniper Rifle]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 75 | ||
+ | | N/A | ||
| | | | ||
| [[Sniper (Classic)|Sniper]] | | [[Sniper (Classic)|Sniper]] | ||
Line 70: | Line 78: | ||
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | | [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 40 | ||
+ | | N/A | ||
| 18 | | 18 | ||
| [[Spy (Classic)|Spy]] | | [[Spy (Classic)|Spy]] | ||
Line 77: | Line 87: | ||
| [[Railgun (Classic)|Railgun]] | | [[Railgun (Classic)|Railgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 50 | ||
+ | | N/A | ||
| 23 | | 23 | ||
| [[Engineer (Classic)|Engineer]] | | [[Engineer (Classic)|Engineer]] |
Revision as of 06:51, 17 December 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Crowbar | N/A | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | ||
Medkit | N/A | Initial: 9 Infection:8 per hit | Medic | Used to heal teammates and infect enemies. | |
Knife | N/A | standard:36 backstab:instakill | Spy | Can backstab for an instant kill. | |
Wrench | N/A | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | N/A | 18 | Civilian | Remodel of the Crowbar. |
Slot 2 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Single-Barrel Shotgun | Shells | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | 75 | N/A | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | 40 | N/A | 18 | Spy | ||
Railgun | Nails | 50 | N/A | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Double-Barrel Shotgun | Shells | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 9 | Scout | ||
Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Cells | 20(contact) 2(afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Shells | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to Rocketjump. | ||
Assault Cannon | Shells | 32 | Heavy Weapons Guy | ||
Super Nailgun | Nails | 12 | Medic | ||
Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Rockets | 30-60 | Pyro | ||
Nailgun | Nails | 9 | Sniper, Spy |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Hand grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Nail Grenade | Soldier | Deals damage and pins down enemies. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion Grenade | Scout, Medic | Causes disorientation. | ||
Napalm Grenade | Pyro | Ignites enemies within blast radius. | ||
Hallucination Grenade | Spy | Deals slight damage and causes hallucinations. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
See Also
|