Difference between revisions of "Weapons (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Secondary Grenades: changed grenades to match their respective pages)
(Slot 2 Weapons: Made it more similar to tf2's weapons page)
Line 45: Line 45:
  
 
==Slot 2 Weapons==
 
==Slot 2 Weapons==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Picture
+
! class="header" width="10%" rowspan=2 | Picture
! class="header" width="15%" | Weapon
+
! class="header" width="13%" rowspan=2 | Weapon
! class="header" width="7%"  | Ammo<br/>Type
+
! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%"  | Damage
+
! class="header" width="6%"  rowspan=2 | Damage
! class="header" width="30%" | Used<br/>By
+
! class="header" width="28%" rowspan=2 | Used<br/>By
! class="header" width="31%" | Notes / Special Abilities
+
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 +
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
 
! [[File:HUD_single_shotgun_TFC.png]]
 
! [[File:HUD_single_shotgun_TFC.png]]
 
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
 
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 +
| 8
 +
| 50
 
| 4-22
 
| 4-22
 
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
 
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
Line 63: Line 69:
 
| [[Sniper Rifle (Classic)|Sniper Rifle]]
 
| [[Sniper Rifle (Classic)|Sniper Rifle]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 +
| 75
 +
| N/A
 
|  
 
|  
 
| [[Sniper (Classic)|Sniper]]
 
| [[Sniper (Classic)|Sniper]]
Line 70: Line 78:
 
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
 
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 +
| 40
 +
| N/A
 
| 18
 
| 18
 
| [[Spy (Classic)|Spy]]  
 
| [[Spy (Classic)|Spy]]  
Line 77: Line 87:
 
| [[Railgun (Classic)|Railgun]]
 
| [[Railgun (Classic)|Railgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| [[Ammo (Classic)#Nails|Nails]]
 +
| 50
 +
| N/A
 
| 23
 
| 23
 
| [[Engineer (Classic)|Engineer]]
 
| [[Engineer (Classic)|Engineer]]

Revision as of 06:51, 17 December 2010

Slot 1 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD crowbar TFC.png Crowbar N/A 18 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper
HUD medkit TFC.png Medkit N/A Initial: 9 Infection:8 per hit Medic Used to heal teammates and infect enemies.
HUD knife TFC.png Knife N/A standard:36 backstab:instakill Spy Can backstab for an instant kill.
HUD Wrench TFC.png Wrench N/A 18 Engineer Used to upgrade buildings and repair armor.
HUD crowbar TFC.png Umbrella N/A 18 Civilian Remodel of the Crowbar.

Slot 2 Weapons

Picture Weapon Ammo Damage Used
By
Notes / Special Abilities
Type Loaded Carried
HUD single shotgun TFC.png Single-Barrel Shotgun Shells 8 50 4-22 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic Fires six pellets.
HUD sniper rifle TFC.png Sniper Rifle Shells 75 N/A Sniper Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
HUD tranq TFC.png Tranquilizer Gun Shells 40 N/A 18 Spy
HUD railgun TFC.png Railgun Nails 50 N/A 23 Engineer

Slot 3 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD double shotgun TFC.png Double-Barrel Shotgun Shells 4-51 Soldier, Heavy Weapons Guy, Medic, Engineer, Spy Fires fourteen pellets.
HUD nail gun TFC.png Nailgun Nails 9 Scout
HUD grenade launcher TFC.png Grenade Launcher Rockets 40-80 Demoman Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
HUD flamethrower TFC.png Flamethrower Cells 20(contact)
2(afterburn)
Pyro Cannot inflict afterburn on enemy Pyros.
HUD auto rifle TFC.png Automatic Rifle Shells 8 Sniper

Slot 4 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD rocket launcher TFC.png Rocket Launcher Rockets Soldier Can inflict self damage; can be used to Rocketjump.
HUD assault cannon TFC.png Assault Cannon Shells 32 Heavy Weapons Guy
HUD super nailgun TFC.png Super Nailgun Nails 12 Medic
HUD pipebomb launcher TFC.png Pipebomb Launcher Rockets 40-80 Demoman Detonates with secondary fire. Shares magazine with Grenade Launcher.
HUD incendiary cannon TFC.png Incendiary Cannon Rockets 30-60 Pyro
HUD nail gun TFC.png Nailgun Nails 9 Sniper, Spy

Primary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Frag tfc.png Hand grenade Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper Deals massive damage on a four second fuse.
Caltrop tfc.png Caltrop 9 Scout Causes leg injury which slows down enemies.

Secondary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Nail Grenade TFC.png Nail Grenade Soldier Deals damage and pins down enemies.
Mirv tfc.png MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, these detonate shortly after.
Conc tfc.png Concussion Grenade Scout, Medic Causes disorientation.
Napalm tfc.png Napalm Grenade Pyro Ignites enemies within blast radius.
Gas tfc.png Hallucination Grenade Spy Deals slight damage and causes hallucinations.
Emp tfc.png EMP Grenade Varies Engineer Detonates all of the ammo an enemy is holding.

See Also