Difference between revisions of "Weapons (Classic)"
(→Slot 3 Weapons: made it look more like the tf2 weapons page) |
(→Slot 4 Weapons: made the page look like the tf2 weapons page) |
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==Slot 4 Weapons== | ==Slot 4 Weapons== | ||
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | Picture | + | ! class="header" width="10%" rowspan=2 | Picture |
− | ! class="header" width=" | + | ! class="header" width="13%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | Ammo | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="6%" rowspan=2 | Damage |
− | ! class="header" width=" | + | ! class="header" width="28%" rowspan=2 | Used<br/>By |
− | ! class="header" width=" | + | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities |
+ | |- | ||
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
! [[File:HUD_rocket_launcher_TFC.png]] | ! [[File:HUD_rocket_launcher_TFC.png]] | ||
| [[Rocket Launcher (Classic)|Rocket Launcher]] | | [[Rocket Launcher (Classic)|Rocket Launcher]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
+ | | 4 | ||
+ | | 50 | ||
| | | | ||
| [[Soldier (Classic)|Soldier]] | | [[Soldier (Classic)|Soldier]] | ||
Line 166: | Line 172: | ||
| [[Assault Cannon (Classic)|Assault Cannon]] | | [[Assault Cannon (Classic)|Assault Cannon]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 200 | ||
+ | | N/A | ||
| 32 | | 32 | ||
| [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]] | | [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]] | ||
Line 173: | Line 181: | ||
| [[Super Nailgun (Classic)|Super Nailgun]] | | [[Super Nailgun (Classic)|Super Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 150 | ||
+ | | N/A | ||
| 12 | | 12 | ||
| [[Medic (Classic)|Medic]] | | [[Medic (Classic)|Medic]] | ||
Line 180: | Line 190: | ||
| [[Pipe bomb Launcher (Classic)|Pipebomb Launcher]] | | [[Pipe bomb Launcher (Classic)|Pipebomb Launcher]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
+ | | 6 | ||
+ | | 50 | ||
| 40-80 | | 40-80 | ||
| [[Demoman (Classic)|Demoman]] | | [[Demoman (Classic)|Demoman]] | ||
Line 187: | Line 199: | ||
| [[Incendiary Cannon (Classic)|Incendiary Cannon]] | | [[Incendiary Cannon (Classic)|Incendiary Cannon]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
+ | | 20 | ||
+ | | N/A | ||
| 30-60 | | 30-60 | ||
| [[Pyro (Classic)|Pyro]] | | [[Pyro (Classic)|Pyro]] | ||
Line 194: | Line 208: | ||
| [[Nailgun (Classic)|Nailgun]] | | [[Nailgun (Classic)|Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 100 | ||
+ | | N/A | ||
| 9 | | 9 | ||
| [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] | | [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] |
Revision as of 07:15, 17 December 2010
Contents
Slot 1 Weapons
Picture | Weapon | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | ||
Medkit | Initial: 9 Infection:8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard:36 Back-stab:instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Slot 2 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Single-Barrel Shotgun | Shells | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | 75 | N/A | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | 40 | N/A | 18 | Spy | ||
Railgun | Nails | 50 | N/A | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Double-Barrel Shotgun | Shells | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 200 | N/A | 9 | Scout | ||
Grenade Launcher | Rockets | 16 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Cells | 200 | N/A | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Shells | 75 | N/A | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Rocket Launcher | Rockets | 4 | 50 | Soldier | Can inflict self damage; can be used to Rocketjump. | ||
Assault Cannon | Shells | 200 | N/A | 32 | Heavy Weapons Guy | ||
Super Nailgun | Nails | 150 | N/A | 12 | Medic | ||
Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Pyro | ||
Nailgun | Nails | 100 | N/A | 9 | Sniper, Spy |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Hand grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Nail Grenade | Soldier | Deals damage and pins down enemies. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion Grenade | Scout, Medic | Causes disorientation. | ||
Napalm Grenade | Pyro | Ignites enemies within blast radius. | ||
Hallucination Grenade | Spy | Deals slight damage and causes hallucinations. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
See Also
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