Difference between revisions of "Anti-Sniper strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins''' | ||
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− | * The Sniper Rifle fires a single, perfectly accurate bullet, but takes nearly two seconds to reload. | + | * The Sniper Rifle fires a single, perfectly accurate bullet, but takes nearly two seconds to reload. It is ineffective in crowded or close quarters. |
− | * The Sniper Rifle | + | * The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, he walks very slowly and has a limited field of vision. He will be scoped often, making him susceptible to ambushes. |
** Even with limited visibility, experienced Snipers can still headshot enemies who are only a few feet away. Charging at him from the front is ill-advised. | ** Even with limited visibility, experienced Snipers can still headshot enemies who are only a few feet away. Charging at him from the front is ill-advised. | ||
− | * Check if there is a Sniper or his weapon's laser dot before entering an area | + | * Check if there is a Sniper or his weapon's laser dot before entering an area. He can only cover one route at a time, so take a different route or move once his laser dot moves away. |
− | **Be careful - the Sniper may move his laser pointer away | + | **Be careful - the Sniper may move his laser pointer away to trick you into thinking he’s looking elsewhere, then attack when you expose yourself. |
− | * If you | + | * If the Sniper knows you're coming, shoot at him to make him flinch, which throws off his aim, or hide behind cover while advancing. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | ||
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− | * The Huntsman fires arrows, which move slower than bullets. | + | * The Huntsman fires arrows, which move slower than bullets. Incoming arrows can be dodged. |
* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | * Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult. | ||
* The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily. | * The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | ||
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− | * The Bazaar Bargain reduces the Sniper’s rifle's charge time as he lands multiple headshots. If you see teammates dying to his headshots, | + | * The Bazaar Bargain reduces the Sniper’s rifle's charge time as he lands multiple headshots. If you see teammates dying to his headshots, note his skill level and avoid his line of sight. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins''' | ||
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* The Submachine Gun is surprisingly accurate, but ineffective at longer ranges. If a Sniper attacks you with it, move away from him and retaliate with a more powerful weapon. | * The Submachine Gun is surprisingly accurate, but ineffective at longer ranges. If a Sniper attacks you with it, move away from him and retaliate with a more powerful weapon. | ||
− | * The | + | * The Sniper only holds three clips of SMG ammo; he cannot fight for long before you can overwhelm him. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} |
Revision as of 18:15, 6 September 2020
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is very weak at close combat. A cornered Sniper can usually only fight with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed | |
Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina + reskins |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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