Difference between revisions of "Community Wutville strategy"

From Team Fortress Wiki
Jump to: navigation, search
({{class link | heavy}})
Line 35: Line 35:
  
 
=== {{class link | heavy}} ===
 
=== {{class link | heavy}} ===
 +
* Genuinely Heavy on this map is very hard to play, since the sniper sightlines are so long, and you can only hide, and even then, cover is rare on this map.
  
 
=== {{class link | Engineer}} ===
 
=== {{class link | Engineer}} ===

Revision as of 22:04, 6 March 2021

Community Wutville strategy
Pl wutville event.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.

This article is about Community Wutville strategy.

General Strategy

Wutville's layout is a long narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.

The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.

Class specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • The many long, straight angles available between chokes can be exploited by Demoknights.

Leaderboard class heavy.png Heavy

  • Genuinely Heavy on this map is very hard to play, since the sniper sightlines are so long, and you can only hide, and even then, cover is rare on this map.

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The map has such long sight lines that a Sniper can kill a TON of people from far away.

Leaderboard class spy.png Spy