Difference between revisions of "User:SofiPandaRights/Custom Weapons"
m (Undo edit by LorrKnight (Talk) (2954571)) (Tag: Undo) |
m |
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-Added "Direct hits deal 90 damage at any range"<br> | -Added "Direct hits deal 90 damage at any range"<br> | ||
'''NOTE''': Splash damage is unaffected<br><br> | '''NOTE''': Splash damage is unaffected<br><br> | ||
− | -Added "No damage rampup" | + | -Added "No damage rampup" |
− | |||
− | |||
| | | | ||
{{Pro}}Direct hits deal 90 damage at any range<br> | {{Pro}}Direct hits deal 90 damage at any range<br> | ||
− | |||
{{Con}}No damage rampup<br> | {{Con}}No damage rampup<br> | ||
− | {{Con}}-25% clip size | + | {{Con}}-25% clip size |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br> | | align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br> | ||
Line 828: | Line 824: | ||
-Removed "-90% less healing from Medic sources"<br><br> | -Removed "-90% less healing from Medic sources"<br><br> | ||
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br> | -Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br> | ||
− | -Added "When weapon is active: Bonus healing given and/or gained from every | + | -Added "When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)"<br> |
'''NOTE''': While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active<br><br> | '''NOTE''': While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active<br><br> | ||
− | -Added "On wearer: -20% base healing given and/or gained from every | + | -Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" |
| | | | ||
{{Pro}}If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill<br> | {{Pro}}If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill<br> | ||
− | {{Pro}}When weapon is active: Bonus healing given and/or gained from every | + | {{Pro}}When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br> |
− | {{Con}}On wearer: -20% base healing given and/or gained from every | + | {{Con}}On wearer: -20% base healing given and/or gained from every healing source or weapon effect |
|- | |- | ||
| align="center" | [[File:Backpack_Disciplinary_Action.png|100px]]<br> | | align="center" | [[File:Backpack_Disciplinary_Action.png|100px]]<br> | ||
Line 1,610: | Line 1,606: | ||
| align="left" | | | align="left" | | ||
-Removed "+20% damage bonus"<br><br> | -Removed "+20% damage bonus"<br><br> | ||
− | -Added "On kill: | + | -Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grants 10%."<br><br> |
− | - | ||
-Added "+30% damage vs players while charging"<br><br> | -Added "+30% damage vs players while charging"<br><br> | ||
-Added "25% slower firing speed" | -Added "25% slower firing speed" | ||
| | | | ||
− | {{Pro}}On kill: Damage taken is decreased by 20% for the next 8 seconds | + | {{Pro}}On kill: Damage taken is decreased by 20% for the next 8 seconds. Assist-kills grants 10%.<br> |
− | |||
{{Pro}}+30% damage vs players while charging<br> | {{Pro}}+30% damage vs players while charging<br> | ||
{{Con}}15% slower move speed while active<br> | {{Con}}15% slower move speed while active<br> | ||
Line 1,681: | Line 1,675: | ||
-Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"<br> | -Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"<br> | ||
'''NOTE''': This weapon doesn't need to be active to benefit from this<br><br> | '''NOTE''': This weapon doesn't need to be active to benefit from this<br><br> | ||
− | -Added "-50% penalty from healing gained from every | + | -Added "-50% penalty from healing gained from every healing source or weapon effect on wearer (Except from health or ammo pickups)"<br><br> |
-Added "-50% ammo from Dispensers and Payload carts on wearer"<br><br> | -Added "-50% ammo from Dispensers and Payload carts on wearer"<br><br> | ||
-Added "-50% health gained from dropped ammo packs"<br><br> | -Added "-50% health gained from dropped ammo packs"<br><br> | ||
Line 1,687: | Line 1,681: | ||
| | | | ||
{{Pro}}Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack<br> | {{Pro}}Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack<br> | ||
− | {{Con}}-50% penalty from healing gained from every | + | {{Con}}-50% penalty from healing gained from every healing source or weapon effect on wearer (Except from health or ammo pickups)<br> |
{{Con}}-50% ammo from Dispensers and Payload carts on wearer<br> | {{Con}}-50% ammo from Dispensers and Payload carts on wearer<br> | ||
{{Con}}-50% health gained from dropped ammo packs<br> | {{Con}}-50% health gained from dropped ammo packs<br> | ||
Line 1,746: | Line 1,740: | ||
-Added "Extinguishing teammates (or disguised enemy Spies) restores 64 health to the Heavy"<br><br> | -Added "Extinguishing teammates (or disguised enemy Spies) restores 64 health to the Heavy"<br><br> | ||
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br><br> | -Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br><br> | ||
− | -Added "While eating: +25% bonus healing given and/or gained from every | + | -Added "While eating: +25% bonus healing given and/or gained from every healing source or weapon effect"<br><br> |
-Changed number of bits and amount of health recovered per bite<br> | -Changed number of bits and amount of health recovered per bite<br> | ||
'''NOTE''': The number of bits was increased to 5 from 4. This slows down the eating animation, so the user will take longer to move away.<br> | '''NOTE''': The number of bits was increased to 5 from 4. This slows down the eating animation, so the user will take longer to move away.<br> | ||
Line 1,808: | Line 1,802: | ||
-Removed "+20% damage bonus"<br><br> | -Removed "+20% damage bonus"<br><br> | ||
-Removed "20% damage resistance when below 50% health and spun up"<br><br> | -Removed "20% damage resistance when below 50% health and spun up"<br><br> | ||
− | -Added "+ | + | -Added "+1 bullets fired per shot"<br><br> |
-Added "33% slower spin down time"<br><br> | -Added "33% slower spin down time"<br><br> | ||
-Decreased spin up time penalty to 33% from 50%<br><br> | -Decreased spin up time penalty to 33% from 50%<br><br> | ||
-Decreased move speed while deployed to -33% from -60% | -Decreased move speed while deployed to -33% from -60% | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+1 bullets fired per shot<br> |
{{Con}}33% slower spin up and spin down time<br> | {{Con}}33% slower spin up and spin down time<br> | ||
{{Con}}-33% slower move speed while deployed | {{Con}}-33% slower move speed while deployed | ||
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-Added "On assist-kill: Gain 6 seconds of Mini-Crits for all of your weapons"<br><br> | -Added "On assist-kill: Gain 6 seconds of Mini-Crits for all of your weapons"<br><br> | ||
-Added "On kill or assist-kill: User is Marked-for-Death for 3 seconds"<br><br> | -Added "On kill or assist-kill: User is Marked-for-Death for 3 seconds"<br><br> | ||
− | -Added "Applies no knockback against enemies "<br><br> | + | -Added "Applies no knockback against enemies"<br><br> |
-Increased firing speed penalty to 25% from 20% | -Increased firing speed penalty to 25% from 20% | ||
| | | | ||
Line 1,980: | Line 1,974: | ||
{{Con}}On kill or assist-kill: User is Marked-for-Death for 3 seconds<br> | {{Con}}On kill or assist-kill: User is Marked-for-Death for 3 seconds<br> | ||
{{Con}}25% slower firing speed<br> | {{Con}}25% slower firing speed<br> | ||
− | {{Neutral}}Applies no knockback against enemies <br> | + | {{Neutral}}Applies no knockback against enemies<br> |
{{Neutral}}This weapon has bonus melee range, but slower deploy time | {{Neutral}}This weapon has bonus melee range, but slower deploy time | ||
|- | |- | ||
Line 2,008: | Line 2,002: | ||
-Added "+20% faster firing speed"<br><br> | -Added "+20% faster firing speed"<br><br> | ||
-Added "On miss: Punch yourself for 50 health! You coward!"<br><br> | -Added "On miss: Punch yourself for 50 health! You coward!"<br><br> | ||
− | -Added "-100% healing gained from every | + | -Added "-100% healing gained from every healing source or weapon effect while active (Except from kills/assist-kills)" |
| | | | ||
{{Pro}}+20% faster firing speed<br> | {{Pro}}+20% faster firing speed<br> | ||
Line 2,014: | Line 2,008: | ||
{{Pro}}+32 health restored on assist-kill<br> | {{Pro}}+32 health restored on assist-kill<br> | ||
{{Con}}On miss: Punch yourself for 50 health! You coward!<br> | {{Con}}On miss: Punch yourself for 50 health! You coward!<br> | ||
− | {{Con}}-100% healing gained from every | + | {{Con}}-100% healing gained from every healing source or weapon effect while active (Except from kills/assit-kills)<br> |
{{Neutral}}This weapon has bonus melee range, but slower deploy time | {{Neutral}}This weapon has bonus melee range, but slower deploy time | ||
|- | |- | ||
Line 2,222: | Line 2,216: | ||
-Added hidden "4% slower reload time"<br> | -Added hidden "4% slower reload time"<br> | ||
'''NOTE''': This matches the default Shotgun<br><br> | '''NOTE''': This matches the default Shotgun<br><br> | ||
− | -Added "On hit: Decreases healing given and/or gained from every | + | -Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br> |
'''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds | '''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds | ||
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
{{Pro}}Projectile cannot be deflected<br> | {{Pro}}Projectile cannot be deflected<br> | ||
− | {{Pro}}On hit: Decreases healing given and/or gained from every | + | {{Pro}}On hit: Decreases healing given and/or gained from every healing source or weapon effect<br> |
{{Con}}-20% damage penalty<br> | {{Con}}-20% damage penalty<br> | ||
{{Neutral}}Healing effect is decreased over distance and duration is increased over distance | {{Neutral}}Healing effect is decreased over distance and duration is increased over distance | ||
Line 2,318: | Line 2,312: | ||
-Removed "No random critical hits"<br><br> | -Removed "No random critical hits"<br><br> | ||
-Removed "20% fire damage vulnerability on wearer"<br><br> | -Removed "20% fire damage vulnerability on wearer"<br><br> | ||
− | -Added " | + | -Added "15% bullet damage vulnerability on wearer"<br><br> |
-Added "One hit destroys any Sapper"<br><br> | -Added "One hit destroys any Sapper"<br><br> | ||
-Increased bleed duration to 8 seconds from 5s<br><br> | -Increased bleed duration to 8 seconds from 5s<br><br> | ||
Line 2,325: | Line 2,319: | ||
{{Pro}}One hit destroys any Sapper<br> | {{Pro}}One hit destroys any Sapper<br> | ||
{{Pro}}On hit: Bleed for 8 seconds<br> | {{Pro}}On hit: Bleed for 8 seconds<br> | ||
− | {{Con}} | + | {{Con}}15% bullet damage vulnerability on wearer<br> |
{{Neutral}}This weapon has bonus melee range, but slower deploy time | {{Neutral}}This weapon has bonus melee range, but slower deploy time | ||
|- | |- | ||
Line 3,467: | Line 3,461: | ||
| | | | ||
{{Pro}}On use: User is decreased in size or is returned to normal size<br> | {{Pro}}On use: User is decreased in size or is returned to normal size<br> | ||
− | {{Pro}}While tiny: User is decreased in size by 30% and +30% healing given and/or gained from every | + | {{Pro}}While tiny: User is decreased in size by 30% and +30% healing given and/or gained from every healing source or weapon effect on wearer<br> |
{{Con}}While tiny: User takes Mini-Crits and deals 30% less damage<br> | {{Con}}While tiny: User takes Mini-Crits and deals 30% less damage<br> | ||
{{Neutral}}Near instant recharge and with no effect duration | {{Neutral}}Near instant recharge and with no effect duration | ||
Line 3,479: | Line 3,473: | ||
{{Pro}}100% critical hits from behind<br> | {{Pro}}100% critical hits from behind<br> | ||
{{Con}}-50% damage vs players that have more than 50% health<br> | {{Con}}-50% damage vs players that have more than 50% health<br> | ||
− | {{Neutral}} | + | {{Neutral}}This weapon acts like a normal melee weapon (Damage and firing speed) |
|- | |- | ||
| align="center" | [[File:Slugger_Face_Off.png|100px]]<br> | | align="center" | [[File:Slugger_Face_Off.png|100px]]<br> | ||
Line 3,561: | Line 3,555: | ||
{{Pro}}On self damage: Instantly reload two shots<br> | {{Pro}}On self damage: Instantly reload two shots<br> | ||
{{Con}}200% slower reload time<br> | {{Con}}200% slower reload time<br> | ||
− | {{Con}}-10% penalty from healing given and/or gained from every | + | {{Con}}-10% penalty from healing given and/or gained from every healing source or weapon effect on wearer |
|- | |- | ||
| align="center" | | | align="center" | | ||
Line 3,625: | Line 3,619: | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=124535177 TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=124535177 TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}Creates | + | {{Pro}}Creates an oil spill which can be ignited by any burning source that will quickly burn and inflict afterburn (even to enemy Pyros!)<br> |
{{Con}}-10% direct damage penalty<br> | {{Con}}-10% direct damage penalty<br> | ||
{{Con}}+25% Alt-Fire cost<br> | {{Con}}+25% Alt-Fire cost<br> | ||
Line 3,983: | Line 3,977: | ||
| | | | ||
{{Pro}}On consumption: Gain debuff immunity for 15 seconds. If a debuff is attempted to be applied to the user during the immunity time, then instead recover 50 health. Fire sources recover 3 health.<br> | {{Pro}}On consumption: Gain debuff immunity for 15 seconds. If a debuff is attempted to be applied to the user during the immunity time, then instead recover 50 health. Fire sources recover 3 health.<br> | ||
− | {{Pro}} | + | {{Pro}}On teammate pick up: All debuffs are removed from them<br> |
− | {{Pro}} | + | {{Pro}}On enemy pick up: They don't gain health and are affected by all debuffs for 3 seconds<br> |
{{Con}}-100% consumption healing effect and no health for teammates if picked up<br> | {{Con}}-100% consumption healing effect and no health for teammates if picked up<br> | ||
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
Line 4,069: | Line 4,063: | ||
{{Pro}}Turrets can be thrown to most surfaces or walls ('''NOTE''': Not including ceilings)<br> | {{Pro}}Turrets can be thrown to most surfaces or walls ('''NOTE''': Not including ceilings)<br> | ||
{{Pro}}Turrets are 2/3 in size when compared to Mini-Sentry Guns ('''NOTE''': Mini-Sentry Guns are 2/3 in size when compared to Sentry Guns)<br> | {{Pro}}Turrets are 2/3 in size when compared to Mini-Sentry Guns ('''NOTE''': Mini-Sentry Guns are 2/3 in size when compared to Sentry Guns)<br> | ||
− | {{Pro}}User can place up to 4 that cost | + | {{Pro}}User can place up to 4 that cost 60 metal each<br> |
{{Pro}}Near instant targeting rate ('''NOTE''': Also called "detection rate")<br> | {{Pro}}Near instant targeting rate ('''NOTE''': Also called "detection rate")<br> | ||
{{Pro}}Instant build rate<br> | {{Pro}}Instant build rate<br> | ||
Line 4,075: | Line 4,069: | ||
{{Pro}}Makes no bleeping sounds ('''NOTE''': Except when attacking a target)<br> | {{Pro}}Makes no bleeping sounds ('''NOTE''': Except when attacking a target)<br> | ||
{{Con}}Turrets cannot be upgraded, repaired, resupplied, Wrangled, or manually destroyed<br> | {{Con}}Turrets cannot be upgraded, repaired, resupplied, Wrangled, or manually destroyed<br> | ||
− | {{Con}}-66% | + | {{Con}}-66% Turrent damage ('''NOTE''': Deals 2 damage per hit)<br> |
{{Con}}Minimal knockback dealt<br> | {{Con}}Minimal knockback dealt<br> | ||
{{Con}}-60% building health ('''NOTE''': 40 HP per Turret)<br> | {{Con}}-60% building health ('''NOTE''': 40 HP per Turret)<br> | ||
− | {{Con}}- | + | {{Con}}-50% targeting radius<br> |
{{Con}}-80% ammo supply<br> | {{Con}}-80% ammo supply<br> | ||
{{Con}}Drops no metal gibs when destroyed<br> | {{Con}}Drops no metal gibs when destroyed<br> | ||
Line 4,097: | Line 4,091: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On kill with any weapon: +2 stacks | + | {{Pro}}On kill with any weapon: +2 stacks. Assist-kills grants +1 stack.<br> |
− | |||
{{Pro}}On Sentry kill: +3 stacks<br> | {{Pro}}On Sentry kill: +3 stacks<br> | ||
{{Con}}Lose 2 stacks when creating a new building<br> | {{Con}}Lose 2 stacks when creating a new building<br> | ||
{{Con}}-15% damage for all weapons on wearer<br> | {{Con}}-15% damage for all weapons on wearer<br> | ||
{{Con}}-10% Sentry damage on wearer<br> | {{Con}}-10% Sentry damage on wearer<br> | ||
− | {{Neutral}}Each stack (up to 10) increases max metal by +20 and decreases | + | {{Neutral}}Each stack (up to 10) increases max metal (by +20) and decreases building cost (by 2.5%) |
|- | |- | ||
| align="center" | [[File:Signal_Booster.png|100px]]<br> | | align="center" | [[File:Signal_Booster.png|100px]]<br> | ||
Line 4,228: | Line 4,221: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=129114121/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=129114121/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On hit enemy: Decreases healing given and/or gained from every | + | {{Pro}}On hit enemy: Decreases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds<br> |
− | {{Pro}}On hit teammate: Increases healing given and/or gained from every | + | {{Pro}}On hit teammate: Increases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds<br> |
{{Pro}}Shot penetrates all players (Teammates and enemies)<br> | {{Pro}}Shot penetrates all players (Teammates and enemies)<br> | ||
{{Con}}-80% max Primary ammo on wearer<br> | {{Con}}-80% max Primary ammo on wearer<br> | ||
Line 4,282: | Line 4,275: | ||
| | | | ||
{{Pro}}Overheal doesn't decay for your Patients<br> | {{Pro}}Overheal doesn't decay for your Patients<br> | ||
− | |||
{{Con}}-50% max overheal<br> | {{Con}}-50% max overheal<br> | ||
{{Neutral}}UberCharge: While attached to a Patient, this will instantly heal your Patient to 200% health and yourself to 125% health. Additionally, it will remove all negative debuffs from your Patient.<br> | {{Neutral}}UberCharge: While attached to a Patient, this will instantly heal your Patient to 200% health and yourself to 125% health. Additionally, it will remove all negative debuffs from your Patient.<br> | ||
− | {{Neutral}}UberCharge is used in | + | {{Neutral}}UberCharge is used in 40% chunks and has a 8 second cooldown after using a charge |
|- | |- | ||
| align="center" | [[File:Blitzstorm.png|100px]]<br> | | align="center" | [[File:Blitzstorm.png|100px]]<br> | ||
Line 4,295: | Line 4,287: | ||
{{Pro}}While healing: Every 5 seconds a small health pack will spawn at your feet<br> | {{Pro}}While healing: Every 5 seconds a small health pack will spawn at your feet<br> | ||
{{Pro}}+50% UberCharge rate<br> | {{Pro}}+50% UberCharge rate<br> | ||
− | {{Con}}While active: No healing given and/or gained from every | + | {{Con}}While active: No healing given and/or gained from every healing source or weapon effect while active, except from health packs<br> |
{{Neutral}}UberCharge: Instantly use 100% to spawn 20 medium health packs<br> | {{Neutral}}UberCharge: Instantly use 100% to spawn 20 medium health packs<br> | ||
{{Neutral}}Small health packs will despawn after 5 seconds. Medium health packs will despawn after 10 seconds. | {{Neutral}}Small health packs will despawn after 5 seconds. Medium health packs will despawn after 10 seconds. | ||
Line 4,704: | Line 4,696: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
== Current Team Members == | == Current Team Members == |
Revision as of 05:53, 28 March 2021
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public. Additionally, this group tests and makes changes to official weapons for more balanced/fun gameplay.
Contents
Official Server List
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
Custom Weapons | EU
List of New & Modified Weapons
Official Weapon Changes
These changes do affect the "Custom Weapons" that are available to use. Additionally, these changes are on all of the official "CTF2W" servers.
Overall Changes |
---|
-All CTF2W official servers have random critical hits turned off |
Speed Boosts - Number Changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Fast Hands" |
(Ability) Fast Hands |
Scout - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+20% bullets per shot" |
|
![]() Primary |
-Added "When weapon is active: +20% bonus healing from all sources" |
|
![]() Primary |
-Removed "25% faster reload time" |
|
![]() Primary |
-Decreased boost lost on hit to 1% from 4% |
|
![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
|
![]() Secondary |
-Increased max Secondary ammo on wearer to 48 from 36 |
|
![]() Secondary |
-Added "+25% non-boostable move speed bonus while under effects" |
|
![]() Secondary |
-Added "+10% faster drinking speed" |
|
![]() Secondary |
-Increased splash radius to 219 Hu from 200 Hu |
|
![]() Secondary |
-Removed "+15% damage bonus" |
When weapon is active:
|
![]() Secondary |
-Removed "When weapon is active" |
|
![]() Secondary |
-Added "100% Mini-Crits vs players below 50% health" |
|
-Added "+20% faster firing speed" |
| |
![]() Melee |
-Decreased minimal ball damage to 10 from 15 |
|
![]() Melee |
-Removed "On kill: A small health pack is dropped" |
|
![]() Melee |
-Increased bleed duration to 6 seconds from 5s |
|
![]() Melee |
-Increased direct damage penalty to -35% from -25% |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Removed "Grants Triple Jump while deployed" |
|
![]() Melee |
-Removed "+25% increase in recharge rate" |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) SHOCK & AWE" |
(Ability) SHOCK & AWE |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+25% damage bonus" |
|
![]() Primary |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped |
When a banner is equipped:
|
![]() Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Primary |
-Decreased clip size to -25% from +25% |
|
![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Increased faster firing speed to +80% from +70% |
|
![]() Primary |
-Decreased faster firing speed while explosive jumping to +60% from +65% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Decreased blast damage from explosive jumps to -50% from -60% |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Added "Immunity from movement-impairing effects on wearer" |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "Damage increases as the user becomes injured" |
|
![]() Melee |
-Flipped the speed boost duration for the user and ally |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Primary |
-Removed "100% critical hits from behind" |
|
![]() Primary |
-Removed "+25% airblast cost" |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Increased Primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secondary |
-Increased detonated radius to 146 Hu from 100 Hu |
|
![]() Secondary |
-Removed "+50% projectile speed" |
|
![]() Secondary |
-Removed "100% mini-crits vs burning players" |
|
![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secondary |
-Decreased splash radius to 146 Hu from 200 Hu |
|
-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*" |
| |
![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
When weapon is active:
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
|
![]() |
-Removed "On hit: Target is engulfed in flames"
|
|
![]() Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty to -43% from -15% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
![]() Primary |
-Added a new Grenade model |
|
|
-Decreased move speed bonus (when a shield is equipped) to +7% from +10% |
|
![]() Primary |
-Removed "+20% projectile speed" |
|
![]() Primary |
-Removed "-15% explosion radius" |
|
![]() Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
![]() Secondary |
-Removed "+25% faster firing speed" |
|
![]() Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Secondary |
-Increased charge rate bonus to instant from +70% |
|
![]() Secondary |
-Added "+20% bullet damage resistance on wearer" |
|
![]() Secondary |
-Removed "+70% increase in charge impact damage" |
|
![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
|
-Added "-66% blast damage taken from explosive jumps while active" |
| |
![]() Melee |
-Removed "Every head taken raises shield impact damage" |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
|
![]() Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Heavyweight" |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
|
Heavy - Edible Changes |
---|
-All edibles now count as a medium health packs once thrown |
Heavy - Shotgun Changes |
---|
Any Shotgun that Heavy has access to will gain these bonuses below |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "+20% damage bonus" |
|
![]() Primary |
-Increased accurate bonus to +25% from +20% |
|
![]() Primary |
-Removed "25% damage bonus vs burning players" |
|
![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" |
|
![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secondary |
-Increased damage penalty to -20% from -15% |
|
![]() Secondary |
-Increased self healing penalty to -75% from -33% |
|
-Added "+25% max Primary ammo on wearer" |
| |
![]() Melee |
-Increased the 100% critical chance duration to 6 seconds from 5s |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
|
![]() Melee |
-Decreased firing speed to -25% from +40% |
When weapon is active:
|
![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 64 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Added "20% more accurate" |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to 20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
-Removed "-50% max Primary ammo on wearer" |
|
![]() Secondary |
-Decreased reload time to 1.25 seconds from 1.36s |
|
![]() Secondary |
-Decreased shield resistance to 33% from 66% with Sentry Guns |
|
![]() Secondary |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Removed "Third successful punch in a row always crits" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased construction hit bonus to +100% from +30% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Medic - Primary Changes" tab |
|
![]() Primary |
-Removed "On Hit: Gain up to +3 health" |
|
![]() Primary |
-Added "25% slower reload time" |
|
![]() Primary |
-Removed "-15% damage penalty" |
|
![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secondary |
-Increased healing during the taunt to 15 HP from 11 HP |
|
![]() Secondary |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping" |
|
![]() Secondary |
-Decreased UberCharge rate to +10% from +67% |
|
-Added "20% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit to 20% from 25% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Removed "+3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Moved "Allows you to see enemy health" to the Medic class |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
|
![]() Primary |
-Removed "On full charge: +15% damage per shot" |
|
![]() Primary |
-Increased body shot penalty to -33% from -20% |
|
![]() Primary |
-Removed "No headshots when not fully charged" |
|
![]() Secondary |
-Added "66% more accurate" |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
|
![]() Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds." |
|
-Added "Better wall climbing when compared to the other unlock Melee weapons" |
| |
![]() Melee |
-Removed "-50% damage penalty" |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Swapped the less or greater than stats |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
|
|
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty to -100% from -20% |
|
![]() Secondary |
-Increased damage penalty to -25% from -20% |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
|
![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge to 10 seconds from 15s |
|
![]() Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers", additionally added "Marked-for-Death" and the "Gas Passer effect" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: +50% faster debuff timers", additionally added "Marked-for-Death" and the "Gas Passer effect" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to +30% from +20% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
NO CHANGES |
|
Custom Weapons
The following "new" weapons are available on the official "CTF2W" servers.
Scout - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
100px Primary |
| |
100px Primary |
CURRENTLY NO PUBLIC LINK |
|
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
|
100px Melee |
|
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
![]() Primary |
| |
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
CURRENTLY NO PUBLIC LINK |
|
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
![]() Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
|
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Engineer - Custom Buildings | ||
---|---|---|
Weapon | Changes | |
Sticky Turrets |
|
Engineer - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Secondary |
When weapon is active:
| |
100px Secondary |
When weapon is active:
| |
![]() Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Medic - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
|
Sniper - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Spy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
Multi-Class - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Current Team Members
Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, Discord, Server Owner, Weapon Demonstrator, and wiki editor/contributor
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Pikachu - Developer
Shadow Mario - Developer
Cool Porygon - Developer
Former Team Members
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Agent Silver - Developer
Deathreus - Developer
CHAWLZ - Developer
Orion™ - Developer
The655 - Developer
Nergal - Developer
404UNF - Developer
Naleksuh - Developer
Known Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
|