Difference between revisions of "Hamlet Hostility (mission)"

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(Undo edit by GreyShirtDude (Talk) (3013278) It's not meta, the Most Effective Tactic Available is beggar's + crits.)
(Tag: Undo)
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* On the first wave, the first giant robot spawns from the right route, but is not pocketed by Medic-bots. Well-placed crit stickies should make quick work of it.
 
* On the first wave, the first giant robot spawns from the right route, but is not pocketed by Medic-bots. Well-placed crit stickies should make quick work of it.
 
* The first and second Giant Soldiers do not spawn with Medics pocketing them.
 
* The first and second Giant Soldiers do not spawn with Medics pocketing them.
* All giants in the second wave are pocketed by Über Medics. Coordinate with Demomen, Spies or Snipers to take them out as quickly as possible.
+
* All giants in the second wave are pocketed by Über Medics. Coordinate with Demomen, Pyros with the [[Gas Passer]], Spies or Snipers to take them out as quickly as possible.
* A Tank will spawn on the third wave. Consider having a skilled Pyro or Soldier take it out before the Giant Soldier comes.
+
* A Tank will spawn on the third wave. Consider having a Pyro, Sniper with max swinging speed [[Bushwacka]] and [[Cleaner's Carbine]], or Soldier take it out before the Giant Soldier comes.
* Sir Nukesalot will always spawn last on Wave 6. Arguably the easiest way to defeat it is to pit it. Since its Loose Cannonballs are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy.
+
* Sir Nukesalot will always spawn last on Wave 6. An easy way to defeat it is to airblast it to the pit. Since its Loose Cannon shots are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy.
* It is considered meta to beat the last wave by having the entire team run Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens and/or a [[Phlogistinator]] if possible, as the loadout can very efficiently shred tanks, which is the only main part of the last wave.
+
* A common way to beat the last wave is to have the whole team go Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens and a [[Phlogistinator]] if possible, as the loadout can very efficiently kill tanks, which is the only main part of the last wave. Consider running the [[Detonator]] to jump up onto the tank and taunt at the back, this pushes you off the tank and grants some extra Über and crit.
  
 
{{MvmMissionsNav}}
 
{{MvmMissionsNav}}

Revision as of 19:56, 26 July 2021

Hamlet Hostility
Basic Information
Name: Hamlet Hostility

File name:

mvm_rottenburg_advanced1
Developer(s): Valve
Map: Rottenburg
Mission type: Invasion
Waves: 7
Difficulty: Advanced
Starting credits: 700
Maximum possible credits: 6900
Minimum respawn wave time: 7
Maximum respawn wave time: 14
Fixed respawn time: No
Tour: Two Cities
Sentry Buster spawn time: 15 seconds
Sentry Buster respawn time: 30 seconds


Hamlet Hostility is an advanced invasion mission available on the Rottenburg map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (900 Credits)
1A
Scout
Normal 6 18 30 6 150
Soldier
Expert Pictogram comment.png Spawns at the right 1 1 1 30 45
1B
Soldier
Easy 6 16 36 30 6 180
Demoman

Type 2
Expert 3 3 3 30 150
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier
Expert 1 1 1 45 45
1C
1/2
Scout
Normal Pictogram comment.png Spawns at the right 5 15 30 30 5 150
1/2
Soldier buff
Normal Pictogram comment.png Spawns at the right
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
Demoman

Type 2
Expert Pictogram comment.png Spawns at the right 6 6 6 30 180
Soldier
Expert
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Wave 2 (900 Credits)
2A
Heavy steelfist
Hard 2 5 10 10 40
Heavy shotgun
Hard 5 10 20 10 80
Heavy
Easy Pictogram comment.png Spawns at the right 5 15 15 40 4 60
2B-1
Bowman
Hard Pictogram comment.png Spawns at the right 4 16 32 15 3 160
2B-2
Pyro
Expert Fires continuously 4 8 8 20 70 320
Pyro flare
Pyro flare

Fast Scorch Shot
Expert
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
2C
Heavy
Expert Pictogram comment.png Spawns at the right 4 4 4 120
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier
Easy Pictogram comment.png Spawns at the right
Pictogram plus.png 100% crit chance
5 20 20 30 2 120
Support
Sniper
Hard Vision range 2500 2 60 30
Wave 3 (900 Credits)
3A
Demoman
Easy 6 21 36 3 180
3B
Soldier infinite
Expert 4 4 8 30 160
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
3C
Scout giant fast
Easy 1 3 3 10 60
3D-1
Tank
35,000 1 1 1 200
3D-2
Pyro
Easy Fires continuously 4 8 12 25 0 72
3E
Soldier infinite
Expert 6 18 18 15 180
Heavy
Heavy
Heavy
Easy
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Sniper
Hard Vision range 2500 2 40 30
Spy
Expert 1 60 40
Engineer
Expert Begins after 3D-1 has finished spawning
Does not teleport in
1 6 6 45 3 48
Wave 4 (800 Credits)
4A-1
1/4
Heavy
Easy 8 12 20 5 80
1/4
Heavy gru
Easy
1/2
Heavy shotgun
Hard
4A-2
Scout giant fast
Easy 1 3 12 20 20 180
Heavy
Expert 3 3 9 45 60 180
Medic
Medic

Quick-Fix Medic
Easy
4B
Soldier
2/3 Easy
1/3 Normal
Pictogram comment.png Spawns at the right 5 20 20 15 2 120
4C
1/2
Heavy
Easy 12 15 60 15 8 240
1/4
Heavy gru
Easy
1/4
Heavy shotgun
Hard
Support
Engineer
Expert 1 30 45
Sniper
Hard Vision range 2500 2 40 30
Wave 5 (800 Credits)
5A
Soldier
Easy 5 20 30 5 150
5B
Tank
35,000 1 1 1 170
5C
Bowman
Hard Pictogram comment.png Spawns at the right 6 18 30 15 4 150
1/2
Soldier conch
Normal Pictogram comment.png Spawns at the right
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
8 8 40 30 6 120
1/2
Soldier buff
Normal Pictogram comment.png Spawns at the right
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
1/2
Soldier conch
Normal Pictogram comment.png Spawns at the right
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
4 4 20 30 6 60
1/2
Soldier buff
Normal Pictogram comment.png Spawns at the right
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
Heavy deflector
Expert 5 5 10 30 60 150
Pyro flare
Pyro flare

Fast Scorch Shot
Expert
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Engineer
Expert 1 45 30
Spy
Expert 2 60 30
Wave 6 (700 Credits)
6A
Scout fan
Expert Vision range 1000 4 20 20 2 60
Scout stun

Hyper League Scout
Expert Pictogram plus.png +75% recharge rate
2 6 20 12 1 60
Demoknight

Type 2
Hard Pictogram comment.png Spawns at the right 5 15 20 26 1 60
6B-1
Bowman
Hard Pictogram comment.png Spawns at the right 3 9 15 20 2 30
Demoman
Normal 5 20 60 30 5 240
6B-2
Demo burst
Expert 1 2 4 20 40 40
6C-1
Demo samurai

Type 2
Expert Pictogram comment.png Spawns at the right 2 4 12 10 60
6C-2
Bowman
Hard Pictogram comment.png Spawns at the right 6 6 15 8 30
6D
Demoman

Sir Nukesalot
50,000 HP
Expert Pictogram comment.png Spawns at the right 1 1 1 10 120
Support
Spy
Expert 2 30 30
Engineer
Expert 1 30 45
Wave 7 (600 Credits)
7
Tank
30,000 1 1 1 20 200
Tank
25,000 1 1 1 40 100
Tank
25,000 1 1 1 65 0
Support
1/2
Pyro
Easy Fires continuously 3 12 75 0 225
1/2
Demoknight
Hard
1/2
Demoman
Easy Pictogram comment.png Spawns at the right 1 4 25 0 75
1/2
Pyro flare

Fast Scorch Shot
Expert Pictogram comment.png Spawns at the right
Sniper
Hard Vision range 2500 4 30 30
Spy
Expert 2 30 30

Strategy

  • All of the giant robots can easily be sent to the pit in the town, destroying them instantly.
  • On the first wave, the first giant robot spawns from the right route, but is not pocketed by Medic-bots. Well-placed crit stickies should make quick work of it.
  • The first and second Giant Soldiers do not spawn with Medics pocketing them.
  • All giants in the second wave are pocketed by Über Medics. Coordinate with Demomen, Pyros with the Gas Passer, Spies or Snipers to take them out as quickly as possible.
  • A Tank will spawn on the third wave. Consider having a Pyro, Sniper with max swinging speed Bushwacka and Cleaner's Carbine, or Soldier take it out before the Giant Soldier comes.
  • Sir Nukesalot will always spawn last on Wave 6. An easy way to defeat it is to airblast it to the pit. Since its Loose Cannon shots are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy.
  • A common way to beat the last wave is to have the whole team go Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens and a Phlogistinator if possible, as the loadout can very efficiently kill tanks, which is the only main part of the last wave. Consider running the Detonator to jump up onto the tank and taunt at the back, this pushes you off the tank and grants some extra Über and crit.