Difference between revisions of "Community Slasher strategy"
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Revision as of 04:15, 14 September 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Page is empty. |
Community Slasher strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Summer Camp |
Setting: | Night |
Hazards: | Pumpkin bombs, Ghost, Skeletons, MONOCULUS, Horseless Headless Horseman, Merasmus |
Map Photos | |
This article is about Community Slasher strategy.
Note: It is recommended to read the main Slasher article first to become familiar with the names of key map locations used in this article.
General strategy
See also: Community King of the Hill strategy
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
If you are building a Sentry Gun on the Control Point or somewhere close to it, keep in mind that it will go down rather quickly as its range will be its downfall. However, having a Sentry Gun next to the Underworld Portal can be an obstacle for the other team. If you can find a good spot for it inside the Ranger Lodge, it will deny the other team of getting ÜberCharge and Crit boost.
Medic
Sniper
- Standing at the Boat Rental Battlements can prove advantageous to you as you should have an easy time picking off targets from where you're standing. You should be cautious as enemy snipers can see you from their Boat Rental Battlements too.
Spy
- Take advantage of the enemy Snipers standing on their Battlements.