Difference between revisions of "User:Washys/Wretched Witchery (mission)"
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* The final wave teleports players to the Underworld, where a boss fight occurs. | * The final wave teleports players to the Underworld, where a boss fight occurs. | ||
* On the final wave, RED team loses if all players die at the same time. | * On the final wave, RED team loses if all players die at the same time. | ||
− | * Respawn time is increased on the final wave | + | * Respawn time is increased on the final wave. |
== Waves == | == Waves == | ||
+ | |||
+ | == Stat changes == | ||
+ | {{User:Washys/Template:Wretched Witchery stats change}} | ||
{{User:Washys/Template:Hexadecimal Horrors nav}} | {{User:Washys/Template:Hexadecimal Horrors nav}} | ||
[[Category:Operation Hexadecimal Horrors missions]] | [[Category:Operation Hexadecimal Horrors missions]] |
Revision as of 05:21, 1 November 2021
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Wretched Witchery | |
---|---|
Basic Information | |
Name: | Wretched Witchery |
File name: |
mvm_bloodlust_b6_int_wretched_witchery
|
Developer(s): | Ciaran |
Map: | Bloodlust |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Intermediate |
Starting credits: | 700 |
Maximum possible credits: | 5600 |
Minimum respawn wave time: | 4 (20 seconds on last wave) |
Maximum respawn wave time: | 9 (40 seconds on last wave) |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 35 seconds |
Sentry Buster respawn time: | 35 seconds |
Wretched Witchery is an intermediate invasion mission made by Ciaran. It is available on the custom Bloodlust map.
Contents
Notes
- Red spell circles appear on the map, allowing players to sacrifice a portion of their health to gain mini-crits.
- The final wave teleports players to the Underworld, where a boss fight occurs.
- On the final wave, RED team loses if all players die at the same time.
- Respawn time is increased on the final wave.
Waves
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Baby Face's Blaster |
Removed: Boost reduced when hit Added: +66% more accurate |
Pistol |
New stats Equips the Nailgun Shoots nail projectiles +30% damage bonus +70% clip size +178% max secondary ammo on wearer |
Liberty Launcher |
Added: Projectiles home on enemy targets |
Righteous Bison |
Added: Projectiles home on enemy targets |
Panic Attack |
Added: Fire rate increases as health decreases Added: Automatically fires when clip is full |
Market Gardener |
Added: Attacks pierce multiple enemies Added: +70% increased melee attack range Added: +100% damage bonus Added: 100% slower firing speed |
Degreaser |
Added: Airblast propels yourself Changed: Airblast destroys projectiles |
Axtinguisher |
Added: Attacks pierce multiple enemies Added: +70% increased melee attack range Added: +70% increased melee attack width Changed: -20% damage penalty Removed: This weapon holsters 35% slower |
Family Business |
New stats Equips the true Bolshevik Bomber Shoots explosive shells +1600% damage bonus Deals 3x falling damage to the player you land on -90% bullets per shot 20% slower reload time 25% slower firing speed -50% clip size -40% self damage force |
Loose Cannon |
New stats Projectiles do not inflict knockback +30% explosion radius 20% slower firing rate |
Quickiebomb Launcher |
Added: Stickybombs attach to enemy targets Added: On Hit: Gain a speed boost for 1.5 seconds Added: On Kill: Gain a speed boost for 4 seconds Added: Stickybombs fizzle 4 seconds after landing |
Fists |
New stats +50% damage bonus On Hit: Gain a speed boost for 1.5 seconds On Kill: Gain a speed boost for 8 seconds On Kill: Gain mini-crits for 5 seconds On Kill: 75% chance to dodge incoming damage for 5 seconnds No primary or secondary allowed |
Pomson 6000 |
Added: Projectiles home on enemy targets |
Gunslinger |
Added: Build 2 additional disposable-sentries Added: +100% dispenser health and ammo regeneration Added: Dispenser build speed increased by 100% Added: -50% dispenser range |
SMG |
New stats Equips the Assault Rifle +69% damage bonus +20% clip size +50% damage vs tanks +20% max secondary ammo on wearer Attacks pierce damage resistance effects and bonuses 80% slower reload time 15% slower firing speed |
Revolver |
New stats Damage increases on consecutive hits up to six times Hold Fire to load six bullets Release Fire to unleash the barrage +40% faster firing speed 1% more accurate -20% damage penalty 50% slower reload time |
All Classes |
Minimum respawn time increased to 20 seconds. (Wave 7 only) |
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