Difference between revisions of "Walkabout"

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The '''Walkabout''' was intended to be the [[primary]] unlockable weapon for the [[Sniper]]. The Walkabout would have allowed the Sniper to walk at normal speed while scoped, with the downsides being reduced damage dealt and no zooming or charging. It was replaced by the [[Huntsman]] because the development team thought it made the Sniper function too similarly to players wielding {{botignore|sniper rifles}} in the {{W|Counter-Strike|Counter-Strike}} series of games.
 
The '''Walkabout''' was intended to be the [[primary]] unlockable weapon for the [[Sniper]]. The Walkabout would have allowed the Sniper to walk at normal speed while scoped, with the downsides being reduced damage dealt and no zooming or charging. It was replaced by the [[Huntsman]] because the development team thought it made the Sniper function too similarly to players wielding {{botignore|sniper rifles}} in the {{W|Counter-Strike|Counter-Strike}} series of games.
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Information can be found in <code>tf_english.txt</code>.
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{{Blockquote|"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE}}
  
 
==Demonstration==
 
==Demonstration==

Revision as of 17:43, 15 February 2011

The Walkabout was intended to be the primary unlockable weapon for the Sniper. The Walkabout would have allowed the Sniper to walk at normal speed while scoped, with the downsides being reduced damage dealt and no zooming or charging. It was replaced by the Huntsman because the development team thought it made the Sniper function too similarly to players wielding sniper rifles in the Template:W series of games.

Information can be found in tf_english.txt.

"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE

Demonstration

This is a Walkabout example, coded by The GoldenMachineGun's community.

Trivia

  • The name of the weapon is derived from a rite of passage, of the same name, in aboriginal culture.
  • The "no-headshot" attribute was later recycled for the Sydney Sleeper.
  • The Walkabout appears in the fan-made mod Advanced Weaponiser
  • The general attributes for the Walkabout have a striking resemblance to the Sniper's counterpart from Gang Garrison 2 at the time of the Walkabout's conception. Neither could headshot, there was no charge mechanic, and there was no movement penalty when scoped. However, this was only a coincidence according to Robin Walker. [1]