Difference between revisions of "User:SofiPandaRights/Custom Weapons/es"
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| align="left" | | | align="left" | | ||
− | - | + | -Todos los servidores oficiales de CTF2W tienen Criticos Aleatorios desactivados.<br><br> |
− | - | + | -Todos los servidores oficiales de CTF2W tienen la dispersión de bala fija activada.<br><br> |
− | - | + | -Se ha eliminado el contorno que rodea a tus aliados que dura 10s al reaparecer.<br><br> |
− | - | + | -Se redujo la bonificación de rango cuerpo a cuerpo a +33% de +37% para todas las espadas.<br><br> |
− | - | + | -Se eliminó la "penalización de velocidad de -100% de guardado" para todas las espadas.<br><br> |
− | - | + | -Corrección de errores: los jugadores ahora recuperarán el control del ataque aéreo después de ser disparados por un lanzallamas<br> |
− | ''' | + | '''NOTA''': En el juego estándar, disparar a un objetivo con aire hará que el jugador objetivo tenga menos control aéreo y de apoyo durante un breve período. Esta condición está permanentemente en el jugador hasta que muere o se elimina después de tocar un reabastecimiento.<br><br> |
− | - | + | -Agregado "Mientras estás en llamas: -33% de salud recibida de todas las fuentes de curación."<br> |
− | ''' | + | '''NOTA''': Se eliminó la estadística "El daño directo reducirá la curación de la pistola médica y la resistencia del escudo en un 25 %" en todos los lanzallamas.<br> |
− | ''' | + | '''NOTA''': Cualquier arma y/o efecto que pueda prender fuego a los enemigos se verá afectado por esta nueva desventaja.<br><br> |
− | - | + | -Se agregó "Los paquetes de salud no eliminan el efecto de hemorragia."<br> |
− | ''' | + | '''NOTA''': Los usuarios aún pueden curarse al recogerlos, pero la hemorragia continuará.<br><br> |
− | - | + | -El daño de postcombustión ahora contará para cualquier efecto de robo de vida.<br> |
− | ''' | + | '''NOTA''': Hemorragia ya estaba recibiendo los beneficios del robo de vida.<br><br> |
− | - | + | -Agregado "Al matar cuerpo a cuerpo: caerá un paquete de munición grande en lugar de un paquete mediano".<br> |
− | ''' | + | '''NOTA''': Las muertes por impacto de escudo contarán para esto.<br> |
− | ''' | + | '''NOTA''': Las muertes relacionadas con cuchillos no contarán para esto.<br><br> |
− | - | + | -Agregado "Al matar cuerpo a cuerpo: gana un 10% de la salud base."<br> |
− | ''' | + | '''NOTA''': Esto puede sobrecurar.<br> |
− | ''' | + | '''NOTA''': Las muertes por impacto de escudo contarán para esto.<br> |
− | ''' | + | '''NOTA''': Las muertes relacionadas con cuchillos no contarán para esto.<br> |
− | ''' | + | '''NOTA''': No incluye la Katana del Medio Zatoichi.<br><br> |
− | - | + | -Reducción de los efectos de robo de vida al 33%.<br> |
− | ''' | + | '''NOTA''': Reduce el efecto del Conchistador del 35%.<br> |
− | ''' | + | '''NOTA''': Reduce el efecto de La Leche Loca del 60%<br> |
− | ''' | + | '''NOTA''': cualquier efecto de robo de vida personalizado es del 33% (a menos que se especifique lo contrario)<br><br> |
− | - | + | -Disminuyó el aumento de movimiento de los efectos de aumento de velocidad y/o armas<br> |
− | ''' | + | '''NOTA''': Esto incluye principalmente a el Conchistadorr y la Acción Disciplinaria<br> |
− | ''' | + | '''NOTA''': La lista de cambios porcentuales para todas las clases se enumeran en la pestaña "Incrementos de Velocidad - Cambios Numericos" a continuación |
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="4" class="header" | | + | ! colspan="4" class="header" | Incrementos de Velocidad - Cambios Numericos |
|- | |- | ||
− | ! class="header" width="16%" | | + | ! class="header" width="16%" | Clase |
− | ! class="header" width="28%" | Original | + | ! class="header" width="28%" | Velocidad Original (HU/s) |
− | ! class="header" width="28%" | | + | ! class="header" width="28%" | Nueva Velocidad Incrementada (HU/s) |
− | ! class="header" width="28%" | | + | ! class="header" width="28%" | Vieja Velocidad Incrementada (HU/s) |
|- | |- | ||
| align="left" | | | align="left" | | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="2" class="header" | Scout - | + | ! colspan="2" class="header" | Scout - Cambios de Clase |
|- | |- | ||
− | ! class="header" width="50%" | | + | ! class="header" width="50%" | Cambios |
− | ! class="header" width="50%" | | + | ! class="header" width="50%" | Nuevas Habilidades |
|- | |- | ||
<!-- SCOUT CLASS --> | <!-- SCOUT CLASS --> | ||
| align="left" | | | align="left" | | ||
− | - | + | -Añadido "(Habilidad) Manos Rapidas"<br> |
− | ''' | + | '''NOTA''': Otorga un +33% de velocidad de cambio de armas al portador |
| | | | ||
− | ( | + | (Habilidad) Manos Rapidas<br> |
− | ( | + | (Habilidad) Salto Doble<br> |
− | ( | + | (Habilidad) +1 velocida de captura al portador |
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Scout - | + | ! colspan="3" class="header" | Scout - Armas Oficiales Modificadas |
|- | |- | ||
− | ! class="header" width="20%" | | + | ! class="header" width="20%" | Arma |
− | ! class="header" width="40%" | | + | ! class="header" width="40%" | Cambios |
− | ! class="header" width="40%" | | + | ! class="header" width="40%" | Nuevas Habilidades |
|- | |- | ||
| align="center" | [[File:Backpack_Scattergun.png|100px]]<br> | | align="center" | [[File:Backpack_Scattergun.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
− | '''[[ | + | '''[[Escopeta]]''' |
| align="left" | | | align="left" | | ||
− | ''' | + | '''SIN CAMBIOS''' |
| | | | ||
− | ''' | + | '''SIN CAMBIOS''' |
|- | |- | ||
| align="center" | [[File:Backpack_Force-A-Nature.png|100px]]<br> | | align="center" | [[File:Backpack_Force-A-Nature.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
− | '''[[ | + | '''[[Dispensadora de Caña]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Se eliminó "+20% balas por disparo"<br><br> |
− | - | + | -Se eliminó "-10% de daño"<br><br> |
− | - | + | -Se agregó un "tiempo de recarga 4% más lento" oculto para que coincida con el tiempo de recarga base de la Paratenseco |
| | | | ||
− | {{Pro}} | + | {{Pro}}Empuja al objetivo y al tirador<br> |
− | {{Pro}}+50% | + | {{Pro}}+50% velocidad de disparo<br> |
− | {{Con}}-66% | + | {{Con}}-66% tamaño de cargador<br> |
− | {{Neutral}} | + | {{Neutral}}El empuje aplicado al enemigo se basa en el daño causado<br> |
− | {{Neutral}} | + | {{Neutral}}Esta arma recarga todo su cargador a la vez, pero la munición de reserva se pierde si el cargador no está vacío al recargar |
|- | |- | ||
| align="center" | [[File:Backpack_Shortstop.png|100px]]<br> | | align="center" | [[File:Backpack_Shortstop.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
− | '''[[ | + | '''[[Paratenseco]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Añadido "Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes"<br><br> |
− | - | + | -Añadido "Cuando el arma está activa y mientras se hace el objetivo: Gana +25% de bonificación de curación adicional"<br><br> |
− | - | + | -Se aumentó la fuerza de empuje de +20% a +25%, pero solo se aplica "Cuando el arma está activa y mientras se hace el objetivo"<br><br> |
− | - | + | -Se incrementó la bonificación de tasa de fuego oculta de +42% a +50%<br><br> |
− | - | + | -Se incrementó el daño en un 8.333% |
| | | | ||
− | {{Pro}} | + | {{Pro}}Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes<br> |
− | {{Pro}} | + | {{Pro}}Cuando el arma está activa y mientras se hace el objetivo: Gana +25% de bonificación de curación adicional<br> |
− | {{Con}} | + | {{Con}}Cuando el arma está activa y mientras se hace el objetivo: +25% de aumento en la fuerza de empuje recibido por daño y aire comprimido<br> |
− | {{Neutral}} | + | {{Neutral}}Esta arma es mejor usada a media distancia o larga distancia<br> |
− | {{Neutral}} | + | {{Neutral}}¡Disparo secundario para empujar a tu objetivo!<br><br> |
− | :''' | + | :'''ETSADISTICAS OCULTAS'''<br> |
− | {{Pro}}+100.08333% | + | {{Pro}}+100.08333% de daño<br> |
− | {{Pro}}+50% | + | {{Pro}}+50% velocidad de disparo<br> |
− | {{Pro}}40% | + | {{Pro}}+40% de presicion<br> |
− | {{Con}}50% | + | {{Con}}50% tiempo de recarga más lento<br> |
− | {{Con}}-60% | + | {{Con}}-60% balas por disparo<br> |
− | {{Con}}-34% | + | {{Con}}-34% tamaño de cargador |
|- | |- | ||
| align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br> | | align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br> | ||
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'''[[Soda Popper]]''' | '''[[Soda Popper]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Se eliminó "25% faster reload time"<br><br> |
-Reduced the damage required for Primary/Secondary/Melee to fully charge<br> | -Reduced the damage required for Primary/Secondary/Melee to fully charge<br> | ||
'''NOTE''': This will reduce Primary damage required to 280 from 395<br> | '''NOTE''': This will reduce Primary damage required to 280 from 395<br> | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Spy - | + | ! colspan="3" class="header" | Spy - Armas Personalizadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 4,447: | Line 4,447: | ||
|- | |- | ||
| align="center" | [[File:Infection.png|100px]]<br> | | align="center" | [[File:Infection.png|100px]]<br> | ||
− | <small> | + | <small>Cuerpo a Cuerpo</small><br> |
− | ''' | + | '''La Infeccion''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=99908102/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=99908102/ TF2 Workshop Link]<br /> | ||
Line 4,460: | Line 4,460: | ||
|- | |- | ||
| align="center" | [[File:Inside_Jab.png|100px]]<br> | | align="center" | [[File:Inside_Jab.png|100px]]<br> | ||
− | <small> | + | <small>Cuerpo a Cuerpo</small><br> |
− | ''' | + | '''La Bomba Interna'''' |
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=229539580/ TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=229539580/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al apuñalar: ¡Colocas una bomba en el enemigo!, ademas mantienes tu disfraz<br> |
− | {{Pro}} | + | {{Pro}}Las bombas detonan automaticamente en 4s, pero puedes usar disparo secundario para detonarlas manualmente<br> |
− | {{Pro}} | + | {{Pro}}Las bombas hacen daño en un area basados en la vida que TENIA la victima en el momento que fue apuñalada y por cuanto tiempo la bomba estuvo activa<br> |
− | {{Con}} | + | {{Con}}Las bombas se desactivan cuando mueres, o cuando tu o el enemigo se reabastecen.<br> |
− | {{Con}} | + | {{Con}}Cuando hay una bomba activa: No puedes volverte invisible<br> |
− | {{Con}} | + | {{Con}}Recibes un 25% del daño de una bomba si estas muy cerca<br> |
− | {{Con}} | + | {{Con}}Las puñaladas no matan al instante<br> |
− | {{Neutral}} | + | {{Neutral}}El daño de la bomba aumenta hasta en un 110% en el curso de 4sbr> |
− | {{Neutral}} | + | {{Neutral}}El enemigo al que se le planto una bomba es notificado con un mensaje |
|- | |- | ||
| align="center" | [[File:Mann_Slaughter.png|100px]]<br> | | align="center" | [[File:Mann_Slaughter.png|100px]]<br> | ||
Line 4,487: | Line 4,487: | ||
| align="center" | [[File:Intermission.png|100px]]<br> | | align="center" | [[File:Intermission.png|100px]]<br> | ||
<small>PDA 1</small><br> | <small>PDA 1</small><br> | ||
− | ''' | + | '''La Interferencia'''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=168450095/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=168450095/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al Sabotear: Revela al propietario de la construccion con un contorno que solo tu puedes ver por 10s<br> |
− | {{Pro}} | + | {{Pro}}Te restaura vida cuando una construccion saboteada es destruida<br> |
− | {{Con}}-40% | + | {{Con}}-40% de daño<br> |
− | {{Neutral}} | + | {{Neutral}}Restaura vida en base al nivel y tipo de la construccion saboteada |
|- | |- | ||
| align="center" | [[File:Timely_Demise.png|100px]]<br> | | align="center" | [[File:Timely_Demise.png|100px]]<br> | ||
<small>PDA 1</small><br> | <small>PDA 1</small><br> | ||
− | ''' | + | '''Explosivo Oportuno''' |
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=18568/ TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=18568/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}5s despues de colocarlo en una construccion enemiga, el zapador explota (292 Hu), destruye la construccion, y hace hasta 150 de daño a construcciones y jugadores enemigos.<br> |
− | {{Con}} | + | {{Con}}Al Sabotear: No puedes usar esta arma por 2s<br> |
− | {{Con}}-100% | + | {{Con}}-100% de daño<br> |
− | {{Con}}-99% | + | {{Con}}-99% de vida del zapador<br> |
− | {{Neutral}} | + | {{Neutral}}Las construcciones siguen desactivadas tras la colocacion del zapador |
|- | |- | ||
| align="center" | [[File:Subjugated_Saboteur.png|100px]]<br> | | align="center" | [[File:Subjugated_Saboteur.png|100px]]<br> | ||
<small>PDA 1</small><br> | <small>PDA 1</small><br> | ||
− | ''' | + | '''Saboteador Subjuyado''' |
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=689322432/ TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=689322432/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}8s despues de colocarlo en una costruccion enemiga, el zapador reprograma la construccion enemiga como si fuera de tu equipo<br> |
− | {{Pro}} | + | {{Pro}}Las construcciones reprogramadas tienen efectos extra<br> |
− | :{{Neutral}} | + | :{{Neutral}}Arma Centinela - +10% velocidad de disparo<br> |
− | :{{Neutral}} | + | :{{Neutral}}Dispensador - +100% de rango<br> |
− | :{{Neutral}} | + | :{{Neutral}}Teleportador – Se puede usar en ambas direcciones<br> |
− | {{Con}} | + | {{Con}}Las construcciones reprogramadas se autodestruyen tras 12s<br> |
− | {{Con}}- | + | {{Con}}-30% de daño<br> |
− | {{Neutral}} | + | {{Neutral}}Las construcciones siguen desactivadas tras la colocacion del zapador |
|- | |- | ||
| align="center" | [[File:Item_icon_Cloak_and_Dagger.png|70px]]<br> | | align="center" | [[File:Item_icon_Cloak_and_Dagger.png|70px]]<br> | ||
<small>PDA 2</small><br> | <small>PDA 2</small><br> | ||
− | ''' | + | '''La Fantome''' |
| align="left" | | | align="left" | | ||
− | + | ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES | |
| | | | ||
− | {{Pro}} | + | {{Pro}}Al estar invisible: Puedes transpasar construcciones y jugadores enemigos. Ademas, no te volverás parcialmente invisible al tocar a un enemigo o al recibir daño<br> |
− | {{Con}}While cloaked: | + | {{Con}}While cloaked: Al estar invisible: Pierdes -6.25% de velocidad, no tienes la resistencia natural de la invisibilidad, los efectos negativos no se disipan mas rapidamente, ni puedes obtener invisibilidad<br> |
− | {{Con}} | + | {{Con}}La invisibilidad se drena un 50% mas rapido al estar dentro de un jugador/construccion enemiga<br> |
− | {{Con}} | + | {{Con}}Al no tener invisibilidad: Drena 10 de vida/s si estas dentro de un jugador/construccion enemiga |
|- | |- | ||
| align="center" | [[File:Item_icon_Cloak_and_Dagger.png|70px]]<br> | | align="center" | [[File:Item_icon_Cloak_and_Dagger.png|70px]]<br> | ||
<small>PDA 2</small><br> | <small>PDA 2</small><br> | ||
− | ''' | + | '''Salto''' |
| align="left" | | | align="left" | | ||
− | + | ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES | |
| | | | ||
− | {{Neutral}} | + | {{Neutral}}Tipo de Invisbilidad: Salto<br> |
− | {{Pro}} | + | {{Pro}}Al usar: Te propulsas en el aire si te estas moviendo, o hara un salto extra si no te estas moviendo<br> |
− | {{Con}}No | + | {{Con}}No obtienes invisbilidad de cajas de muncion<br> |
− | {{Neutral}} | + | {{Neutral}}Al usar hasta caer en el suelo: No recibes daño por caida, pero tienes control aereo reducido<br> |
− | {{Neutral}} | + | {{Neutral}}8s de recarga |
|- | |- | ||
| align="center" | [[File:Item_icon_Cloak_and_Dagger.png|70px]]<br> | | align="center" | [[File:Item_icon_Cloak_and_Dagger.png|70px]]<br> | ||
<small>PDA 2</small><br> | <small>PDA 2</small><br> | ||
− | ''' | + | '''La Entrada Explosiva''' |
| align="left" | | | align="left" | | ||
− | + | ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES | |
| | | | ||
− | {{Neutral}} | + | {{Neutral}}Al dejar de ser invisible, causas una explosion (292 Hu) de humo que hace daño a los enemigos cercanos (45 Min, 90 Max) y a ti mismo (22 Min, 45 max). La explosion no se activa si dejas de ser invisible cuando el medidor de invisibilidad tenia 50% o mas. La explosion causa mas daño mientras menos invisbilidad tengas. La explosion no se puede usar hasta que el medidor de invisbilidad se haya llenado por completo<br> |
− | {{Pro}} | + | {{Pro}}Al estar invisible: Ganas +25% de velocidad<br> |
− | {{Con}}-66% | + | {{Con}}-66% invisbilidad recibida por cajas de muncion<br> |
− | {{Con}}-10% | + | {{Con}}-10% velocidad de regeneracion de invisbilidad |
|- | |- | ||
|} | |} |
Revision as of 03:25, 31 October 2022
« | Sí. Me gusta nueva arma.
Haz clic para escuchar
— El Heavy.
|
» |
Custom Weapons, también llamadoCustom TF2 Weapons o CTF2W, es una extensión de mod Source para servidores que añadie armas creadas por la comunidad a Team Fortress 2 y fue desarrollado por MasterOfTheXP. Actualmente se encargan de ella Chdata y Crafting. A diferencia del Advanced Weaponiser, no hay un inventario donde ver tus objetos. Este grupo prueba y hace cambios a armas oficiales con el objetivo de hacer una experiencia de juego más equilibrada.
Índice
Lista de servidores oficiales
Al hacer clic se iniciará el juego en ese servidor automáticamente
Custom Weapons | US
Custom Weapons | EU
Lista de armas nuevas y modificadas
![]() | Esta página está en proceso de ser traducida al español. Si hablas español, publica una versión traducida en la discusión o comunícate con quienes hayan contribuido a la página (observando el historial de la página). |
Cambios en armas oficiales
Estos cambios los sufren las «Armas Personalizadas» disponibles. Estos cambios están en todos los servidores de CTF2W.
Cambios generales |
---|
-Todos los servidores oficiales de CTF2W tienen Criticos Aleatorios desactivados. |
Incrementos de Velocidad - Cambios Numericos | |||
---|---|---|---|
Clase | Velocidad Original (HU/s) | Nueva Velocidad Incrementada (HU/s) | Vieja Velocidad Incrementada (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Cambios de Clase | |
---|---|
Cambios | Nuevas Habilidades |
-Añadido "(Habilidad) Manos Rapidas" |
(Habilidad) Manos Rapidas |
Scout - Armas Oficiales Modificadas | ||
---|---|---|
Arma | Cambios | Nuevas Habilidades |
![]() Primaria |
SIN CAMBIOS |
SIN CAMBIOS |
![]() Primaria |
-Se eliminó "+20% balas por disparo" |
|
![]() Primaria |
-Añadido "Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes" |
|
![]() Primary |
-Se eliminó "25% faster reload time" |
|
![]() Primary |
-Decreased boost lost on hit to 1% from 4% |
|
![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
|
![]() Secondary |
-Increased max Secondary ammo on wearer to 48 from 36 |
|
![]() Secondary |
-Added "+25% non-boostable move speed bonus while under effects" |
|
![]() Secondary |
-Added "+10% faster drinking speed" |
|
![]() Secondary |
-Increased splash radius to 219 Hu from 200 Hu |
|
![]() Secondary |
-Removed "+15% damage bonus" |
When weapon is active:
|
![]() Secondary |
-Removed "When weapon is active" |
|
![]() Secondary |
-Added "100% Mini-Crits vs players below 50% health" |
|
-Added "+20% faster firing speed" |
| |
![]() Melee |
-Decreased minimal ball damage to 10 from 15 |
|
![]() Melee |
-Removed "On kill: A small health pack is dropped" |
|
![]() Melee |
-Increased bleed duration to 6 seconds from 5s |
|
![]() Melee |
-Increased direct damage penalty to -35% from -25% |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Removed "Grants Triple Jump while deployed" |
|
![]() Melee |
-Removed "+25% increase in recharge rate" |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) SHOCK & AWE" |
(Ability) SHOCK & AWE |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+25% damage bonus" |
|
![]() Primary |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped |
When a banner is equipped:
|
![]() Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Primary |
-Decreased clip size to -25% from +25% |
|
![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Increased faster firing speed to +80% from +70% |
|
![]() Primary |
-Decreased faster firing speed while explosive jumping to +60% from +65% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Decreased blast damage from explosive jumps to -50% from -60% |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Added "Immunity from movement-impairing effects on wearer" |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "Damage increases as the user becomes injured" |
|
![]() Melee |
-Flipped the speed boost duration for the user and ally |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Primary |
-Removed "100% critical hits from behind" |
|
![]() Primary |
-Removed "+25% airblast cost" |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Increased Primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secondary |
-Increased detonated radius to 146 Hu from 100 Hu |
|
![]() Secondary |
-Removed "+50% projectile speed" |
|
![]() Secondary |
-Removed "100% mini-crits vs burning players" |
|
![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secondary |
-Decreased splash radius to 146 Hu from 200 Hu |
|
-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*" |
| |
![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
When weapon is active:
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
|
![]() |
-Removed "On hit: Target is engulfed in flames"
|
|
![]() Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty to -43% from -15% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
![]() Primary |
-Added a new Grenade model |
|
|
-Decreased move speed bonus (when a shield is equipped) to +7% from +10% |
|
![]() Primary |
-Removed "+20% projectile speed" |
|
![]() Primary |
-Removed "-15% explosion radius" |
|
![]() Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
![]() Secondary |
-Removed "+25% faster firing speed" |
|
![]() Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Secondary |
-Increased charge rate bonus to instant from +70% |
|
![]() Secondary |
-Added "+20% bullet damage resistance on wearer" |
|
![]() Secondary |
-Removed "+70% increase in charge impact damage" |
|
![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
|
-Added "-66% blast damage taken from explosive jumps while active" |
| |
![]() Melee |
-Removed "Every head taken raises shield impact damage" |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
|
![]() Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Heavyweight" |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
|
Heavy - Edible Changes |
---|
-All edibles now count as a medium health packs once thrown |
Heavy - Shotgun Changes |
---|
Any Shotgun that Heavy has access to will gain these bonuses below |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "+20% damage bonus" |
|
![]() Primary |
-Increased accurate bonus to +25% from +20% |
|
![]() Primary |
-Removed "25% damage bonus vs burning players" |
|
![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" |
|
![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secondary |
-Increased damage penalty to -20% from -15% |
|
![]() Secondary |
-Increased self healing penalty to -75% from -33% |
|
-Added "+25% max Primary ammo on wearer" |
| |
![]() Melee |
-Increased the 100% critical chance duration to 6 seconds from 5s |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
|
![]() Melee |
-Decreased firing speed to -25% from +40% |
When weapon is active:
|
![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 64 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Added "20% more accurate" |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to 20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
-Removed "-50% max Primary ammo on wearer" |
|
![]() Secondary |
-Decreased reload time to 1.25 seconds from 1.36s |
|
![]() Secondary |
-Decreased shield resistance to 33% from 66% with Sentry Guns |
|
![]() Secondary |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Removed "Third successful punch in a row always crits" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased construction hit bonus to +100% from +30% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Medic - Primary Changes" tab |
|
![]() Primary |
-Removed "On Hit: Gain up to +3 health" |
|
![]() Primary |
-Added "25% slower reload time" |
|
![]() Primary |
-Removed "-15% damage penalty" |
|
![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secondary |
-Increased healing during the taunt to 15 HP from 11 HP |
|
![]() Secondary |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping" |
|
![]() Secondary |
-Decreased UberCharge rate to +10% from +67% |
|
-Added "20% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit to 20% from 25% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Removed "+3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Moved "Allows you to see enemy health" to the Medic class |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
|
![]() Primary |
-Removed "On full charge: +15% damage per shot" |
|
![]() Primary |
-Increased body shot penalty to -33% from -20% |
|
![]() Primary |
-Removed "No headshots when not fully charged" |
|
![]() Secondary |
-Added "66% more accurate" |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
|
![]() Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds." |
|
-Added "Better wall climbing when compared to the other unlock Melee weapons" |
| |
![]() Melee |
-Removed "-50% damage penalty" |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Swapped the less or greater than stats |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
|
|
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty to -100% from -20% |
|
![]() Secondary |
-Increased damage penalty to -25% from -20% |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
|
![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge to 10 seconds from 15s |
|
![]() Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to +30% from +20% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
NO CHANGES |
|
Armas personalizadas
Estas son las armas nuevas de los servidores oficiales de CTF2W.
Scout - Custom Weapons | ||
---|---|---|
Arma | Workshop | Estadística |
![]() Primary |
| |
100px Primary |
| |
100px Primary |
CURRENTLY NO PUBLIC LINK |
|
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
|
100px Melee |
|
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
![]() Primary |
| |
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
CURRENTLY NO PUBLIC LINK |
|
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
|
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Engineer - Custom Buildings | ||
---|---|---|
Weapon | Changes | |
Sticky Turrets |
|
Engineer - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Secondary |
When weapon is active:
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Medic - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
|
Sniper - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Spy - Armas Personalizadas | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Secondary |
| |
100px Secondary |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px Melee |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
Multi-Class - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Miembros del equipo
Chdata: desarrollador principal
Crafting: propietario de la comunidad y del servidor, youtuber, admin. del grupo de Steam, demostrador de armas y editor/colaborador de la wiki
Sophie: Líder de la comunidad, administrador del servidor, youtuber y admin. del grupo de Steam
Porygon: desarrollador
Antiguos miembros
Karma Charger: colaborador de TF2Wiki y demsotrador de armas
MasterOfTheXP: autor original y desarrollador principal
Theray070696: desarrollador de código y codesarrollador principal
Shadow Mario: desarrollador
Agent Silver: desarrollador
Deathreus :desarrollador
Naleksuh: desarrollador
CHAWLZ: desarrollador
404UNF: desarrollador
Pikachu: desarrollador
Orion™: desarrollador
The655: desarrollador
Nergal: desarrollador
Errores
- Cuantas más armas personalizadas equipes, mayor será la probabilidad de que desaparezcan cosméticos de tu modelo.
- Si se usa un arma personalizada con un medidor (como el Estandarte de Ánimo), el medidor no se usará a menos que el jugador tenga el arma original equipada en su personaje.
Enlaces externos
|