Difference between revisions of "Community Wutville strategy"

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({{class link|Sniper}})
m (Slight reword. "This is the best map" is too subjective)
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=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* The best map for a Sniper main. The sightlines provided are so large that ''any'' Sniper can take advantage of during both Offense and Defense.
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* This map can be good for Snipers of any skill level due to the large sightlines on both Offense and Defence.
* The Hitman's Heatmaker has a quieter, suppressed firing sound. Given the large size of the map, a good Sniper can utilize the quieter sound to further mask his position from the enemy.
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* The [[Hitman's Heatmaker]] has a quieter, suppressed firing sound. Given the large size of the map, a good Sniper can utilize the quieter sound to further mask his position from the enemy.
* Prefer taking angles from a high/overhead spot that gives away to a wide open angle for you to easily snipe any wandering enemies.
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* Prefer taking angles from a high/overhead spot that leads to a wide open angle for you to easily snipe any wandering enemies.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
 
{{Map Strategy Nav}}
 
{{Map Strategy Nav}}

Revision as of 08:56, 15 August 2022

Community Wutville strategy
Pl wutville event.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Smissmas
Setting: Night, Town
Hazards: Pitfalls,
Payload Cart explosion
Map Photos
Loading screen photos.

This article is about Community Wutville strategy.

General Strategy

  • Wutville's layout is exceptionally dominated by long corridors with long sight lines. While there are flanks, they are mostly narrow paths that parallel the main route.
    • Due to this narrowness of the map, Sentry Guns and Sticky Traps are all great tools for the defending team.
    • In place of wide flanks, there are several cul-de-sacs to the sides of the route, each sheltering pickups or Spawns, that are large enough for several players and nests to be hidden from the main sight lines.
  • The final point lies below high ground that has plenty of Health and Ammo packs to the attacking team, should they push up the left flank ramp, securing this route can easily turn the tide.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • The many long and straight angles available between chokes can be exploited by Demoknights.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • This map can be good for Snipers of any skill level due to the large sightlines on both Offense and Defence.
  • The Hitman's Heatmaker has a quieter, suppressed firing sound. Given the large size of the map, a good Sniper can utilize the quieter sound to further mask his position from the enemy.
  • Prefer taking angles from a high/overhead spot that leads to a wide open angle for you to easily snipe any wandering enemies.

Leaderboard class spy.png Spy