Difference between revisions of "Weapons (Classic)/tr"

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m (Title translated)
m (Added anchors; fixed some links; other, minor changes.)
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{{Trans}}
 
{{Trans}}
==Yuva 1 Silahları==
+
== {{anchor|Slot 1 Weapons}} Yuva 1 Silahları ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Görsel
 
! class="header" width="10%" | Görsel
 
! class="header" width="13%" | Silah
 
! class="header" width="13%" | Silah
! class="header" width="15%" | Hasar
+
! class="header" width="15%" | Hasar
 
! class="header" width="28%" | Kullanan
 
! class="header" width="28%" | Kullanan
 
! class="header" width="36%" | Notlar / Özellikler
 
! class="header" width="36%" | Notlar / Özellikler
 
|-
 
|-
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
+
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)/tr]]
 
| [[Crowbar (Classic)/tr|Crowbar]]
 
| [[Crowbar (Classic)/tr|Crowbar]]
 
| 18
 
| 18
 
| [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]]
 
| [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]]
| N/A
+
| {{common string|N/A}}
 
|-
 
|-
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
+
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)/tr]]
 
| [[Medkit (Classic)/tr|Medkit]]
 
| [[Medkit (Classic)/tr|Medkit]]
 
| Initial: 9 <br>Infection: 8 per hit
 
| Initial: 9 <br>Infection: 8 per hit
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| Used to heal teammates and infect enemies.
 
| Used to heal teammates and infect enemies.
 
|-
 
|-
! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
+
! [[File:HUD_knife_TFC.png|link=Knife (Classic)/tr]]
 
| [[Knife (Classic)/tr|Knife]]
 
| [[Knife (Classic)/tr|Knife]]
 
| Standard: 36 <br>Back-stab: instakill
 
| Standard: 36 <br>Back-stab: instakill
Line 28: Line 28:
 
| Can [[backstab]] for an instant kill.
 
| Can [[backstab]] for an instant kill.
 
|-
 
|-
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
+
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)/tr]]
 
| [[Wrench (Classic)/tr|Wrench]]
 
| [[Wrench (Classic)/tr|Wrench]]
 
| 18
 
| 18
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| Used to upgrade buildings and repair armor.
 
| Used to upgrade buildings and repair armor.
 
|-
 
|-
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
+
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)/tr]]
 
| [[Umbrella (Classic)/tr|Umbrella]]
 
| [[Umbrella (Classic)/tr|Umbrella]]
 
| 18
 
| 18
Line 41: Line 41:
 
|}
 
|}
  
==Yuva 2 Silahları==
+
== {{anchor|Slot 2 Weapons}} Yuva 2 Silahları==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Görsel
 
! class="header" width="10%" rowspan=2 | Görsel
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! class="header" | Taşınan
 
! class="header" | Taşınan
 
|-
 
|-
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
+
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)/tr]]
 
| [[Single-Barrel Shotgun (Classic)/tr|Single-Barrel Shotgun]]
 
| [[Single-Barrel Shotgun (Classic)/tr|Single-Barrel Shotgun]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
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| Fires six pellets.
 
| Fires six pellets.
 
|-
 
|-
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
+
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)/tr]]
 
| [[Sniper Rifle (Classic)/tr|Sniper Rifle]]
 
| [[Sniper Rifle (Classic)/tr|Sniper Rifle]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 75
 
| 75
| N/A
+
| {{common string|N/A}}
 
| Varies
 
| Varies
 
| [[Sniper (Classic)/tr|Sniper]]
 
| [[Sniper (Classic)/tr|Sniper]]
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
|-
 
|-
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
+
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)/tr]]
 
| [[Tranquilizer Gun (Classic)/tr|Tranquilizer Gun]]
 
| [[Tranquilizer Gun (Classic)/tr|Tranquilizer Gun]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 40
 
| 40
| N/A
+
| {{common string|N/A}}
 
| 18
 
| 18
 
| [[Spy (Classic)/tr|Spy]]  
 
| [[Spy (Classic)/tr|Spy]]  
 
| Slows victim to half speed on hit.
 
| Slows victim to half speed on hit.
 
|-
 
|-
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
+
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)/tr]]
 
| [[Railgun (Classic)/tr|Railgun]]
 
| [[Railgun (Classic)/tr|Railgun]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 50
 
| 50
| N/A
+
| {{common string|N/A}}
 
| 23
 
| 23
 
| [[Engineer (Classic)/tr|Engineer]]
 
| [[Engineer (Classic)/tr|Engineer]]
| N/A
+
| {{common string|N/A}}
 
|}
 
|}
  
==Yuva 3 Silahları==
+
== {{anchor|Slot 3 Weapons}} Yuva 3 Silahları ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Görsel
 
! class="header" width="10%" rowspan=2 | Görsel
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! class="header" | Taşınan
 
! class="header" | Taşınan
 
|-
 
|-
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
+
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)/tr]]
 
| [[Double-Barrel Shotgun (Classic)/tr|Double-Barrel Shotgun]]
 
| [[Double-Barrel Shotgun (Classic)/tr|Double-Barrel Shotgun]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
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| Fires fourteen pellets.
 
| Fires fourteen pellets.
 
|-
 
|-
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
+
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)/tr]]
 
| [[Nailgun (Classic)/tr|Nailgun]]
 
| [[Nailgun (Classic)/tr|Nailgun]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 200
 
| 200
| N/A
+
| {{common string|N/A}}
 
| 9
 
| 9
 
| [[Scout (Classic)/tr|Scout]]
 
| [[Scout (Classic)/tr|Scout]]
| N/A
+
| {{common string|N/A}}
 
|-
 
|-
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
+
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)/tr]]
 
| [[Grenade Launcher (Classic)/tr|Grenade Launcher]]
 
| [[Grenade Launcher (Classic)/tr|Grenade Launcher]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
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| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
|-
 
|-
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
+
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)/tr]]
 
| [[Flamethrower (Classic)/tr|Flamethrower]]
 
| [[Flamethrower (Classic)/tr|Flamethrower]]
 
| [[Ammo (Classic)/tr#Cells|Stok]]
 
| [[Ammo (Classic)/tr#Cells|Stok]]
 
| 200
 
| 200
| N/A
+
| {{common string|N/A}}
 
| 20(Contact)<br/> 2(Afterburn)
 
| 20(Contact)<br/> 2(Afterburn)
 
| [[Pyro (Classic)/tr|Pyro]]
 
| [[Pyro (Classic)/tr|Pyro]]
 
| Cannot inflict afterburn on enemy Pyros.
 
| Cannot inflict afterburn on enemy Pyros.
 
|-
 
|-
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
+
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)/tr]]
 
| [[Automatic Rifle (Classic)/tr|Automatic Rifle]]
 
| [[Automatic Rifle (Classic)/tr|Automatic Rifle]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 75
 
| 75
| N/A
+
| {{common string|N/A}}
 
| 8
 
| 8
 
| [[Sniper (Classic)/tr|Sniper]]
 
| [[Sniper (Classic)/tr|Sniper]]
| N/A
+
| {{common string|N/A}}
 
|}
 
|}
  
==Yuva 4 Silahları==
+
== {{anchor|Slot 4 Weapons}} Yuva 4 Silahları ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Görsel
 
! class="header" width="10%" rowspan=2 | Görsel
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! class="header" | Taşınan
 
! class="header" | Taşınan
 
|-
 
|-
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
+
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)/tr]]
 
| [[Rocket Launcher (Classic)/tr|Rocket Launcher]]
 
| [[Rocket Launcher (Classic)/tr|Rocket Launcher]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
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| Can inflict self damage; can be used to [[Rocketjump]].
 
| Can inflict self damage; can be used to [[Rocketjump]].
 
|-
 
|-
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
+
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)/tr]]
 
| [[Assault Cannon (Classic)/tr|Assault Cannon]]
 
| [[Assault Cannon (Classic)/tr|Assault Cannon]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 200
 
| 200
| N/A
+
| {{common string|N/A}}
 
| 32
 
| 32
| [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]]
+
| [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]]
| N/A
+
| {{common string|N/A}}
 
|-
 
|-
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
+
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)/tr]]
 
| [[Super Nailgun (Classic)/tr|Super Nailgun]]
 
| [[Super Nailgun (Classic)/tr|Super Nailgun]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 150
 
| 150
| N/A
+
| {{common string|N/A}}
 
| 12
 
| 12
 
| [[Medic (Classic)/tr|Medic]]
 
| [[Medic (Classic)/tr|Medic]]
| N/A
+
| {{common string|N/A}}
 
|-
 
|-
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
+
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)/tr]]
 
| [[Pipebomb Launcher (Classic)/tr|Pipebomb Launcher]]
 
| [[Pipebomb Launcher (Classic)/tr|Pipebomb Launcher]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
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| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
|-
 
|-
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
+
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)/tr]]
 
| [[Incendiary Cannon (Classic)/tr|Incendiary Cannon]]
 
| [[Incendiary Cannon (Classic)/tr|Incendiary Cannon]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| 20
 
| 20
| N/A
+
| {{common string|N/A}}
 
| 30-60
 
| 30-60
 
| [[Pyro (Classic)/tr|Pyro]]
 
| [[Pyro (Classic)/tr|Pyro]]
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.  
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.  
 
|-
 
|-
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
+
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)/tr]]
 
| [[Nailgun (Classic)/tr|Nailgun]]
 
| [[Nailgun (Classic)/tr|Nailgun]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 100
 
| 100
| N/A
+
| {{common string|N/A}}
 
| 9
 
| 9
 
| [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]]
 
| [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]]
| N/A
+
| {{common string|N/A}}
 
|}
 
|}
  
==Ana Bombalar==
+
== {{anchor|Primary Grenades}} Ana Bombalar ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Görsel
 
! class="header" width="10%" | Görsel
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| Deals massive damage on a four second fuse.
 
| Deals massive damage on a four second fuse.
 
|-
 
|-
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
+
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)/tr]]
 
| [[Caltrop (Classic)/tr|Caltrop]]
 
| [[Caltrop (Classic)/tr|Caltrop]]
 
| 9
 
| 9
Line 239: Line 239:
 
|}
 
|}
  
==İkincil Bombalar==
+
== {{anchor|Secondary Grenades}} İkincil Bombalar ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Görsel
 
! class="header" width="10%" | Görsel
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! class="header" width="38%" | Notlar / Özellikler
 
! class="header" width="38%" | Notlar / Özellikler
 
|-
 
|-
! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
+
! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)/tr]]
 
| [[Nail Grenade (Classic)/tr|Nail Grenade]]
 
| [[Nail Grenade (Classic)/tr|Nail Grenade]]
 
|  
 
|  
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| Releases nails for a short while before detonation.
 
| Releases nails for a short while before detonation.
 
|-
 
|-
! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
+
! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)/tr]]
 
| [[MIRV Grenade (Classic)/tr|MIRV Grenade]]
 
| [[MIRV Grenade (Classic)/tr|MIRV Grenade]]
 
|  
 
|  
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| Splits into multiple grenades upon detonation, which detonate shortly afterward.
 
| Splits into multiple grenades upon detonation, which detonate shortly afterward.
 
|-
 
|-
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
+
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)/tr]]
 
| [[Concussion Grenade (Classic)/tr|Concussion Grenade]]
 
| [[Concussion Grenade (Classic)/tr|Concussion Grenade]]
 
|  
 
|  
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| While dealing no damage, it causes considerable [[knockback]] and disorientation.
 
| While dealing no damage, it causes considerable [[knockback]] and disorientation.
 
|-
 
|-
! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
+
! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)/tr]]
 
| [[Napalm Grenade (Classic)/tr|Napalm Grenade]]
 
| [[Napalm Grenade (Classic)/tr|Napalm Grenade]]
 
|  
 
|  
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| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
 
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
 
|-
 
|-
! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
+
! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)/tr]]
 
| [[Hallucination Grenade (Classic)/tr|Hallucination Grenade]]
 
| [[Hallucination Grenade (Classic)/tr|Hallucination Grenade]]
 
|  
 
|  
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| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
 
| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
 
|-
 
|-
! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
+
! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)/tr]]
 
| [[EMP Grenade (Classic)/tr|EMP Grenade]]
 
| [[EMP Grenade (Classic)/tr|EMP Grenade]]
 
| Varies
 
| Varies
 
| [[Engineer (Classic)/tr|Engineer]]
 
| [[Engineer (Classic)/tr|Engineer]]
 
| Detonates all of the ammo an enemy is holding.
 
| Detonates all of the ammo an enemy is holding.
|-
 
 
|}
 
|}
  
==Çıkarılan silahlar==
+
== {{anchor|Cut weapons}} Çıkarılan silahlar ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" | Silah
 
! class="header" width="17%" | Silah
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! class="header" width="38%" | Notlar / Özellikler
 
! class="header" width="38%" | Notlar / Özellikler
 
|-
 
|-
! Grappling Hook <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
+
! Grappling Hook <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
 
| Unknown (presumed no ammo)
 
| Unknown (presumed no ammo)
 
| Unknown (presumed all classes)
 
| Unknown (presumed all classes)
| Weapon from the [[Team Fortress]] mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before.
+
| Weapon from the [[Team Fortress]] mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before.
 
|-
 
|-
 
! Bioweapon <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
 
! Bioweapon <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
 
| Unknown (presumed no ammo)
 
| Unknown (presumed no ammo)
| [[Medic (Classic)|Medic]]
+
| [[Medic (Classic)/tr|Medic]]
 
| The medkit's alternate fire, before it and the medkit were merged into one weapon.
 
| The medkit's alternate fire, before it and the medkit were merged into one weapon.
 
|-
 
|-
! Scanner <ref name="PlanetFortress">[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</ref>
+
! Scanner <ref name="PlanetFortress">[https://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</ref>
 
| Cells
 
| Cells
| [[Scout (Classic)|Scout]]
+
| [[Scout (Classic)/tr|Scout]]
 
| Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added.
 
| Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added.
|-
 
 
|}
 
|}
  
==References==
+
== References ==
 
<references/>
 
<references/>
  
Line 318: Line 316:
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 +
 +
[[Category:Grenades (Classic)/tr]]
 
[[Category:Weapons (Classic)/tr]]
 
[[Category:Weapons (Classic)/tr]]
[[Category:Grenades (Classic)/tr]]
 

Revision as of 15:34, 17 August 2022


Yuva 1 Silahları

Görsel Silah Hasar Kullanan Notlar / Özellikler
HUD crowbar TFC.png Crowbar 18 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper yok
HUD medkit TFC.png Medkit Initial: 9
Infection: 8 per hit
Medic Used to heal teammates and infect enemies.
HUD knife TFC.png Knife Standard: 36
Back-stab: instakill
Spy Can backstab for an instant kill.
HUD Wrench TFC.png Wrench 18 Engineer Used to upgrade buildings and repair armor.
HUD crowbar TFC.png Umbrella 18 Civilian Remodel of the Crowbar.

Yuva 2 Silahları

Görsel Silah Cephane Hasar Kullanan Notlar / Özellikler
Tür Yüklü Taşınan
HUD single shotgun TFC.png Single-Barrel Shotgun Ağır 8 50 4-22 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic Fires six pellets.
HUD sniper rifle TFC.png Sniper Rifle Ağır 75 yok Varies Sniper Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
HUD tranq TFC.png Tranquilizer Gun Ağır 40 yok 18 Spy Slows victim to half speed on hit.
HUD railgun TFC.png Railgun Çivi 50 yok 23 Engineer yok

Yuva 3 Silahları

Görsel Silah Cephane Hasar Kullanan Notlar / Özellikler
Tür Yüklü Taşınan
HUD double shotgun TFC.png Double-Barrel Shotgun Ağır 6 50 4-51 Soldier, Heavy Weapons Guy, Medic, Engineer, Spy Fires fourteen pellets.
HUD nail gun TFC.png Nailgun Çivi 200 yok 9 Scout yok
HUD grenade launcher TFC.png Grenade Launcher Roket 6 100 40-80 Demoman Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
HUD flamethrower TFC.png Flamethrower Stok 200 yok 20(Contact)
2(Afterburn)
Pyro Cannot inflict afterburn on enemy Pyros.
HUD auto rifle TFC.png Automatic Rifle Ağır 75 yok 8 Sniper yok

Yuva 4 Silahları

Görsel Silah Cephane Hasar Kullanan Notlar / Özellikler
Tür Yüklü Taşınan
HUD rocket launcher TFC.png Rocket Launcher Roket 4 50 Varies Soldier Can inflict self damage; can be used to Rocketjump.
HUD assault cannon TFC.png Assault Cannon Ağır 200 yok 32 Heavy Weapons Guy yok
HUD super nailgun TFC.png Super Nailgun Çivi 150 yok 12 Medic yok
HUD pipebomb launcher TFC.png Pipebomb Launcher Roket 6 50 40-80 Demoman Detonates with secondary fire. Shares magazine with Grenade Launcher.
HUD incendiary cannon TFC.png Incendiary Cannon Roket 20 yok 30-60 Pyro Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
HUD nail gun TFC.png Nailgun Çivi 100 yok 9 Sniper, Spy yok

Ana Bombalar

Görsel Bomba Hasar Kullanan Notlar / Özellikler
Frag tfc.png El Bombası Varies Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer Deals massive damage on a four second fuse.
Caltrop tfc.png Caltrop 9 Scout Causes leg injury which slows down enemies.

İkincil Bombalar

Görsel Bomba Hasar Kullanan Notlar / Özellikler
Nail Grenade TFC.png Nail Grenade Soldier Releases nails for a short while before detonation.
Mirv tfc.png MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, which detonate shortly afterward.
Conc tfc.png Concussion Grenade Scout, Medic While dealing no damage, it causes considerable knockback and disorientation.
Napalm tfc.png Napalm Grenade Pyro Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
Gas tfc.png Hallucination Grenade Spy Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
Emp tfc.png EMP Grenade Varies Engineer Detonates all of the ammo an enemy is holding.

Çıkarılan silahlar

Silah Cephane Kullanan Notlar / Özellikler
Grappling Hook [1] Unknown (presumed no ammo) Unknown (presumed all classes) Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before.
Bioweapon [1] Unknown (presumed no ammo) Medic The medkit's alternate fire, before it and the medkit were merged into one weapon.
Scanner [2] Cells Scout Spy-detecting weapon from the Team Fortress mod. Ultimately not added.

References

  1. a b SDK\Half-Life Singleplayer\cl_dll\tf_defs.h
  2. PlanetFortress, Teleporters Return

See also