Difference between revisions of "User:SofiPandaRights/Custom Weapons/es"
OzoneLayer (talk | contribs) (Translated "Scout - Custom Weapons" into Spanish) |
OzoneLayer (talk | contribs) (→Armas personalizadas) |
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{{Neutral}}Each stack reduces fire rate by 25% (Up to 200%)<br> | {{Neutral}}Each stack reduces fire rate by 25% (Up to 200%)<br> | ||
{{Neutral}}This weapon is best used at point blank and/or medium range<br><br> | {{Neutral}}This weapon is best used at point blank and/or medium range<br><br> | ||
− | :''' | + | :'''CAMBIOS OCULTOS EXTRA'''<br> |
{{Pro}}+33% damage bonus<br> | {{Pro}}+33% damage bonus<br> | ||
{{Con}}-10% bullets per shot<br> | {{Con}}-10% bullets per shot<br> | ||
Line 3,902: | Line 3,902: | ||
{{Neutral}}Esta arma tiene mayor alcance cuerpo a cuerpo y se despliega y guarda con más lentitud.<br> | {{Neutral}}Esta arma tiene mayor alcance cuerpo a cuerpo y se despliega y guarda con más lentitud.<br> | ||
{{Neutral}}Cada Carga (hasta 6) incrementa la velocidad de ataque (por +8.333%) y el daño contra jugadores (por +3.333%), pero aumenta la vulnerabilidad al daño mientras esté desenfundada (por +6.66%). | {{Neutral}}Cada Carga (hasta 6) incrementa la velocidad de ataque (por +8.333%) y el daño contra jugadores (por +3.333%), pero aumenta la vulnerabilidad al daño mientras esté desenfundada (por +6.66%). | ||
+ | |- | ||
+ | | align="center" | [[File:Merasmus_Staff.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Palo de Merasmus''' | ||
+ | | align="left" | | ||
+ | [http://gamebanana.com/skins/121576/ Enlace del Workshop de TF2]<br /> | ||
+ | | | ||
+ | {{Pro}}Al causar baja: Obtén un autito chocón y 75% de resistencia al daño por 10s.<br> | ||
+ | {{Con}}Mientras manejes un autito chocón, solo podrás dañar a enemigos atropellándolos.<br> | ||
+ | {{Con}}-25% de velocidad de ataque.<br> | ||
+ | {{Neutral}}Los choques de autito chocón siempre producen minicríticos y pueden llegar a críticos con suficiente velocidad. | ||
|- | |- | ||
|} | |} | ||
Line 4,026: | Line 4,037: | ||
:{{Neutral}}Recarga de Supersalto de 2s.<br> | :{{Neutral}}Recarga de Supersalto de 2s.<br> | ||
:{{Con}}El portador no puede saltar naturalmente. | :{{Con}}El portador no puede saltar naturalmente. | ||
+ | |- | ||
+ | | align="center" | [[File:Crate_Smasher.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Magulla-Cajas''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=152814592/ Enlace del Workshop de TF2]<br /> | ||
+ | | | ||
+ | {{Neutral}}Daña igual a 40% de la salud actual del blanco hasta 90 de daño.<br> | ||
+ | {{Pro}}Recupera 70% del daño infligido como salud.<br> | ||
+ | {{Con}}-25% de velocidad de ataque. | ||
|- | |- | ||
|} | |} | ||
Line 4,165: | Line 4,186: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Medic - | + | ! colspan="3" class="header" | Medic - Armas Nuevas |
|- | |- | ||
− | ! class="header" width="20%" | | + | ! class="header" width="20%" | Arma |
− | ! class="header" width="20%" | Workshop | + | ! class="header" width="20%" | Enlace del Workshop |
− | ! class="header" width="60%" | | + | ! class="header" width="60%" | Habilidades |
|- | |- | ||
| align="center" | [[File:Lancer.png|100px]]<br> | | align="center" | [[File:Lancer.png|100px]]<br> | ||
Line 4,281: | Line 4,302: | ||
{{Con}}On Melee attack: Removes 10% UberCharge, but doesn't on miss<br> | {{Con}}On Melee attack: Removes 10% UberCharge, but doesn't on miss<br> | ||
{{Neutral}}The stored crits require the removed UberCharge to use | {{Neutral}}The stored crits require the removed UberCharge to use | ||
+ | |- | ||
+ | | align="center" | [[File:Jackal_Beating_Stick.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Jackal Beating Stick''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/137226/ Enlace del Workshop de TF2]<br /> | ||
+ | | | ||
+ | {{Pro}}Nearby teammates that also have this weapon active will gain damage resistance<br> | ||
+ | {{Pro}}On hit teammate: Boost their firing rate by 20% and reload speed by 10% for 4 seconds<br> | ||
+ | {{Pro}}+75% melee range vs teammates<br> | ||
+ | {{Con}}25% slower firing speed<br> | ||
+ | {{Con}}-20% damage penalty<br> | ||
+ | {{Neutral}}Grants 6% resistance with each nearby teammate (Up to 4) | ||
|- | |- | ||
|} | |} | ||
Line 4,551: | Line 4,585: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Multi- | + | ! colspan="3" class="header" | Multi-Clase - Nuevas Armas |
|- | |- | ||
− | ! class="header" width="20%" | | + | ! class="header" width="20%" | Arma |
− | ! class="header" width="20%" | Workshop | + | ! class="header" width="20%" | Enlace del Workshop |
− | ! class="header" width="60%" | | + | ! class="header" width="60%" | Habilidades |
|- | |- | ||
| align="center" | [[File:Raiding_Aid.png|100px]]<br> | | align="center" | [[File:Raiding_Aid.png|100px]]<br> | ||
<small>Primary and Secondary</small><br> | <small>Primary and Secondary</small><br> | ||
− | ''' | + | '''Apoyo de Redada''' |
| align="left" | | | align="left" | | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=117833569/ Enlace del Workshop de TF2]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=117833569/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al causar Baja: Aumenta el tamaño del cargador por +1 (hasta +4)<br> |
− | {{Pro}} | + | {{Pro}}Causar daño con otras armas auto-recarga cartuchos para este arma.<br> |
− | {{Pro}} | + | {{Pro}}La recarga no inhibe la habilidad de disparar y ocurre automáticamente cada 2.5s. (Incluso enfundada)<br> |
− | {{Con}}-33% base | + | {{Con}}-33% de tamaño base del cargador.<br> |
− | {{Neutral}} | + | {{Neutral}}Sin recarga manual.<br> |
− | {{Neutral}} | + | {{Neutral}}Éste arma es mejor utilizada en rango medio y/o largo.<br><br> |
− | :''' | + | :'''CAMBIOS OCULTOS EXTRA'''<br> |
− | {{Pro}}+115% | + | {{Pro}}+115% de daño.<br> |
− | {{Pro}}+40% | + | {{Pro}}+40% de precisión.<br> |
− | {{Con}}-60% | + | {{Con}}-60% de balas por disparo.<br> |
− | + | {{Neutral}}Se requiere 120 de daño para auto-recargar. | |
− | |||
− | |||
− | {{Neutral}} | ||
|- | |- | ||
| align="center" | [[File:Short_Round.png|100px]]<br> | | align="center" | [[File:Short_Round.png|100px]]<br> | ||
<small>Primary and Secondary</small><br> | <small>Primary and Secondary</small><br> | ||
− | ''' | + | '''Salva Corta'''<br> |
<small>(Similar to the old "Panic Attack")</small> | <small>(Similar to the old "Panic Attack")</small> | ||
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=140904733/ Enlace del Workshop de TF2]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=140904733/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Mantén Disparo-Principal para cargar cartuchos y suelta para liberar el aluvión a +25% de velocidad de disparo.<br> |
− | {{Pro}} | + | {{Pro}}La velocidad de disparo incrementa mientras la salud disminuye. (hasta +33%)<br> |
− | {{Pro}}50% | + | {{Pro}}+50% de velocidad de recarga.<br> |
− | {{Con}}-33% | + | {{Con}}-33% de tamaño de cargador. |
|- | |- | ||
| align="center" | [[File:Pump_Shot.png|100px]]<br> | | align="center" | [[File:Pump_Shot.png|100px]]<br> | ||
<small>Primary and Secondary</small><br> | <small>Primary and Secondary</small><br> | ||
− | ''' | + | '''Tiro de Corredera''' |
| align="left" | | | align="left" | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=1833858357/ Enlace del Workshop de TF2]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=1833858357/ Enlace del Workshop de TF2]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Hace más daño mientras más lleno esté el cargador.<br> |
− | {{Pro}} | + | {{Pro}}Dispara y recarga más rápido mientras menos munición quede en el cargador.<br> |
− | + | {{Con}}Disminuye el daño mientras menos munición quede en el cargador.<br> | |
− | + | {{Con}}Dispara y recarga más lento mientras más lleno esté el cargador. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Con}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Con}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
|- | |- | ||
|} | |} |
Revision as of 23:20, 31 October 2022
« | Sí. Me gusta nueva arma.
Haz clic para escuchar
— El Heavy.
|
» |
Custom Weapons, también llamadoCustom TF2 Weapons o CTF2W, es una extensión de mod Source para servidores que añadie armas creadas por la comunidad a Team Fortress 2 y fue desarrollado por MasterOfTheXP. Actualmente se encargan de ella Chdata y Crafting. A diferencia del Advanced Weaponiser, no hay un inventario donde ver tus objetos. Este grupo prueba y hace cambios a armas oficiales con el objetivo de hacer una experiencia de juego más equilibrada.
Índice
Lista de servidores oficiales
Al hacer clic se iniciará el juego en ese servidor automáticamente
Custom Weapons | US
Custom Weapons | EU
Lista de armas nuevas y modificadas
![]() | Esta página está en proceso de ser traducida al español. Si hablas español, publica una versión traducida en la discusión o comunícate con quienes hayan contribuido a la página (observando el historial de la página). |
Cambios en armas oficiales
Estos cambios los sufren las «Armas Personalizadas» disponibles. Estos cambios están en todos los servidores de CTF2W.
Cambios generales |
---|
-Todos los servidores oficiales de CTF2W tienen Criticos Aleatorios desactivados. |
Incrementos de Velocidad - Cambios Numericos | |||
---|---|---|---|
Clase | Velocidad Original (HU/s) | Nueva Velocidad Incrementada (HU/s) | Vieja Velocidad Incrementada (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Cambios de Clase | |
---|---|
Cambios | Nuevas Habilidades |
-Añadido "(Habilidad) Manos Rapidas" |
(Habilidad) Manos Rapidas |
Scout - Armas Oficiales Modificadas | ||
---|---|---|
Arma | Cambios | Nuevas Habilidades |
![]() Primaria |
SIN CAMBIOS |
SIN CAMBIOS |
![]() Primaria |
-Se eliminó "+20% balas por disparo" |
|
![]() Primaria |
-Añadido "Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes" |
|
![]() Primary |
-Se eliminó "25% faster reload time" |
|
![]() Primary |
-Decreased boost lost on hit to 1% from 4% |
|
![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
|
![]() Secondary |
-Increased max Secondary ammo on wearer to 48 from 36 |
|
![]() Secondary |
-Added "+25% non-boostable move speed bonus while under effects" |
|
![]() Secondary |
-Added "+10% faster drinking speed" |
|
![]() Secondary |
-Increased splash radius to 219 Hu from 200 Hu |
|
![]() Secondary |
-Removed "+15% damage bonus" |
When weapon is active:
|
![]() Secondary |
-Removed "When weapon is active" |
|
![]() Secondary |
-Added "100% Mini-Crits vs players below 50% health" |
|
-Added "+20% faster firing speed" |
| |
![]() Melee |
-Decreased minimal ball damage to 10 from 15 |
|
![]() Melee |
-Removed "On kill: A small health pack is dropped" |
|
![]() Melee |
-Increased bleed duration to 6 seconds from 5s |
|
![]() Melee |
-Increased direct damage penalty to -35% from -25% |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Removed "Grants Triple Jump while deployed" |
|
![]() Melee |
-Removed "+25% increase in recharge rate" |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) SHOCK & AWE" |
(Ability) SHOCK & AWE |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+25% damage bonus" |
|
![]() Primary |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped |
When a banner is equipped:
|
![]() Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Primary |
-Decreased clip size to -25% from +25% |
|
![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Increased faster firing speed to +80% from +70% |
|
![]() Primary |
-Decreased faster firing speed while explosive jumping to +60% from +65% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Decreased blast damage from explosive jumps to -50% from -60% |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Added "Immunity from movement-impairing effects on wearer" |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "Damage increases as the user becomes injured" |
|
![]() Melee |
-Flipped the speed boost duration for the user and ally |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Primary |
-Removed "100% critical hits from behind" |
|
![]() Primary |
-Removed "+25% airblast cost" |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Increased Primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secondary |
-Increased detonated radius to 146 Hu from 100 Hu |
|
![]() Secondary |
-Removed "+50% projectile speed" |
|
![]() Secondary |
-Removed "100% mini-crits vs burning players" |
|
![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secondary |
-Decreased splash radius to 146 Hu from 200 Hu |
|
-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*" |
| |
![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
When weapon is active:
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
|
![]() |
-Removed "On hit: Target is engulfed in flames"
|
|
![]() Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty to -43% from -15% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
![]() Primary |
-Added a new Grenade model |
|
|
-Decreased move speed bonus (when a shield is equipped) to +7% from +10% |
|
![]() Primary |
-Removed "+20% projectile speed" |
|
![]() Primary |
-Removed "-15% explosion radius" |
|
![]() Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
![]() Secondary |
-Removed "+25% faster firing speed" |
|
![]() Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Secondary |
-Increased charge rate bonus to instant from +70% |
|
![]() Secondary |
-Added "+20% bullet damage resistance on wearer" |
|
![]() Secondary |
-Removed "+70% increase in charge impact damage" |
|
![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
|
-Added "-66% blast damage taken from explosive jumps while active" |
| |
![]() Melee |
-Removed "Every head taken raises shield impact damage" |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
|
![]() Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Heavyweight" |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
|
Heavy - Edible Changes |
---|
-All edibles now count as a medium health packs once thrown |
Heavy - Shotgun Changes |
---|
Any Shotgun that Heavy has access to will gain these bonuses below |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "+20% damage bonus" |
|
![]() Primary |
-Increased accurate bonus to +25% from +20% |
|
![]() Primary |
-Removed "25% damage bonus vs burning players" |
|
![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" |
|
![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secondary |
-Increased damage penalty to -20% from -15% |
|
![]() Secondary |
-Increased self healing penalty to -75% from -33% |
|
-Added "+25% max Primary ammo on wearer" |
| |
![]() Melee |
-Increased the 100% critical chance duration to 6 seconds from 5s |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
|
![]() Melee |
-Decreased firing speed to -25% from +40% |
When weapon is active:
|
![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 64 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Added "20% more accurate" |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to 20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
-Removed "-50% max Primary ammo on wearer" |
|
![]() Secondary |
-Decreased reload time to 1.25 seconds from 1.36s |
|
![]() Secondary |
-Decreased shield resistance to 33% from 66% with Sentry Guns |
|
![]() Secondary |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Removed "Third successful punch in a row always crits" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased construction hit bonus to +100% from +30% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Medic - Primary Changes" tab |
|
![]() Primary |
-Removed "On Hit: Gain up to +3 health" |
|
![]() Primary |
-Added "25% slower reload time" |
|
![]() Primary |
-Removed "-15% damage penalty" |
|
![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secondary |
-Increased healing during the taunt to 15 HP from 11 HP |
|
![]() Secondary |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping" |
|
![]() Secondary |
-Decreased UberCharge rate to +10% from +67% |
|
-Added "20% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit to 20% from 25% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Removed "+3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Moved "Allows you to see enemy health" to the Medic class |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
|
![]() Primary |
-Removed "On full charge: +15% damage per shot" |
|
![]() Primary |
-Increased body shot penalty to -33% from -20% |
|
![]() Primary |
-Removed "No headshots when not fully charged" |
|
![]() Secondary |
-Added "66% more accurate" |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
|
![]() Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds." |
|
-Added "Better wall climbing when compared to the other unlock Melee weapons" |
| |
![]() Melee |
-Removed "-50% damage penalty" |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Swapped the less or greater than stats |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
|
|
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty to -100% from -20% |
|
![]() Secondary |
-Increased damage penalty to -25% from -20% |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
|
![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge to 10 seconds from 15s |
|
![]() Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to +30% from +20% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
NO CHANGES |
|
Armas personalizadas
Estas son las armas nuevas de los servidores oficiales de CTF2W.
Scout - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Estadística |
100px Primary |
| |
100px Primary |
| |
100px Primary |
Actualmente no hay un enlace público. |
|
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
Actualmente no hay un enlace público. |
Mientras está activa:
|
100px Melee |
|
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
![]() Primary |
| |
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
CURRENTLY NO PUBLIC LINK |
|
Pyro - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
![]() Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Demoman - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Heavy - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Engineer - Construcciones Nuevas | ||
---|---|---|
Construccion | Habilidades | |
Micro Arma Centinela |
|
Engineer - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Habilidades |
100px Primaria |
| |
100px Secondary |
Cuando el arma esta activa:
| |
100px Secondary |
| |
100px Secundaria |
| |
![]() Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
|
Medic - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Sniper - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Habilidades |
100px Primaria |
| |
100px Primaria |
| |
100px Primary |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Spy - Armas Nuevas | ||
---|---|---|
Arma | Link del Workhop | Habilidades |
![]() Secundaria |
| |
100px Secondaria |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
|
Multi-Clase - Nuevas Armas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primary and Secondary |
| |
100px Primary and Secondary |
| |
100px Primary and Secondary |
|
Miembros del equipo
Chdata: Desarrollador principal
Crafting: Propietario de la comunidad y del servidor, youtuber, admin. del grupo de Steam, demostrador de armas y editor/colaborador de la wiki
Sophie: Líder de la comunidad, administradora del servidor, youtuber y admin. del grupo de Steam
Porygon: Desarrollador
Antiguos miembros
Karma Charger: Colaborador de TF2Wiki y demsotrador de armas
MasterOfTheXP: Autor original y desarrollador principal
Theray070696: Desarrollador de código y codesarrollador principal
Shadow Mario: Desarrollador
Agent Silver: Desarrollador
Deathreus :Desarrollador
Naleksuh: Desarrollador
CHAWLZ: Desarrollador
404UNF: Desarrollador
Pikachu: Desarrollador
Orion™: Desarrollador
The655: Desarrollador
Nergal: Desarrollador
Errores
- Cuantas más armas personalizadas equipes, mayor será la probabilidad de que desaparezcan cosméticos de tu modelo en el cliente. Otros jugadores en el servidor, sin embargo, seguirán siendo capaces de contemplar tu fino atuendo.
- Si se usa un arma personalizada con un medidor (como el Estandarte de Ánimo), el medidor no se usará a menos que el jugador tenga el arma original equipada en su personaje.
Enlaces externos
|