Difference between revisions of "User:SofiPandaRights/Custom Weapons/es"

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m (Auto: WordFilter(M[eé]dico(?! Medieval) → Medic), WordFilter(M[eé]dicos(?! Medieval) → Medics) (Review RC#3176882))
(In the process of translating official weapons to Spanish. Gone to eat)
Line 18: Line 18:
 
|-
 
|-
 
| align="left" |
 
| align="left" |
-Todos los servidores oficiales de CTF2W tienen Criticos Aleatorios desactivados.<br><br>
+
-Todos los servidores oficiales de CTF2W tienen impactos Críticos Aleatorios desactivados.<br><br>
 
-Todos los servidores oficiales de CTF2W tienen la dispersión de bala fija activada.<br><br>
 
-Todos los servidores oficiales de CTF2W tienen la dispersión de bala fija activada.<br><br>
 
-Se ha eliminado el contorno que rodea a tus aliados que dura 10s al reaparecer.<br><br>
 
-Se ha eliminado el contorno que rodea a tus aliados que dura 10s al reaparecer.<br><br>
Line 46: Line 46:
 
-Disminuyó el aumento de movimiento de los efectos de aumento de velocidad y/o armas<br>
 
-Disminuyó el aumento de movimiento de los efectos de aumento de velocidad y/o armas<br>
 
'''NOTA''': Esto incluye principalmente a el Conchistadorr y la Acción Disciplinaria<br>
 
'''NOTA''': Esto incluye principalmente a el Conchistadorr y la Acción Disciplinaria<br>
'''NOTA''': La lista de cambios porcentuales para todas las clases se enumeran en la pestaña "Incrementos de Velocidad - Cambios Numericos" a continuación
+
'''NOTA''': La lista de cambios porcentuales para todas las clases se enumeran en la pestaña "Incrementos de Velocidad - Cambios Numéricos" a continuación
 
|-
 
|-
 
|}
 
|}
Line 143: Line 143:
  
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="2" class="header" | Scout - Cambios de Clase
+
! colspan="2" class="header" | Scout - Cambios en la Clase
 
|-
 
|-
 
! class="header" width="50%" | Cambios
 
! class="header" width="50%" | Cambios
! class="header" width="50%" | Nuevas Habilidades
+
! class="header" width="50%" | Nuevos Atributos
 
|-
 
|-
 
<!-- SCOUT CLASS -->
 
<!-- SCOUT CLASS -->
 
| align="left" |
 
| align="left" |
-Añadido "(Habilidad) Manos Rapidas"<br>
+
'''SIN CAMBIOS'''
'''NOTA''': Otorga un +33% de velocidad de cambio de armas al portador
 
 
|
 
|
(Habilidad) Manos Rapidas<br>
+
(Habilidad) Doble salto<br>
(Habilidad) Salto Doble<br>
+
(Habilidad) +1 de velocidad de captura
(Habilidad) +1 velocida de captura al portador
 
 
|-
 
|-
 
|}
 
|}
Line 163: Line 161:
 
! class="header" width="20%" | Arma
 
! class="header" width="20%" | Arma
 
! class="header" width="40%" | Cambios
 
! class="header" width="40%" | Cambios
! class="header" width="40%" | Nuevas Habilidades
+
! class="header" width="40%" | Nuevos Atributos
 
|-
 
|-
 
| align="center" | [[File:Backpack_Scattergun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Scattergun.png|100px]]<br>
 
<small>Primaria</small><br>
 
<small>Primaria</small><br>
'''[[Escopeta]]'''
+
'''[[Recortada]]'''
 
| align="left" |
 
| align="left" |
 
'''SIN CAMBIOS'''
 
'''SIN CAMBIOS'''
Line 177: Line 175:
 
'''[[Dispensadora de Caña]]'''
 
'''[[Dispensadora de Caña]]'''
 
| align="left" |
 
| align="left" |
-Se eliminó "+20% balas por disparo"<br><br>
+
'''SIN CAMBIOS'''
-Se eliminó "-10% de daño"<br><br>
 
-Se agregó un "tiempo de recarga 4% más lento" oculto para que coincida con el tiempo de recarga base de la Paratenseco
 
 
|
 
|
 
{{Pro}}Empuja al objetivo y al tirador<br>
 
{{Pro}}Empuja al objetivo y al tirador<br>
{{Pro}}+50% velocidad de disparo<br>
+
{{Pro}}+50% de velocidad de disparo<br>
{{Con}}-66% tamaño de cargador<br>
+
{{Pro}}+20% de balas por disparo<br>
{{Neutral}}El empuje aplicado al enemigo se basa en el daño causado<br>
+
{{Con}}-10% de daño<br>
{{Neutral}}Esta arma recarga todo su cargador a la vez, pero la munición de reserva se pierde si el cargador no está vacío al recargar
+
{{Con}}-66% de tamaño de cargador<br>
 +
{{Neutral}}La fuerza del empuje es proporcional al daño infligido<br>
 +
{{Neutral}}Esta arma tiene un cargador que se recarga de una sola vez, pero pierde munición de reserva si el cargador no está vacío al recargar
 
|-
 
|-
 
| align="center" | [[File:Backpack_Shortstop.png|100px]]<br>
 
| align="center" | [[File:Backpack_Shortstop.png|100px]]<br>
Line 191: Line 189:
 
'''[[Paratenseco]]'''
 
'''[[Paratenseco]]'''
 
| align="left" |
 
| align="left" |
-Añadido "Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes"<br><br>
+
-Añadido "Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma"<br>
-Añadido "Cuando el arma está activa y mientras se hace el objetivo: Gana +25% de bonificación de curación adicional"<br><br>
+
'''NOTA''': La versión previa de éste atributo oficial no funcionaba completamente con todas las fuentes de curación, pero ahora lo hace e incluso más!
-Se aumentó la fuerza de empuje de +20% a +25%, pero solo se aplica "Cuando el arma está activa y mientras se hace el objetivo"<br><br>
 
-Se incrementó la bonificación de tasa de fuego oculta de +42% a +50%<br><br>
 
-Se incrementó el daño en un 8.333%
 
 
|
 
|
{{Pro}}Cuando el arma está activa: +20% de bonificación de curación de todas las fuentes<br>
+
{{Pro}}Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma<br>
{{Pro}}Cuando el arma está activa y mientras se hace el objetivo: Gana +25% de bonificación de curación adicional<br>
+
{{Con}}Cuando el arma está activa: Aumenta el retroceso causado por daños y empuje de aire comprimido un 20%<br>
{{Con}}Cuando el arma está activa y mientras se hace el objetivo: +25% de aumento en la fuerza de empuje recibido por daño y aire comprimido<br>
+
{{Neutral}}Ésta arma es mejor utilizada en rango medio y/o largo<br>
{{Neutral}}Esta arma es mejor usada a media distancia o larga distancia<br>
 
 
{{Neutral}}¡Disparo secundario para empujar a tu objetivo!<br><br>
 
{{Neutral}}¡Disparo secundario para empujar a tu objetivo!<br><br>
:'''ETSADISTICAS OCULTAS'''<br>
+
:'''ATRIBUTOS OCULTOS EXTRA'''<br>
{{Pro}}+100.08333% de daño<br>
+
{{Pro}}+100% de daño<br>
{{Pro}}+50% velocidad de disparo<br>
+
{{Pro}}+42% de velocidad de disparo<br>
{{Pro}}+40% de presicion<br>
+
{{Pro}}40% más preciso<br>
{{Con}}50% tiempo de recarga más lento<br>
+
{{Con}}-50% de velocidad de recarga<br>
{{Con}}-60% balas por disparo<br>
+
{{Con}}-60% de balas por disparo<br>
{{Con}}-34% tamaño de cargador
+
{{Con}}-34% de tamaño de cargador
 
|-
 
|-
 
| align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br>
 
| align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br>
 
<small>Primary</small><br>
 
<small>Primary</small><br>
'''[[Soda Popper]]'''
+
'''[[Refrescopeta]]'''
 
| align="left" |
 
| align="left" |
-Se eliminó "25% faster reload time"<br><br>
+
-Se eliminó "+25% de velocidad de recarga"<br><br>
-Reduced the damage required for Primary/Secondary/Melee to fully charge<br>
+
-Añadido "Cuando se activa la Emoción: +50% de velocidad de recarga"<br><br>
'''NOTE''': This will reduce Primary damage required to 280 from 395<br>
+
-Se disminuyó la cantidad de daño de Primaria/Secundaria/Cuerpo-a-cuerpo requerida para cargar Emoción al completo<br>
'''NOTE''': This will reduce Secondary damage required to 280 from 290<br>
+
'''NOTA''': Nuevo daño requerido por tipo de arma:<br>
'''NOTE''': This will reduce Melee damage required to 140 from 350<br><br>
+
Primaria: 395 -> 280<br>
-Added "When Hype is used: User gains full air strafe control and 50% faster reload time"<br><br>
+
Secundaria: 290 -> 280<br>
-Added hidden "4% slower reload time" to match the Shortshop base reload time
+
Cuerpo-a-cuerpo: 350 -> 140
 
|
 
|
{{Pro}}On hit any weapon: Builds Hype<br>
+
{{Pro}}Al impactar con cualquier arma: aumenta tu Emoción<br>
{{Pro}}+50% faster firing speed<br>
+
{{Pro}}+50 % de velocidad de disparo<br>
{{Con}}-66% clip size<br>
+
{{Con}}-66% de tamaño de cargador<br>
{{Neutral}}ALT-FIRE when full: Activate Hype for multiple air jumps, full air strafe control for 8 seconds, and 50% faster reload time. When activated, user can't gain Hype.<br>
+
{{Neutral}}Cuando el medidor de emoción esté lleno, pulsa el disparo secundario para activar el modo emoción y hacer varios saltos en el aire y ganar +50% de velocidad de recarga.<br>
{{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading<br>
+
{{Neutral}}Esta arma tiene un cargador que se recarga de una sola vez, pero pierde munición de reserva si el cargador no está vacío al recargar<br>
{{Neutral}}Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype
+
{{Neutral}}Requiere 280 de daño Primario/Secundario ó 140 de daño Cuerpo-a-cuerpo para llenar a tope la Emoción
 
|-
 
|-
 
| align="center" | [[File:Backpack_Baby_Face's_Blaster.png|100px]]<br>
 
| align="center" | [[File:Backpack_Baby_Face's_Blaster.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
'''[[Baby Face's Blaster]]'''
+
'''[[Devastadora del Imberbe]]'''
 
| align="left" |
 
| align="left" |
-Decreased boost lost on hit to 1% from 4%<br><br>
+
-Se disminuyó la pérdida de Impulso por tomar daño de 4% a 1% por punto de daño<br><br>
-Removed "Boost decreased on air jumps"<br><br>
+
-Se removió "El Impulso se reduce al saltar en el aire"<br><br>
-Removed "-34% clip size"<br><br>
+
-Se removió "-34% de tamaño de cargador"<br><br>
-Increased move speed penalty to -12.5% from -10%<br><br>
+
-Añadido "El Impulso decae con el tiempo" (3.33% cada 1 segundo)<br><br>
-Added "Boost decays over time" (2% every 1 second)<br><br>
+
-Añadido "El portador no puede llevar el dosier o el balón de PASA-Tiempo"<br><br>
-Added "Boost is disabled (but not lost) while doing the objective (including decay effect)"<br><br>
+
-Añadido "-1 de velocidad de captura al portador"<br><br>
-Added "-1 capture rate on wearer"<br><br>
+
-Se incrementó el daño requerido para llenar Impulso a tope de 100 a 200
-Increased damage required to fill to 200 from 100
 
 
|
 
|
{{Pro}}On hit any weapon: Builds Boost that increases your move speed on wearer<br>
+
{{Pro}}Al impactar con cualquier arma: aumenta tu Impulso<br>
 +
{{Pro}}El Impulso aumenta tu velocidad<br>
 
{{Con}}Boost is decreased when damaged and/or decays over time<br>
 
{{Con}}Boost is decreased when damaged and/or decays over time<br>
{{Con}}Boost is disabled while doing the objective<br>
+
{{Con}}El portador no puede llevar el dosier o el balón de PASA-Tiempo<br>
{{Con}}12.5% slower move speed on wearer<br>
+
{{Con}}-10% de velocidad al portador<br>
{{Con}}-1 capture rate on wearer<br>
+
{{Con}}-1 de velocidad de captura al portador<br>
{{Neutral}}Requires 200 damage dealt to fully fill Boost
+
{{Neutral}}Requiere 200 de daño infligido para llenar Impulso a tope
 
|-
 
|-
 
| align="center" | [[File:Backpack_Back_Scatter.png|100px]]<br>
 
| align="center" | [[File:Backpack_Back_Scatter.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
'''[[Back Scatter]]'''
+
'''[[Retroescopeta]]'''
| align="left" |
 
-Removed "Mini-crits targets when fired at their back from close range"<br><br>
 
-Removed "-34% clip size"<br><br>
 
-Removed "No random critical hits"<br><br>
 
-Removed "20% less accurate"<br><br>
 
-Added "On kill: Decreased weapon attack noise"<br><br>
 
-Added "+40% damage vs players from behind"<br>
 
'''NOTE''': There is no distance limit<br><br>
 
-Added "Shots penetrate all enemies"<br><br>
 
-Added "30% slower firing speed"<br><br>
 
-Added "15% slower reload time"
 
|
 
{{Pro}}On kill: Decreased weapon attack noise<br>
 
{{Pro}}+40% damage vs players from behind<br>
 
{{Pro}}Shots penetrate all enemies<br>
 
{{Con}}30% slower firing speed<br>
 
{{Con}}15% slower reload time
 
|-
 
| align="center" | [[File:Backpack_Pistol.png|100px]]<br>
 
<small>Secondary</small><br>
 
'''[[Pistol]]'''
 
 
| align="left" |
 
| align="left" |
-Increased max Secondary ammo on wearer to 48 from 36
+
-Se removió "Causa minicríticos cuando disparas por la espalda a corta distancia"<br><br>
 +
-Se removió "-34% de tamaño de cargador"<br><br>
 +
-Se removió "-20% de precisión"<br><br>
 +
-Añadido "Al causar Baja: Ruido de ataque silenciado"<br><br>
 +
-Añadido "+40% de daño contra jugadores por la espalda"<br>
 +
'''NOTA''': No tiene un límite de distancia<br><br>
 +
-Añadido "Las balas atraviesan a los jugadores"<br><br>
 +
-Añadido "-30% de velocidad de disparo"<br><br>
 +
-Añadido "-15% de velocidad de recarga"
 
|
 
|
<br>
+
{{Pro}}Al causar Baja: Ruido de ataque silenciado<br>
 +
{{Pro}}+40% de daño contra jugadores por la espalda<br>
 +
{{Pro}}Las balas atraviesan a los jugadores<br>
 +
{{Con}}-30% de velocidad de disparo<br>
 +
{{Con}}-15% de velocidad de recarga
 
|-
 
|-
 
| align="center" | [[File:Backpack_Bonk!_Atomic_Punch.png|100px]]<br>
 
| align="center" | [[File:Backpack_Bonk!_Atomic_Punch.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Bonk! Atomic Punch]]'''
 
'''[[Bonk! Atomic Punch]]'''
 
| align="left" |
 
| align="left" |
-Added "+25% non-boostable move speed bonus while under effects"<br>
+
-Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)"<br><br>
'''NOTE''': The user can't move faster than 500 Hu<br><br>
+
-Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)"<br><br>
-Added "This weapon deploys 300% slower"<br>
+
-Added "Gain a speed boost while under effects"<br><br>
'''NOTE''': Since Scout's switching speed is 0.333 seconds, this penalty would increase the deploy time to 1 second
+
-Added "This weapon deploys 100% slower"
 
|
 
|
{{Pro}}While under the effects, become invulnerable and gain a 25% non-boostable speed boost for 8 seconds.<br>
+
{{Pro}}While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds<br>
{{Con}}While under the effects, user cannot attack and all damage absorbed will slow you when the effect ends (scale from 25% at low damage to 50% at 200+ damage) for 5 seconds.<br>
+
{{Con}}While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends<br>
{{Con}}This weapon deploys 300% slower<br>
+
{{Con}}This weapon deploys 100% slower<br>
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br>
 
| align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Crit-a-Cola]]'''
 
'''[[Crit-a-Cola]]'''
 
| align="left" |
 
| align="left" |
-Added "+10% faster drinking speed"<br><br>
+
-Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds  
-Decreased Marked-for-Death duration to 2 seconds from 5s
 
 
|
 
|
{{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds.<br>
+
{{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds<br>
{{Pro}}+10% faster drinking speed<br>
+
{{Con}}While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off<br>
{{Con}}While under the effects, making any attack causes a 2 second Marked-for-Death debuff until the effect wears off.<br>
 
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Mad_Milk.png|100px]]<br>
 
| align="center" | [[File:Backpack_Mad_Milk.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Mad Milk]]'''
 
'''[[Mad Milk]]'''
 
| align="left" |
 
| align="left" |
-Increased splash radius to 219 Hu from 200 Hu<br><br>
+
-Increased extinguishing teammate cooldown from 20% to 25% <br><br>
-Added "While doing the objective: +33% faster recharge rate"<br><br>
+
-Decreased life-steal effect from 60% to 35%  
-Increased extinguishing teammate cooldown to 25% from 20%<br><br>
 
-Added "Coated enemies move 20% slower"
 
 
|
 
|
{{Pro}}Players heal 33% of the damage done to an enemy covered with milk<br>
+
{{Pro}}Players heal 35% of the damage done to an enemy covered with milk<br>
{{Pro}}While doing the objective: +33% faster recharge rate<br>
+
{{Pro}}Extinguishing teammates refunds 25% of the meter<br>
{{Pro}}Extinguishing teammates reduces cooldown by -25%<br>
 
 
{{Pro}}Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 
{{Pro}}Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
{{Pro}}Coated enemies move 20% slower<br>
 
 
{{Neutral}}20 second recharge<br>
 
{{Neutral}}20 second recharge<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Winger.png|100px]]<br>
 
| align="center" | [[File:Backpack_Winger.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Winger]]'''
 
'''[[Winger]]'''
 
| align="left" |
 
| align="left" |
-Removed "+15% damage bonus"<br><br>
 
 
-Added "Wearer never takes falling damage while active"<br><br>
 
-Added "Wearer never takes falling damage while active"<br><br>
-Increased jump height bonus to +30% from +25%<br><br>
+
-Increased jump height bonus from +25% to +30%  
-Decreased clip size penalty to -50% from -60%<br><br>
 
-Added "-50% max Secondary ammo on wearer"<br>
 
'''NOTE''': Due to the change to Pistol(s), this weapon will have 24 reserve ammo
 
 
|
 
|
 
When weapon is active:<br>
 
When weapon is active:<br>
 
:{{Pro}}Wearer never takes falling damage<br>
 
:{{Pro}}Wearer never takes falling damage<br>
 
:{{Pro}}+30% greater jump height<br>
 
:{{Pro}}+30% greater jump height<br>
:{{Con}}-50% max Secondary ammo on wearer<br>
+
:{{Pro}}+15% damage bonus<br>
:{{Con}}-50% clip size
+
:{{Con}}-58.33% clip size
 
|-
 
|-
 
| align="center" | [[File:Backpack_Pretty_Boy's_Pocket_Pistol.png|100px]]<br>
 
| align="center" | [[File:Backpack_Pretty_Boy's_Pocket_Pistol.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
| align="left" |
 
| align="left" |
Line 347: Line 322:
 
-Removed "On hit: Gain up to +3 health"<br><br>
 
-Removed "On hit: Gain up to +3 health"<br><br>
 
-Removed "-25% clip size"<br><br>
 
-Removed "-25% clip size"<br><br>
-Added "33% of damage done is returned as health"<br><br>
+
-Added "35% of damage done is returned as health"<br><br>
 
-Added "-50% damage penalty"
 
-Added "-50% damage penalty"
 
|
 
|
{{Pro}}33% of damage done is returned as health<br>
+
{{Pro}}35% of damage done is returned as health<br>
 
{{Pro}}+15% faster firing speed<br>
 
{{Pro}}+15% faster firing speed<br>
 
{{Con}}-50% damage penalty
 
{{Con}}-50% damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Flying_Guillotine.png|100px]]<br>
 
| align="center" | [[File:Backpack_Flying_Guillotine.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Flying Guillotine]]'''
 
'''[[Flying Guillotine]]'''
 
| align="left" |
 
| align="left" |
-Added "100% Mini-Crits vs players below 50% health"<br>
+
-Added "100% Mini-Crits vs players below 33% health"<br>
'''NOTE''': Includes Guillotine hit and bleed damage from this weapon<br><br>
+
'''NOTE''': Includes Guillotine hit and bleed damage from this weapon
-Removed "No random critical hits"
 
 
|
 
|
 
{{Pro}}On hit: Bleed for 5 seconds <br>
 
{{Pro}}On hit: Bleed for 5 seconds <br>
 
{{Pro}}Long distance hits reduce recharge time by 25%<br>
 
{{Pro}}Long distance hits reduce recharge time by 25%<br>
{{Pro}}100% Mini-Crits vs players below 50% health<br>
+
{{Pro}}100% Mini-Crits vs players below 33% health<br>
 
{{Con}}Cannot be picked up after thrown<br>
 
{{Con}}Cannot be picked up after thrown<br>
 
{{Neutral}}6 second recharge<br>
 
{{Neutral}}6 second recharge<br>
Line 398: Line 372:
 
'''[[Sandman]]'''
 
'''[[Sandman]]'''
 
| align="left" |
 
| align="left" |
-Decreased minimal ball damage to 10 from 15<br><br>
+
-Decreased max health penalty from -15 to -10<br><br>
-Increased maximum ball damage to 40 from 23<br><br>
+
-The ball hit no longer does damage instead of "dealing damage scaled based on distance"<br><br>
-Completely remade the slow-down system and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down. A minimal distance ball hit applies a -66% penalty for 1 second and a maximum distance ball hit applies a -33% penalty for 7 seconds. Lastly, this slow-down can't be removed quicker by "key spamming" similar what can be done with the vanilla version.
+
-Increased slow durations from 1-7s to 2-8 seconds <br><br>
 +
-The slow effect now does a set -30% instead of scaling based on distance<br><br>
 +
-Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down.
 
|
 
|
{{Pro}}Alt-Fire: Launches a ball that slows targets depending on travel time, between 1–7 seconds. The slow-down effect is based on target's current move speed. Additionally, the damage from the ball impact increases the further it travels.<br>
+
{{Pro}}ALT-FIRE: Launches a ball that slows a target down depending on ball travel time<br>
{{Pro}}Can be picked up after thrown to instantly recharge<br>
+
{{Pro}}Baseball can be picked up after thrown to instantly recharge<br>
{{Con}}-15 max health on wearer<br>
+
{{Con}}-10 max health on wearer<br>
 
{{Neutral}}10 second recharge
 
{{Neutral}}10 second recharge
 
|-
 
|-
Line 419: Line 395:
 
-Added "Gifted ammo can be overfilled"<br>
 
-Added "Gifted ammo can be overfilled"<br>
 
'''NOTE''': Up to 150% and will not decay<br><br>
 
'''NOTE''': Up to 150% and will not decay<br><br>
-Added "60% slower firing speed"<br><br>
+
-Added "50% slower firing speed"<br><br>
-Added "This weapon has bonus melee range, but slower deploy time"
+
-Added "50% damage penalty"<br><br>
 +
-Added "+75% melee range"<br><br>
 +
-Added "+50% melee bounds"
 
|
 
|
 +
{{Pro}}+75% melee range<br>
 +
{{Pro}}+50% melee bounds<br>
 
{{Pro}}On teammate hit: Gift your teammate with health and ammo<br>
 
{{Pro}}On teammate hit: Gift your teammate with health and ammo<br>
 
{{Pro}}On enemy hit: Gift yourself with health and ammo<br>
 
{{Pro}}On enemy hit: Gift yourself with health and ammo<br>
{{Con}}60% slower firing speed<br>
+
{{Con}}50% slower firing speed<br>
{{Neutral}}Gifted ammo can be overfilled<br>
+
{{Con}}50% damage penalty<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Neutral}}Gifted ammo can be overfilled
 
|-
 
|-
 
| align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br>
Line 432: Line 412:
 
'''[[Boston Basher]]'''
 
'''[[Boston Basher]]'''
 
| align="left" |
 
| align="left" |
-Increased bleed duration to 6 seconds from 5s<br><br>
+
-Added "This weapon has bonus melee range, but slower deploy and holster time"
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
{{Pro}}On hit: Bleed for 6 seconds<br>
+
{{Pro}}On hit: Bleed for 5 seconds<br>
 
{{Con}}On miss: Hit yourself. Idiot!<br>
 
{{Con}}On miss: Hit yourself. Idiot!<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
 
| align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br>
 
| align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br>
Line 443: Line 422:
 
'''[[Sun-on-a-Stick]]'''
 
'''[[Sun-on-a-Stick]]'''
 
| align="left" |
 
| align="left" |
-Increased direct damage penalty to -35% from -25%<br><br>
+
-Increased direct damage penalty from -25% to -35% <br><br>
-Added "Alt-Fire: Spontaneous combustion"<br>
+
-Added "ALT-FIRE: Spontaneous combustion"<br>
 
'''NOTE''': Ignites the user for 10 seconds<br>
 
'''NOTE''': Ignites the user for 10 seconds<br>
 
'''NOTE''': 20 second recharge once used<br><br>
 
'''NOTE''': 20 second recharge once used<br><br>
Line 457: Line 436:
 
{{Con}}On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br>
 
{{Con}}On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br>
 
{{Con}}-35% direct damage penalty<br>
 
{{Con}}-35% direct damage penalty<br>
{{Neutral}}Alt-Fire: Spontaneous Combustion<br>
+
{{Neutral}}ALT-FIRE: Spontaneous Combustion<br>
 
{{Neutral}}20 second recharge once used
 
{{Neutral}}20 second recharge once used
 
|-
 
|-
Line 465: Line 444:
 
| align="left" |
 
| align="left" |
 
-Removed "Crits whenever it would normally mini-crit"<br><br>
 
-Removed "Crits whenever it would normally mini-crit"<br><br>
-Increased damage penalty to -94% from -75%<br><br>
+
-Increased damage penalty from -75% to -94% <br><br>
-Increased number of marked targets to 2 from 1<br><br>
+
-Increased number of marked targets from 1 to 2 <br><br>
-Decreased mark duration to 10 seconds from 15s<br><br>
+
-Decreased mark duration from 15 seconds to 10 seconds <br><br>
 
-Added "On hit: Gain a 2 second speed boost"
 
-Added "On hit: Gain a 2 second speed boost"
 
|
 
|
Line 485: Line 464:
 
-Added "On hit with this weapon: Slams airborne targets into the ground"<br>
 
-Added "On hit with this weapon: Slams airborne targets into the ground"<br>
 
'''NOTE''': Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target<br><br>
 
'''NOTE''': Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target<br><br>
-Added "On kill with any weapon: +2 jumps stored"<br><br>
+
-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."<br><br>
-Added "On assist-kill with any weapon: +1 jump stored"<br><br>
 
 
-Added "Disables double jump on wearer"<br><br>
 
-Added "Disables double jump on wearer"<br><br>
 
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br>
 
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br>
Line 493: Line 471:
 
|
 
|
 
{{Pro}}On hit with this weapon: Slams airborne targets into the ground<br>
 
{{Pro}}On hit with this weapon: Slams airborne targets into the ground<br>
{{Pro}}On kill with any weapon: +2 jumps stored<br>
+
{{Pro}}On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.<br>
{{Pro}}On assist-kill with any weapon: +1 jump stored<br>
 
 
{{Con}}Disables double jump on wearer<br>
 
{{Con}}Disables double jump on wearer<br>
 
{{Neutral}}Bonus jumps can be used even while weapon is not active
 
{{Neutral}}Bonus jumps can be used even while weapon is not active
Line 502: Line 479:
 
'''[[Wrap Assassin]]'''
 
'''[[Wrap Assassin]]'''
 
| align="left" |
 
| align="left" |
-Removed "+25% increase in recharge rate"<br><br>
+
-The ornament no longer does direct damage on impact<br><br>
-Decreased direct damage penalty to -50% from -65%<br><br>
+
-The bleeding duration scales depending on travel time (between 0.1–12 seconds) instead of the set 7.5 seconds<br><br>
-The ornament no longer does damage on impact<br><br>
+
-Increased the scatter radius from 50 Hu to 73 Hu<br><br>
-The bleeding duration scales depending on travel time (between 1–10 seconds) instead of the set 7.5 seconds<br><br>
+
-Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by 66%
-Increased the scatter radius to 73 Hu from 50 Hu<br><br>
 
-Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by 25%<br><br>
 
-Added "On hit bleeding player with Melee: Causes an explosion (146 Hu) to make nearby enemies bleed for 5 seconds"<br><br>
 
-Added "+100% max misc ammo on wearer"
 
 
|
 
|
{{Pro}}Alt-Fire: Launches a festive ornament that causes bleeding depending on travel time, between 1–10 seconds<br>
+
{{Pro}}ALT-FIRE: Launches a festive ornament that causes bleeding depending on travel time<br>
{{Pro}}On hit bleeding player with Melee: Causes an explosion to make nearby enemies bleed for 5 seconds<br>
+
{{Pro}}+25% increase in recharge rate<br>
{{Pro}}+100% max misc ammo on wearer<br>
+
{{Con}}On non-direct hits with the ornament: Reduces the possible bleed duration<br>
{{Con}}On non-direct hits with the ornament: Reduces the possible bleed duration by 25%<br>
+
{{Con}}-65% direct damage penalty<br>
{{Con}}-50% direct damage penalty<br>
+
{{Neutral}}8 second recharge
{{Neutral}}10 second recharge
 
 
|-
 
|-
 
|}
 
|}
Line 529: Line 501:
 
<!-- SOLDIER CLASS -->
 
<!-- SOLDIER CLASS -->
 
| align="left" |
 
| align="left" |
-Added "(Ability) SHOCK & AWE"<br>
+
'''NO CHANGES'''
'''NOTE''': User performs an earthquake after landing an explosive jump to damage nearby enemies requiring line of sight<br>
 
'''NOTE''': Earthquake radius is 146 Hu. Earthquake damage is based on 75% fall damage taken. There is no damage cap, plus no damage falloff.
 
 
|
 
|
(Ability) SHOCK & AWE
+
'''NO CHANGES'''
 
|-
 
|-
 
|}
 
|}
Line 544: Line 514:
 
| align="left" |
 
| align="left" |
 
-Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br>
 
-Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br>
'''NOTE''': This will pull from your reserve ammo, so this won't be "free ammo". Additionally, it will adjust if your clip size is increased (ex. Air Strike).<br><br>
+
'''NOTE''': This will pull from the reserve ammo, so it won’t be "free ammo". Additionally, it will adjust if your clip size is increased (ex. Air Strike).
-Increased damage required to fill to 650 from 600<br>
 
'''NOTE''': The Concheror was increased to 650 from 480
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Soldier - Modified Official Weapons
+
! colspan="3" class="header" | Soldier - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 557: Line 525:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Rocket_Launcher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Rocket_Launcher.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Rocket Launcher]]'''
 
'''[[Rocket Launcher]]'''
 
| align="left" |
 
| align="left" |
Line 565: Line 533:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Direct_Hit.png|100px]]<br>
 
| align="center" | [[File:Backpack_Direct_Hit.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Direct Hit]]'''
 
'''[[Direct Hit]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "+25% damage bonus"<br><br>
 
-Removed "+25% damage bonus"<br><br>
-Added "+25% damage vs players"<br><br>
+
-Added "+25% damage vs players"
-Decreased explosion radius penalty to -66% from -70%
 
 
|
 
|
 
{{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br>
 
{{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br>
 
{{Pro}}+25% damage vs players<br>
 
{{Pro}}+25% damage vs players<br>
 
{{Pro}}+80% projectile speed<br>
 
{{Pro}}+80% projectile speed<br>
{{Con}}-66% explosion radius
+
{{Con}}-70% explosion radius
 
|-
 
|-
 
| align="center" | [[File:Backpack_Black_Box.png|100px]]<br>
 
| align="center" | [[File:Backpack_Black_Box.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Black Box]]'''
 
'''[[Black Box]]'''
 
| align="left" |
 
| align="left" |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped<br><br>
+
-Updated the "On hit: Gain HP per attack" with a more accurate system<br><br>
-Removed vanilla "On hit: Gain up to 20 HP per attack" and added newly coded version
+
-Increased health gained per attack from 20 to 25 <br><br>
 +
-Added "On direct hit" to reward accurate hits
 
|
 
|
When a banner is equipped:<br>
+
{{Pro}}On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.<br>
:{{Pro}}+40% projectile speed<br>
+
{{Con}}-25% clip size
:{{Pro}}-25% blast damage from rocket jumps<br>
 
:{{Con}}-25% clip size<br>
 
<br>
 
When a banner is not equipped:<br>
 
:{{Pro}}On hit: Recover 1 HP per 4.48 damage dealt with a max of 25 health per attack<br>
 
:{{Pro}}On direct hit: Recover 1 HP per 2.24 damage dealt with a max of 50 health per attack<br>
 
:{{Con}}-25% clip size
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Rocket_Jumper.png|100px]]<br>
 
| align="center" | [[File:Backpack_Rocket_Jumper.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Rocket Jumper]]'''
 
'''[[Rocket Jumper]]'''
 
| align="left" |
 
| align="left" |
 
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br>
 
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br>
-Added "+50% clip size bonus"<br><br>
 
-Decreased bonus Primary ammo to +100% from +200%<br><br>
 
-Removed "No random critical hits"<br><br>
 
 
-Added "Allowed in Medieval mode"
 
-Added "Allowed in Medieval mode"
 
|
 
|
 
{{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br>
 
{{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br>
{{Pro}}+50% clip size bonus<br>
+
{{Pro}}+200% max Primary ammo on wearer<br>
{{Pro}}+100% max Primary ammo on wearer<br>
 
 
{{Pro}}No self inflicted blast damage taken<br>
 
{{Pro}}No self inflicted blast damage taken<br>
 
{{Con}}-100% damage penalty<br>
 
{{Con}}-100% damage penalty<br>
Line 613: Line 570:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Liberty_Launcher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Liberty_Launcher.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Liberty Launcher]]'''
 
'''[[Liberty Launcher]]'''
 
| align="left" |
 
| align="left" |
-Decreased clip size to -25% from +25%<br><br>
+
-Decreased damage penalty from -25% to -20% <br><br>
-Removed "+40% projectile speed"<br><br>
+
-Added "Increased push force against enemy players and the user"
-Removed "-25% blast damage from rocket jumps"<br><br>
 
-Removed "-25% damage penalty"<br><br>
 
-Added "Direct hits deal 90 damage at any range"<br>
 
'''NOTE''': Splash damage is unaffected<br><br>
 
-Added "No damage rampup"
 
 
|
 
|
{{Pro}}Direct hits deal 90 damage at any range<br>
+
{{Pro}}Increased push force against enemy players and the user<br>
{{Con}}No damage rampup<br>
+
{{Pro}}-25% blast damage from rocket jumps<br>
{{Con}}-25% clip size
+
{{Pro}}+40% projectile speed<br>
 +
{{Pro}}+25% clip size<br>
 +
{{Con}}-20% damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br>
 
| align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Cow Mangler 5000]]'''
 
'''[[Cow Mangler 5000]]'''
 
| align="left" |
 
| align="left" |
-Decreased charged shot move speed penalty to -50% from -66%<br><br>
+
-Decreased charged shot move speed penalty from -66% to -50% <br><br>
-Removed "No random critical hits"<br><br>
 
 
-Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect<br><br>
 
-Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect<br><br>
 
-Added "Black Hole Rockets" as part of the ALT-FIRE effect<br>
 
-Added "Black Hole Rockets" as part of the ALT-FIRE effect<br>
Line 641: Line 594:
 
'''NOTE''': An enemy that moves faster than 295 Hu can (or more easily) escape the suction<br>
 
'''NOTE''': An enemy that moves faster than 295 Hu can (or more easily) escape the suction<br>
 
'''NOTE''': Quick-Fix UberCharge is immune to the suction<br>
 
'''NOTE''': Quick-Fix UberCharge is immune to the suction<br>
'''NOTE''': The suction radius is 182.5 Hu<br>
+
'''NOTE''': The suction radius is 182.5 Hu and the "disable enemy buildings" radius is 109.5 Hu<br><br>
'''NOTE''': The "disable enemy buildings" radius is 109.5 Hu<br><br>
 
 
-Added "30% slower reload time"
 
-Added "30% slower reload time"
 
|
 
|
 
{{Pro}}Does not require ammo<br>
 
{{Pro}}Does not require ammo<br>
{{Pro}}Alt-Fire: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additionally, any enemy buildings near the center will be disabled for 4 seconds.<br>
+
{{Pro}}ALT-FIRE: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additionally, any enemy buildings near the center will be disabled for 4 seconds.<br>
 
{{Con}}30% slower reload time<br>
 
{{Con}}30% slower reload time<br>
 
{{Con}}Deals only 20% damage to buildings<br>
 
{{Con}}Deals only 20% damage to buildings<br>
Line 653: Line 605:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Beggar's_Bazooka.png|100px]]<br>
 
| align="center" | [[File:Backpack_Beggar's_Bazooka.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Beggar's Bazooka]]'''
 
'''[[Beggar's Bazooka]]'''
 
| align="left" |
 
| align="left" |
-Increased faster firing speed to +80% from +70%<br><br>
 
 
-Removed "+3 degrees random projectile deviation"<br><br>
 
-Removed "+3 degrees random projectile deviation"<br><br>
 
-Removed "Cannot collect ammo from Dispensers while active"<br><br>
 
-Removed "Cannot collect ammo from Dispensers while active"<br><br>
-Decreased hidden reload time penalty to 20% from 30%<br><br>
+
-Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets"
-Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets"<br><br>
 
-Added "-25% blast damage from rocket jumps, but -25% rocket jump height"
 
 
|
 
|
 
{{Pro}}Hold FIRE to load up to 3 rockets<br>
 
{{Pro}}Hold FIRE to load up to 3 rockets<br>
{{Pro}}Release FIRE to unleash the barrage at 80% faster firing speed<br>
+
{{Pro}}Release FIRE to unleash the barrage at 70% faster firing speed<br>
 
{{Con}}Projectile deviation scales by 1.666% based on the current number of loaded rockets<br>
 
{{Con}}Projectile deviation scales by 1.666% based on the current number of loaded rockets<br>
 
{{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br>
 
{{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br>
 
{{Con}}-20% explosion radius<br>
 
{{Con}}-20% explosion radius<br>
{{Con}}20% slower reload time<br>
+
{{Con}}30% slower reload time<br>
{{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired<br>
+
{{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired
{{Neutral}}-25% blast damage from rocket jumps, but -25% rocket jump height
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Air_Strike.png|100px]]<br>
 
| align="center" | [[File:Backpack_Air_Strike.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Air Strike]]'''
 
'''[[Air Strike]]'''
 
| align="left" |
 
| align="left" |
-Decreased faster firing speed while explosive jumping to +60% from +65%<br><br>
+
-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon"<br><br>
-Removed "-15% blast damage from explosive jumps"<br><br>
 
 
-Removed "-10% explosive radius"<br><br>
 
-Removed "-10% explosive radius"<br><br>
-Increased damage penalty to -20% from -15%<br><br>
+
-Added "33% faster reload time while explosive jumping"
-Added "-20% blast damage to self from this weapon"<br><br>
 
-Added "30% faster reload time while explosive jumping"
 
 
|
 
|
{{Pro}}-20% blast damage to self from this weapon<br>
+
{{Pro}}-15% blast damage to self from this weapon<br>
{{Pro}}+60% faster firing speed and 30% faster reload time while explosive jumping<br>
+
{{Pro}}+66% faster firing speed and 33% faster reload time while explosive jumping<br>
 
{{Pro}}Clip size increased on kill (up to 4)<br>
 
{{Pro}}Clip size increased on kill (up to 4)<br>
{{Con}}-20% damage penalty<br>
+
{{Con}}-15% damage penalty<br>
 
{{Con}}-20% explosion radius while explosive jumping
 
{{Con}}-20% explosion radius while explosive jumping
 
|-
 
|-
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Shotgun]]'''
 
'''[[Shotgun]]'''
 
| align="left" |
 
| align="left" |
Line 698: Line 643:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Buff_Banner.png|100px]]<br>
 
| align="center" | [[File:Backpack_Buff_Banner.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Buff Banner]]'''
 
'''[[Buff Banner]]'''
 
| align="left" |
 
| align="left" |
 
-See additional changes in "Soldier - Banner Changes" tab<br><br>
 
-See additional changes in "Soldier - Banner Changes" tab<br><br>
-Added "+10% faster firing speed and 5% faster reload time for your Primary"<br><br>
+
-Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"<br><br>
-Added "Grants player and nearby teammates 10 seconds of the Precision Mannpower powerup while under the effects"
+
-Added "On wearer: +15% faster firing speed for all weapons"
 +
 
 
|
 
|
{{Pro}}+10% faster firing speed and 5% faster reload time for your Primary<br>
+
{{Pro}}On wearer: +15% faster firing speed for all weapons<br>
{{Pro}}Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and the Precision Mannpower powerup<br>
+
{{Pro}}Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance<br>
{{Neutral}}Requires 650 damage dealt to charge<br>
+
{{Neutral}}Requires 600 damage dealt to charge<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Gunboats.png|100px]]<br>
 
| align="center" | [[File:Backpack_Gunboats.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Gunboats]]'''
 
'''[[Gunboats]]'''
 
| align="left" |
 
| align="left" |
-Decreased blast damage from explosive jumps to -50% from -60%<br><br>
+
'''NO CHANGES'''
-Added "-10% blast damage to self on wearer"
 
 
|
 
|
{{Pro}}-50% blast damage from explosive jumps<br>
+
{{Pro}}-60% blast damage from explosive jumps<br>
{{Pro}}-10% blast damage to self on wearer<br>
 
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Battalion's_Backup.png|100px]]<br>
 
| align="center" | [[File:Backpack_Battalion's_Backup.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Battalion's Backup]]'''
 
'''[[Battalion's Backup]]'''
 
| align="left" |
 
| align="left" |
 
-See additional changes in "Soldier - Banner Changes" tab<br><br>
 
-See additional changes in "Soldier - Banner Changes" tab<br><br>
-Increased max health on wearer to +30 from +20<br><br>
+
-Increased max health on wearer from +20 to +30 <br><br>
 
-Any player that is under this effect will now be able to see their net health on screen<br>
 
-Any player that is under this effect will now be able to see their net health on screen<br>
 
'''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br>
 
'''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br>
Line 733: Line 677:
 
{{Pro}}+30 max health on wearer<br>
 
{{Pro}}+30 max health on wearer<br>
 
{{Pro}}Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br>
 
{{Pro}}Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br>
{{Neutral}}Requires 650 damage dealt to charge<br>
+
{{Neutral}}Requires 600 damage dealt to charge<br>
 
{{Neutral}}Allowed in Medieval mode<br>
 
{{Neutral}}Allowed in Medieval mode<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack_Concheror.png|100px]]<br>
 
| align="center" | [[File:Backpack_Concheror.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Concheror]]'''
 
'''[[Concheror]]'''
 
| align="left" |
 
| align="left" |
 
-See additional changes in "Soldier - Banner Changes" tab<br><br>
 
-See additional changes in "Soldier - Banner Changes" tab<br><br>
-Increased health regen to +8 from +4
+
-Increased banner cost from 480 to 600 <br><br>
 +
-Increased health regen from +4 to +8  
 
|
 
|
 
{{Pro}}Up to +8 health regenerated per second on wearer<br>
 
{{Pro}}Up to +8 health regenerated per second on wearer<br>
{{Pro}}Once used, grants player and nearby teammates 10 seconds a speed boost and 33% life-steal<br>
+
{{Pro}}Once used, grants player and nearby teammates 10 seconds a speed boost and 35% life-steal<br>
{{Neutral}}Requires 650 damage dealt to charge<br>
+
{{Neutral}}Requires 600 damage dealt to charge<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Mantreads.png|100px]]<br>
 
| align="center" | [[File:Backpack_Mantreads.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Mantreads]]'''
 
'''[[Mantreads]]'''
 
| align="left" |
 
| align="left" |
-Added "Immunity from movement-impairing effects on wearer"<br>
+
-Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 <br><br>
'''NOTE''': This includes custom weapons..... Ice Breaker's move speed reduction<br>
 
'''NOTE''': This includes official weapons..... Natascha's slow-down, Sandman's slow-down, Default Syringe Gun's slow-down, Cow Mangler's Black-Hole Suction, Mad Milk's slow-down, Liberty Launcher rockets' "momentum canceling", and Sentry Rockets' "momentum canceling"<br>
 
'''NOTE''': If a player is directly hit with a Sentry Rocket or a rocket from the Liberty Launcher, that user's momentum won't be canceled, but the "+60% larger explosion radius" from "Rocket Specialist" will still trigger<br><br>
 
-Increased stomping damage (aka the Goomba) multiplier to x4 from x3<br><br>
 
 
-Stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br>
 
-Stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br>
 
-Stomping damage (aka the Goomba) can now be Mini-Crit boosted<br><br>
 
-Stomping damage (aka the Goomba) can now be Mini-Crit boosted<br><br>
-Added "Disables the SHOCK & AWE Class Ability"
+
-Added "+20% increased rocket jump height on wearer"
 
|
 
|
{{Pro}}Immunity from movement-impairing effects on wearer<br>
 
 
{{Pro}}-75% reduction in push force taken from damage, airblasts, and knockback effects<br>
 
{{Pro}}-75% reduction in push force taken from damage, airblasts, and knockback effects<br>
 
{{Pro}}200% increased air strafe control when explosive jumping<br>
 
{{Pro}}200% increased air strafe control when explosive jumping<br>
{{Pro}}Deals 4x falling damage to the player you land on<br>
+
{{Pro}}Deals 3.5x falling damage to the player you land on<br>
{{Con}}Disables the "SHOCK & AWE" Class Ability<br>
+
{{Pro}}+20% increased rocket jump height on wearer<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Righteous_Bison.png|100px]]<br>
 
| align="center" | [[File:Backpack_Righteous_Bison.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Righteous Bison]]'''
 
'''[[Righteous Bison]]'''
 
| align="left" |
 
| align="left" |
Line 778: Line 718:
 
-Added hidden "25% slower reload time"<br>
 
-Added hidden "25% slower reload time"<br>
 
'''NOTE''': This matches the default Shotgun<br><br>
 
'''NOTE''': This matches the default Shotgun<br><br>
-Removed "Projectile is able to hit the same enemy multiple times"<br><br>
 
-Increased projectile speed to 1600 Hu from 1200 Hu<br><br>
 
 
-Added "Reload time decreases as health decreases (up to 66%)"<br><br>
 
-Added "Reload time decreases as health decreases (up to 66%)"<br><br>
-Decreased damage penalty vs players to -33% from -73.33%<br><br>
+
-Added +10% damage bonus vs players
-Decreased damage penalty vs buildings to -66% from -95.55%
 
 
|
 
|
 
{{Pro}}Does not require ammo<br>
 
{{Pro}}Does not require ammo<br>
 
{{Pro}}Projectile cannot be deflected and penetrates enemy players<br>
 
{{Pro}}Projectile cannot be deflected and penetrates enemy players<br>
{{Pro}}+33% projectile speed<br>
+
{{Pro}}Reload time decreases as health decreases (up to 66%)<br>
{{Pro}}Reload time decreases as health decreases<br>
+
{{Con}}Deals only 20% damage to buildings
{{Con}}-33% damage penalty vs players<br>
 
{{Con}}-66% damage penalty vs buildings
 
 
|-
 
|-
 
| align="center" |  
 
| align="center" |  
Line 816: Line 751:
 
'''[[Equalizer]]'''
 
'''[[Equalizer]]'''
 
| align="left" |
 
| align="left" |
-Removed "Damage increases as the user becomes injured"<br><br>
 
 
-Removed "-90% less healing from Medic sources"<br><br>
 
-Removed "-90% less healing from Medic sources"<br><br>
 
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br>
 
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br>
Line 823: Line 757:
 
-Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect"
 
-Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect"
 
|
 
|
{{Pro}}If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill<br>
+
{{Pro}}Damage increases as the user becomes injured<br>
 +
{{Pro}}If the "Rocket Jumper" is equipped, the user isn't damaged from this weapon's taunt kill<br>
 
{{Pro}}When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br>
 
{{Pro}}When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br>
 
{{Con}}On wearer: -20% base healing given and/or gained from every healing source or weapon effect
 
{{Con}}On wearer: -20% base healing given and/or gained from every healing source or weapon effect
Line 832: Line 767:
 
| align="left" |
 
| align="left" |
 
-Flipped the speed boost duration for the user and ally<br><br>
 
-Flipped the speed boost duration for the user and ally<br><br>
-Decreased melee range multiplier to +66% from +70%<br>
+
-Increased the hidden melee range multiplier from +70% to +75%<br><br>
'''NOTE''': This makes it x2 range when compared to swords. Additionally, this removes the ability to hit enemy while having your back towards them.<br><br>
+
-Decreased the hidden melee bounds multiplier from +55% to +50%<br><br>
-Removed hidden "+55% melee bounds multiplier"<br><br>
+
-Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."<br><br>
-Removed "-25% damage penalty"<br><br>
+
-Added "ALT-FIRE while active: Consume 1 stack (up to 8) to gain a 3 second speed boost"
-Added "On kill with any weapon: +2 stacks"<br><br>
 
-Added "On assist-kill with any weapon: +1 stack"<br><br>
 
-Added "ALT-FIRE while active: Use 1 stack (up to 35) to gain a 4 second speed boost"<br>
 
'''NOTE''': User can switch away and keep the speed boost<br><br>
 
-Added "-20 max health on wearer"
 
 
|
 
|
 +
{{Pro}}+75% melee range<br>
 +
{{Pro}}+50% melee bounds<br>
 
{{Pro}}On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds<br>
 
{{Pro}}On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds<br>
{{Pro}}On kill with any weapon: +2 stacks<br>
+
{{Pro}}On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br>
{{Pro}}On assist-kill with any weapon: +1 stack<br>
+
{{Con}}-25% damage penalty<br>
{{Pro}}+66% melee range<br>
+
{{Neutral}}ALT-FIRE: Consume 3 stack to gain a speed boost
{{Con}}-20 max health on wearer<br>
 
{{Neutral}}ALT-FIRE: Use 1 stack to gain a 4 second speed boost
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Market_Gardener.png|100px]]<br>
 
| align="center" | [[File:Backpack_Market_Gardener.png|100px]]<br>
Line 853: Line 783:
 
'''[[Market Gardener]]'''
 
'''[[Market Gardener]]'''
 
| align="left" |
 
| align="left" |
-Removed "No random critical hits"<br><br>
+
'''NO CHANGES'''
-Increased fire rate penalty to -25% from -20%<br><br>
 
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
 
{{Pro}}Deals crits while the wielder is explosive jumping<br>
 
{{Pro}}Deals crits while the wielder is explosive jumping<br>
{{Con}}25% slower firing speed<br>
+
{{Con}}20% slower firing speed
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Escape_Plan.png|100px]]<br>
 
| align="center" | [[File:Backpack_Escape_Plan.png|100px]]<br>
Line 865: Line 792:
 
'''[[Escape Plan]]'''
 
'''[[Escape Plan]]'''
 
| align="left" |
 
| align="left" |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health"<br><br>
+
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health"<br>
-Removed "You are Marked-for-Death while active, and for short period after switching weapons"<br><br>
+
-Removed "-90% less healing from Medic sources"<br>
-Removed "-90% less healing from Medic sources"<br><br>
+
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br>
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br>
 
-Added "Deploy speed (up to +50%) and holster speed (up to +50%) increases as the user becomes injured"<br><br>
 
-Added "40% damage vulnerability while active"<br><br>
 
 
-Added "-20% damage penalty"
 
-Added "-20% damage penalty"
 
|
 
|
{{Pro}}If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill<br>
+
When weapon is active:<br>
{{Pro}}Move speed, deploy speed, and holster speed increases as the user becomes injured<br>
+
:{{Pro}}If the "Rocket Jumper" is equipped, the user isn't damaged from this weapon's taunt kill<br>
{{Con}}40% damage vulnerability while active<br>
+
:{{Pro}}Move speed increases as the user becomes injured<br>
{{Con}}-20% damage penalty
+
:{{Con}}You are Marked-for-Death while active, and for short period after switching weapons<br>
 +
:{{Con}}-20% damage penalty
 
|-
 
|-
 
|}
 
|}
Line 890: Line 815:
 
| align="left" |
 
| align="left" |
 
-Added "(Ability) Pyrotechnics"<br>
 
-Added "(Ability) Pyrotechnics"<br>
'''NOTE''': 50% faster debuff timers on wearer<br><br>
+
'''NOTE''': 50% faster debuff timers on wearer<br>
-Added "+10% faster firing speed" to all Flare Guns<br><br>
+
-Added "+10% faster firing speed" to all Flare Guns
-Airblasting a Grenade will now reset its timer<br><br>
 
-Added "-80% blast damage from reflected explosives" to all Primaries<br><br>
 
-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries
 
 
|
 
|
(Ability) Pyrotechnics<br>
+
(Ability) Pyrotechnics
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Pyro - Modified Official Weapons
+
! colspan="3" class="header" | Pyro - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 907: Line 829:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Flame_Thrower.png|100px]]<br>
 
| align="center" | [[File:Backpack_Flame_Thrower.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Flame Thrower]]'''
 
'''[[Flame Thrower]]'''
 
| align="left" |
 
| align="left" |
-See additional changes in "Pyro - Class Changes" tab
+
-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries<br>
 +
-All Primaries will now reset the timer from airblasted grenades
 
|
 
|
{{Pro}}Extinguishing teammates restores 20 health
+
{{Pro}}Extinguishing teammates restores 20 health<br>
 +
{{Pro}}-80% blast damage from reflected explosives<br>
 +
{{Pro}}While being hit from a Flame Thrower: -50% health received from all healing sources<br>
 +
{{Neutral}}ALT-FIRE: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire
 +
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Backburner.png|100px]]<br>
 
| align="center" | [[File:Backpack_Backburner.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Backburner]]'''
 
'''[[Backburner]]'''
 
| align="left" |
 
| align="left" |
 +
-Decreased airblast cost from +150% to +100% <br><br>
 
-Removed "100% critical hits from behind"<br><br>
 
-Removed "100% critical hits from behind"<br><br>
-Removed "+150% airblast cost"<br><br>
+
-Added "+100% direct & afterburn damage bonus from behind"
-Removed "No random critical hits"<br><br>
 
-Added "From behind: +100% direct & afterburn damage bonus"<br><br>
 
-Added "From the front: -20% direct & -75% afterburn damage penalty"<br>
 
 
|
 
|
{{Pro}}Extinguishing teammates restores 20 health<br>
+
{{Pro}}+100% direct & afterburn damage bonus from behind<br>
{{Pro}}From behind: +100% direct & afterburn damage bonus<br>
+
{{Con}}+100% airblast cost
{{Con}}From the front: -20% direct & -75% afterburn damage penalty
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Degreaser.png|100px]]<br>
 
| align="center" | [[File:Backpack_Degreaser.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Degreaser]]'''
 
'''[[Degreaser]]'''
 
| align="left" |
 
| align="left" |
Line 938: Line 862:
 
-Added "-10% direct damage penalty"<br>
 
-Added "-10% direct damage penalty"<br>
 
|
 
|
{{Pro}}Extinguishing teammates restores 20 health<br>
 
 
{{Pro}}This weapon deploys 60% faster and holsters 30% faster<br>
 
{{Pro}}This weapon deploys 60% faster and holsters 30% faster<br>
 
{{Pro}}+25% faster primary recovery after airblasting<br>
 
{{Pro}}+25% faster primary recovery after airblasting<br>
 
{{Pro}}Reflected projectiles ignites enemies for 10 seconds<br>
 
{{Pro}}Reflected projectiles ignites enemies for 10 seconds<br>
 
{{Con}}Reflected projectiles do normal damage instead of mini-crit<br>
 
{{Con}}Reflected projectiles do normal damage instead of mini-crit<br>
{{Con}}-75% afterburn damage penalty<br>
+
{{Con}}-66% afterburn damage penalty<br>
 
{{Con}}-10% direct damage penalty
 
{{Con}}-10% direct damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Phlogistinator.png|100px]]<br>
 
| align="center" | [[File:Backpack_Phlogistinator.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Phlogistinator]]'''
 
'''[[Phlogistinator]]'''
 
| align="left" |
 
| align="left" |
-Removed "No random critical hits"<br><br>
+
-Added "+25 max health on wearer" <br>
-Removed "No airblast"<br><br>
+
-Added "+50% pushforce taken from damage" <br>
-Removed the crits during MMMMPH<br><br>
+
-Added "+25% pushforce taken from airblast"
-Changed that "On kill with any weapon (20%), assist-kill with any weapon (10%), reflecting projectiles (10%), extinguishing teammates (5%), and/or naturally builds up over 60 seconds" will add to the MMMMPH meter instead of any fire damage dealt<br><br>
 
-Added "Able to gain MMMMPH while draining, but at -50% rate"<br><br>
 
-Increased duration to 15 seconds from 10s<br><br>
 
-Added "Activate when full to completely refill health and gain enhanced healing"<br>
 
'''NOTE''': Enhanced healing increases any healing given and/or gained from any possible healing source or weapon effect by 50%, up to 20 HP/s self passive healing, and all afterburn damage dealt from any weapon is restored as health<br><br>
 
-Added "Does not require ammo"<br><br>
 
-Added "Overheating Mechanic: Direct damage (up to -20%), afterburn damage (up to -100%), and airblast speed (up to +500%) are decreased when continuously fired or on airblast"<br><br>
 
-Added "Extinguishing teammates doesn't restore health"<br><br>
 
-Added "Cannot airblast enemies"<br><br>
 
-Added new sound and visual when MMMMPH is activated<br><br>
 
-Added new visual when MMMMPH is in use<br><br>
 
-Added "-100% maximum overheal on wearer"<br><br>
 
-MMMMPH is now triggered with Taunt, Reload, and/or Special-Attack. Alt-Fire no longer triggers it.
 
 
|
 
|
{{Pro}}Does not require ammo<br>
+
{{Pro}}+25 max health on wearer<br>
{{Pro}}On kill/assist-kill with any weapon, reflecting projectiles, extinguishing teammates, and/or naturally builds up adds to the MMMMPH meter<br>
+
{{Pro}}Build MMMMPH by dealing fire damage<br>
{{Pro}}Activate when full to completely refill health and gain enhanced healing for 15 seconds<br>
+
{{Pro}}Activate when full to gain crit for several seconds<br>
{{Con}}Overheating Mechanic: Direct damage, afterburn damage, and airblast speed are decreased when continuously fired or on airblast<br>
+
{{Con}}No airblast<br>
{{Con}}Extinguishing teammates doesn't restore health<br>
+
{{Con}}+50% pushforce taken from damage <br>
{{Con}}-100% maximum overheal on wearer<br>
+
{{Con}}+25% pushforce taken from airblast <br>
{{Con}}Cannot airblast enemies<br>
+
{{Neutral}}While MMMMPH taunting: Gain invulnerable and full knockback resistance
{{Neutral}}Enhanced healing increases any healing given and/or gained from any possible healing source or weapon effect by 50%, up to 20 HP/s self passive healing, and all afterburn damage dealt from any weapon is restored as health<br>
 
{{Neutral}}While MMMMPH taunting: Gain invulnerable and full knockback resistance<br>
 
{{Neutral}}Able to gain MMMMPH while draining, but at -50% rate
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Dragon's_Fury.png|100px]]<br>
 
| align="center" | [[File:Backpack_Dragon's_Fury.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Dragon's Fury]]'''
 
'''[[Dragon's Fury]]'''
 
| align="left" |
 
| align="left" |
-Increased Primary ammo penalty to -85% from -80%<br><br>
+
-Increased hidden Primary ammo penalty from -80% to -85% <br><br>
-Increased airblast cost bonus to -85% from -75%<br><br>
+
-Increased hidden airblast cost bonus from -75% to -85% <br><br>
-Increased extinguishing teammates to 30 health from 20<br><br>
+
-Added "Extinguishing teammates restores additional +10 health" <br>
-Increased max distance for projectile to 525 Hu from 450.94 Hu<br>
+
'''NOTE''': Now restores 30 HP on extinguish
'''NOTE''': In the vanilla game, this weapon has around +28.84% longer range when compared to any other Flame Thrower and this increases to +50% range.<br><br>
 
-Added "+33% airblast push force"
 
 
|
 
|
{{Pro}}Extinguishing teammates restores 30 health<br>
+
{{Pro}}Extinguishing teammates restores additional +10 health<br>
 
{{Pro}}Deals 300% damage to burning players<br>
 
{{Pro}}Deals 300% damage to burning players<br>
 
{{Pro}}+50% repressurization rate on hit<br>
 
{{Pro}}+50% repressurization rate on hit<br>
{{Pro}}+33% airblast push force<br>
 
 
{{Pro}}-85% airblast cost<br>
 
{{Pro}}-85% airblast cost<br>
{{Con}}-50% repressurization rate on Alt-Fire<br>
+
{{Con}}-50% repressurization rate on ALT-FIRE<br>
 
{{Con}}-85% max Primary ammo on wearer<br>
 
{{Con}}-85% max Primary ammo on wearer<br>
 
{{Neutral}}Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds<br>
 
{{Neutral}}Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds<br>
{{Neutral}}Alt-Fire: Release a large blast of air that pushes enemies and projectiles, additionally extinguishes teammates that are on fire
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Shotgun]]'''
 
'''[[Shotgun]]'''
 
| align="left" |
 
| align="left" |
Line 1,008: Line 911:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Flare_Gun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Flare_Gun.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Flare Gun]]'''
 
'''[[Flare Gun]]'''
 
| align="left" |
 
| align="left" |
Line 1,018: Line 921:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Detonator.png|100px]]<br>
 
| align="center" | [[File:Backpack_Detonator.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Detonator]]'''
 
'''[[Detonator]]'''
 
| align="left" |
 
| align="left" |
-Increased detonated radius to 146 Hu from 100 Hu<br><br>
+
-Decreased damage penalty from 25% to 15% <br>
-Removed "-25% damage penalty"<br><br>
+
 
-Removed "+50% damage to self"<br><br>
 
-Increased flare jump height by 10%<br><br>
 
-Added "-25% max Secondary ammo on wearer"<br><br>
 
-Fixed the 3rd person world model of the Flare model
 
 
|
 
|
 
{{Pro}}100% mini-crits vs burning players<br>
 
{{Pro}}100% mini-crits vs burning players<br>
 
{{Pro}}+10% faster firing speed<br>
 
{{Pro}}+10% faster firing speed<br>
 
{{Pro}}User can flare jump<br>
 
{{Pro}}User can flare jump<br>
{{Con}}-25% max Secondary ammo on wearer<br>
+
{{Con}}+50% damage to self<br>
{{Neutral}}Alt-Fire: Detonate flare<br>
+
{{Con}}-15% damage penalty<br>
 +
{{Neutral}}ALT-FIRE: Detonate flare<br>
 
{{Neutral}}This weapon will reload automatically when not active
 
{{Neutral}}This weapon will reload automatically when not active
 
|-
 
|-
 
| align="center" | [[File:Backpack_Manmelter.png|100px]]<br>
 
| align="center" | [[File:Backpack_Manmelter.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Manmelter]]'''
 
'''[[Manmelter]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "+50% projectile speed"<br><br>
 
-Removed "+50% projectile speed"<br><br>
-Removed "No random critical hits"<br><br>
 
 
-Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br>
 
-Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br>
 
'''NOTE''': There is no max duration<br><br>
 
'''NOTE''': There is no max duration<br><br>
 
-Added "ALT-FIRE: Removes all debuffs from teammates and restores 20 health to the Pyro"<br>
 
-Added "ALT-FIRE: Removes all debuffs from teammates and restores 20 health to the Pyro"<br>
'''NOTE''': Cleaning teammates grants special Mark-For-Death shots<br><br>
+
'''NOTE''': Cleaning teammates grants special Mark-for-Death shots<br><br>
 
-Added "Projectile cannot be deflected and can extinguish teammates"<br><br>
 
-Added "Projectile cannot be deflected and can extinguish teammates"<br><br>
 
-Added "RELOAD or SPECIAL-ATTACK: Use stored shots to gain speed boosts"<br>
 
-Added "RELOAD or SPECIAL-ATTACK: Use stored shots to gain speed boosts"<br>
Line 1,056: Line 955:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Scorch_Shot.png|100px]]<br>
 
| align="center" | [[File:Backpack_Scorch_Shot.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Scorch Shot]]'''
 
'''[[Scorch Shot]]'''
 
| align="left" |
 
| align="left" |
Line 1,062: Line 961:
 
-Removed "-35% damage penalty"<br><br>
 
-Removed "-35% damage penalty"<br><br>
 
-Removed ability to flare jump and self damage from flare<br><br>
 
-Removed ability to flare jump and self damage from flare<br><br>
-Decreased flare radius to 73 Hu from 110 Hu<br><br>
+
-Added "-15% projectile speed"
-Added "-45% projectile speed"
 
 
|
 
|
 
{{Pro}}+10% faster firing speed<br>
 
{{Pro}}+10% faster firing speed<br>
 
{{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br>
 
{{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br>
{{Con}}-45% projectile speed<br>
+
{{Con}}-15% projectile speed<br>
 
{{Neutral}}This weapon will reload automatically when not active
 
{{Neutral}}This weapon will reload automatically when not active
 
|-
 
|-
 
| align="center" | [[File:Backpack_Thermal_Thruster.png|100px]]<br>
 
| align="center" | [[File:Backpack_Thermal_Thruster.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Thermal Thruster]]'''
 
'''[[Thermal Thruster]]'''
 
| align="left" |
 
| align="left" |
Line 1,078: Line 976:
 
-Removed hidden "User takes 75% less falling damage after using a charge"<br><br>
 
-Removed hidden "User takes 75% less falling damage after using a charge"<br><br>
 
-Removed hidden "+50% increase in push force taken from damage on wearer"<br><br>
 
-Removed hidden "+50% increase in push force taken from damage on wearer"<br><br>
-Decreased recharge time per charge to 10 seconds from 15s<br><br>
+
-Decreased recharge time per charge from 15 seconds to 10 seconds <br><br>
-Decreased delay before launching to 0.5 seconds from 0.65s<br><br>
+
-Decreased delay before launching from 0.65 seconds to 0.5 seconds <br><br>
-Decreased delay before re-launching to 1.0 seconds from 1.2s<br><br>
+
-Decreased delay before re-launching from 1.2 seconds to 1.0 seconds <br><br>
-Decreased locked hostler speed to 0.75 seconds from 0.8s<br><br>
+
-Decreased locked hostler speed from 0.8 seconds to 0.75 seconds <br><br>
 
-Added "Wearer never takes falling damage"<br><br>
 
-Added "Wearer never takes falling damage"<br><br>
-Added "Extinguish nearby teammates (146 Hu) when you launch to restore 30 health to the Pyro"<br><br>
+
-Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br><br>
-Added "Ignite nearby enemies (146 Hu) for 10 seconds when you launch"<br><br>
+
-Added "Ignite nearby enemies for 10 seconds when you launch"<br><br>
 
-Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br><br>
 
-Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br><br>
 
-Added "The user can re-launch while airborne"
 
-Added "The user can re-launch while airborne"
Line 1,098: Line 996:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Gas_Passer.png|100px]]<br>
 
| align="center" | [[File:Backpack_Gas_Passer.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Gas Passer]]'''
 
'''[[Gas Passer]]'''
 
| align="left" |
 
| align="left" |
-Decreased splash radius to 146 Hu from 200 Hu<br>
+
-Changed the afterburn to be based on 4% of the enemy’s max health instead of normal afterburn damage<br><br>
'''NOTE''': In the vanilla game, there is a hidden mechanic of the explosion radius. If there's an enemy near the edge of the default radius, then the total explosion radius will double in size.<br><br>
+
-The meter no longer recharges over time and only from damage dealt<br><br>
-Removed the afterburn caused from the Gasoline effect<br><br>
+
-Decreased damage to fill from 750 to 300<br><br>
-This will no longer recharge over time, but only with any damage dealt<br><br>
+
-Added "Extinguishing teammates or yourself restores 40 health to the Pyro"
-Decreased damage to fill to 300 from 750<br><br>
 
-Added "While doing the objective: +100% bonus recharge from damage dealt"<br><br>
 
-Added "Extinguishing teammates or yourself restores 40 health to the Pyro"<br><br>
 
-Added "Gasoline now causes an explosion (20 damage) when the target is damaged"<br><br>
 
-Added "Gas-covered enemies cannot switch weapons by any means"
 
 
|
 
|
{{Pro}}Meter builds with any damage done<br>
+
{{Pro}}Gas meter builds with any damage done<br>
{{Pro}}While doing the objective: +100% bonus recharge from damage dealt<br>
 
 
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 
{{Pro}}Extinguishing teammates or yourself restores 40 health to the Pyro<br>
 
{{Pro}}Extinguishing teammates or yourself restores 40 health to the Pyro<br>
{{Con}}Spawning and resupply do not affect the meter<br>
+
{{Con}}Spawning and resupply do not affect the Gas meter<br>
{{Con}}Meter starts empty<br>
+
{{Con}}Gas meter starts empty<br>
{{Neutral}}Creates a horrific visible gas that coats enemies with an explosive material, which explodes when the target is damaged. Additionally, Gas-covered enemies cannot switch weapons by any means.<br>
+
{{Con}}Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)<br>
{{Neutral}}Allowed in Medieval mode<br>
+
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" |
 
| align="center" |
Line 1,137: Line 1,029:
 
'''Any base melee weapon, including reskins'''
 
'''Any base melee weapon, including reskins'''
 
| align="left" |
 
| align="left" |
-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*"<br>
+
-Added "+50% max Primary ammo on wearer<br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Pyro equips it
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Pyro equips it
 
|
 
|
{{Pro}}+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*
+
{{Pro}}+50% max Primary ammo on wearer
 
|-
 
|-
 
| align="center" | [[File:Backpack_Axtinguisher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Axtinguisher.png|100px]]<br>
Line 1,147: Line 1,039:
 
| align="left" |
 
| align="left" |
 
-Removed "Killing blows on burning players grants a speed boost"<br><br>
 
-Removed "Killing blows on burning players grants a speed boost"<br><br>
-Removed "This weapon holsters 35% slower"<br><br>
+
-Removed "This weapon holsters 35% slower"
-Removed "No random critical hits"<br>
 
 
|
 
|
 
{{Pro}}100% Mini-Crits vs burning players<br>
 
{{Pro}}100% Mini-Crits vs burning players<br>
Line 1,159: Line 1,050:
 
'''[[Homewrecker]]'''
 
'''[[Homewrecker]]'''
 
| align="left" |
 
| align="left" |
-Increased bonus damage vs buildings to +150% from +100%<br><br>
+
-Increased bonus damage vs buildings from +100% to +150% <br><br>
-Removed "-25% damage vs players"<br><br>
+
-Added "While active: Gain immunity to push force taken from damage"
-Added "When weapon is active"<br><br>
 
-Added "Immune to Sentry knockback and Sentry Rocket's stun"<br><br>
 
-Added "+50% Sentry Bullet damage resistance"<br><br>
 
-Added "+33% damage taken from all sources, except for Sentry Rocket damage"
 
 
|
 
|
When weapon is active:<br>
+
{{Pro}}While active: Gain immunity to push force taken from damage<br>
:{{Pro}}Damage removes Sappers<br>
+
{{Pro}}Damage removes Sappers<br>
:{{Pro}}+150% damage vs buildings<br>
+
{{Pro}}+150% damage vs buildings<br>
:{{Pro}}Immune to Sentry knockback and Sentry Rocket's stun<br>
+
{{Con}}-25% damage vs players
:{{Pro}}+50% Sentry Bullet damage resistance<br>
 
:{{Con}}+33% damage taken from all sources, except for Sentry Rocket damage
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Powerjack.png|100px]]<br>
 
| align="center" | [[File:Backpack_Powerjack.png|100px]]<br>
Line 1,178: Line 1,063:
 
| align="left" |
 
| align="left" |
 
-Removed "+25 health restored on kill"<br><br>
 
-Removed "+25 health restored on kill"<br><br>
-Added "-10% slower move speed on wearer"<br><br>
+
-Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br><br>
-Increased move speed bonus while active to +30% from +15%<br><br>
 
 
-Added "Killing blows on burning players grants a speed boost"
 
-Added "Killing blows on burning players grants a speed boost"
 
|
 
|
 
{{Pro}}Killing blows on burning players grants a speed boost<br>
 
{{Pro}}Killing blows on burning players grants a speed boost<br>
{{Pro}}+30% faster move speed while active<br>
+
{{Pro}}+15% faster move speed while active<br>
 
{{Con}}20% damage vulnerability while active<br>
 
{{Con}}20% damage vulnerability while active<br>
{{Con}}-10% slower move speed on wearer
+
{{Con}}-20% ammo from pickups, Dispensers, and/or Payload carts on wearer
 
|-
 
|-
 
| align="center" | [[File:Backpack_Back_Scratcher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Back_Scratcher.png|100px]]<br>
Line 1,194: Line 1,078:
 
-Removed "+50% health from packs on wearer"<br><br>
 
-Removed "+50% health from packs on wearer"<br><br>
 
-Removed "-75% health from healers on wearer"<br><br>
 
-Removed "-75% health from healers on wearer"<br><br>
-Added "On kill with any weapon: +20 health restored"<br><br>
+
-Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."<br>
-Added "On assist-kill with any weapon: +10 health restored"<br><br>
+
'''NOTE''': No overhealing from all the above effects<br><br>
 
-Added "+100% health restored from kills/assist-kills with this weapon"<br>
 
-Added "+100% health restored from kills/assist-kills with this weapon"<br>
 
'''NOTE''': No overhealing from all the above effects<br><br>
 
'''NOTE''': No overhealing from all the above effects<br><br>
-Added "-25 max health on wearer"<br><br>
+
-Added "-25 max health on wearer"
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
{{Pro}}On kill with any weapon: +20 health restored<br>
+
{{Pro}}On kill with any weapon: +20 health restored. Assist-kills grant +10 health.<br>
{{Pro}}On assist-kill with any weapon: +10 health restored<br>
 
 
{{Pro}}Restore double health from kills/assist-kills with this weapon<br>
 
{{Pro}}Restore double health from kills/assist-kills with this weapon<br>
{{Con}}-25 max health on wearer<br>
+
{{Con}}-25 max health on wearer
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br>
 
| align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br>
Line 1,212: Line 1,093:
 
| align="left" |
 
| align="left" |
 
-Removed "On hit: Target is engulfed in flames"<br><br>
 
-Removed "On hit: Target is engulfed in flames"<br><br>
-Increased direct damage penalty to -30% from -20%<br><br>
+
-Increased direct damage penalty from -20% to -30% <br><br>
 
-Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br>
 
-Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br>
 
'''NOTE''': The following effects doesn't extinguish the eternal flames.....<br>
 
'''NOTE''': The following effects doesn't extinguish the eternal flames.....<br>
Line 1,251: Line 1,132:
 
| align="left" |
 
| align="left" |
 
-Removed "Damage removes Sappers"<br><br>
 
-Removed "Damage removes Sappers"<br><br>
-Removed "No random critical hits"<br><br>
 
 
-Removed "-20% damage penalty vs players"<br><br>
 
-Removed "-20% damage penalty vs players"<br><br>
 
-Added "-33% damage penalty"<br><br>
 
-Added "-33% damage penalty"<br><br>
Line 1,266: Line 1,146:
 
'''[[Hot Hand]]'''
 
'''[[Hot Hand]]'''
 
| align="left" |
 
| align="left" |
-Increased direct damage penalty to -43% from -15%<br><br>
+
-Increased direct damage penalty from -15% to -43% <br><br>
 
-Added "Combo slap system" with 4 layers of effects<br><br>
 
-Added "Combo slap system" with 4 layers of effects<br><br>
 
-Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br>
 
-Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br>
 
'''NOTE''': Everything is removed if system resets<br><br>
 
'''NOTE''': Everything is removed if system resets<br><br>
-Added "+150% afterburn damage bonus"<br><br>
+
-Added "This weapon has bonus melee range, but slower deploy and holster time"
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
 
{{Neutral}}Slap system:<br>
 
{{Neutral}}Slap system:<br>
 
* 1st slap: Gain a speed boost<br>
 
* 1st slap: Gain a speed boost<br>
* 2nd slap: Target is engulfed in flames<br>
+
* 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus<br>
 
* 3rd slap: Attack will crit<br>
 
* 3rd slap: Attack will crit<br>
 
* 4th slap: Applies knockback to the target<br>
 
* 4th slap: Applies knockback to the target<br>
Line 1,283: Line 1,162:
 
{{Neutral}}Broadcasts every successful hit on an enemy player over the death-notice area<br>
 
{{Neutral}}Broadcasts every successful hit on an enemy player over the death-notice area<br>
 
{{Neutral}}Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br>
 
{{Neutral}}Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
 
|}
 
|}
Line 1,297: Line 1,176:
 
| align="left" |
 
| align="left" |
 
-Added "(Ability) Spawns a Dynamite Pack on Death"<br>
 
-Added "(Ability) Spawns a Dynamite Pack on Death"<br>
'''NOTE''': The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. Additionally, the Dynamite Pack doesn't cause knockback unlike normal explosions.
+
'''NOTE''': The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback, unlike normal explosions.
 
|
 
|
 
(Ability) Spawns a Dynamite Pack on Death
 
(Ability) Spawns a Dynamite Pack on Death
Line 1,307: Line 1,186:
 
| align="left" |
 
| align="left" |
 
-Added "Grenades do not randomly spin when fired"<br><br>
 
-Added "Grenades do not randomly spin when fired"<br><br>
-Increased clip size to 6 from 4<br><br>
+
-Increased reserve ammo from 16 to 24
-Increased reserve ammo to 24 from 16<br><br>
 
-Decreased roller damage by 65.52%<br>
 
'''NOTE''': Decreases max roller damage to 20 from 58<br>
 
'''NOTE''': Doesn't include the Loose Cannon
 
 
|-
 
|-
 
|}
 
|}
Line 1,319: Line 1,194:
 
| align="left" |
 
| align="left" |
 
-Reworked damage rampup and damage dealt<br>
 
-Reworked damage rampup and damage dealt<br>
'''NOTE''': Each stickybomb will now start at 70 damage and ramp up to 125 within 5 seconds after being fired from the weapon<br>
 
 
'''NOTE''': Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance<br>
 
'''NOTE''': Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance<br>
 +
'''NOTE''': Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon<br>
 
'''NOTE''': In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon<br><br>
 
'''NOTE''': In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon<br><br>
-Added "Detonates stickybombs near the crosshair or while the user is within a radius"<br>
 
'''NOTE''': Increased auto detonation range even if the user isn't looking at the stickybombs to 600 Hu from 100Hu<br><br>
 
 
-Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br><br>
 
-Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br><br>
-Decreased max number of stickies out to 6 from 8<br><br>
+
-Decreased max number of stickies out from 8 to 6 <br><br>
-Decreased clip size to 6 from 8<br><br>
+
-Decreased clip size from 8 to 6
-Increased reseve ammo to 32 from 24<br><br>
 
-Increased arm time to 1 second from 0.7s<br><br>
 
-Decreased max charge time rate to 3 seconds from 4s
 
 
|-
 
|-
 
|}
 
|}
Line 1,338: Line 1,208:
 
-Added "While charging: Grants immunity to all debuffs"<br>
 
-Added "While charging: Grants immunity to all debuffs"<br>
 
'''NOTE''': In the vanilla game, debuffs are only removed at the start of a charge and not during<br>
 
'''NOTE''': In the vanilla game, debuffs are only removed at the start of a charge and not during<br>
'''NOTE''': Added "Marked-for-Death" and the "Gas Passer effect"<br><br>
+
'''NOTE''': Added "Gas Passer effect" and "Marked-for-Death", but not "Self Marked-for-Death"<br><br>
-Added "While charging: Grants full reduction in push force taken from damage, but +25% increase in push force taken from airblasts"<br><br>
+
-Increased base impact max damage from 50 to 60 <br>
-Increased base impact max damage to 60 from 50<br>
+
'''NOTE''': Removed the Eyelanders' shield bonus with collected heads<br>
'''NOTE''': Removed the Eyelanders' shield bonus with collected heads<br><br>
+
'''NOTE''': Removed the Splendid Screen’s shield bonus impact<br><br>
 
-Removed knockback from shield impacts<br>
 
-Removed knockback from shield impacts<br>
 
'''NOTE''': Before, if you impacted an airborne target, knockback would have been applied<br>
 
'''NOTE''': Before, if you impacted an airborne target, knockback would have been applied<br>
 
'''NOTE''': This mostly affects the Splendid Screen, because a target could be knockbacked even if on the ground<br><br>
 
'''NOTE''': This mostly affects the Splendid Screen, because a target could be knockbacked even if on the ground<br><br>
-Increased base turning control while charging by 50%<br>
+
-Increased base turning control while charging by 50%<br><br>
'''NOTE''': This is on the player and not on shields<br><br>
+
-Added that impact damage benefits from life-steal effects
-Added "Impact damage benefits from life-steal effects"<br><br>
 
-Increased charging speed to 825 Hu from 750 Hu, but decreased charge duration<br>
 
'''NOTE''': The distance traveled is the same, but you will get there faster<br><br>
 
-Decreased base recharge time to 10 seconds from 12s
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Demoman - Modified Official Weapons
+
! colspan="3" class="header" | Demoman - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 1,361: Line 1,227:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Grenade_Launcher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Grenade_Launcher.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Grenade Launcher]]'''
 
'''[[Grenade Launcher]]'''
 
| align="left" |
 
| align="left" |
Line 1,368: Line 1,234:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Loch-n-Load.png|100px]]<br>
 
| align="center" | [[File:Backpack_Loch-n-Load.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Loch-n-Load]]'''
 
'''[[Loch-n-Load]]'''
 
| align="left" |
 
| align="left" |
-Added a new Grenade model<br><br>
 
 
-Removed "+20% damage vs buildings"<br><br>
 
-Removed "+20% damage vs buildings"<br><br>
-Increased clip size penalty to -66% from -25%<br><br>
+
-Increased clip size penalty from -25% to -50% <br><br>
-Increased explosion radius penalty to -50% from -25%<br><br>
 
 
-Removed "Launched bombs shatter on surfaces"<br><br>
 
-Removed "Launched bombs shatter on surfaces"<br><br>
-Increased projectile speed to +150% from +25%<br><br>
 
-Added "Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs"<br><br>
 
-Added "-100% self damage force"<br><br>
 
 
-Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br><br>
 
-Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br><br>
-Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"
+
-Added "-50% self damage force"<br><br>
 +
-Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"<br><br>
 +
-Added "25% slower reload time"
 
|
 
|
 
{{Pro}}Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br>
 
{{Pro}}Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br>
{{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br>
 
 
{{Pro}}Grenades do not randomly spin when fired<br>
 
{{Pro}}Grenades do not randomly spin when fired<br>
{{Pro}}+150% projectile speed<br>
+
{{Pro}}+25% projectile speed<br>
{{Con}}-66% clip size<br>
+
{{Con}}-50% clip size<br>
{{Con}}-50% explosion radius<br>
+
{{Con}}-25% explosion radius<br>
{{Con}}-100% self damage force<br>
+
{{Con}}-50% self damage force<br>
 +
{{Con}}-25% slower reload time<br>
 
{{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
 
{{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
 
|-
 
|-
 
| align="center" |
 
| align="center" |
 
[[File:Backpack_Ali_Baba's_Wee_Booties.png|100px]]<br>
 
[[File:Backpack_Ali_Baba's_Wee_Booties.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Ali Baba's Wee Booties]]'''<br>
 
'''[[Ali Baba's Wee Booties]]'''<br>
 
[[File:Backpack_Bootlegger.png|100px]]<br>
 
[[File:Backpack_Bootlegger.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Bootlegger]]'''
 
'''[[Bootlegger]]'''
 
| align="left" |
 
| align="left" |
-Decreased move speed bonus (when a shield is equipped) to +7% from +10%<br><br>
+
-Removed the "shield required" for the "+10% faster move speed on wearer" bonus<br><br>
-Increased melee kills refill (when a shield is equipped) to +33% from +25%<br><br>
+
-Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)"
-Added "Shield impact kills refill 33% of your charge meter (when a shield is equipped)"<br><br>
 
-The vanilla +25 max health now requires a shield<br><br>
 
-Added "When a shield is not equipped: +50 max health on wearer"
 
 
|
 
|
{{Neutral}}When a shield is equipped:<br>
+
{{Pro}}+10% move speed on wearer<br>
{{Pro}}+7% move speed on wearer<br>
 
 
{{Pro}}+25 max health on wearer<br>
 
{{Pro}}+25 max health on wearer<br>
 
{{Pro}}+200% increase in turning control while charging<br>
 
{{Pro}}+200% increase in turning control while charging<br>
{{Pro}}Shield impact or melee kills refill 33% of your charge meter<br>
+
{{Pro}}Shield impact or melee kills refill 25% of your charge meter<br>
<br>
 
{{Neutral}}When a shield is not equipped:<br>
 
{{Pro}}+50 max health on wearer<br>
 
<br>
 
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Loose_Cannon.png|100px]]<br>
 
| align="center" | [[File:Backpack_Loose_Cannon.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Loose Cannon]]'''
 
'''[[Loose Cannon]]'''
 
| align="left" |
 
| align="left" |
Line 1,431: Line 1,286:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Iron_Bomber.png|100px]]<br>
 
| align="center" | [[File:Backpack_Iron_Bomber.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Iron Bomber]]'''
 
'''[[Iron Bomber]]'''
 
| align="left" |
 
| align="left" |
-Removed "-15% explosion radius"<br><br>
+
-Added "Grenades detonate other nearby grenades that are yours"
-Added "Grenades detonate other nearby grenades that are yours"<br><br>
 
-Added "-66% explosion radius on direct hits"<br><br>
 
-Added "-33% clip size"
 
 
|
 
|
 
{{Pro}}Grenades have very little bounce/roll and do not randomly spin when fired<br>
 
{{Pro}}Grenades have very little bounce/roll and do not randomly spin when fired<br>
 
{{Pro}}Grenades detonate other nearby grenades that are yours<br>
 
{{Pro}}Grenades detonate other nearby grenades that are yours<br>
 
{{Pro}}-30% fuse time on grenades<br>
 
{{Pro}}-30% fuse time on grenades<br>
{{Con}}-66% explosion radius on direct hits<br>
+
{{Con}}-15% explosion radius
{{Con}}-33% clip size
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Stickybomb_Launcher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Stickybomb_Launcher.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Stickybomb Launcher]]'''
 
'''[[Stickybomb Launcher]]'''
 
| align="left" |
 
| align="left" |
Line 1,453: Line 1,304:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Scottish_Resistance.png|100px]]<br>
 
| align="center" | [[File:Backpack_Scottish_Resistance.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Scottish Resistance]]'''
 
'''[[Scottish Resistance]]'''
 
| align="left" |
 
| align="left" |
-Removed "+25% faster firing speed"<br><br>
+
-Decreased firing speed bonus from +25% to +15% <br><br>
-Increased Secondary ammo bonus to +100% from +50%<br><br>
+
-Increased Secondary ammo bonus from +50% to +100% <br><br>
 
-Removed "Able to destroy enemy stickybombs"<br><br>
 
-Removed "Able to destroy enemy stickybombs"<br><br>
 
-Removed "0.8 sec slower bomb arm time"<br><br>
 
-Removed "0.8 sec slower bomb arm time"<br><br>
 
-Added "+100% clip size"<br><br>
 
-Added "+100% clip size"<br><br>
-Added "100% longer pipebomb damage ramp up time"<br><br>
+
-Added "-66% initial damage penalty" & "50% longer pipebomb damage ramp up time"<br>
-Added "-50% initial damage penalty"<br>
+
'''NOTE''': Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon
'''NOTE''': Each stickybomb will start at 35 damage and ramp up to 125 within 10 seconds after being fired from the weapon
 
 
|
 
|
 +
{{Pro}}Detonates stickybombs near the crosshair and directly under your feet<br>
 +
{{Pro}}+15% faster firing speed<br>
 
{{Pro}}+100% clip size<br>
 
{{Pro}}+100% clip size<br>
 
{{Pro}}+100% max secondary ammo on wearer<br>
 
{{Pro}}+100% max secondary ammo on wearer<br>
 
{{Pro}}+6 max pipebombs out<br>
 
{{Pro}}+6 max pipebombs out<br>
{{Con}}100% longer pipebomb damage ramp up time<br>
+
{{Con}}50% longer pipebomb damage ramp up time<br>
{{Con}}-50% initial damage penalty
+
{{Con}}-66% initial damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Sticky_Jumper.png|100px]]<br>
 
| align="center" | [[File:Backpack_Sticky_Jumper.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Sticky Jumper]]'''
 
'''[[Sticky Jumper]]'''
 
| align="left" |
 
| align="left" |
 
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br>
 
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br>
-Added "+50% clip size bonus"<br><br>
+
-Decreased max stickybombs out from -6 to -3 <br><br>
-Decreased bonus ammo to +100% from +200%<br><br>
 
-Decreased max stickybombs out to -3 from -6<br><br>
 
-Removed "No random critical hits"<br><br>
 
 
-Added "Allowed in Medieval mode"
 
-Added "Allowed in Medieval mode"
 
|
 
|
 
{{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br>
 
{{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br>
{{Pro}}+50% clip size bonus<br>
+
{{Pro}}+200% max Secondary ammo on wearer<br>
{{Pro}}+100% max Secondary ammo on wearer<br>
 
 
{{Pro}}No self inflicted blast damage taken<br>
 
{{Pro}}No self inflicted blast damage taken<br>
 
{{Con}}-100% damage penalty<br>
 
{{Con}}-100% damage penalty<br>
Line 1,492: Line 1,340:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Quickiebomb_Launcher.png|100px]]<br>
 
| align="center" | [[File:Backpack_Quickiebomb_Launcher.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Quickiebomb Launcher]]'''
 
'''[[Quickiebomb Launcher]]'''
 
| align="left" |
 
| align="left" |
-Increased charge rate bonus to instant from +70%<br><br>
+
-Increased charge rate bonus from +70% to instant <br><br>
-Increased arm time bonus to instant from -0.2 faster<br><br>
+
-Increased arm time bonus from -0.2 faster to instant <br><br>
 
-Removed "Up to +35% damage based on charge"<br><br>
 
-Removed "Up to +35% damage based on charge"<br><br>
 
-Removed "-15% damage penalty"<br><br>
 
-Removed "-15% damage penalty"<br><br>
 
-Added "-50% explosion radius"<br><br>
 
-Added "-50% explosion radius"<br><br>
 
-Added "-50% clip size"<br><br>
 
-Added "-50% clip size"<br><br>
-Added "-3 max stickybombs out"<br><br>
+
-Added "-3 max stickybombs out"
-Added "Detonates all stickybombs at once and aren't based on crosshair/area"
 
 
|
 
|
 
{{Pro}}Able to destroy enemy stickybombs<br>
 
{{Pro}}Able to destroy enemy stickybombs<br>
Line 1,509: Line 1,356:
 
{{Con}}-50% explosion radius<br>
 
{{Con}}-50% explosion radius<br>
 
{{Con}}-50% clip size<br>
 
{{Con}}-50% clip size<br>
{{Con}}-3 max stickybombs out<br>
+
{{Con}}-3 max stickybombs out
{{Con}}Detonates all stickybombs at once and aren't based on crosshair/area
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Chargin'_Targe.png|100px]]<br>
 
| align="center" | [[File:Backpack_Chargin'_Targe.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Chargin' Targe]]'''
 
'''[[Chargin' Targe]]'''
 
| align="left" |
 
| align="left" |
Line 1,525: Line 1,371:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Splendid_Screen.png|100px]]<br>
 
| align="center" | [[File:Backpack_Splendid_Screen.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Splendid Screen]]'''
 
'''[[Splendid Screen]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "+70% increase in charge impact damage"<br><br>
 
-Removed "+70% increase in charge impact damage"<br><br>
-Increased fire damage resistance to +25% from +20%<br><br>
+
-Increased fire damage resistance from +20% to +25% <br><br>
-Decreased explosive damage resistance to +15% from +20%<br><br>
+
-Decreased explosive damage resistance from +20% to +15% <br><br>
 
-Added "+10% bullet damage resistance on wearer"
 
-Added "+10% bullet damage resistance on wearer"
 
|
 
|
Line 1,537: Line 1,383:
 
{{Pro}}+10% bullet damage resistance on wearer<br>
 
{{Pro}}+10% bullet damage resistance on wearer<br>
 
{{Pro}}+50% increase in charge recharge rate<br>
 
{{Pro}}+50% increase in charge recharge rate<br>
{{Neutral}}Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br>
+
{{Neutral}}ALT-FIRE: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Tide_Turner.png|100px]]<br>
 
| align="center" | [[File:Backpack_Tide_Turner.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Tide Turner]]'''
 
'''[[Tide Turner]]'''
 
| align="left" |
 
| align="left" |
Line 1,547: Line 1,393:
 
-Removed "+15% explosive damage resistance on wearer"<br><br>
 
-Removed "+15% explosive damage resistance on wearer"<br><br>
 
-Removed "Melee kills refill 75% of your charge meter"<br><br>
 
-Removed "Melee kills refill 75% of your charge meter"<br><br>
-Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"<br><br>
+
-Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"
-Added "+7% move speed on wearer (boots required)"
 
 
|
 
|
 
{{Pro}}Gain a 1 second speed boost anytime you take damage<br>
 
{{Pro}}Gain a 1 second speed boost anytime you take damage<br>
{{Pro}}+7% move speed on wearer (boots required)<br>
 
 
{{Pro}}Full turning control while charging<br>
 
{{Pro}}Full turning control while charging<br>
 
{{Con}}Taking damage while shield charging reduces remaining charging time<br>
 
{{Con}}Taking damage while shield charging reduces remaining charging time<br>
{{Neutral}}Alt-Fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy<br>
+
{{Neutral}}ALT-FIRE: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
Line 1,574: Line 1,418:
 
'''Any base melee weapon, including reskins'''
 
'''Any base melee weapon, including reskins'''
 
| align="left" |
 
| align="left" |
-Added "-66% blast damage taken from explosive jumps while active"<br>
+
-Added "-40% blast damage taken from explosive jumps while active"<br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Demoman equips it
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Demoman equips it
 
|
 
|
{{Pro}}-66% blast damage taken from explosive jumps while active
+
{{Pro}}-40% blast damage taken from explosive jumps while active
 
|-
 
|-
 
| align="center" | [[File:Backpack_Eyelander.png|100px]]<br>
 
| align="center" | [[File:Backpack_Eyelander.png|100px]]<br>
Line 1,585: Line 1,429:
 
-Removed "Every head taken raises shield impact damage"<br><br>
 
-Removed "Every head taken raises shield impact damage"<br><br>
 
-Removed healing 15 health on kill<br><br>
 
-Removed healing 15 health on kill<br><br>
-Removed "No random critical hits"<br><br>
+
-Decreased move speed increase per head from +8% to +5% <br><br>
-Decreased max number of heads to 3 from 4<br><br>
+
-Added "On kill (after the 4th): Gain a 4 second speed boost"
-Increased max health increase per head to +20 from +15<br><br>
 
-Increased move speed increase per head to +8.333% from +8%<br><br>
 
-Added "On kill (after the 3rd): Gain a 4 second speed boost"
 
 
|
 
|
{{Pro}}On kill (up to the 3rd): Increases move speed (+8.333%) and max health (+20) on wearer<br>
+
{{Pro}}On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer<br>
{{Pro}}On kill (after the 3rd): Gain a 4 second speed boost<br>
+
{{Pro}}On kill (after the 4th): Gain a 4 second speed boost<br>
 
{{Con}}-25 max health on wearer<br>
 
{{Con}}-25 max health on wearer<br>
 
{{Neutral}}User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br>
 
{{Neutral}}User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time<br>
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br>
 
{{Neutral}}Heads and their bonuses are lost on death
 
{{Neutral}}Heads and their bonuses are lost on death
 
|-
 
|-
Line 1,603: Line 1,444:
 
| align="left" |
 
| align="left" |
 
-Removed "+20% damage bonus"<br><br>
 
-Removed "+20% damage bonus"<br><br>
-Removed "15% slower move speed while active"<br><br>
+
-Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br><br>
-Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grants 10%."<br><br>
+
-Added "+30% damage vs players while charging"
-Added "+30% damage vs players while charging"<br><br>
 
-Added "25% slower firing speed"
 
 
|
 
|
{{Pro}}On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grants 10%.<br>
+
{{Pro}}On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br>
 
{{Pro}}+30% damage vs players while charging<br>
 
{{Pro}}+30% damage vs players while charging<br>
{{Con}}25% slower firing speed<br>
+
{{Con}}15% slower move speed while active<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
 
| align="center" | [[File:Backpack_Claidheamh_Mòr.png|100px]]<br>
 
| align="center" | [[File:Backpack_Claidheamh_Mòr.png|100px]]<br>
Line 1,617: Line 1,456:
 
'''[[Claidheamh Mòr]]'''
 
'''[[Claidheamh Mòr]]'''
 
| align="left" |
 
| align="left" |
-Removed "When weapon is active"<br><br>
+
-Increased charge time bonus from +0.5 seconds to +0.75 seconds <br>
-Removed "Melee kills refill 25% of your charge meter"<br><br>
+
-Added +25% increase in charge impact damage <br>
-Removed "No random critical hits"<br><br>
+
-Removed "Melee kills refill 25% of your charge meter"
-Increased bonus charge duration to +100% from +33%<br><br>
 
-Increased damage vulnerability while active to 20% from 15%<br><br>
 
-Added "Melee hits refill 20% of your charge meter"<br><br>
 
-Added "10% damage vulnerability while not active"
 
 
|
 
|
{{Pro}}Melee hits refill 20% of your charge meter<br>
+
When weapon is active:<br>
{{Pro}}+100% charge duration<br>
+
:{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
{{Con}}10% damage vulnerability while not active<br>
+
:{{Pro}}0.75 sec increase in charge duration <br>
{{Con}}20% damage vulnerability while active<br>
+
:{{Pro}}+25% increase in charge impact damage <br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
:{{Con}}15% damage vulnerability on wearer
 
|-
 
|-
 
| align="center" | [[File:Backpack_Ullapool_Caber.png|100px]]<br>
 
| align="center" | [[File:Backpack_Ullapool_Caber.png|100px]]<br>
Line 1,636: Line 1,471:
 
| align="left" |
 
| align="left" |
 
-Fixed not being able to mini-crit boost with a Demoman shield charge<br><br>
 
-Fixed not being able to mini-crit boost with a Demoman shield charge<br><br>
-Removed "No random critical hits"<br><br>
+
-Increased firing speed penatly from -20% to -25% <br><br>
-Increased firing speed penatly to -25% from -20%<br><br>
+
-Decreased melee damage from 55 to 30 <br><br>
-Decreased melee damage to 35 from 55<br><br>
+
-Increased explosion damage from 75 to 90 <br><br>
-Increased explosion damage to 95 from 75<br><br>
 
-Increased explosion radius to 146 Hu from 102 Hu<br><br>
 
 
-The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.<br><br>
 
-The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.<br><br>
 
-The self damage will now be 50% of the explosion damage<br>
 
-The self damage will now be 50% of the explosion damage<br>
 
'''NOTE''': In the vanilla game, it is between 52-56 self damage<br><br>
 
'''NOTE''': In the vanilla game, it is between 52-56 self damage<br><br>
-Added "Deals Mini-Crits while the wielder is explosive jumping"<br>
+
-Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."<br><br>
'''NOTE''': This doesn't transfer to active sticky traps if detonated<br><br>
 
-Added "Mini-Crits whenever it would normally crit"<br><br>
 
-Added "Weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much and/or regens after 100 seconds"<br><br>
 
 
-Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br>
 
-Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br>
 
'''NOTE''': While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.<br><br>
 
'''NOTE''': While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.<br><br>
-Added "+33% melee range"
+
-Removed "This weapon deploys 100% slower"<br><br>
 +
-Added "This weapon has bonus melee range, but slower deploy and holster time"
 
|
 
|
 
{{Pro}}Causes a special explosion when you hit an enemy or surface<br>
 
{{Pro}}Causes a special explosion when you hit an enemy or surface<br>
{{Pro}}Deals Mini-Crits while the wielder is explosive jumping<br>
 
 
{{Con}}When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br>
 
{{Con}}When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br>
{{Con}}Mini-Crits whenever it would normally crit<br>
 
 
{{Con}}25% slower firing speed<br>
 
{{Con}}25% slower firing speed<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time<br>
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br>
 
{{Neutral}}This weapon can taunt kill, but deals decreased damage while re-charging<br>
 
{{Neutral}}This weapon can taunt kill, but deals decreased damage while re-charging<br>
{{Neutral}}Weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much and/or regens after 100 seconds
+
{{Neutral}}This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds.
 
|-
 
|-
 
| align="center" | [[File:Backpack_Persian_Persuader.png|100px]]<br>
 
| align="center" | [[File:Backpack_Persian_Persuader.png|100px]]<br>
Line 1,665: Line 1,494:
 
'''[[Persian Persuader]]'''
 
'''[[Persian Persuader]]'''
 
| align="left" |
 
| align="left" |
-Removed "Ammo boxes collected also refill your charge meter"<br><br>
+
 
-Removed "Melee hits refill 20% of your charge meter"<br><br>
 
-Removed "-80% max Primary ammo on wearer"<br><br>
 
 
-Removed "-80% max Secondary ammo on wearer"<br><br>
 
-Removed "-80% max Secondary ammo on wearer"<br><br>
-Removed "No random critical hits"<br><br>
+
-Decreased "max Primary ammo on wearer from 80% to 50%"<br><br>
-Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"<br>
+
-Added "-25% decrease in charge recharge rate"
'''NOTE''': This weapon doesn't need to be active to benefit from this<br><br>
+
 
-Added "-50% penalty from healing gained from every healing source or weapon effect on wearer (Except from health or ammo pickups)"<br><br>
 
-Added "-50% ammo from Dispensers and Payload carts on wearer"<br><br>
 
-Added "-50% health gained from dropped ammo packs"<br><br>
 
-Added "25% slower firing speed"
 
 
|
 
|
{{Pro}}Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack<br>
+
{{Pro}}Melee hits refill 20% of your charge meter <br>
{{Con}}-50% penalty from healing gained from every healing source or weapon effect on wearer (Except from health or ammo pickups)<br>
+
{{Pro}}Ammo boxes collected also refill your charge meter <br>
{{Con}}-50% ammo from Dispensers and Payload carts on wearer<br>
+
{{Con}}-50% max Primary ammo on wearer<br>
{{Con}}-50% health gained from dropped ammo packs<br>
+
{{Con}}-25% decrease in charge recharge rate"<br>
{{Con}}25% slower firing speed<br>
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
|}
 
|}
Line 1,695: Line 1,517:
 
<!-- HEAVY CLASS -->
 
<!-- HEAVY CLASS -->
 
| align="left" |
 
| align="left" |
 +
-Increased base move speed from 230 Hu to 240 Hu <br><br>
 
-Added "(Ability) Heavyweight"<br>
 
-Added "(Ability) Heavyweight"<br>
'''NOTE''': Grants 33% reduction in push force taken from damage and airblasts on wearer<br><br>
+
'''NOTE''': Increased melee damage from 65 to 70  for all Heavy Melee weapons<br>
-Added "(Ability) Doctor's Pet"<br>
+
'''NOTE''': Increased melee range by 50% & melee bounds by +25% for all Heavy Melee weapons
'''NOTE''': Grants the accelerated UberCharge rate for an attached Medic constantly<br><br>
 
-Increased base move speed to 240 Hu from 230 Hu<br><br>
 
-Increased max health to 320 from 300, but -50% max overheal on wearer<br><br>
 
-Added "This weapon has bonus melee range, but slower deploy time" to all Heavy Melee weapons<br><br>
 
-Increased damage to 75 from 65 for all Heavy Melee weapons
 
 
|
 
|
(Ability) Heavyweight<br>
+
(Ability) Heavyweight
(Ability) Doctor's Pet
 
 
|-
 
|-
 
|}
 
|}
Line 1,712: Line 1,529:
 
|-
 
|-
 
| align="left" |
 
| align="left" |
{{Pro}}Increased accuracy by 33%<br><br>
+
-Increased move speed while deployed from -53% to -50%
{{Pro}}Increased damage falloff distance to 1200 Hu from 900 Hu<br><br>
 
{{Pro}}Decreased damage falloff multiplier to 50% from 66%<br><br>
 
{{Pro}}Decreased base spin down time to 0.75 second from 0.87s<br><br>
 
{{Pro}}Added "When fully spun up: Gain 15% damage resistance"<br><br>
 
{{Pro}}Added "When fully spun up: Nearby teammates gain damage resistance"<br>
 
'''NOTE''': This can't stack with multiple nearby Heavies<br><br>
 
{{Pro}}Increased move speed while deployed to -50% from -47%<br><br>
 
{{Pro}}Removed "Miniguns having one-second damage and accuracy ramp up after being spun up" penalty<br><br>
 
{{Pro}}| {{Con}}Added "Bullets penetrate all enemies, but each bullet loses 33% damage with each enemy penetrated"<br><br>
 
{{Pro}}| {{Con}}Increased the number of bullets per shot (to 6 from 4), but reduced the damage dealt<br>
 
'''NOTE''': In the vanilla game, a point blank single shot would deal 54 damage, but it's being decreased to 36 (-33%)<br>
 
'''NOTE''': In the vanilla game, each bullet would deal 13.5 damage at point blank, but it's being decreased to 6 (-55.55%)<br>
 
'''NOTE''': In the vanilla game, each bullet would deal 4.5 damage at max distance, but it's being decreased to 3 (-33%)<br><br>
 
{{Con}}Increased base spin up time to 1 second from 0.87s
 
 
|-
 
|-
 
|}
 
|}
Line 1,733: Line 1,536:
 
|-
 
|-
 
| align="left" |
 
| align="left" |
-All edibles now count as a medium health packs once thrown<br>
 
'''NOTE''': Unless specified<br><br>
 
-Added "Extinguishing teammates (or disguised enemy Spies) restores 64 health to the Heavy"<br><br>
 
 
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br><br>
 
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br><br>
-Added "While eating: +25% bonus healing given and/or gained from every healing source or weapon effect"<br><br>
 
-Changed number of bits and amount of health recovered per bite<br>
 
'''NOTE''': The number of bits was increased to 5 from 4. This slows down the eating animation, so the user will take longer to move away.<br>
 
'''NOTE''': Decreased health per bite to 64 from 75<br><br>
 
 
-Changed the recharge system when picking up HP packs<br>
 
-Changed the recharge system when picking up HP packs<br>
 
'''NOTE''': Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%<br>
 
'''NOTE''': Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%<br>
'''NOTE''': In the vanilla game, picking up a small HP pack would auto-fill the meter even if empty
+
'''NOTE''': In the vanilla game, picking up a small HP pack would auto-fill the meter if empty
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="1" class="header" | Heavy - Shotgun Changes
+
! colspan="2" class="header" | Heavy - Shotgun Changes
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="80%" | Changes
 
|-
 
|-
 +
| align="center" |
 +
[[File:Backpack_Shotgun.png|75px]]
 +
[[File:Backpack_Family_Business.png|75px]]
 +
[[File:Backpack_Panic_Attack.png|75px]]<br>
 
| align="left" |
 
| align="left" |
Any Shotgun that Heavy has access to will gain these bonuses below<br>
+
'''NO CHANGES'''
'''NOTE''': For example.... Default, Family Business, Panic Attack, and/or any custom weapon Shotgun<br><br>
 
-Added "33% of damage dealt is returned as health"<br>
 
'''NOTE''': This is can stack with the Concheror, Mad Milk, and/or any custom life-steal effects<br><br>
 
-Added "On kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 33% of the damage you took"<br>
 
'''NOTE''': If the user dies within the time, your teammates will still gain the percentage of health<br><br>
 
-Added "On assist-kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 16.5% of the damage you took"<br>
 
'''NOTE''': If the user dies within the time, your teammates will still gain the percentage of health
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Heavy - Modified Official Weapons
+
! colspan="3" class="header" | Heavy - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 1,768: Line 1,564:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Minigun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Minigun.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Minigun]]'''
 
'''[[Minigun]]'''
 
| align="left" |
 
| align="left" |
Line 1,775: Line 1,571:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Natascha.png|100px]]<br>
 
| align="center" | [[File:Backpack_Natascha.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Natascha]]'''
 
'''[[Natascha]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "20% damage resistance when below 50% health and spun up"<br><br>
 
-Removed "20% damage resistance when below 50% health and spun up"<br><br>
-Increased damage penalty to -33% from -25%<br><br>
+
-Decreased spin up time penalty from -30% to -25% <br><br>
-Removed "30% slower spin up time"<br><br>
+
-Increased damage penalty from -25% to -50% <br><br>
-Added "When fully spun up: Slow down enemies around you (225 Hu) by 20%"<br><br>
+
-Added "-25% bullets per shot"<br><br>
 +
-Added "When fully spun up: The user (10%) and nearby teammates (35%) gain damage resistance"<br><br>
 
-Added "Applies no knockback against enemies"<br><br>
 
-Added "Applies no knockback against enemies"<br><br>
-Completely remade the slow-down system similar to the "Sandman". The remade slow-down system now scales between -50% at close range and -5% at max range.<br>
+
-Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br><br>
'''NOTE''': As long as 1 bullet hits an enemy, it will apply the slow-down<br><br>
+
-Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu <br>
-Decreased max distance slow-down effect falloff to 1200 Hu from 1350 Hu<br>
 
 
'''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range.
 
'''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range.
 
|
 
|
{{Pro}}When fully spun up: Slow down enemies around you by 20%<br>
+
{{Pro}}When fully spun up: The user and nearby teammates gain damage resistance<br>
 
{{Pro}}On hit: Slows down enemy players based on distance and their current speed<br>
 
{{Pro}}On hit: Slows down enemy players based on distance and their current speed<br>
{{Con}}-33% damage penalty<br>
+
{{Con}}-50% damage penalty<br>
 +
{{Con}}-25% bullets per shot<br>
 +
{{Con}}25% slower spin up time<br>
 
{{Neutral}}Applies no knockback against enemies
 
{{Neutral}}Applies no knockback against enemies
 
|-
 
|-
 
| align="center" | [[File:Backpack_Brass_Beast.png|100px]]<br>
 
| align="center" | [[File:Backpack_Brass_Beast.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Brass Beast]]'''
 
'''[[Brass Beast]]'''
 
| align="left" |
 
| align="left" |
-Removed "+20% damage bonus"<br><br>
 
 
-Removed "20% damage resistance when below 50% health and spun up"<br><br>
 
-Removed "20% damage resistance when below 50% health and spun up"<br><br>
-Added "+1 bullet fired per shot"<br><br>
+
-Decreased spin up time penalty from -50% to -25% <br><br>
-Added "33% slower spin down time"<br><br>
+
-Decreased move speed while deployed from -60% to -33% <br><br>
-Decreased spin up time penalty to 33% from 50%<br><br>
+
-Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate"
-Decreased move speed while deployed to -33% from -60%
 
 
|
 
|
{{Pro}}+1 bullets fired per shot<br>
+
{{Pro}}Bullets penetrate all enemies<br>
{{Con}}33% slower spin up and spin down time<br>
+
{{Pro}}+20% damage bonus<br>
 +
{{Con}}Each bullet loses 20% damage with each enemy penetrated<br>
 +
{{Con}}25% slower spin up time<br>
 
{{Con}}-33% slower move speed while deployed
 
{{Con}}-33% slower move speed while deployed
 
|-
 
|-
 
| align="center" | [[File:Backpack_Tomislav.png|100px]]<br>
 
| align="center" | [[File:Backpack_Tomislav.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Tomislav]]'''
 
'''[[Tomislav]]'''
 
| align="left" |
 
| align="left" |
-Increased accurate bonus to +25% from +20%<br><br>
+
-Increased firing speed penalty from -20% to -25%  
-Increased spin up bonus to +33% from +20%<br><br>
 
-Added "+33% faster spin down time"
 
 
|
 
|
{{Pro}}Silent killer: No barrel spin sound<br>
+
{{Pro}}+20% faster spin up time<br>
{{Pro}}+33% faster spin up and down time<br>
+
{{Pro}}20% more accurate<br>
{{Pro}}25% more accurate<br>
+
{{Pro}}Silent Killer: No barrel spin sound<br>
{{Con}}20% slower firing speed
+
{{Con}}-25% slower firing speed
 
|-
 
|-
 
| align="center" | [[File:Backpack_Huo-Long_Heater.png|100px]]<br>
 
| align="center" | [[File:Backpack_Huo-Long_Heater.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Huo-Long Heater]]'''
 
'''[[Huo-Long Heater]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "25% damage bonus vs burning players"<br><br>
 
-Removed "25% damage bonus vs burning players"<br><br>
 
-Removed "10% direct damage penalty"<br><br>
 
-Removed "10% direct damage penalty"<br><br>
-Increased the ring of flames damage to 20 from 12<br><br>
+
-Increased the ring of flames damage from 12 to 20 <br><br>
 
-Increased afterburn duration from the ring of flames to 10 seconds from 7.5s<br><br>
 
-Increased afterburn duration from the ring of flames to 10 seconds from 7.5s<br><br>
 
-Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."<br>
 
-Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."<br>
'''NOTE''': Ignites on hit for 1 second per 7 damage dealt. For each 20%, afterburn damage is increased by 1.<br><br>
+
'''NOTE''': Ignites on hit for 1 second per 13.5 damage dealt. For each 25%, afterburn damage is increased by 1.<br><br>
 
-Added "While HEAT is active: Slowly damages the user. Additionally, the ring of flames and ammo drain are disabled."<br><br>
 
-Added "While HEAT is active: Slowly damages the user. Additionally, the ring of flames and ammo drain are disabled."<br><br>
 
-Added "Weapon can overheat that can further increase afterburn damage, but exponentially increases the health lost"<br>
 
-Added "Weapon can overheat that can further increase afterburn damage, but exponentially increases the health lost"<br>
 
'''NOTE''': There is no limit of how much overheat can be achieved<br><br>
 
'''NOTE''': There is no limit of how much overheat can be achieved<br><br>
 
-Added "Must fully cooldown before using HEAT again"<br><br>
 
-Added "Must fully cooldown before using HEAT again"<br><br>
-Added "Cooling is based on being spun up, not spun up, or if weapon isn't active. If weapon is overheated, cooldown naturally takes longer."<br>
+
-Added "For each 1 second of HEAT used, it requires 2 seconds to recover"
'''NOTE''': Takes 10 seconds to get to 100%. If spun up, it would require 30 seconds to recover. If not spun up, it would require 20 seconds to recover. If weapon isn't active, it would require 10 seconds to recover. Any overheat requires 50% longer time to recover based on each situation.
 
 
|
 
|
 
{{Pro}}Creates a ring of flames while spun up<br>
 
{{Pro}}Creates a ring of flames while spun up<br>
Line 1,844: Line 1,639:
 
{{Con}}Must fully cooldown before using HEAT again<br>
 
{{Con}}Must fully cooldown before using HEAT again<br>
 
{{Con}}Consumes an additionally 4 ammo per second while spun up<br>
 
{{Con}}Consumes an additionally 4 ammo per second while spun up<br>
{{Neutral}}Cooling is based on being spun up, not spun up, or if weapon isn't active. If weapon is overheated, cooldown naturally takes longer.
+
{{Neutral}}For each 1 second of HEAT used, it requires 2 seconds to recover
 
|-
 
|-
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Shotgun]]'''
 
'''[[Shotgun]]'''
 
| align="left" |
 
| align="left" |
Line 1,854: Line 1,649:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Sandvich.png|100px]]<br>
 
| align="center" | [[File:Backpack_Sandvich.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Sandvich]]'''
 
'''[[Sandvich]]'''
 
| align="left" |
 
| align="left" |
-See additional changes in "Heavy - Edible Changes" tab<br><br>
+
-See additional changes in "Heavy - Edible Changes" tab
-Increased consumption healing effect to 320 HP from 300
 
 
|
 
|
{{Pro}}On consumption: Heal up to 320 health<br>
+
{{Pro}}On consumption: Heal up to 300 health<br>
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}30 second recharge<br>
{{Neutral}}Alt-Fire: Share with a friend<br>
+
{{Neutral}}ALT-FIRE: Share with a friend (Medium health pack)<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Dalokohs_Bar.png|100px]]<br>
 
| align="center" | [[File:Backpack_Dalokohs_Bar.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Dalokohs Bar]]'''
 
'''[[Dalokohs Bar]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "Adds +50 max health for 30 seconds"<br><br>
 
-Removed "Adds +50 max health for 30 seconds"<br><br>
-Increased recharge time to 30 seconds from 10s<br><br>
+
-Increased recharge time from 10 seconds to 30 seconds <br><br>
 +
-Changed dropped health kit from small to medium<br><br>
 
-Added "-100% consumption healing effect"<br><br>
 
-Added "-100% consumption healing effect"<br><br>
-Added "On consumption: For the next 10 seconds, 66% of all damage dealt is returned as health. Also, grants the user up to 16 health/s passive healing for the duration."<br><br>
+
-Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"<br><br>
 
-Added a new visual while under the effects
 
-Added a new visual while under the effects
 
|
 
|
{{Pro}}On consumption: For the next 10 seconds, 66% of all damage dealt is returned as health. Also, grants the user up to 16 health/s passive healing for the duration.<br>
+
{{Pro}}On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration<br>
 
{{Con}}-100% consumption healing effect<br>
 
{{Con}}-100% consumption healing effect<br>
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}30 second recharge<br>
{{Neutral}}Alt-Fire: Share with a friend<br>
+
{{Neutral}}ALT-FIRE: Share with a friend (Medium health pack)<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Buffalo_Steak_Sandvich.png|100px]]<br>
 
| align="center" | [[File:Backpack_Buffalo_Steak_Sandvich.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Buffalo Steak Sandvich]]'''
 
'''[[Buffalo Steak Sandvich]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br>
 
-Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br>
 
-Added "-100% consumption healing effect"<br><br>
 
-Added "-100% consumption healing effect"<br><br>
-Decreased move speed bonus to +25% from +35%, but now stacks with other speed boosts<br><br>
+
-Decreased move speed bonus from +35% to +25% , but now stacks with other speed boosts<br><br>
 
-Added "While under the effects, user gains full reduction in push force taken from damage"<br><br>
 
-Added "While under the effects, user gains full reduction in push force taken from damage"<br><br>
 
-Added "While under the effects, edible can't be recharged in anyway"<br>
 
-Added "While under the effects, edible can't be recharged in anyway"<br>
Line 1,899: Line 1,694:
 
{{Neutral}}There is no effect duration and you can switch off of Melee at any time while under the effects<br>
 
{{Neutral}}There is no effect duration and you can switch off of Melee at any time while under the effects<br>
 
{{Neutral}}30 second recharge once no longer under the effects<br>
 
{{Neutral}}30 second recharge once no longer under the effects<br>
{{Neutral}}Alt-Fire: Share with a friend<br>
+
{{Neutral}}ALT-FIRE: Share with a friend (Medium health pack)<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Family_Business.png|100px]]<br>
 
| align="center" | [[File:Backpack_Family_Business.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Family Business]]'''
 
'''[[Family Business]]'''
 
| align="left" |
 
| align="left" |
-Increased damage penalty to -20% from -15%<br><br>
+
-Removed "+15% faster firing speed"<br><br>
-Decreased firing speed to +10% from +15%<br><br>
+
-Added "20% more accurate"
-Added "20% more accurate"<br><br>
 
-Added "5% faster reload time"
 
 
|
 
|
 
{{Pro}}+33% clip size<br>
 
{{Pro}}+33% clip size<br>
 
{{Pro}}20% more accurate<br>
 
{{Pro}}20% more accurate<br>
{{Pro}}+10% faster firing speed<br>
+
{{Con}}-15% damage penalty
{{Pro}}5% faster reload time<br>
+
|-
{{Con}}-20% damage penalty
 
|-
 
 
| align="center" | [[File:Backpack_Second_Banana.png|100px]]<br>
 
| align="center" | [[File:Backpack_Second_Banana.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Second Banana]]'''
 
'''[[Second Banana]]'''
 
| align="left" |
 
| align="left" |
-Increased self healing penalty to -75% from -33%<br><br>
+
-Increased consumption healing effect from -33% to -75% <br><br>
-Increased recharge time to 30 seconds from 10s<br><br>
+
-Added "PRIMARY-ATTACK: User can walk around while eating and the meter is not used"<br><br>
-Added "On consumption: Completely refills Primary ammo, Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds"<br><br>
+
-Added "Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon"<br><br>
-Added "On consumption: Lose -50% move speed while deployed with your Primary for the next 10 seconds"<br><br>
+
-Added "3 second cooldown once eating is stopped"
-Added a new visual while under the effects
 
 
|
 
|
{{Pro}}On consumption: Completely refills Primary ammo, Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds<br>
+
{{Pro}}PRIMARY-ATTACK: User can walk around while eating and the meter is not used<br>
{{Con}}On consumption: Lose -50% move speed while deployed with your Primary for the next 10 seconds<br>
+
{{Pro}}Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon<br>
 
{{Con}}-75% consumption healing effect<br>
 
{{Con}}-75% consumption healing effect<br>
{{Neutral}}30 second recharge<br>
+
{{Con}}Drops a small health pack when thrown<br>
{{Neutral}}Alt-Fire: Share with a friend<br>
+
{{Neutral}}3 second cooldown once eating is stopped<br>
 +
{{Neutral}}10 second recharge once thrown<br>
 +
{{Neutral}}ALT-FIRE: Share with a friend (Small health pack)<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
Line 1,954: Line 1,746:
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Heavy equips it
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Heavy equips it
 
|
 
|
{{Pro}}+25% max Primary ammo on wearer<br>
+
{{Pro}}+25% max Primary ammo on wearer
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Killing_Gloves_of_Boxing.png|100px]]<br>
 
| align="center" | [[File:Backpack_Killing_Gloves_of_Boxing.png|100px]]<br>
Line 1,961: Line 1,752:
 
'''[[Killing Gloves of Boxing]]'''
 
'''[[Killing Gloves of Boxing]]'''
 
| align="left" |
 
| align="left" |
-Increased the 100% critical chance duration to 6 seconds from 5s<br><br>
+
-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"<br><br>
-Added "On assist-kill: Gain 6 seconds of Mini-Crits for all of your weapons"<br><br>
+
-Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"<br><br>
-Added "On kill or assist-kill: User is Marked-for-Death for 3 seconds"<br><br>
+
-Added "Applies no knockback against enemies"
-Added "Applies no knockback against enemies"<br><br>
 
-Increased firing speed penalty to 25% from 20%
 
 
|
 
|
{{Pro}}On kill: Gain 6 seconds of crits for all of your weapons<br>
+
{{Pro}}On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.<br>
{{Pro}}On assist-kill: Gain 6 seconds of Mini-Crits for all of your weapons<br>
+
{{Con}}On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds<br>
{{Con}}On kill or assist-kill: User is Marked-for-Death for 3 seconds<br>
+
{{Con}}20% slower firing speed<br>
{{Con}}25% slower firing speed<br>
+
{{Neutral}}Applies no knockback against enemies
{{Neutral}}Applies no knockback against enemies<br>
 
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Gloves_of_Running_Urgently.png|100px]]<br>
 
| align="center" | [[File:Backpack_Gloves_of_Running_Urgently.png|100px]]<br>
Line 1,979: Line 1,766:
 
| align="left" |
 
| align="left" |
 
-Removed "This weapon holsters 50% slower"<br><br>
 
-Removed "This weapon holsters 50% slower"<br><br>
-Increased max health drain while active to -20 HP/sec from -10 HP/sec<br><br>
+
-Increased max health drain while active from -10 HP to -20 HP/sec /sec<br><br>
-Increased move speed bonus to +33% from +30%<br><br>
+
-Increased move speed bonus from +30% to +33% <br><br>
-Increased the minimum health to 1 health from 100<br><br>
+
-Increased the minimum health from 100 to 25 health <br><br>
-Decreased the "accelerated drain" when switching back and forth between weapons to 10 from 20<br><br>
+
-Removed the accelerated drain when switching back and forth between weapons<br><br>
-Added a new particle system that will visually show any player how much missing health you have
+
-Added a particle system that will visually show any player how much missing health you have
 
|
 
|
 
{{Pro}}+33% faster move speed while active<br>
 
{{Pro}}+33% faster move speed while active<br>
{{Con}}Maximum health is drained while weapon is active (-20 HP/sec)<br>
+
{{Con}}Maximum health is drained while weapon is active (-20 HP/sec)
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Warrior's_Spirit.png|100px]]<br>
 
| align="center" | [[File:Backpack_Warrior's_Spirit.png|100px]]<br>
Line 1,994: Line 1,780:
 
| align="left" |
 
| align="left" |
 
-Removed "+30% damage bonus"<br><br>
 
-Removed "+30% damage bonus"<br><br>
 +
-Remvoed "+50 health restored on kill"<br><br>
 
-Removed "+30% damage vulnerability while active"<br><br>
 
-Removed "+30% damage vulnerability while active"<br><br>
-Increased health restored on kill to +64 from +50<br><br>
 
-Added "+32 health restored on assist-kill"<br><br>
 
 
-Added "+20% faster firing speed"<br><br>
 
-Added "+20% faster firing speed"<br><br>
-Added "On miss: Punch yourself for 50 health! You coward!"<br><br>
+
-Added "35% of damage done is returned as health"<br><br>
-Added "-100% healing gained from every healing source or weapon effect while active (Except from kills/assist-kills)"
+
-Added "On miss: Punch yourself for 30 health! You coward!"<br><br>
 +
-Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)"
 
|
 
|
 
{{Pro}}+20% faster firing speed<br>
 
{{Pro}}+20% faster firing speed<br>
{{Pro}}+64 health restored on kill<br>
+
{{Pro}}35% of damage done is returned as health<br>
{{Pro}}+32 health restored on assist-kill<br>
+
{{Con}}On miss: Punch yourself for 30 health! You coward!<br>
{{Con}}On miss: Punch yourself for 50 health! You coward!<br>
+
{{Con}}-100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect)
{{Con}}-100% healing gained from every healing source or weapon effect while active (Except from kills/assit-kills)<br>
 
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Fists_of_Steel.png|100px]]<br>
 
| align="center" | [[File:Backpack_Fists_of_Steel.png|100px]]<br>
Line 2,016: Line 1,800:
 
-Removed "-40% maximum overheal on wearer"<br><br>
 
-Removed "-40% maximum overheal on wearer"<br><br>
 
-Removed "-40% health from healers on wearer"<br><br>
 
-Removed "-40% health from healers on wearer"<br><br>
 +
-Increased melee vulnerability to +130% from +100%<br><br>
 
-Added "-33% damage taken from all sources, except from melee while active"<br><br>
 
-Added "-33% damage taken from all sources, except from melee while active"<br><br>
-Increased melee vulnerability to +150% from +100%<br><br>
+
-Added "-50% healing gained from every healing source or weapon effect while active"
-Added "50% slower weapon switch on wearer"<br>
 
'''NOTE''': This does stack with "This weapon has slower deploy time"
 
 
|
 
|
{{Pro}}-33% damage taken from all sources, except from melee while active<br>
+
When weapon is active:<br>
{{Con}}+150% damage vulnerability from melee sources while active<br>
+
:{{Pro}}-33% damage taken from all sources, except from Melee on wearer<br>
{{Con}}50% slower weapon switch on wearer<br>
+
:{{Con}}+130% damage vulnerability from Melee sources on wearer<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
:{{Con}}-50% healing gained from every healing source or weapon effect on wearer
 
|-
 
|-
 
| align="center" | [[File:Backpack_Eviction_Notice.png|100px]]<br>
 
| align="center" | [[File:Backpack_Eviction_Notice.png|100px]]<br>
Line 2,030: Line 1,813:
 
'''[[Eviction Notice]]'''
 
'''[[Eviction Notice]]'''
 
| align="left" |
 
| align="left" |
-Decreased firing speed to -25% from +40%<br><br>
+
-Removed "+40% faster firing speed"<br><br>
-Decreased move speed bonus to +10% from +15%<br><br>
+
-Decreased move speed bonus from +15% to +10% <br><br>
-Removed "-60% damage penalty"<br><br>
 
 
-Removed "Maximum health is drained while item is active"<br><br>
 
-Removed "Maximum health is drained while item is active"<br><br>
-Increased speed boost on hit to 4 seconds from 3s<br><br>
+
-Added "On teammate hit: Boosts the user’s speed for 3 seconds"<br><br>
-Added "On teammate hit: Boosts teammate's speed for 2 seconds"<br><br>
 
 
-Added "While active: Drains Primary and Secondary ammo"<br><br>
 
-Added "While active: Drains Primary and Secondary ammo"<br><br>
 
-Added "While active: No ammo from any ammo source"
 
-Added "While active: No ammo from any ammo source"
 
|
 
|
 
When weapon is active:<br>
 
When weapon is active:<br>
:{{Pro}}On teammate or enemy hit: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds<br>
+
:{{Pro}}On enemy hit: Boosts user's speed for 3 seconds<br>
:{{Pro}}+10% faster move speed<br>
+
:{{Pro}}On teammate hit: Boosts teammate's speed for 3 seconds<br>
:{{Con}}Drains Primary and Secondary ammo<br>
+
:{{Pro}}+10% faster move speed on wearer<br>
:{{Con}}No ammo from any ammo source<br>
+
:{{Con}}Drains Primary and Secondary ammo on wearer<br>
:{{Con}}25% slower firing speed<br>
+
:{{Con}}No ammo from any ammo source on wearer<br>
:{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
:{{Con}}-60% damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Holiday_Punch.png|100px]]<br>
 
| align="center" | [[File:Backpack_Holiday_Punch.png|100px]]<br>
Line 2,051: Line 1,832:
 
'''[[Holiday Punch]]'''
 
'''[[Holiday Punch]]'''
 
| align="left" |
 
| align="left" |
-Added "When weapon is active: User is able to pick up their own edible for 64 health"<br><br>
+
-Added "When weapon is active: User is able to pick up their own edible for 60 health"<br><br>
-Added "On kill with your Primary: Gain crits for 1 second for this weapon"<br><br>
+
-Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."<br><br>
-Added "On assist-kill with your Primary: Gain crits for 0.5 seconds for this weapon"<br><br>
 
 
-Added "100% slower firing speed"<br><br>
 
-Added "100% slower firing speed"<br><br>
 
-Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"
 
-Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"
 
|
 
|
{{Pro}}When weapon is active: User is able to pick up their own edible for 64 health<br>
+
{{Pro}}When weapon is active: User is able to pick up their own edible for 60 health<br>
{{Pro}}On kill with your Primary: Gain crits for 1 second for this weapon<br>
+
{{Pro}}On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.<br>
{{Pro}}On assist-kill with your Primary: Gain crits for 0.5 seconds for this weapon<br>
 
 
{{Pro}}On hit: Force enemy to laugh who also has this same weapon active<br>
 
{{Pro}}On hit: Force enemy to laugh who also has this same weapon active<br>
 
{{Pro}}Always critical hit from behind<br>
 
{{Pro}}Always critical hit from behind<br>
Line 2,065: Line 1,844:
 
{{Con}}Critical hits do no damage<br>
 
{{Con}}Critical hits do no damage<br>
 
{{Con}}100% slower firing speed<br>
 
{{Con}}100% slower firing speed<br>
{{Neutral}}The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored<br>
+
{{Neutral}}The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
|}
 
|}
Line 2,086: Line 1,864:
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Engineer - PDA and Sentry Guns Changes/Additions
+
! colspan="3" class="header" | Engineer - PDA - In-General
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 2,096: Line 1,874:
 
| align="left" |
 
| align="left" |
 
-Increased rotating speed when placing a building by 100%<br><br>
 
-Increased rotating speed when placing a building by 100%<br><br>
-Added "Able to build Dispensers in Medieval mode"<br><br>
+
-Increased bullets refilled per Wrench hit from 40 to 45 <br><br>
-Increased Dispenser range by +50%<br><br>
+
-Increased rockets refilled per Wrench hit from 8 to 9
-Decreased metal cost when constructing and/or upgrading Teleporters by 20%<br><br>
+
|-
-Added "When a teammate (or the user) uses a teleporter, they gain high damage resistance (75% damage resistance) with the duration based on the level (LV1 1s, LV2 2s, LV3 3s). Additionally, the owner (aka the Engineer) gains +50% longer duration based on the level."<br>
+
|}
'''NOTE''': The Mini-Teleporter counts as a Level 3 building<br><br>
+
{| class="wikitable grid collapsible autocollapse" width="100%"
-Increased bullets refilled per Wrench hit to 45 from 40<br><br>
+
! colspan="3" class="header" | Engineer - PDA - Sentry Guns
-Increased rockets refilled per Wrench hit to 9 from 8
+
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="80%" | Changes
 +
|-
 +
<!-- ENGINEER CLASS -->
 +
| align="center" | [[File:RED_Level_1_Sentry_Gun.png|50px]][[File:Red_Mini_Sentry.png|70px]]<br>
 +
'''Sentry Gun / Mini-Sentry'''
 +
| align="left" |
 +
-Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second<br>
 +
'''NOTE''': The main side effect causes an increase of firing rate. We offset the bonus firing rate to try to get as close as possible to vanilla Sentry Gun DPS.<br>
 +
'''NOTE''': This was mostly meant to fix the Wrangler's firing speed multiplier
 
|-
 
|-
 
| align="center" | [[File:Sentry_Rocket.png|100px]]<br>
 
| align="center" | [[File:Sentry_Rocket.png|100px]]<br>
 
'''Sentry Rockets'''
 
'''Sentry Rockets'''
 
| align="left" |
 
| align="left" |
-Added "On direct hits: Increases explosion radius by 60%"<br><br>
+
-Increased projectile speed from 1100 Hu to 2000 Hu <br><br>
-Added "On direct hits: Briefly cancels the target's momentum"<br><br>
+
-Decreased max damage from 150 to 100  
-Increased projectile speed to 2000 Hu from 1100 Hu<br><br>
+
|-
-Decreased damage by 33%<br>
+
|}
'''NOTE''': Reduces max damage to 100 from 150<br><br>
+
{| class="wikitable grid collapsible autocollapse" width="100%"
-Increased metal refill cost multiplier to 5 from 2<br>
+
! colspan="3" class="header" | Engineer - PDA - Dispensers
'''NOTE''': In the vanilla game, it would take 40 metal to fully refill rockets, but this increases it to 100 metal
 
 
|-
 
|-
| align="center" | [[File:RED_Level_1_Sentry_Gun.png|50px]][[File:Red_Mini_Sentry.png|70px]]<br>
+
! class="header" width="20%" | Weapon
'''Sentry Gun and Mini-Sentry DPS'''
+
! class="header" width="80%" | Changes
| align="left" |
 
-The firing speed was increased for both the Sentry Gun/Mini-Sentry due to how often the damage is updated on the server to 66 times per second instead of 20 times per second<br>
 
'''NOTE''': The Mini-Sentry actually has a +33.333% firing speed bonus (not +50%) when compared to the Sentry Gun (which is more noticeable due to the change mentioned above)<br>
 
'''NOTE''': This was mostly meant to fix the Wrangler's firing speed multiplier<br><br>
 
-Decreased Sentry Gun damage by 15.79%<br>
 
'''NOTE''': The overall dps is unchanged due to the change mentioned above<br><br>
 
-Decreased Mini-Sentry damage by 20%<br>
 
'''NOTE''': The overall dps is unchanged due to the change mentioned above
 
 
|-
 
|-
| align="center" | [[File:Red_Mini_Sentry.png|70px]]<br>
+
<!-- ENGINEER CLASS -->
'''Mini-Sentry'''
+
| align="center" | [[File:Lvl3dispenser.png|80px]]<br>
 +
'''Dispenser'''
 
| align="left" |
 
| align="left" |
-Decreased build speed to +100% from +150%<br><br>
+
-Increased range by +50%<br><br>
-Decreased build cost to 75 metal from 100<br>
+
-Added "Able to build Dispensers in Medieval mode"
'''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build
+
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | Engineer - PDA - Teleporters
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="80%" | Changes
 +
|-
 +
<!-- ENGINEER CLASS -->
 +
| align="center" | [[File:Tele_inactive_red.png|110px]]<br>
 +
'''Teleporter'''
 +
| align="left" |
 +
-Decreased metal cost when constructing and/or upgrading Teleporters by 20%<br><br>
 +
|-
 +
|}
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="3" class="header" | Engineer - PDA - Mini Buildings
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="80%" | Changes
 +
|-
 +
<!-- ENGINEER CLASS -->
 +
| align="center" | [[File:Red_Mini_Sentry.png|70px]]<br>
 +
'''Mini-Sentry'''
 +
| align="left" |
 +
-Decreased build speed from +150% to +100% <br><br>
 +
-Decreased build cost from 100 to 75 metal <br>
 +
'''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build
 
|-
 
|-
 
| align="center" |
 
| align="center" |
 
'''Mini-Dispenser'''<br>
 
'''Mini-Dispenser'''<br>
(When using the Forajido)
+
(When using the Gunslinger)
 
| align="left" |
 
| align="left" |
 
{{Pro}}Healing and ammo dispensed are not blocked by walls<br>
 
{{Pro}}Healing and ammo dispensed are not blocked by walls<br>
Line 2,148: Line 1,955:
 
| align="center" |
 
| align="center" |
 
'''Mini-Teleporter'''<br>
 
'''Mini-Teleporter'''<br>
(When using the Forajido)
+
(When using the Gunslinger)
 
| align="left" |
 
| align="left" |
 
{{Pro}}Teleporter can be used in both directions<br>
 
{{Pro}}Teleporter can be used in both directions<br>
Line 2,160: Line 1,967:
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Engineer - Modified Official Weapons
+
! colspan="3" class="header" | Engineer - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 2,167: Line 1,974:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Shotgun]]'''
 
'''[[Shotgun]]'''
 
| align="left" |
 
| align="left" |
Line 2,175: Line 1,982:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Frontier_Justice.png|100px]]<br>
 
| align="center" | [[File:Backpack_Frontier_Justice.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Frontier Justice]]'''
 
'''[[Frontier Justice]]'''
 
| align="left" |
 
| align="left" |
-Added "20% more accurate"<br><br>
+
'''NO CHANGES'''
-Added "-50% max Primary ammo on wearer"<br><br>
 
-Removed "No random critical hits"
 
 
|
 
|
 
{{Pro}}Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed<br>
 
{{Pro}}Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed<br>
{{Pro}}20% more accurate<br>
 
 
{{Con}}-50% clip size<br>
 
{{Con}}-50% clip size<br>
{{Con}}-50% max Primary ammo on wearer<br>
 
 
{{Neutral}}Revenge crits are lost on death
 
{{Neutral}}Revenge crits are lost on death
 
|-
 
|-
 
| align="center" | [[File:Backpack_Widowmaker.png|100px]]<br>
 
| align="center" | [[File:Backpack_Widowmaker.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Widowmaker]]'''
 
'''[[Widowmaker]]'''
 
| align="left" |
 
| align="left" |
-Increased bonus damage to your Sentry Gun's target to 20% from 10%<br><br>
+
-Increased bonus damage to your Sentry Gun's target from 10% to 20%
-Decreased metal cost per shot to -25 from -30
 
 
|
 
|
 
{{Pro}}On hit: Damage dealt is returned as ammo<br>
 
{{Pro}}On hit: Damage dealt is returned as ammo<br>
 
{{Pro}}20% increased damage to your Sentry Gun's target<br>
 
{{Pro}}20% increased damage to your Sentry Gun's target<br>
 
{{Pro}}No reload necessary<br>
 
{{Pro}}No reload necessary<br>
{{Con}}Per Shot: -25 ammo<br>
+
{{Con}}Per Shot: -30 ammo<br>
 
{{Con}}Uses metal as ammo
 
{{Con}}Uses metal as ammo
 
|-
 
|-
 
| align="center" | [[File:Backpack_Pomson_6000.png|100px]]<br>
 
| align="center" | [[File:Backpack_Pomson_6000.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Pomson 6000]]'''
 
'''[[Pomson 6000]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br><br>
 
-Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br><br>
 
-Removed "On Hit: Victim loses up to 20% cloak"<br><br>
 
-Removed "On Hit: Victim loses up to 20% cloak"<br><br>
-Removed "Deals only 20% damage to buildings"<br><br>
 
 
-Removed hidden clip size penalty<br>
 
-Removed hidden clip size penalty<br>
 
'''NOTE''': 6 shots instead of 4<br><br>
 
'''NOTE''': 6 shots instead of 4<br><br>
 
-Added hidden "+24% faster firing speed"<br>
 
-Added hidden "+24% faster firing speed"<br>
 
'''NOTE''': This matches the default Shotgun<br><br>
 
'''NOTE''': This matches the default Shotgun<br><br>
-Added hidden "4% slower reload time"<br>
+
-Added hidden "18% slower reload time"<br>
 
'''NOTE''': This matches the default Shotgun<br><br>
 
'''NOTE''': This matches the default Shotgun<br><br>
 
-Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br>
 
-Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br>
'''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds
+
'''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds<br><br>
 +
-Increased projectile speed from 1200 Hu to 1600 Hu
 
|
 
|
 
{{Pro}}Does not require ammo<br>
 
{{Pro}}Does not require ammo<br>
 
{{Pro}}Projectile cannot be deflected<br>
 
{{Pro}}Projectile cannot be deflected<br>
 
{{Pro}}On hit: Decreases healing given and/or gained from every healing source or weapon effect<br>
 
{{Pro}}On hit: Decreases healing given and/or gained from every healing source or weapon effect<br>
{{Con}}-20% damage penalty<br>
+
{{Con}}-20% damage penalty vs players<br>
 +
{{Con}}-80% damage penalty vs buildings<br>
 
{{Neutral}}Healing effect is decreased over distance and duration is increased over distance
 
{{Neutral}}Healing effect is decreased over distance and duration is increased over distance
 
|-
 
|-
 
| align="center" | [[File:Backpack_Rescue_Ranger.png|100px]]<br>
 
| align="center" | [[File:Backpack_Rescue_Ranger.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Rescue Ranger]]'''
 
'''[[Rescue Ranger]]'''
 
| align="left" |
 
| align="left" |
-Removed "-50% max Primary ammo on wearer"<br><br>
+
'''NO CHANGES'''
-Added "-34% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer"
 
 
|
 
|
{{Pro}}Alt-Fire: Use 100 metal to pick up buildings from long range<br>
+
{{Neutral}}Fires a special bolt that can repair friendly buildings<br>
{{Pro}}Fires a special bolt that can repair friendly buildings<br>
+
{{Pro}}ALT-FIRE: Use 100 metal to pick up buildings from long range<br>
 
{{Con}}-34% clip size<br>
 
{{Con}}-34% clip size<br>
{{Con}}-34% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer<br>
+
{{Con}}-50% max Primary ammo on wearer<br>
 
{{Con}}Self Mark-for-Death when hauling buildings, and a few seconds after redeployment<br>
 
{{Con}}Self Mark-for-Death when hauling buildings, and a few seconds after redeployment<br>
 
{{Con}}4-to-1 health-to-metal ratio when repairing buildings
 
{{Con}}4-to-1 health-to-metal ratio when repairing buildings
|-
 
| align="center" | [[File:Backpack_Pistol.png|100px]]<br>
 
<small>Secondary</small><br>
 
Engineer's '''[[Pistol]]'''(s)
 
| align="left" |
 
-Decreased reload time to 1.25 seconds from 1.36s<br>
 
'''NOTE''': This matches Scout's Pistol<br><br>
 
-Decreased Secondary ammo to 48 from 200<br>
 
'''NOTE''': Scout's Pistol is being increased to 48 from 36
 
|
 
<br>
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Wrangler.png|100px]]<br>
 
| align="center" | [[File:Backpack_Wrangler.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Wrangler]]'''
 
'''[[Wrangler]]'''
 
| align="left" |
 
| align="left" |
-Decreased shield resistance to 33% from 66% with Sentry Guns<br><br>
+
-Decreased shield resistance from 66% to 33% for Sentry Guns<br><br>
-Removed the shield resistance with Mini-Sentry Guns<br><br>
+
-Removed shield resistance for Mini-Sentry Guns<br><br>
 
-Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets<br>
 
-Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets<br>
 
'''NOTE''': Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate.<br>
 
'''NOTE''': Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate.<br>
 
'''NOTE''': Sentry Rockets normally fire without being wrangled every 3 seconds. Sentry Rockets should be firing every 1.5 seconds with the Wrangler's x2 firing rate multiplier, but it's only increased to every 2.25 seconds from the un-wrangled 3 seconds.<br><br>
 
'''NOTE''': Sentry Rockets normally fire without being wrangled every 3 seconds. Sentry Rockets should be firing every 1.5 seconds with the Wrangler's x2 firing rate multiplier, but it's only increased to every 2.25 seconds from the un-wrangled 3 seconds.<br><br>
-Fixed the firing rate bonus while controlling Mini-Sentry Guns and increased to x3 from x2<br><br>
 
 
-Fixed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled<br>
 
-Fixed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled<br>
 
'''NOTE''': Roughly 3-4 more bullets and 1 more rocket will be refilled per hit
 
'''NOTE''': Roughly 3-4 more bullets and 1 more rocket will be refilled per hit
 
|
 
|
 
{{Pro}}The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br>
 
{{Pro}}The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br>
{{Pro}}Wrangled Sentry Guns gains x2 firing rate and a shield that reduces all damage by 33%<br>
+
{{Pro}}Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%<br>
{{Pro}}Wrangled Mini-Sentry Guns gains x3 firing rate<br>
+
{{Pro}}Wrangled Mini-Sentry Guns gain x2 firing rate<br>
 
{{Con}}Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br>
 
{{Con}}Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br>
 
{{Con}}Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br>
 
{{Con}}Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br>
Line 2,269: Line 2,059:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Short_Circuit.png|100px]]<br>
 
| align="center" | [[File:Backpack_Short_Circuit.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Short Circuit]]'''
 
'''[[Short Circuit]]'''
 
| align="left" |
 
| align="left" |
-Removed "No random critical hits"<br><br>
 
 
-Removed vanilla Primary-Fire effect<br><br>
 
-Removed vanilla Primary-Fire effect<br><br>
 
-Technically removed "Per Shot: -5 ammo"<br><br>
 
-Technically removed "Per Shot: -5 ammo"<br><br>
-Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"
+
-Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"<br><br>
 +
-Added "-100% metal from all ammo sources while active"
 
|
 
|
 
{{Pro}}Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack<br>
 
{{Pro}}Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack<br>
{{Pro}}Alt-Fire: Launches a projectile-consuming energy ball, but costs 65 metal per attack<br>
+
{{Pro}}ALT-FIRE: Launches a projectile-consuming energy ball, but costs 65 metal per attack<br>
 
{{Pro}}No reload necessary<br>
 
{{Pro}}No reload necessary<br>
 +
{{Con}}-100% metal from all ammo sources while active<br>
 
{{Con}}Cannot pick up buildings when active<br>
 
{{Con}}Cannot pick up buildings when active<br>
 
{{Con}}Uses metal for ammo
 
{{Con}}Uses metal for ammo
Line 2,293: Line 2,084:
 
| align="center" | [[File:Backpack_Gunslinger.png|100px]]<br>
 
| align="center" | [[File:Backpack_Gunslinger.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
'''[[Forajido]]'''
+
'''[[Gunslinger]]'''
 
| align="left" |
 
| align="left" |
-Removed "Third successful punch in a row always crits"<br><br>
+
-Increased the punch combo timer from 0.8s to 1.5 seconds <br><br>
-Removed "No random critical hits"<br><br>
 
 
-Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br><br>
 
-Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br><br>
 
-Added "+6.666% faster move speed on wearer"
 
-Added "+6.666% faster move speed on wearer"
 
|
 
|
 +
{{Pro}}Third successful punch in a row always crits<br>
 
{{Pro}}+25 max health on wearer<br>
 
{{Pro}}+25 max health on wearer<br>
 
{{Pro}}+6.666% faster move speed on wearer<br>
 
{{Pro}}+6.666% faster move speed on wearer<br>
Line 2,308: Line 2,099:
 
'''[[Southern Hospitality]]'''
 
'''[[Southern Hospitality]]'''
 
| align="left" |
 
| align="left" |
-Removed "No random critical hits"<br><br>
 
 
-Removed "20% fire damage vulnerability on wearer"<br><br>
 
-Removed "20% fire damage vulnerability on wearer"<br><br>
 
-Added "15% bullet damage vulnerability on wearer"<br><br>
 
-Added "15% bullet damage vulnerability on wearer"<br><br>
-Added "One hit destroys any Sapper"<br><br>
+
-Added "+150% Dispenser range"<br><br>
-Increased bleed duration to 8 seconds from 5s<br><br>
+
-Increased bleed duration from 5s to 6s seconds <br><br>
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
{{Pro}}One hit destroys any Sapper<br>
+
{{Pro}}+150% Dispenser range<br>
{{Pro}}On hit: Bleed for 8 seconds<br>
+
{{Pro}}On hit: Bleed for 6 seconds<br>
 
{{Con}}15% bullet damage vulnerability on wearer<br>
 
{{Con}}15% bullet damage vulnerability on wearer<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Jag.png|100px]]<br>
 
| align="center" | [[File:Backpack_Jag.png|100px]]<br>
Line 2,324: Line 2,112:
 
'''[[Jag]]'''
 
'''[[Jag]]'''
 
| align="left" |
 
| align="left" |
-Increased construction hit bonus to +100% from +30%<br><br>
+
-Increased construction hit bonus from +30% to +100% <br><br>
-Increased repair rate penalty to -50% from -20%<br>
+
-Increased repair rate penalty from -20 to -50% %<br>
 
'''NOTE''': In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.<br><br>
 
'''NOTE''': In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.<br><br>
 
-Removed "+15% faster firing speed"<br><br>
 
-Removed "+15% faster firing speed"<br><br>
 
-Removed "-25% damage penalty"<br><br>
 
-Removed "-25% damage penalty"<br><br>
-Changed damage penalty *vs buildings* to *vs Sappers*<br>
+
-Removed "-33% damage penalty vs buildings"<br><br>
'''NOTE''': This will ensure that it will take 3 hits to remove a Sapper instead of any other Wrench taking 2 hits<br><br>
 
 
-Added "60% faster upgrade rate"<br>
 
-Added "60% faster upgrade rate"<br>
'''NOTE''': Increased upgrade rate to 40 from 25 per hit
+
'''NOTE''': Increased upgrade rate from 25 to 40 per hit
 
|
 
|
 
{{Pro}}Construction hit speed boost increased by 100%<br>
 
{{Pro}}Construction hit speed boost increased by 100%<br>
 
{{Pro}}60% faster upgrade rate<br>
 
{{Pro}}60% faster upgrade rate<br>
{{Con}}-50% damage penalty vs Sappers<br>
 
 
{{Con}}50% slower repair rate
 
{{Con}}50% slower repair rate
 
|-
 
|-
Line 2,344: Line 2,130:
 
| align="left" |
 
| align="left" |
 
-Removed "-50% metal cost when constructing or upgrading Teleporters"<br><br>
 
-Removed "-50% metal cost when constructing or upgrading Teleporters"<br><br>
-Removed "Construction hit speed boost decreased by 50%"<br><br>
 
-Increased metal reduction from pickups and Dispensers to -25% from -20%<br><br>
 
 
-Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."<br><br>
 
-Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."<br><br>
 
-Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br><br>
 
-Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br><br>
 
-Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"<br><br>
 
-Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"<br><br>
-Added "-25% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br><br>
 
-Added "On death: User's exit teleporter is auto-matically destroyed"
 
 
|
 
|
 
{{Pro}}Press RELOAD to choose to teleport to spawn or your exit teleporter<br>
 
{{Pro}}Press RELOAD to choose to teleport to spawn or your exit teleporter<br>
 
{{Pro}}When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br>
 
{{Pro}}When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br>
{{Con}}-25% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer<br>
+
{{Con}}-20% less metal from pickups and dispensers<br>
{{Con}}On death: User's exit teleporter is auto-matically destroyed<br>
+
{{Con}}Construction hit speed boost decreased by 50% <br>
 
{{Neutral}}Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt.
 
{{Neutral}}Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt.
 
|-
 
|-
Line 2,369: Line 2,151:
 
<!-- MEDIC CLASS -->
 
<!-- MEDIC CLASS -->
 
| align="left" |
 
| align="left" |
-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)"<br><br>
 
'''NOTE''': All health regeneration numbers are doubled while healing a hurt Patient<br>
 
 
{{Neutral}}3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds)<br>
 
{{Neutral}}3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds)<br>
{{Neutral}}6 health per second (Max regen)
+
{{Neutral}}6 health per second (Max regen)<br>
 +
'''NOTE''': All health regeneration numbers are doubled while healing a hurt Patient
 
|
 
|
(Ability) Able to see enemy health (and enemy UberCharge percentage)<br>
 
 
(Ability) Health regeneration
 
(Ability) Health regeneration
 
|-
 
|-
Line 2,413: Line 2,193:
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Medic - Modified Official Weapons
+
! colspan="3" class="header" | Medic - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 2,420: Line 2,200:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Syringe_Gun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Syringe_Gun.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Syringe Gun]]'''
 
'''[[Syringe Gun]]'''
 
| align="left" |
 
| align="left" |
-See additional changes in "Medic - Primary Changes" tab<br><br>
 
 
-Added "On hit: 1% UberCharge added"
 
-Added "On hit: 1% UberCharge added"
 
|
 
|
 
{{Pro}}On hit: 1% UberCharge added<br>
 
{{Pro}}On hit: 1% UberCharge added<br>
{{Neutral}}This weapon will reload automatically when not active
+
{{Neutral}}This weapon will reload automatically when not active<br>
 +
{{Neutral}}User can see their UberCharge percentage while their Primary is active
 
|-
 
|-
 
| align="center" | [[File:Backpack_Blutsauger.png|100px]]<br>
 
| align="center" | [[File:Backpack_Blutsauger.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Blutsauger]]'''
 
'''[[Blutsauger]]'''
 
| align="left" |
 
| align="left" |
-Removed "On Hit: Gain up to +3 health"<br><br>
+
-Changed the "+3 health on hit" to overheal the user
-Removed "-2 health drained per second on wearer"<br><br>
 
-Added "On hit: Apply Mad Milk for 4 seconds. Additionally, grants UberCharge based on health given to teammates and the user."<br>
 
'''NOTE''': The healing percentage is 33% due to the Mad Milk change<br>
 
'''NOTE''': UberCharge gained is around 1% per 16-18 health given
 
 
|
 
|
{{Pro}}On hit: Apply Mad Milk for 4 seconds. Additionally, grants UberCharge based on health given to teammates and the user.<br>
+
{{Pro}}On hit: +3 health restored that can overheal the user<br>
{{Neutral}}This weapon will reload automatically when not active
+
{{Con}}-2 health regenerated per second on wearer<br>
 +
{{Neutral}}This weapon will reload automatically when not active<br>
 +
{{Neutral}}User can see their UberCharge percentage while their Primary is active
 
|-
 
|-
 
| align="center" | [[File:Backpack_Crusader's_Crossbow.png|100px]]<br>
 
| align="center" | [[File:Backpack_Crusader's_Crossbow.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Crusader's Crossbow]]'''
 
'''[[Crusader's Crossbow]]'''
 
| align="left" |
 
| align="left" |
-Added "25% slower reload time"<br><br>
+
-Increased Primary ammo penalty from -75% to -80% <br><br>
-Increased Primary ammo penalty to -80% from -75%<br><br>
+
-Decreased point blank heal shot from 75 to 25 health  
-Increased projectile speed to 3000 Hu from 2400 Hu<br><br>
 
-Decreased point blank heal shot to 25 health from 75<br><br>
 
-Increased max distance heal shot to 175 health from 150
 
 
|
 
|
 
{{Pro}}Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br>
 
{{Pro}}Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br>
 
{{Con}}-80% max Primary ammo on wearer<br>
 
{{Con}}-80% max Primary ammo on wearer<br>
{{Con}}25% slower reload time<br>
 
 
{{Con}}No headshots<br>
 
{{Con}}No headshots<br>
 
{{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br>
 
{{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br>
{{Neutral}}25 health restored (point blank) to 175 health restored (long range)<br>
+
{{Neutral}}25 health restored (point blank) to 150 health restored (long range)<br>
 
{{Neutral}}This weapon will reload automatically when not active<br>
 
{{Neutral}}This weapon will reload automatically when not active<br>
 +
{{Neutral}}User can see their UberCharge percentage while their Primary is active<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Overdose.png|100px]]<br>
 
| align="center" | [[File:Backpack_Overdose.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Overdose]]'''
 
'''[[Overdose]]'''
 
| align="left" |
 
| align="left" |
-Removed "-15% damage penalty"<br><br>
+
-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br><br>
-Increased move speed bonus while active to +25% from +20%<br><br>
+
-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br><br>
-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"
+
-Added "+20% move speed while active"
 
|
 
|
{{Pro}}When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +25%<br>
 
 
{{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br>
 
{{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br>
{{Neutral}}This weapon will reload automatically when not active
+
{{Pro}}+20% move speed while active<br>
 +
{{Con}}-15% damage penalty<br>
 +
{{Neutral}}This weapon will reload automatically when not active<br>
 +
{{Neutral}}User can see their UberCharge percentage while their Primary is active
 
|-
 
|-
 
| align="center" | [[File:Backpack_Medi_Gun.png|100px]]<br>
 
| align="center" | [[File:Backpack_Medi_Gun.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Medi Gun]]'''
 
'''[[Medi Gun]]'''
 
| align="left" |
 
| align="left" |
Line 2,484: Line 2,261:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Kritzkrieg.png|100px]]<br>
 
| align="center" | [[File:Backpack_Kritzkrieg.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Kritzkrieg]]'''
 
'''[[Kritzkrieg]]'''
 
| align="left" |
 
| align="left" |
-Increased healing during the taunt to 15 HP from 11 HP<br><br>
+
-Increased healing during the taunt from 11 HP to 30 HP <br><br>
-Added "On taunt: Recover 15 health" at the start of the taunt<br><br>
 
 
-Removed draining effect when switching targets<br>
 
-Removed draining effect when switching targets<br>
 
'''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br>
 
'''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br>
-Removed "UberCharge: Grants Crits to your Patient's weapons"<br><br>
 
-Added additional new visual when UberCharged is activated<br><br>
 
 
-Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br><br>
 
-Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br><br>
-Added "UberCharge: Grants Strength Mannpower powerup and Mini-Crits to your Patient's weapons"<br><br>
+
-Added "UberCharge: Grants Mini-Crits to your Patient's weapons" as part of the UberCharge<br><br>
 +
-Added additional new visual when UberCharged is active<br><br>
 
-Added a new backpack model
 
-Added a new backpack model
 
|
 
|
 
{{Pro}}While healing: Your Patient receives any positive buff that is currently affecting you<br>
 
{{Pro}}While healing: Your Patient receives any positive buff that is currently affecting you<br>
{{Pro}}On taunt: Recover 15 health, then 15 additional health during the taunt<br>
+
{{Pro}}On taunt: Recover 30 health during the taunt duration<br>
 
{{Pro}}+25% UberCharge rate<br>
 
{{Pro}}+25% UberCharge rate<br>
{{Neutral}}UberCharge: Grants Strength Mannpower powerup and Mini-Crits to your Patient's weapons<br>
+
{{Neutral}}UberCharge: Grants Crits and Mini-Crits to your Patient's weapons<br>
 
{{Neutral}}While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br>
 
{{Neutral}}While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br>
 
{{Neutral}}UberCharge lasts for 8 seconds
 
{{Neutral}}UberCharge lasts for 8 seconds
 
|-
 
|-
 
| align="center" | [[File:Backpack_Quick-Fix.png|100px]]<br>
 
| align="center" | [[File:Backpack_Quick-Fix.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Quick-Fix]]'''
 
'''[[Quick-Fix]]'''
 
| align="left" |
 
| align="left" |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping"<br>
+
-Added "+200% increased air control while explosive jumping"<br>
'''NOTE''': In the vanilla game, the "full turning control" was already being applied<br><br>
+
-Added "+80% fall damage resistance on wearer"<br>
-Increased UberCharge rate bonus to +25% from +10%<br><br>
+
-Increased heal rate bonus from +40% to +50% <br><br>
-Increased heal rate bonus to +50% from +40%<br><br>
+
-Added a speed boost as part of the UberCharge<br><br>
-Increased heal rate multipler during UberCharge to 400% from 300%<br><br>
+
-Added "-20% UberCharge rate on Overhealed patients"<br><br>
-Added a speed boost during UberCharge<br><br>
+
-The knock-back resistance and speed bonus will now linger for 1 second when switching targets<br><br>
-Added "Normal UberCharge rate and heal rate while healing overhealed Patients"<br>
 
'''NOTE''': This doesn't include the x4 healing during the UberCharge<br><br>
 
-Removed "50% max overheal"<br><br>
 
-Added "66% faster overheal decay"<br><br>
 
-The full knock-back resistance and speed boost will now linger for 1 second when switching targets<br><br>
 
 
-Fixed the bug that prevented the user and/or Patient from blocking captures while being UberCharged
 
-Fixed the bug that prevented the user and/or Patient from blocking captures while being UberCharged
 
|
 
|
{{Pro}}While healing: User mirrors blast jumps and shield charges. Gain full air strafe control and immunity to fall damage when mirroring explosive jumping, additionally gain full turning control when mirroring shield charges.<br>
+
{{Pro}}While healing: User mirrors blast jumps and shield charges.<br>
{{Pro}}+25% UberCharge rate<br>
+
{{Pro}}+10% UberCharge rate<br>
 
{{Pro}}+50% heal rate<br>
 
{{Pro}}+50% heal rate<br>
{{Con}}Normal UberCharge rate and heal rate while healing overhealed Patients<br>
+
{{Pro}}+200% increased air control while explosive jumping<br>
{{Con}}66% faster overheal decay<br>
+
{{Pro}}+80% fall damage resistance on wearer <br>
{{Neutral}}UberCharge: Increases healing to 400%, grants immunity to movement-impairing effects, and gain a speed boost for both users<br>
+
{{Con}}-20% UberCharge rate on Overhealed patients<br>
{{Neutral}}While UberCharged, switching targets will cause the full knock-back resistance and speed boost to linger for 1 second, but drains the meter faster<br>
+
{{Con}}50% max overheal<br>
 +
{{Neutral}}UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users<br>
 +
{{Neutral}}While UberCharged, switching targets will cause the knock-back resistance and speed bonus to linger for 1 second, but drains the meter faster<br>
 
{{Neutral}}UberCharge lasts for up to 8 seconds
 
{{Neutral}}UberCharge lasts for up to 8 seconds
 
|-
 
|-
 
| align="center" | [[File:Backpack_Vaccinator.png|100px]]<br>
 
| align="center" | [[File:Backpack_Vaccinator.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Vaccinator]]'''
 
'''[[Vaccinator]]'''
 
| align="left" |
 
| align="left" |
-Decreased UberCharge rate to +10% from +67%<br><br>
+
-Decreased UberCharge rate from +67% to +10% <br><br>
-Increased resistance while healing to +20% from +10%<br><br>
+
-Increased resistance while healing from +10% to +15% <br><br>
 
-Removed "-33% UberCharge rate on overhealed Patients"<br><br>
 
-Removed "-33% UberCharge rate on overhealed Patients"<br><br>
 
-Removed "-66% Overheal build rate"<br><br>
 
-Removed "-66% Overheal build rate"<br><br>
 
-Added "-50% max overheal"<br><br>
 
-Added "-50% max overheal"<br><br>
-Added "The resistance bubble blocks 25% base & crit damage from all other sources for your Patient during UberCharge"<br><br>
+
-Added "The resistance bubble blocks 15% base & crit damage from all other sources for your Patient during UberCharge"<br><br>
-Added 20% crit resistance of the selected type while healing for yourself and your Patient<br><br>
+
-Added 15% crit resistance of the selected type while healing for yourself and your Patient<br><br>
 +
-Decreased UberCharge bubble resistance of the selected type from 75% to 50%<br><br>
 
-Added "User can now see their UberCharge percentage while this weapon is active"
 
-Added "User can now see their UberCharge percentage while this weapon is active"
 
|
 
|
 
{{Pro}}Press RELOAD to cycle through resist types<br>
 
{{Pro}}Press RELOAD to cycle through resist types<br>
{{Pro}}While healing, provides user and Patient with a constant 20% base & crit damage resistance to the selected damage type<br>
+
{{Pro}}While healing, provides user and Patient with a constant 15% base & crit damage resistance to the selected damage type<br>
 
{{Pro}}+10% UberCharge rate<br>
 
{{Pro}}+10% UberCharge rate<br>
 
{{Con}}-50% max overheal<br>
 
{{Con}}-50% max overheal<br>
{{Neutral}}UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient. Additionally, the resistance bubble blocks 25% base & crit damage from all other sources for your Patient.
+
{{Neutral}}UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 50% base damage and 100% crit damage of the selected type to the Medic and Patient. Additionally, the resistance bubble blocks 15% base & crit damage from all other sources for your Patient.
 
|-
 
|-
 
| align="center" |
 
| align="center" |
Line 2,566: Line 2,339:
 
'''Any base melee weapon, including reskins'''
 
'''Any base melee weapon, including reskins'''
 
| align="left" |
 
| align="left" |
-Added "20% faster global weapon switch on wearer"<br>
+
-Added "33% faster global weapon switch on wearer"<br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it<br><br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it<br><br>
-Added "On hit: Bleed for 4 seconds"<br>
+
-Added "On hit: Gain a 3 second speed boost"<br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it
 
|
 
|
{{Pro}}20% faster global weapon switch on wearer<br>
+
{{Pro}}33% faster global weapon switch on wearer<br>
{{Pro}}On hit: Bleed for 4 seconds
+
{{Pro}}On hit: Gain a 3 second speed boost
 
|-
 
|-
 
| align="center" | [[File:Backpack_Ubersaw.png|100px]]<br>
 
| align="center" | [[File:Backpack_Ubersaw.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
'''[[Übersaw]]'''
+
'''[[Ubersaw]]'''
 
| align="left" |
 
| align="left" |
-Decreased UberCharge added on hit to 20% from 25%<br><br>
+
-Decreased UberCharge added on hit from 25% to 20% <br><br>
-Removed "20% slower firing speed"<br><br>
+
-Added "-20% UberCharge rate for Secondary"
-Added "On kill (or assist-kill) with any weapon OR while healing: Gain 5% UberCharge"<br><br>
 
-Added "-20% UberCharge rate for Secondary"<br><br>
 
-Added "Lose 10% UberCharge if your current attached Patient dies"
 
 
|
 
|
{{Pro}}On kill (or assist-kill) with any weapon OR while healing: Gain 5% UberCharge<br>
+
{{Pro}}On Hit: 20% UberCharge added<br>
{{Pro}}On hit: 20% UberCharge added<br>
+
{{Con}}20% slower firing speed<br>
{{Con}}-20% UberCharge rate for Secondary<br>
+
{{Con}}-20% UberCharge rate for Secondary
{{Con}}Lose 10% UberCharge if your current attached Patient dies
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Vita-Saw.png|100px]]<br>
 
| align="center" | [[File:Backpack_Vita-Saw.png|100px]]<br>
Line 2,594: Line 2,363:
 
| align="left" |
 
| align="left" |
 
-Removed "Collect the organs of people you hit"<br><br>
 
-Removed "Collect the organs of people you hit"<br><br>
-Added "On kill with any weapon: Regen up to 20% of your max HP over 7 seconds"<br><br>
+
-Added "+20% health from packs on wearer" <br>
-Added "On assist-kill any weapon OR while healing: Regen up to 10% of your max HP over 7 seconds"<br>
+
-Added "On kill with any weapon: A small health pack is dropped"<br>
'''NOTE''': The HP regen doesn't scale down if the user took damage recently<br>
+
-Added "On hit with this weapon: +30 health restored that can overheal the user"<br>
'''NOTE''': The healing effects can stack multiple times from different targets. Additionally, each kill/assist-kill's healing percentages can stack with different percentages.<br><br>
+
-Added "25% slower firing speed"<br>
-Added "On hit with this weapon: +30 health restored that can overheal the user"<br><br>
+
-Added "This weapon has bonus melee range, but slower deploy and holster time"
-Added "25% slower firing speed"<br><br>
 
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
{{Pro}}On kill with any weapon: Regen up to 20% of your max HP over 7 seconds<br>
+
{{Pro}}+20% health from packs on wearer<br>
{{Pro}}On assist-kill any weapon OR while healing: Regen up to 10% of your max HP over 7 seconds<br>
+
{{Pro}}On kill with any weapon: A small health pack is dropped<br>
 
{{Pro}}On hit with this weapon: +30 health restored that can overheal the user<br>
 
{{Pro}}On hit with this weapon: +30 health restored that can overheal the user<br>
 
{{Con}}-10 max health on wearer<br>
 
{{Con}}-10 max health on wearer<br>
 
{{Con}}25% slower firing speed<br>
 
{{Con}}25% slower firing speed<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
 
| align="center" | [[File:Backpack_Amputator.png|100px]]<br>
 
| align="center" | [[File:Backpack_Amputator.png|100px]]<br>
Line 2,613: Line 2,380:
 
'''[[Amputator]]'''
 
'''[[Amputator]]'''
 
| align="left" |
 
| align="left" |
-Removed "+3 health regenerated per second while active"<br><br>
+
-Removed "Up to +3 health regenerated per second while active"<br><br>
 
-Added "Guaranteed 4 health regenerated per 1/2 second while active"<br>
 
-Added "Guaranteed 4 health regenerated per 1/2 second while active"<br>
 
'''NOTE''': This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects<br><br>
 
'''NOTE''': This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects<br><br>
 
-Added "Disables self health regeneration while active"<br><br>
 
-Added "Disables self health regeneration while active"<br><br>
-Added "Taunt is loopable and can be canceled at any time by moving"<br><br>
+
-Added "This weapon has bonus melee range, but slower deploy and holster time"
-Added "This weapon has bonus melee range, but slower deploy time"
 
 
|
 
|
 
When weapon is active:<br>
 
When weapon is active:<br>
 
:{{Pro}}Guaranteed 4 health regenerated per 1/2 second<br>
 
:{{Pro}}Guaranteed 4 health regenerated per 1/2 second<br>
:{{Pro}}Alt-Fire: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.<br>
+
:{{Pro}}ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.<br>
 
:{{Con}}Disables self health regeneration<br>
 
:{{Con}}Disables self health regeneration<br>
 
:{{Con}}-20% damage penalty<br>
 
:{{Con}}-20% damage penalty<br>
:{{Neutral}}Taunt is loopable and can be canceled at any time by moving<br>
+
:{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
:{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Solemn_Vow.png|100px]]<br>
 
| align="center" | [[File:Backpack_Solemn_Vow.png|100px]]<br>
Line 2,632: Line 2,397:
 
'''[[Solemn Vow]]'''
 
'''[[Solemn Vow]]'''
 
| align="left" |
 
| align="left" |
-Moved "Allows you to see enemy health" to the Medic class<br><br>
+
-Increased slower firing speed from 10% to 20% <br><br>
-Removed "10% slower firing speed"<br><br>
+
-Added "Allows your current attached Patient to see enemy health"<br><br>
-Added "Allows your attached Patient to see enemy health"<br><br>
+
-Added "While active: User can see friendly players and buildings through walls, including disguised Spies"
-Added "While active: User can see friendly players and buildings through walls, including disguised Spies"<br><br>
 
-Added "An enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds after you take any damage"<br><br>
 
-Added "-40% damage penalty"
 
 
|
 
|
{{Pro}}Allows your attached Patient to see enemy health<br>
+
{{Pro}}Allows the user and your current attached Patient to see enemy health<br>
 
{{Pro}}While active: User can see friendly players and buildings through walls, including disguised Spies<br>
 
{{Pro}}While active: User can see friendly players and buildings through walls, including disguised Spies<br>
{{Con}}An enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds after you take any damage<br>
+
{{Con}}20% slower firing speed
{{Con}}-40% damage penalty
 
 
|-
 
|-
 
|}
 
|}
Line 2,661: Line 2,422:
 
'''NOTE''': User is hurt for 10 health per wall climb<br>
 
'''NOTE''': User is hurt for 10 health per wall climb<br>
 
'''NOTE''': Melee attack is 75% faster after a wall climb<br><br>
 
'''NOTE''': Melee attack is 75% faster after a wall climb<br><br>
-Increased accuracy by 66% and ammo by 33% for all Secondary SMGs
+
-Increased accuracy by 40% and ammo by 33% for all Secondary SMGs
 
|
 
|
 
(Ability) Precision Elimination<br>
 
(Ability) Precision Elimination<br>
Line 2,676: Line 2,437:
 
-Removed the hidden cap that limits charging time<br>
 
-Removed the hidden cap that limits charging time<br>
 
'''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br>
 
'''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br>
-Decreased base time for a full charge to 3 seconds from 3.3s<br><br>
+
-Decreased base charging time from 3.3 seconds to 3s<br><br>
-Added 5% faster base reload time<br><br>
+
-Increased move speed while aiming from 80 Hu to 100 Hu <br>
-Increased ammo count to 32 from 25<br><br>
 
-Increased move speed while aiming to 100 Hu from 80 Hu<br>
 
 
'''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br>
 
'''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br>
-Changed base damage against players and buildings<br>
+
-Changed base damage against buildings<br>
 
'''NOTE''': It will be a x4 damage multiplier instead of x3
 
'''NOTE''': It will be a x4 damage multiplier instead of x3
 
|
 
|
 
'''VS Players'''<br>
 
'''VS Players'''<br>
30 bodyshot uncharged (from 50)<br>
+
40 bodyshot uncharged (from 50)<br>
120 bodyshot fully charged (from 150)<br><br>
+
150 bodyshot fully charged (NO CHANGE)<br><br>
 
120 headshot uncharged (from 150)<br>
 
120 headshot uncharged (from 150)<br>
480 headshot fully charged (from 450)<br><br>
+
450 headshot fully charged (NO CHANGE)<br><br>
 
'''VS Buildings'''<br>
 
'''VS Buildings'''<br>
45 uncharged (from 50)<br>
+
40 uncharged (from 50)<br>
180 fully charged (from 150)<br>
+
160 fully charged (from 150)<br>
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Sniper - Modified Official Weapons
+
! colspan="3" class="header" | Sniper - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 2,702: Line 2,461:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Sniper_Rifle.png|100px]]<br>
 
| align="center" | [[File:Backpack_Sniper_Rifle.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Sniper Rifle]]'''
 
'''[[Sniper Rifle]]'''
 
| align="left" |
 
| align="left" |
Line 2,709: Line 2,468:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Huntsman.png|100px]]<br>
 
| align="center" | [[File:Backpack_Huntsman.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Huntsman]]'''
 
'''[[Huntsman]]'''
 
| align="left" |
 
| align="left" |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu<br><br>
+
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu <br><br>
-Increase maximum projectile speed (fully charged) to 3000 Hu from 2600 Hu<br><br>
+
-Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu <br><br>
-Decreased move speed penalty while aiming to -33% from -46.67%<br><br>
+
-Decreased move speed penalty while aiming from -46.67% to -33% <br><br>
-Increased total ammo count to 16 from 13<br><br>
 
 
-Added damage falloff to projectile<br>
 
-Added damage falloff to projectile<br>
 
'''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br>
 
'''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br>
 
'''NOTE''': Between 500 and 900 Hu away bodyshots deal up to 60 damage<br>
 
'''NOTE''': Between 500 and 900 Hu away bodyshots deal up to 60 damage<br>
'''NOTE''': Headshots deal 360 damage at any range<br>
+
'''NOTE''': Headshots deal x3 damage based on distance and are affected by falloff<br>
 
'''NOTE''': Deals up to 120 damage towards buildings at any range
 
'''NOTE''': Deals up to 120 damage towards buildings at any range
 
|
 
|
Line 2,729: Line 2,487:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Sydney_Sleeper.png|100px]]<br>
 
| align="center" | [[File:Backpack_Sydney_Sleeper.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Sydney Sleeper]]'''
 
'''[[Sydney Sleeper]]'''
 
| align="left" |
 
| align="left" |
-Removed "No random critical hits"<br><br>
 
 
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br><br>
 
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br><br>
-Increased charge rate bonus to +33% from +25%<br><br>
 
 
-Added "On headshot: Doubles the Jarate duration"<br><br>
 
-Added "On headshot: Doubles the Jarate duration"<br><br>
-Added "On scoped hit: Slows target by 20% with the duration based on charge level and doubles the duration on headshot"<br>
+
-Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"<br>
'''NOTE''': 2 seconds up to 5s
+
'''NOTE''': 2 seconds up to 5s<br><br>
 +
-Added "This weapon holsters 30% faster
 
|
 
|
{{Pro}}+33% charge rate<br>
+
{{Pro}}+25% charge rate<br>
{{Pro}}On scoped hit: Slows target by 20% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br>
+
{{Pro}}This weapon holsters 30% faster<br>
 +
{{Pro}}On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br>
 
{{Con}}Mini-crits on headshots<br>
 
{{Con}}Mini-crits on headshots<br>
 
{{Con}}While aiming: -66% move speed
 
{{Con}}While aiming: -66% move speed
 
|-
 
|-
 
| align="center" | [[File:Backpack_Bazaar_Bargain.png|100px]]<br>
 
| align="center" | [[File:Backpack_Bazaar_Bargain.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Bazaar Bargain]]'''
 
'''[[Bazaar Bargain]]'''
 
| align="left" |
 
| align="left" |
Line 2,756: Line 2,514:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Machina.png|100px]]<br>
 
| align="center" | [[File:Backpack_Machina.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Machina]]'''
 
'''[[Machina]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "On full charge: +15% damage per shot"<br><br>
 
-Removed "On full charge: +15% damage per shot"<br><br>
 
-Removed requirement for full charge to penetrate enemies<br><br>
 
-Removed requirement for full charge to penetrate enemies<br><br>
-Added "On kill: 25% of all of the overkill damage will be added to your next shot"<br>
+
-Added "On kill: 20% of all of the overkill damage will be added to your next shot"<br>
 
'''NOTE''': There is no limit on the amount of damage that can be earned<br><br>
 
'''NOTE''': There is no limit on the amount of damage that can be earned<br><br>
 
-Added "A shot that has overkill damage being applied will not count towards the next shot"
 
-Added "A shot that has overkill damage being applied will not count towards the next shot"
 
|
 
|
{{Pro}}On kill: 25% of all of the overkill damage will be added to your next shot<br>
+
{{Pro}}On kill: 20% of all of the overkill damage will be added to your next shot<br>
 
{{Pro}}Shot penetrate all enemies<br>
 
{{Pro}}Shot penetrate all enemies<br>
 
{{Con}}While aiming: -66% move speed<br>
 
{{Con}}While aiming: -66% move speed<br>
Line 2,773: Line 2,531:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Hitman's_Heatmaker.png|100px]]<br>
 
| align="center" | [[File:Backpack_Hitman's_Heatmaker.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Hitman's Heatmaker]]'''
 
'''[[Hitman's Heatmaker]]'''
 
| align="left" |
 
| align="left" |
-Increased body shot penalty to -33% from -20%<br><br>
 
 
-Removed "+25% faster charge while in Focus" stat<br>
 
-Removed "+25% faster charge while in Focus" stat<br>
 
'''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br>
 
'''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br>
 
-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br>
 
-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br>
-Added "25% faster reload time while in Focus"<br><br>
+
-Increased Focus gained from kills from 35% to 50% <br><br>
-Increased Focus gained from kills to 50% from 35%<br><br>
+
-Increased Focus gained from assist-kills from 15% to 25% <br><br>
-Increased Focus gained from assist-kills to 25% from 15%<br><br>
 
 
-Added "-50% Focus gained while Focus is active"<br><br>
 
-Added "-50% Focus gained while Focus is active"<br><br>
 
-Focus is only gained with kills/assist-kills with this weapon instead of any weapon
 
-Focus is only gained with kills/assist-kills with this weapon instead of any weapon
 
|
 
|
 
{{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br>
 
{{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br>
{{Pro}}Gain Focus with kills/assists even while using Focus<br>
+
{{Pro}}Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br>
{{Pro}}Press RELOAD at anytime to activate Focus<br>
 
 
{{Con}}While aiming: -66% move speed<br>
 
{{Con}}While aiming: -66% move speed<br>
{{Con}}-33% damage on body shots<br>
+
{{Con}}-20% damage on body shots<br>
{{Neutral}}While Focus is active: Removes headshot delay, gain 25% faster reload time, no unscoping, but fires tracers rounds
+
{{Neutral}}While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.
 
|-
 
|-
 
| align="center" | [[File:Backpack_Classic.png|100px]]<br>
 
| align="center" | [[File:Backpack_Classic.png|100px]]<br>
<small>Primary</small><br>
+
<small>Primaria</small><br>
 
'''[[Classic]]'''
 
'''[[Classic]]'''
 
| align="left" |
 
| align="left" |
Line 2,800: Line 2,555:
 
-Removed "-10% damage on body shots"<br><br>
 
-Removed "-10% damage on body shots"<br><br>
 
-Added "While unscoped aiming: -33% move speed"<br><br>
 
-Added "While unscoped aiming: -33% move speed"<br><br>
-Added "-25% damage penalty"<br><br>
+
-Added "-20% damage penalty"<br><br>
 +
-Added "-20% charge rate" <br><br>
 
-Added a small reload bonus to match the Sniper Rifle's attack rate  
 
-Added a small reload bonus to match the Sniper Rifle's attack rate  
 
|
 
|
Line 2,806: Line 2,562:
 
{{Pro}}While unscoped aiming: -33% move speed<br>
 
{{Pro}}While unscoped aiming: -33% move speed<br>
 
{{Con}}While scoped aiming: -66% move speed<br>
 
{{Con}}While scoped aiming: -66% move speed<br>
{{Con}}-25% damage penalty
+
{{Con}}-20% damage penalty<br>
 +
{{Con}}-20% charge rate
 
|-
 
|-
 
| align="center" | [[File:Backpack_SMG.png|100px]]<br>
 
| align="center" | [[File:Backpack_SMG.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Submachine Gun]]'''
 
'''[[Submachine Gun]]'''
 
| align="left" |
 
| align="left" |
-Added "66% more accurate"<br><br>
+
-See additional changes in "Sniper - Class Changes" tab
-Added "33% max Secondary ammo on wearer"
 
 
|
 
|
 +
:'''HIDDEN EXTRA STATS'''<br>
 +
{{Pro}}40% more accurate<br>
 +
{{Pro}}33% max Secondary ammo on wearer
 
|-
 
|-
 
| align="center" | [[File:Backpack_Jarate.png|100px]]<br>
 
| align="center" | [[File:Backpack_Jarate.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Jarate]]'''
 
'''[[Jarate]]'''
 
| align="left" |
 
| align="left" |
 
-Added "Allowed in Medieval mode"<br><br>
 
-Added "Allowed in Medieval mode"<br><br>
-Added "While doing the objective: +50% faster recharge rate"<br><br>
+
-Increased extinguishing teammate cooldown from 20% to 33% <br><br>
-Increased extinguishing teammate cooldown to 33% from 20%<br><br>
+
-Decreased recharge time to 30 seconds from 20s
-Increased recharge time to 30 seconds from 20s<br><br>
 
-Increased splash radius to 219 Hu from 200 Hu
 
 
|
 
|
 
{{Pro}}Coated enemies take mini-crits from all sources<br>
 
{{Pro}}Coated enemies take mini-crits from all sources<br>
{{Pro}}While doing the objective: +50% faster recharge rate<br>
+
{{Pro}}Extinguishing teammates refunds 33% of the meter<br>
{{Pro}}Extinguishing teammates reduces cooldown by -33%<br>
 
 
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
 
{{Neutral}}30 second recharge<br>
 
{{Neutral}}30 second recharge<br>
Line 2,834: Line 2,590:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Razorback.png|100px]]<br>
 
| align="center" | [[File:Backpack_Razorback.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Razorback]]'''
 
'''[[Razorback]]'''
 
| align="left" |
 
| align="left" |
Line 2,848: Line 2,604:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Darwin's_Danger_Shield.png|100px]]<br>
 
| align="center" | [[File:Backpack_Darwin's_Danger_Shield.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Darwin's Danger Shield]]'''
 
'''[[Darwin's Danger Shield]]'''
 
| align="left" |
 
| align="left" |
Line 2,861: Line 2,617:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Cozy_Camper.png|100px]]<br>
 
| align="center" | [[File:Backpack_Cozy_Camper.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Cozy Camper]]'''
 
'''[[Cozy Camper]]'''
 
| align="left" |
 
| align="left" |
Line 2,867: Line 2,623:
 
-Moved "Knockback decreased by 20% when aiming" to the Sniper class<br><br>
 
-Moved "Knockback decreased by 20% when aiming" to the Sniper class<br><br>
 
-Removed "+4 health regenerated per second on wearer"<br><br>
 
-Removed "+4 health regenerated per second on wearer"<br><br>
-Added "10% of any Primary damage done is returned as health"<br><br>
+
-Added "15% of any Primary damage done is returned as health"<br><br>
-Added "Recover 1 bullet for your Primary weapon for every 4 headshot hits with your Primary weapon"
+
-Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"
 
|
 
|
{{Pro}}10% of any Primary damage done is returned as health<br>
+
{{Pro}}15% of any Primary damage done is returned as health<br>
{{Pro}}Recover 1 bullet for your Primary weapon for every 4 headshot hits with your Primary weapon<br>
+
{{Pro}}Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Cleaner's_Carbine.png|100px]]<br>
 
| align="center" | [[File:Backpack_Cleaner's_Carbine.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
| align="left" |
 
| align="left" |
-Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds."<br><br>
+
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds."<br><br>
-Removed "No random critical hits"<br><br>
+
-Removed "-20% clip size"<br><br>
-Decreased firing speed penalty to 15% from 25%<br><br>
+
-Added "On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter."<br><br>
-Added "On kill with any weapon: Gain 34% CRIKEY meter"<br><br>
+
-Added "ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br>
-Added "On assist-kill with any weapon: Gain 17% CRIKEY meter"<br><br>
 
-Added "Alt-Fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br>
 
 
'''NOTE''': Able to gain meter while draining, but at -66% rate
 
'''NOTE''': Able to gain meter while draining, but at -66% rate
 
|
 
|
{{Pro}}On kill with any weapon: Gain 34% CRIKEY meter<br>
+
{{Pro}}On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br>
{{Pro}}On assist-kill with any weapon: Gain 17% CRIKEY meter<br>
+
{{Con}}25% slower firing speed<br>
{{Con}}15% slower firing speed<br>
+
{{Neutral}}ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds<br><br>
{{Con}}-20% clip size<br>
 
{{Neutral}}Alt-Fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds<br><br>
 
 
:'''HIDDEN EXTRA STATS'''<br>
 
:'''HIDDEN EXTRA STATS'''<br>
{{Pro}}66% more accurate<br>
+
{{Pro}}40% more accurate<br>
 
{{Pro}}33% max Secondary ammo on wearer
 
{{Pro}}33% max Secondary ammo on wearer
 
|-
 
|-
Line 2,911: Line 2,663:
 
'''Any base melee weapon, including reskins'''
 
'''Any base melee weapon, including reskins'''
 
| align="left" |
 
| align="left" |
-Added "Better wall climbing when compared to the other unlock Melee weapons"<br>
+
-Added "Better wall climbing when compared to other Melee weapons"<br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br>
 
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br>
'''NOTE''': Decreases the health lost per wall climb to 5 from 10<br>
+
'''NOTE''': Decreases the health lost per wall climb from 10 to 5 <br>
 
'''NOTE''': Increases the total height per wall climb by 33%
 
'''NOTE''': Increases the total height per wall climb by 33%
 
|
 
|
{{Pro}}Better wall climbing when compared to the other unlock Melee weapons
+
{{Pro}}Better wall climbing when compared to other Melee weapons
 
|-
 
|-
 
| align="center" | [[File:Backpack_Tribalman's_Shiv.png|100px]]<br>
 
| align="center" | [[File:Backpack_Tribalman's_Shiv.png|100px]]<br>
Line 2,922: Line 2,674:
 
'''[[Tribalman's Shiv]]'''
 
'''[[Tribalman's Shiv]]'''
 
| align="left" |
 
| align="left" |
-Removed "-50% damage penalty"<br><br>
+
-Added "On hit: Gain a 1 second speed boost"<br>
-Added "-50% damage vs players"<br><br>
+
'''NOTE''': The bleed damage can trigger this
-Added "-50% bleed damage"<br><br>
 
-Increased bleed duration to 10 seconds from 6s<br><br>
 
-Added "+15% faster firing speed"
 
 
|
 
|
{{Pro}}On hit: Bleed for 10 seconds<br>
+
{{Pro}}On hit: Bleed for 6 seconds<br>
{{Pro}}+15% faster firing speed<br>
+
{{Pro}}On hit: Gain a 1 second speed boost<br>
{{Con}}-50% damage vs players<br>
+
{{Con}}-50% damage penalty
{{Con}}-50% bleed damage
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Bushwacka.png|100px]]<br>
 
| align="center" | [[File:Backpack_Bushwacka.png|100px]]<br>
Line 2,937: Line 2,685:
 
'''[[Bushwacka]]'''
 
'''[[Bushwacka]]'''
 
| align="left" |
 
| align="left" |
 +
-Removed "When weapon is active"<br><br>
 
-Removed "Crits whenever it would normally mini-crit"<br><br>
 
-Removed "Crits whenever it would normally mini-crit"<br><br>
-Removed "No random critical hits"<br><br>
+
-Removed "20% damage vulnerability on wearer"<br><br>
-Added "Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon"<br><br>
+
-Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon"<br>
-Added "This weapon has bonus melee range, but slower deploy time"
+
'''NOTE''': On attack: Removes 1 crit hit<br><br>
 +
-Added "This weapon deploys 75% slower"<br><br>
 +
-Added "-25% damage penalty"
 
|
 
|
 
{{Pro}}Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br>
 
{{Pro}}Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br>
{{Con}}20% damage vulnerability while active<br>
+
{{Con}}This weapon deploys 75% slower<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Con}}-25% damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Shahanshah.png|100px]]<br>
 
| align="center" | [[File:Backpack_Shahanshah.png|100px]]<br>
Line 2,950: Line 2,701:
 
'''[[Shahanshah]]'''
 
'''[[Shahanshah]]'''
 
| align="left" |
 
| align="left" |
-Swapped the less or greater than stats<br><br>
+
-Removed "+25% increase in damage when health <50% of max"<br><br>
-Increased damage bonus to +30% from +25%<br><br>
+
-Removed "-25% decrease in damage when health >50% of max"<br><br>
-Decreased damage penalty to -20% from -25%<br><br>
+
-Added "+20% increase firing speed when health <50% of max"<br><br>
-Added "This weapon deploys +30% faster when health >50% of max"<br><br>
+
-Added "-20% decrease firing speed when health >50% of max"<br><br>
-Added "This weapon deploys +20% slower when health <50% of max"<br><br>
+
-Added "+50% melee range"<br><br>
-Added "This weapon has bonus melee range, but slower deploy time"
+
-Added "+25% melee bounds"
 
|
 
|
{{Pro}}This weapon deploys +30% faster when health >50% of max<br>
+
{{Pro}}+50% melee range<br>
{{Pro}}+30% increase in damage when health >50% of max<br>
+
{{Pro}}+25% melee bounds<br>
{{Con}}This weapon deploys +20% slower when health <50% of max<br>
+
{{Pro}}+20% increase firing speed when health <50% of max<br>
{{Con}}-20% decrease in damage when health <50% of max<br>
+
{{Con}}-20% decrease firing speed when health >50% of max
{{Neutral}}This weapon has bonus melee range, but slower deploy time
 
 
|-
 
|-
 
|}
 
|}
Line 3,011: Line 2,761:
 
{{Neutral}}Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking<br>
 
{{Neutral}}Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking<br>
 
'''NOTE''': If 2 or more radius overlap, it increases by 50% (instead of adding together)<br><br>
 
'''NOTE''': If 2 or more radius overlap, it increases by 50% (instead of adding together)<br><br>
{{Neutral}}Thrown Sappers will stay active for 60 seconds, until manually destroyed by the user, until destroyed by an enemy, whenever the user dies, or after throwing a new one<br><br>
+
{{Neutral}}Thrown Sappers will stay active for 30 seconds, until manually destroyed by the user, until destroyed by an enemy, whenever the user dies, or after throwing a new one<br><br>
 
{{Neutral}}Thrown Sappers will emit a sound and outline through walls to any enemies within the overall radius<br><br>
 
{{Neutral}}Thrown Sappers will emit a sound and outline through walls to any enemies within the overall radius<br><br>
 
{{Neutral}}30 second cooldown starts once destroyed<br><br>
 
{{Neutral}}30 second cooldown starts once destroyed<br><br>
 
{{Con}}While a Sapper is on the ground, the user is unable to Sap a building<br><br>
 
{{Con}}While a Sapper is on the ground, the user is unable to Sap a building<br><br>
 
{{Con}}While cloaked: User can't throw out nor destroy the Sapper<br><br>
 
{{Con}}While cloaked: User can't throw out nor destroy the Sapper<br><br>
{{Con}}-75% Sapper health when thrown
+
{{Con}}-50% Sapper health when thrown
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Spy - Modified Official Weapons
+
! colspan="3" class="header" | Spy - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 3,027: Line 2,777:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Revolver.png|100px]]<br>
 
| align="center" | [[File:Backpack_Revolver.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Revolver]]'''
 
'''[[Revolver]]'''
 
| align="left" |
 
| align="left" |
Line 3,035: Line 2,785:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Ambassador.png|100px]]<br>
 
| align="center" | [[File:Backpack_Ambassador.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Ambassador]]'''
 
'''[[Ambassador]]'''
 
| align="left" |
 
| align="left" |
-Increased fire rate penalty to -100% from -20%<br><br>
+
-Increased fire rate penalty from -20% to -100% <br><br>
-Removed "No random critical hits"<br><br>
 
 
-Removed "-15% damage penalty"<br><br>
 
-Removed "-15% damage penalty"<br><br>
 
-Removed the "short cooldown during which it never crits"<br><br>
 
-Removed the "short cooldown during which it never crits"<br><br>
-Decreased max range for headshot falloff to 900 Hu from 1200<br><br>
+
-Decreased max range for headshot falloff from 1200 to 900 Hu <br><br>
 
-Headshots will now crit instead of doing normal damage after "max distance"
 
-Headshots will now crit instead of doing normal damage after "max distance"
 
|
 
|
Line 3,050: Line 2,799:
 
|-
 
|-
 
| align="center" | [[File:Backpack_L'Etranger.png|100px]]<br>
 
| align="center" | [[File:Backpack_L'Etranger.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[L'Etranger]]'''
 
'''[[L'Etranger]]'''
 
| align="left" |
 
| align="left" |
-Increased damage penalty to -25% from -20%
+
'''NO CHANGES'''
 
|
 
|
 
{{Pro}}+40% cloak duration<br>
 
{{Pro}}+40% cloak duration<br>
 
{{Pro}}+15% cloak on hit<br>
 
{{Pro}}+15% cloak on hit<br>
{{Con}}-25% damage penalty
+
{{Con}}-20% damage penalty
 
|-
 
|-
 
| align="center" | [[File:Backpack_Enforcer.png|100px]]<br>
 
| align="center" | [[File:Backpack_Enforcer.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Enforcer]]'''
 
'''[[Enforcer]]'''
 
| align="left" |
 
| align="left" |
 
-Removed "+20% damage bonus while disguised"<br><br>
 
-Removed "+20% damage bonus while disguised"<br><br>
 
-Removed "Attacks pierce damage resistance effects and bonuses"<br><br>
 
-Removed "Attacks pierce damage resistance effects and bonuses"<br><br>
-Removed "No random critical hits"<br><br>
 
 
-Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"<br>
 
-Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"<br>
 
'''NOTE''': Stealth shots allows the user to fire this weapon without losing their disguise<br><br>
 
'''NOTE''': Stealth shots allows the user to fire this weapon without losing their disguise<br><br>
-Added "Bind *custom* to manually remove your current disguise"
+
-Added "Bind *custom* to manually remove your current disguise"<br>
 +
'''NOTE''': In your TF2 console type.... bind X "custom"
 
|
 
|
 
{{Pro}}Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br>
 
{{Pro}}Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br>
Line 3,076: Line 2,825:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Diamondback.png|100px]]<br>
 
| align="center" | [[File:Backpack_Diamondback.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Diamondback]]'''
 
'''[[Diamondback]]'''
 
| align="left" |
 
| align="left" |
 
-Changed to guaranteed Mini-Crits instead of Crits<br><br>
 
-Changed to guaranteed Mini-Crits instead of Crits<br><br>
 
-Removed "-15% damage penalty"<br><br>
 
-Removed "-15% damage penalty"<br><br>
-Remove "No random critical hits"<br><br>
+
-Added "-10% damage vs players"
-Added "-25% damage penalty while disguised"<br><br>
 
-Added "20% slower firing speed"
 
 
|
 
|
 
{{Pro}}Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br>
 
{{Pro}}Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br>
{{Con}}-25% damage penalty while disguised<br>
+
{{Con}}-10% damage vs players
{{Con}}20% slower firing speed
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Knife.png|100px]]<br>
 
| align="center" | [[File:Backpack_Knife.png|100px]]<br>
Line 3,103: Line 2,849:
 
-Removed "+33% cloak drain rate" penalty<br><br>
 
-Removed "+33% cloak drain rate" penalty<br><br>
 
-Added "+20% longer de-cloak time"<br><br>
 
-Added "+20% longer de-cloak time"<br><br>
-Added "While disguised: Gain a certain bonus based on your current class type disguise"<br><br>
+
-Added "While disguised: Gain a certain bonus based on your current class type disguise"<br>
 
Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br>
 
Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br>
Defense class - +20% damage resistance<br>
+
Defense class - +20% damage resistance on wearer<br>
Support class - +4 health regenerated per second<br>
+
Support class - Guaranteed 4 health regenerated per second on wearer<br>
 
'''NOTE''': The health regen isn't decreased if the user was recently hurt
 
'''NOTE''': The health regen isn't decreased if the user was recently hurt
 
|
 
|
Line 3,120: Line 2,866:
 
| align="left" |
 
| align="left" |
 
-Added "On backstab kill: Removes all negative debuffs on user"<br><br>
 
-Added "On backstab kill: Removes all negative debuffs on user"<br><br>
-Added "While cloaked: Any overheal on wearer doesn't decay"<br>
+
-Added "+10% additional cloak damage resistance on wearer"
'''NOTE''': Includes Medic overheal or overheal granted from backstabs
 
 
|
 
|
 
{{Pro}}On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br>
 
{{Pro}}On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br>
{{Pro}}While cloaked: Any overheal on wearer doesn't decay<br>
+
{{Pro}}+10% additional cloak damage resistance on wearer<br>
 
{{Con}}-55 max health on wearer
 
{{Con}}-55 max health on wearer
 
|-
 
|-
Line 3,133: Line 2,878:
 
-Removed "+30% cloak on kill"<br><br>
 
-Removed "+30% cloak on kill"<br><br>
 
-Removed "Gain a 3 second speed boost on kill"<br><br>
 
-Removed "Gain a 3 second speed boost on kill"<br><br>
-Added "On kill with any weapon: Gain a 2 second speed boost & +25% cloak"<br><br>
+
-Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."
-Added "On assist-kill with any weapon: Gain a 1 second speed boost & +12.5% cloak"
 
 
|
 
|
{{Pro}}On kill with any weapon: Gain a 2 speed boost & +25% cloak<br>
+
{{Pro}}On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br>
{{Pro}}On assist-kill with any weapon: Gain a 1 second speed boost & +12.5% cloak<br>
 
 
{{Con}}-25 max health on wearer<br>
 
{{Con}}-25 max health on wearer<br>
 
|-
 
|-
Line 3,144: Line 2,887:
 
'''[[Spy-cicle]]'''
 
'''[[Spy-cicle]]'''
 
| align="left" |
 
| align="left" |
-Decreased recharge to 10 seconds from 15s<br><br>
+
-Decreased recharge from 15 seconds to 10 seconds <br><br>
-Decreased afterburn immunity to 5 seconds from 10s<br><br>
+
-Decreased afterburn immunity from 10 seconds to 5 seconds <br><br>
 
-Added "-50% direct damage penalty"<br><br>
 
-Added "-50% direct damage penalty"<br><br>
 
-Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br>
 
-Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br>
 
-Added "On hit by fire while active: Reduces initial fire damage by 90%"<br><br>
 
-Added "On hit by fire while active: Reduces initial fire damage by 90%"<br><br>
-Added "This weapon has bonus melee range, but slower deploy time"
+
-Added "This weapon has bonus melee range, but slower deploy and holster time"
 
|
 
|
 
{{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br>
 
{{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br>
Line 3,156: Line 2,899:
 
{{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br>
 
{{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br>
 
{{Neutral}}Weapon makes a melting sound unless user is currently disguised<br>
 
{{Neutral}}Weapon makes a melting sound unless user is currently disguised<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
 
| align="center" | [[File:Backpack_Disguise_Kit.png|100px]]<br>
 
| align="center" | [[File:Backpack_Disguise_Kit.png|100px]]<br>
<small>Primary PDA</small><br>
+
<small>PDA Primario</small><br>
 
'''[[Disguise Kit]]'''
 
'''[[Disguise Kit]]'''
 
| align="left" |
 
| align="left" |
-Added "Gain 20% damage resistance against the class type you are currently disguised as"
+
'''NO CHANGES'''
 
|
 
|
{{Pro}}Gain 20% damage resistance against the class type you are currently disguised as
+
'''NO CHANGES'''
 
|-
 
|-
 
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br>
 
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br>
<small>Secondary PDA</small><br>
+
<small>PDA Secundario</small><br>
 
'''[[Invis Watch]]'''
 
'''[[Invis Watch]]'''
 
| align="left" |
 
| align="left" |
-Fixed the "While cloaked: 50% faster debuff timers"<br><br>
+
-Fixed the "While cloaked: 50% faster debuff timers"<br>
'''NOTE''': Increased to 50% from around 42%<br>
+
'''NOTE''': Increased to 50% from around 42%<br><br>
 
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
 
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
 
|
 
|
 
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
 
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
 
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
 
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
{{Neutral}}Alt-Fire: Turn invisible<br>
+
{{Neutral}}ALT-FIRE: Turn invisible<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Cloak_and_Dagger.png|100px]]<br>
 
| align="center" | [[File:Backpack_Cloak_and_Dagger.png|100px]]<br>
<small>Secondary PDA</small><br>
+
<small>PDA Secundario</small><br>
 
'''[[Cloak and Dagger]]'''
 
'''[[Cloak and Dagger]]'''
 
| align="left" |
 
| align="left" |
-Fixed the "While cloaked: 50% faster debuff timers"<br><br>
+
-Fixed the "While cloaked: 50% faster debuff timers"<br>
'''NOTE''': Increased to 50% from around 42%<br>
+
'''NOTE''': Increased to 50% from around 42%<br><br>
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers<br><br>
+
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
-Added "Decreased decloak sound volume"<br><br>
 
-Added "0.5 sec longer cloak blink time"<br><br>
 
-Increased cloak meter from ammo sources penalty to -100% from -35%
 
 
|
 
|
 
{{Neutral}}Cloak Type: Motion Sensitive<br>
 
{{Neutral}}Cloak Type: Motion Sensitive<br>
 
{{Pro}}Cloak drain rate based on movement speed<br>
 
{{Pro}}Cloak drain rate based on movement speed<br>
{{Pro}}Decreased decloak sound volume<br>
 
 
{{Pro}}+100% cloak regen rate<br>
 
{{Pro}}+100% cloak regen rate<br>
 
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
 
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
 
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
 
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
{{Con}}No cloak meter from ammo sources<br>
+
{{Con}}-35% cloak meter from ammo sources<br>
{{Con}}0.5 sec longer cloak blink time<br>
 
 
{{Con}}+33% cloak drain rate<br>
 
{{Con}}+33% cloak drain rate<br>
{{Neutral}}Alt-Fire: Turn invisible<br>
+
{{Neutral}}ALT-FIRE: Turn invisible<br>
 
{{Neutral}}Allowed in Medieval mode
 
{{Neutral}}Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br>
 
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br>
<small>Secondary PDA</small><br>
+
<small>PDA Secundario</small><br>
 
'''[[Dead Ringer]]'''
 
'''[[Dead Ringer]]'''
 
| align="left" |
 
| align="left" |
Line 3,212: Line 2,950:
 
-The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br>
 
-The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br>
 
'''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br>
 
'''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br>
-Decreased cloak regen rate to +30% from +50%<br><br>
+
-Decreased cloak regen rate from +50% to +30% <br><br>
 
-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br>
 
-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br>
 
-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br>
 
-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br>
 
'''NOTE''': As in, the afterburn and bleeding immunity<br><br>
 
'''NOTE''': As in, the afterburn and bleeding immunity<br><br>
-Increased faster debuff timers while cloaked to 75% from 50%<br>
+
-Increased faster debuff timers while cloaked from 50% to 75% <br>
 
'''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br>
 
'''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br>
-Added "While cloaked: User gains 6 health/s passive healing"<br>
 
'''NOTE''': This is a set 6 health and doesn't scale down when damaged, but can be increased/decreased from certain effects<br><br>
 
 
-Added "While cloaked: User absorbs 75% of any damage taken"<br>
 
-Added "While cloaked: User absorbs 75% of any damage taken"<br>
 
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br>
 
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br>
Line 3,225: Line 2,961:
 
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br>
 
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br>
 
-Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br><br>
 
-Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br><br>
-Added "No health from health packs when invisible and for 5 seconds after decloaking"<br><br>
 
 
-Added "No natural cloak resistance when invisible after the first 1 second"<br><br>
 
-Added "No natural cloak resistance when invisible after the first 1 second"<br><br>
 
-Added "-50% cloak meter from ammo sources"
 
-Added "-50% cloak meter from ammo sources"
Line 3,231: Line 2,966:
 
{{Neutral}}Cloak Type: Feign Death<br>
 
{{Neutral}}Cloak Type: Feign Death<br>
 
{{Pro}}Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br>
 
{{Pro}}Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br>
{{Pro}}While cloaked: User absorbs 75% of any damage taken, gains 6 health/s passive healing, gains a speed boost, and 75% faster debuff timers<br>
+
{{Pro}}While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br>
 
{{Pro}}+30% cloak regen rate<br>
 
{{Pro}}+30% cloak regen rate<br>
 
{{Pro}}+40% cloak duration<br>
 
{{Pro}}+40% cloak duration<br>
 
{{Con}}While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br>
 
{{Con}}While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br>
 
{{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br>
 
{{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br>
{{Con}}No health from health packs when invisible and for 5 seconds after decloaking<br>
 
 
{{Con}}-50% cloak meter used when Feign Death is activated<br>
 
{{Con}}-50% cloak meter used when Feign Death is activated<br>
 
{{Con}}Absorbed damage shortens cloak duration<br>
 
{{Con}}Absorbed damage shortens cloak duration<br>
Line 3,259: Line 2,993:
 
'''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br>
 
'''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br>
 
-Removed "Reverses enemy building construction"<br><br>
 
-Removed "Reverses enemy building construction"<br><br>
-Decreased Sapper damage penalty to -90% from -100%<br><br>
+
-Decreased Sapper damage penalty from -100% to -90% <br><br>
 
-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br>
 
-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br>
 
'''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br>
 
'''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br>
Line 3,276: Line 3,010:
  
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Mult-Class - Modified Official Weapons
+
! colspan="3" class="header" | Multi-Clase - Armas Oficiales Modificadas
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
Line 3,283: Line 3,017:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Reserve_Shooter.png|100px]]<br>
 
| align="center" | [[File:Backpack_Reserve_Shooter.png|100px]]<br>
<small>Secondary</small><br>
+
<small>Secundaria</small><br>
 
'''[[Reserve Shooter]]'''
 
'''[[Reserve Shooter]]'''
 
| align="left" |
 
| align="left" |
-Increased deploy bonus to +30% from +20%<br><br>
+
-Increased deploy bonus to from +20% to +30% <br><br>
 
-Added "This weapon holsters 15% faster"<br><br>
 
-Added "This weapon holsters 15% faster"<br><br>
 
-Added "20% more accurate"
 
-Added "20% more accurate"
Line 3,303: Line 3,037:
 
-Added "Move speed increases by 15% while doing the objective"<br><br>
 
-Added "Move speed increases by 15% while doing the objective"<br><br>
 
-Added "15% damage vulnerability on wearer while doing the objective"<br><br>
 
-Added "15% damage vulnerability on wearer while doing the objective"<br><br>
-Added "This weapon has bonus melee range, but slower deploy time"
+
-Added "This weapon has bonus melee range, but slower deploy and holster time"
 
|
 
|
 
When weapon is active & while doing the objective:<br>
 
When weapon is active & while doing the objective:<br>
Line 3,309: Line 3,043:
 
:{{Pro}}Move speed increases by 15%<br>
 
:{{Pro}}Move speed increases by 15%<br>
 
:{{Con}}15% damage vulnerability on wearer<br>
 
:{{Con}}15% damage vulnerability on wearer<br>
:{{Neutral}}This weapon has bonus melee range, but slower deploy time
+
:{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
 
| align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br>
 
| align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br>
Line 3,316: Line 3,050:
 
| align="left" |
 
| align="left" |
 
-Now it will show the amount of health restored, just like other heal restoring effects/weapons<br><br>
 
-Now it will show the amount of health restored, just like other heal restoring effects/weapons<br><br>
-Removed "No random critical hits"<br><br>
+
(Soldier and Demoman) -Added "15% slower firing speed"<br><br>
 
(Soldier and Demoman) -Added "On assist-kill: Restore 25% of base health"<br><br>
 
(Soldier and Demoman) -Added "On assist-kill: Restore 25% of base health"<br><br>
(Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining"<br><br>
+
(Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter."<br>
(Soldier Only) -Added "On assist-kill: Instantly gain back 25% Banner meter while the meter is still draining"<br>
 
 
'''NOTE''': After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user
 
'''NOTE''': After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user
 
|
 
|
{{Pro}}On kill: Restore 50% of base health<br>
+
{{Pro}}On kill: Restore 50% of base health. Assist-kills restore 25% health.<br>
{{Pro}}On assist-kill: Restore 25% of base health<br>
 
 
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br>
 
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br>
 +
{{Con}}15% slower firing speed<br>
 
{{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br>
 
{{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy time<br>
+
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br>
 
<br>
 
<br>
{{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining<br>
+
{{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter.
{{Pro}}(Soldier only) On assist-kill: Instantly gain back 25% Banner meter while the meter is still draining
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br>
 
| align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br>
<small>Primary<br>Secondary</small><br>
+
<small>Primaria<br>Secundaria</small><br>
 
'''[[B.A.S.E. Jumper]]'''
 
'''[[B.A.S.E. Jumper]]'''
 
| align="left" |
 
| align="left" |
Line 3,352: Line 3,084:
 
|-
 
|-
 
| align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br>
 
| align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br>
<small>Primary<br>Secondary</small><br>
+
<small>Primaria<br>Secundaria</small><br>
 
'''[[Panic Attack]]'''
 
'''[[Panic Attack]]'''
 
| align="left" |
 
| align="left" |
'''NO CHANGES'''
+
-Decreased deploy speed bonus from +50% to +33%
 
|
 
|
 
{{Pro}}+50% bullets per shot<br>
 
{{Pro}}+50% bullets per shot<br>
{{Pro}}This weapon deploys 50% faster<br>
+
{{Pro}}This weapon deploys 33% faster<br>
 
{{Pro}}Fires a special fixed shot pattern<br>
 
{{Pro}}Fires a special fixed shot pattern<br>
 
{{Con}}-20% damage penalty<br>
 
{{Con}}-20% damage penalty<br>
 
{{Con}}Successive shots become less accurate<br>
 
{{Con}}Successive shots become less accurate<br>
 +
|-
 +
| align="center" | [[File:Backpack_Pistol.png|100px]]<br>
 +
<small>Secundaria</small><br>
 +
'''[[Pistol]]'''
 +
| align="left" |
 +
'''NO CHANGES'''
 +
|
 
|-
 
|-
 
|}
 
|}
 
 
 
 
 
  
 
=== Armas personalizadas ===
 
=== Armas personalizadas ===

Revision as of 17:10, 1 November 2022

«
Sí. Me gusta nueva arma.
El Heavy.
»

Custom Weapons, también llamadoCustom TF2 Weapons o CTF2W, es una extensión de mod Source para servidores que añadie armas creadas por la comunidad a Team Fortress 2 y fue desarrollado por MasterOfTheXP. Actualmente se encargan de ella Chdata y Crafting. A diferencia del Advanced Weaponiser, no hay un inventario donde ver tus objetos. Este grupo prueba y hace cambios a armas oficiales con el objetivo de hacer una experiencia de juego más equilibrada.

Lista de servidores oficiales

Pictogram comment.png Al hacer clic se iniciará el juego en ese servidor automáticamente
Custom Weapons | US
Custom Weapons | EU

Lista de armas nuevas y modificadas

Cambios en armas oficiales

Estos cambios los sufren las «Armas Personalizadas» disponibles. Estos cambios están en todos los servidores de CTF2W.

Cambios generales

-Todos los servidores oficiales de CTF2W tienen impactos Críticos Aleatorios desactivados.

-Todos los servidores oficiales de CTF2W tienen la dispersión de bala fija activada.

-Se ha eliminado el contorno que rodea a tus aliados que dura 10s al reaparecer.

-Se redujo la bonificación de rango cuerpo a cuerpo a +33% de +37% para todas las espadas.

-Se eliminó la "penalización de velocidad de -100% de guardado" para todas las espadas.

-Corrección de errores: los jugadores ahora recuperarán el control del ataque aéreo después de ser disparados por un lanzallamas
NOTA: En el juego estándar, disparar a un objetivo con aire hará que el jugador objetivo tenga menos control aéreo y de apoyo durante un breve período. Esta condición está permanentemente en el jugador hasta que muere o se elimina después de tocar un reabastecimiento.

-Agregado "Mientras estás en llamas: -33% de salud recibida de todas las fuentes de curación."
NOTA: Se eliminó la estadística "El daño directo reducirá la curación de la pistola médica y la resistencia del escudo en un 25 %" en todos los lanzallamas.
NOTA: Cualquier arma y/o efecto que pueda prender fuego a los enemigos se verá afectado por esta nueva desventaja.

-Se agregó "Los paquetes de salud no eliminan el efecto de hemorragia."
NOTA: Los usuarios aún pueden curarse al recogerlos, pero la hemorragia continuará.

-El daño de postcombustión ahora contará para cualquier efecto de robo de vida.
NOTA: Hemorragia ya estaba recibiendo los beneficios del robo de vida.

-Agregado "Al matar cuerpo a cuerpo: caerá un paquete de munición grande en lugar de un paquete mediano".
NOTA: Las muertes por impacto de escudo contarán para esto.
NOTA: Las muertes relacionadas con cuchillos no contarán para esto.

-Agregado "Al matar cuerpo a cuerpo: gana un 10% de la salud base."
NOTA: Esto puede sobrecurar.
NOTA: Las muertes por impacto de escudo contarán para esto.
NOTA: Las muertes relacionadas con cuchillos no contarán para esto.
NOTA: No incluye la Katana del Medio Zatoichi.

-Reducción de los efectos de robo de vida al 33%.
NOTA: Reduce el efecto del Conchistador del 35%.
NOTA: Reduce el efecto de La Leche Loca del 60%
NOTA: cualquier efecto de robo de vida personalizado es del 33% (a menos que se especifique lo contrario)

-Disminuyó el aumento de movimiento de los efectos de aumento de velocidad y/o armas
NOTA: Esto incluye principalmente a el Conchistadorr y la Acción Disciplinaria
NOTA: La lista de cambios porcentuales para todas las clases se enumeran en la pestaña "Incrementos de Velocidad - Cambios Numéricos" a continuación

Incrementos de Velocidad - Cambios Numericos
Clase Velocidad Original (HU/s) Nueva Velocidad Incrementada (HU/s) Vieja Velocidad Incrementada (HU/s)

Scout

400 (133.3%)

480 (160%)

505 (168.3%)

Soldier

240 (80%)

320 (106.6%)

336 (112%)

Pyro

300 (100%)

380 (126.6%)

405 (135%)

Demoman

280 (93.3%)

360 (120%)

385 (128.3%)

Heavy

240 (80%)

320 (106.6%)

336 (112%)

Engineer

300 (100%)

380 (126.6%)

405 (135%)

Medic

320 (106.6%)

400 (133.3%)

425 (141.6%)

Sniper

300 (100%)

380 (126.6%)

405 (135%)

Spy

320 (106.6%)

400 (133.3%)

425 (141.6%)


Scout - Cambios en la Clase
Cambios Nuevos Atributos

SIN CAMBIOS

(Habilidad) Doble salto
(Habilidad) +1 de velocidad de captura

Scout - Armas Oficiales Modificadas
Arma Cambios Nuevos Atributos
Backpack Scattergun.png

Primaria
Recortada

SIN CAMBIOS

SIN CAMBIOS

Backpack Force-A-Nature.png

Primaria
Dispensadora de Caña

SIN CAMBIOS

Pictogram plus.png Empuja al objetivo y al tirador
Pictogram plus.png +50% de velocidad de disparo
Pictogram plus.png +20% de balas por disparo
Pictogram minus.png -10% de daño
Pictogram minus.png -66% de tamaño de cargador
Pictogram info.png La fuerza del empuje es proporcional al daño infligido
Pictogram info.png Esta arma tiene un cargador que se recarga de una sola vez, pero pierde munición de reserva si el cargador no está vacío al recargar

Backpack Shortstop.png

Primaria
Paratenseco

-Añadido "Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma"
NOTA: La versión previa de éste atributo oficial no funcionaba completamente con todas las fuentes de curación, pero ahora lo hace e incluso más!

Pictogram plus.png Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma
Pictogram minus.png Cuando el arma está activa: Aumenta el retroceso causado por daños y empuje de aire comprimido un 20%
Pictogram info.png Ésta arma es mejor utilizada en rango medio y/o largo
Pictogram info.png ¡Disparo secundario para empujar a tu objetivo!

ATRIBUTOS OCULTOS EXTRA

Pictogram plus.png +100% de daño
Pictogram plus.png +42% de velocidad de disparo
Pictogram plus.png 40% más preciso
Pictogram minus.png -50% de velocidad de recarga
Pictogram minus.png -60% de balas por disparo
Pictogram minus.png -34% de tamaño de cargador

Backpack Soda Popper.png

Primary
Refrescopeta

-Se eliminó "+25% de velocidad de recarga"

-Añadido "Cuando se activa la Emoción: +50% de velocidad de recarga"

-Se disminuyó la cantidad de daño de Primaria/Secundaria/Cuerpo-a-cuerpo requerida para cargar Emoción al completo
NOTA: Nuevo daño requerido por tipo de arma:
Primaria: 395 -> 280
Secundaria: 290 -> 280
Cuerpo-a-cuerpo: 350 -> 140

Pictogram plus.png Al impactar con cualquier arma: aumenta tu Emoción
Pictogram plus.png +50 % de velocidad de disparo
Pictogram minus.png -66% de tamaño de cargador
Pictogram info.png Cuando el medidor de emoción esté lleno, pulsa el disparo secundario para activar el modo emoción y hacer varios saltos en el aire y ganar +50% de velocidad de recarga.
Pictogram info.png Esta arma tiene un cargador que se recarga de una sola vez, pero pierde munición de reserva si el cargador no está vacío al recargar
Pictogram info.png Requiere 280 de daño Primario/Secundario ó 140 de daño Cuerpo-a-cuerpo para llenar a tope la Emoción

Backpack Baby Face's Blaster.png

Primaria
Devastadora del Imberbe

-Se disminuyó la pérdida de Impulso por tomar daño de 4% a 1% por punto de daño

-Se removió "El Impulso se reduce al saltar en el aire"

-Se removió "-34% de tamaño de cargador"

-Añadido "El Impulso decae con el tiempo" (3.33% cada 1 segundo)

-Añadido "El portador no puede llevar el dosier o el balón de PASA-Tiempo"

-Añadido "-1 de velocidad de captura al portador"

-Se incrementó el daño requerido para llenar Impulso a tope de 100 a 200

Pictogram plus.png Al impactar con cualquier arma: aumenta tu Impulso
Pictogram plus.png El Impulso aumenta tu velocidad
Pictogram minus.png Boost is decreased when damaged and/or decays over time
Pictogram minus.png El portador no puede llevar el dosier o el balón de PASA-Tiempo
Pictogram minus.png -10% de velocidad al portador
Pictogram minus.png -1 de velocidad de captura al portador
Pictogram info.png Requiere 200 de daño infligido para llenar Impulso a tope

Backpack Back Scatter.png

Primaria
Retroescopeta

-Se removió "Causa minicríticos cuando disparas por la espalda a corta distancia"

-Se removió "-34% de tamaño de cargador"

-Se removió "-20% de precisión"

-Añadido "Al causar Baja: Ruido de ataque silenciado"

-Añadido "+40% de daño contra jugadores por la espalda"
NOTA: No tiene un límite de distancia

-Añadido "Las balas atraviesan a los jugadores"

-Añadido "-30% de velocidad de disparo"

-Añadido "-15% de velocidad de recarga"

Pictogram plus.png Al causar Baja: Ruido de ataque silenciado
Pictogram plus.png +40% de daño contra jugadores por la espalda
Pictogram plus.png Las balas atraviesan a los jugadores
Pictogram minus.png -30% de velocidad de disparo
Pictogram minus.png -15% de velocidad de recarga

Backpack Bonk! Atomic Punch.png

Secundaria
Bonk! Atomic Punch

-Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)"

-Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)"

-Added "Gain a speed boost while under effects"

-Added "This weapon deploys 100% slower"

Pictogram plus.png While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds
Pictogram minus.png While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends
Pictogram minus.png This weapon deploys 100% slower
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Crit-a-Cola.png

Secundaria
Crit-a-Cola

-Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds

Pictogram plus.png While under the effects, all damage dealt is Mini-Crits for 8 seconds
Pictogram minus.png While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Mad Milk.png

Secundaria
Mad Milk

-Increased extinguishing teammate cooldown from 20% to 25%

-Decreased life-steal effect from 60% to 35%

Pictogram plus.png Players heal 35% of the damage done to an enemy covered with milk
Pictogram plus.png Extinguishing teammates refunds 25% of the meter
Pictogram plus.png Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram info.png 20 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Winger.png

Secundaria
Winger

-Added "Wearer never takes falling damage while active"

-Increased jump height bonus from +25% to +30%

When weapon is active:

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png +30% greater jump height
Pictogram plus.png +15% damage bonus
Pictogram minus.png -58.33% clip size
Backpack Pretty Boy's Pocket Pistol.png

Secundaria
Pretty Boy's Pocket Pistol

-Removed "When weapon is active"

-Removed "On hit: Gain up to +3 health"

-Removed "-25% clip size"

-Added "35% of damage done is returned as health"

-Added "-50% damage penalty"

Pictogram plus.png 35% of damage done is returned as health
Pictogram plus.png +15% faster firing speed
Pictogram minus.png -50% damage penalty

Backpack Flying Guillotine.png

Secundaria
Flying Guillotine

-Added "100% Mini-Crits vs players below 33% health"
NOTE: Includes Guillotine hit and bleed damage from this weapon

Pictogram plus.png On hit: Bleed for 5 seconds
Pictogram plus.png Long distance hits reduce recharge time by 25%
Pictogram plus.png 100% Mini-Crits vs players below 33% health
Pictogram minus.png Cannot be picked up after thrown
Pictogram info.png 6 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Bat.png Backpack Festive Bat.png Backpack Holy Mackerel.png Backpack Festive Holy Mackerel.png Backpack Unarmed Combat.png Backpack Batsaber.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "+20% faster firing speed"
NOTE: This doesn't include Frying Pan or Gold Frying Pan (For the obvious sound problem)
NOTE: An all-class Melee weapon won't get the same bonus unless a Scout equips it

Pictogram plus.png +20% faster firing speed

Backpack Sandman.png

Melee
Sandman

-Decreased max health penalty from -15 to -10

-The ball hit no longer does damage instead of "dealing damage scaled based on distance"

-Increased slow durations from 1-7s to 2-8 seconds

-The slow effect now does a set -30% instead of scaling based on distance

-Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down.

Pictogram plus.png ALT-FIRE: Launches a ball that slows a target down depending on ball travel time
Pictogram plus.png Baseball can be picked up after thrown to instantly recharge
Pictogram minus.png -10 max health on wearer
Pictogram info.png 10 second recharge

Backpack Candy Cane.png

Melee
Candy Cane

-Removed "On kill: A small health pack is dropped"

-Removed "25% explosive damage vulnerability on wearer"

-Added "On teammate hit: Gift your teammate with health and ammo"
NOTE: 20 HP and 10% ammo

-Added "On enemy hit: Gift yourself with health and ammo"
NOTE: 30 HP and 15% ammo

-Added "Gifted ammo can be overfilled"
NOTE: Up to 150% and will not decay

-Added "50% slower firing speed"

-Added "50% damage penalty"

-Added "+75% melee range"

-Added "+50% melee bounds"

Pictogram plus.png +75% melee range
Pictogram plus.png +50% melee bounds
Pictogram plus.png On teammate hit: Gift your teammate with health and ammo
Pictogram plus.png On enemy hit: Gift yourself with health and ammo
Pictogram minus.png 50% slower firing speed
Pictogram minus.png 50% damage penalty
Pictogram info.png Gifted ammo can be overfilled

Backpack Boston Basher.png

Melee
Boston Basher

-Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png On hit: Bleed for 5 seconds
Pictogram minus.png On miss: Hit yourself. Idiot!
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

-Increased direct damage penalty from -25% to -35%

-Added "ALT-FIRE: Spontaneous combustion"
NOTE: Ignites the user for 10 seconds
NOTE: 20 second recharge once used

-Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target"

-Added "On hit: Transferred afterburn duration is decreased by 75%"

-Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once"

Pictogram plus.png On hit: Transfers "Spontaneous Combustion" afterburn to the target
Pictogram plus.png +25% fire damage resistance while active
Pictogram plus.png 100% critical hit vs burning players
Pictogram minus.png On hit: Transferred afterburn duration is decreased by 75%
Pictogram minus.png On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once
Pictogram minus.png -35% direct damage penalty
Pictogram info.png ALT-FIRE: Spontaneous Combustion
Pictogram info.png 20 second recharge once used

Backpack Fan O'War.png

Melee
Fan O'War

-Removed "Crits whenever it would normally mini-crit"

-Increased damage penalty from -75% to -94%

-Increased number of marked targets from 1 to 2

-Decreased mark duration from 15 seconds to 10 seconds

-Added "On hit: Gain a 2 second speed boost"

Pictogram plus.png On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits
Pictogram plus.png On hit: Gain a 2 second speed boost
Pictogram minus.png -94% damage penalty
Pictogram info.png Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target

Backpack Atomizer.png

Melee
Atomizer

-Removed "Grants Triple Jump while deployed"

-Removed "Melee attacks mini-crit while airborne"

-Removed "-15% damage vs players"

-Removed "This weapon deploys 50% slower"

-Added "On hit with this weapon: Slams airborne targets into the ground"
NOTE: Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target

-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."

-Added "Disables double jump on wearer"

-Added "Bonus jumps (up to 250) can be used even while weapon is not active"
NOTE: Every jump has a purple smoke effect below the user's feet
NOTE: When the Soda Popper's Hype is active, any stored jumps are not used until that effect is over

Pictogram plus.png On hit with this weapon: Slams airborne targets into the ground
Pictogram plus.png On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.
Pictogram minus.png Disables double jump on wearer
Pictogram info.png Bonus jumps can be used even while weapon is not active

Backpack Wrap Assassin.png

Melee
Wrap Assassin

-The ornament no longer does direct damage on impact

-The bleeding duration scales depending on travel time (between 0.1–12 seconds) instead of the set 7.5 seconds

-Increased the scatter radius from 50 Hu to 73 Hu

-Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by 66%

Pictogram plus.png ALT-FIRE: Launches a festive ornament that causes bleeding depending on travel time
Pictogram plus.png +25% increase in recharge rate
Pictogram minus.png On non-direct hits with the ornament: Reduces the possible bleed duration
Pictogram minus.png -65% direct damage penalty
Pictogram info.png 8 second recharge


Soldier - Class Changes
Changes Full New Stats

NO CHANGES

NO CHANGES

Soldier - Banner Changes
Changes

-Added "When you active your banner, your Primary's clip is automatically fully reloaded"
NOTE: This will pull from the reserve ammo, so it won’t be "free ammo". Additionally, it will adjust if your clip size is increased (ex. Air Strike).

Soldier - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Rocket Launcher.png

Primaria
Rocket Launcher

NO CHANGES

NO CHANGES

Backpack Direct Hit.png

Primaria
Direct Hit

-Removed "+25% damage bonus"

-Added "+25% damage vs players"

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png +25% damage vs players
Pictogram plus.png +80% projectile speed
Pictogram minus.png -70% explosion radius

Backpack Black Box.png

Primaria
Black Box

-Updated the "On hit: Gain HP per attack" with a more accurate system

-Increased health gained per attack from 20 to 25

-Added "On direct hit" to reward accurate hits

Pictogram plus.png On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.
Pictogram minus.png -25% clip size

Backpack Rocket Jumper.png

Primaria
Rocket Jumper

-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"

-Added "Allowed in Medieval mode"

Pictogram plus.png On kill with any weapon: All equipped weapons are automatically fully reloaded
Pictogram plus.png +200% max Primary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Allowed in Medieval mode

Backpack Liberty Launcher.png

Primaria
Liberty Launcher

-Decreased damage penalty from -25% to -20%

-Added "Increased push force against enemy players and the user"

Pictogram plus.png Increased push force against enemy players and the user
Pictogram plus.png -25% blast damage from rocket jumps
Pictogram plus.png +40% projectile speed
Pictogram plus.png +25% clip size
Pictogram minus.png -20% damage penalty

Backpack Cow Mangler 5000.png

Primaria
Cow Mangler 5000

-Decreased charged shot move speed penalty from -66% to -50%

-Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect

-Added "Black Hole Rockets" as part of the ALT-FIRE effect
NOTE: The rocket from the charged shot won't do damage
NOTE: Black Hole won't spawn if in an active enemy spawn
NOTE: The suction and "disable enemy buildings" lasts for 4 seconds
NOTE: An enemy that moves faster than 295 Hu can (or more easily) escape the suction
NOTE: Quick-Fix UberCharge is immune to the suction
NOTE: The suction radius is 182.5 Hu and the "disable enemy buildings" radius is 109.5 Hu

-Added "30% slower reload time"

Pictogram plus.png Does not require ammo
Pictogram plus.png ALT-FIRE: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additionally, any enemy buildings near the center will be disabled for 4 seconds.
Pictogram minus.png 30% slower reload time
Pictogram minus.png Deals only 20% damage to buildings
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png While doing charged shot: -50% move speed

Backpack Beggar's Bazooka.png

Primaria
Beggar's Bazooka

-Removed "+3 degrees random projectile deviation"

-Removed "Cannot collect ammo from Dispensers while active"

-Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets"

Pictogram plus.png Hold FIRE to load up to 3 rockets
Pictogram plus.png Release FIRE to unleash the barrage at 70% faster firing speed
Pictogram minus.png Projectile deviation scales by 1.666% based on the current number of loaded rockets
Pictogram minus.png Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip
Pictogram minus.png -20% explosion radius
Pictogram minus.png 30% slower reload time
Pictogram info.png Projectile deviation will increase/decrease as rockets are loaded and when fired

Backpack Air Strike.png

Primaria
Air Strike

-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon"

-Removed "-10% explosive radius"

-Added "33% faster reload time while explosive jumping"

Pictogram plus.png -15% blast damage to self from this weapon
Pictogram plus.png +66% faster firing speed and 33% faster reload time while explosive jumping
Pictogram plus.png Clip size increased on kill (up to 4)
Pictogram minus.png -15% damage penalty
Pictogram minus.png -20% explosion radius while explosive jumping

Backpack Shotgun.png

Secundaria
Shotgun

NO CHANGES

NO CHANGES

Backpack Buff Banner.png

Secundaria
Buff Banner

-See additional changes in "Soldier - Banner Changes" tab

-Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"

-Added "On wearer: +15% faster firing speed for all weapons"

Pictogram plus.png On wearer: +15% faster firing speed for all weapons
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance
Pictogram info.png Requires 600 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Gunboats.png

Secundaria
Gunboats

NO CHANGES

Pictogram plus.png -60% blast damage from explosive jumps
Pictogram info.png Allowed in Medieval mode

Backpack Battalion's Backup.png

Secundaria
Battalion's Backup

-See additional changes in "Soldier - Banner Changes" tab

-Increased max health on wearer from +20 to +30

-Any player that is under this effect will now be able to see their net health on screen
NOTE: Net health means the possible total health while under the damage resistance after doing the math
NOTE: This will be text on the left side of the screen in the top corner

Pictogram plus.png +30 max health on wearer
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)
Pictogram info.png Requires 600 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Concheror.png

Secundaria
Concheror

-See additional changes in "Soldier - Banner Changes" tab

-Increased banner cost from 480 to 600

-Increased health regen from +4 to +8

Pictogram plus.png Up to +8 health regenerated per second on wearer
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds a speed boost and 35% life-steal
Pictogram info.png Requires 600 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Mantreads.png

Secundaria
Mantreads

-Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5

-Stomping damage (aka the Goomba) can now benefit from life-steal effects

-Stomping damage (aka the Goomba) can now be Mini-Crit boosted

-Added "+20% increased rocket jump height on wearer"

Pictogram plus.png -75% reduction in push force taken from damage, airblasts, and knockback effects
Pictogram plus.png 200% increased air strafe control when explosive jumping
Pictogram plus.png Deals 3.5x falling damage to the player you land on
Pictogram plus.png +20% increased rocket jump height on wearer
Pictogram info.png Allowed in Medieval mode

Backpack Righteous Bison.png

Secundaria
Righteous Bison

-Removed hidden clip size penalty
NOTE: 6 shots instead of 4

-Added hidden "+25% faster firing speed"
NOTE: This matches the default Shotgun

-Added hidden "25% slower reload time"
NOTE: This matches the default Shotgun

-Added "Reload time decreases as health decreases (up to 66%)"

-Added +10% damage bonus vs players

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected and penetrates enemy players
Pictogram plus.png Reload time decreases as health decreases (up to 66%)
Pictogram minus.png Deals only 20% damage to buildings

Backpack Shovel.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "Weapon knockback increases as the user becomes injured"
NOTE: An all-class Melee weapon won't get the same bonus unless a Soldier equips it

Pictogram plus.png Weapon knockback increases as the user becomes injured

Backpack Equalizer.png

Melee
Equalizer

-Removed "-90% less healing from Medic sources"

-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"

-Added "When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)"
NOTE: While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active

-Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect"

Pictogram plus.png Damage increases as the user becomes injured
Pictogram plus.png If the "Rocket Jumper" is equipped, the user isn't damaged from this weapon's taunt kill
Pictogram plus.png When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)
Pictogram minus.png On wearer: -20% base healing given and/or gained from every healing source or weapon effect

Backpack Disciplinary Action.png

Melee
Disciplinary Action

-Flipped the speed boost duration for the user and ally

-Increased the hidden melee range multiplier from +70% to +75%

-Decreased the hidden melee bounds multiplier from +55% to +50%

-Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."

-Added "ALT-FIRE while active: Consume 1 stack (up to 8) to gain a 3 second speed boost"

Pictogram plus.png +75% melee range
Pictogram plus.png +50% melee bounds
Pictogram plus.png On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds
Pictogram plus.png On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.
Pictogram minus.png -25% damage penalty
Pictogram info.png ALT-FIRE: Consume 3 stack to gain a speed boost

Backpack Market Gardener.png

Melee
Market Gardener

NO CHANGES

Pictogram plus.png Deals crits while the wielder is explosive jumping
Pictogram minus.png 20% slower firing speed

Backpack Escape Plan.png

Melee
Escape Plan

-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health"
-Removed "-90% less healing from Medic sources"
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"
-Added "-20% damage penalty"

When weapon is active:

Pictogram plus.png If the "Rocket Jumper" is equipped, the user isn't damaged from this weapon's taunt kill
Pictogram plus.png Move speed increases as the user becomes injured
Pictogram minus.png You are Marked-for-Death while active, and for short period after switching weapons
Pictogram minus.png -20% damage penalty


Pyro - Class Changes
Changes Full New Stats

-Added "(Ability) Pyrotechnics"
NOTE: 50% faster debuff timers on wearer
-Added "+10% faster firing speed" to all Flare Guns

(Ability) Pyrotechnics

Pyro - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Flame Thrower.png

Primaria
Flame Thrower

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries
-All Primaries will now reset the timer from airblasted grenades

Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram plus.png -80% blast damage from reflected explosives
Pictogram plus.png While being hit from a Flame Thrower: -50% health received from all healing sources
Pictogram info.png ALT-FIRE: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire

Backpack Backburner.png

Primaria
Backburner

-Decreased airblast cost from +150% to +100%

-Removed "100% critical hits from behind"

-Added "+100% direct & afterburn damage bonus from behind"

Pictogram plus.png +100% direct & afterburn damage bonus from behind
Pictogram minus.png +100% airblast cost

Backpack Degreaser.png

Primaria
Degreaser

-Removed "+25% airblast cost"

-Added "+25% faster primary recovery after airblasting"

-Added "Reflected projectiles ignites enemies for 10 seconds"

-Added "Reflected projectiles do normal damage instead of mini-crit"

-Added "-10% direct damage penalty"

Pictogram plus.png This weapon deploys 60% faster and holsters 30% faster
Pictogram plus.png +25% faster primary recovery after airblasting
Pictogram plus.png Reflected projectiles ignites enemies for 10 seconds
Pictogram minus.png Reflected projectiles do normal damage instead of mini-crit
Pictogram minus.png -66% afterburn damage penalty
Pictogram minus.png -10% direct damage penalty

Backpack Phlogistinator.png

Primaria
Phlogistinator

-Added "+25 max health on wearer"
-Added "+50% pushforce taken from damage"
-Added "+25% pushforce taken from airblast"

Pictogram plus.png +25 max health on wearer
Pictogram plus.png Build MMMMPH by dealing fire damage
Pictogram plus.png Activate when full to gain crit for several seconds
Pictogram minus.png No airblast
Pictogram minus.png +50% pushforce taken from damage
Pictogram minus.png +25% pushforce taken from airblast
Pictogram info.png While MMMMPH taunting: Gain invulnerable and full knockback resistance

Backpack Dragon's Fury.png

Primaria
Dragon's Fury

-Increased hidden Primary ammo penalty from -80% to -85%

-Increased hidden airblast cost bonus from -75% to -85%

-Added "Extinguishing teammates restores additional +10 health"
NOTE: Now restores 30 HP on extinguish

Pictogram plus.png Extinguishing teammates restores additional +10 health
Pictogram plus.png Deals 300% damage to burning players
Pictogram plus.png +50% repressurization rate on hit
Pictogram plus.png -85% airblast cost
Pictogram minus.png -50% repressurization rate on ALT-FIRE
Pictogram minus.png -85% max Primary ammo on wearer
Pictogram info.png Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds

Backpack Shotgun.png

Secundaria
Shotgun

NO CHANGES

NO CHANGES

Backpack Flare Gun.png

Secundaria
Flare Gun

-See additional changes in "Pyro - Class Changes" tab

Pictogram plus.png 100% critical hit vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram info.png This weapon will reload automatically when not active

Backpack Detonator.png

Secundaria
Detonator

-Decreased damage penalty from 25% to 15%

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram plus.png User can flare jump
Pictogram minus.png +50% damage to self
Pictogram minus.png -15% damage penalty
Pictogram info.png ALT-FIRE: Detonate flare
Pictogram info.png This weapon will reload automatically when not active

Backpack Manmelter.png

Secundaria
Manmelter

-Removed "+50% projectile speed"

-Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning
NOTE: There is no max duration

-Added "ALT-FIRE: Removes all debuffs from teammates and restores 20 health to the Pyro"
NOTE: Cleaning teammates grants special Mark-for-Death shots

-Added "Projectile cannot be deflected and can extinguish teammates"

-Added "RELOAD or SPECIAL-ATTACK: Use stored shots to gain speed boosts"
NOTE: This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost.

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected and can extinguish teammates
Pictogram plus.png +10% faster firing speed
Pictogram plus.png ALT-FIRE: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.
Pictogram plus.png Press RELOAD or SPECIAL-ATTACK to use stored shots to gain speed boosts

Backpack Scorch Shot.png

Secundaria
Scorch Shot

-Removed "100% mini-crits vs burning players"

-Removed "-35% damage penalty"

-Removed ability to flare jump and self damage from flare

-Added "-15% projectile speed"

Pictogram plus.png +10% faster firing speed
Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.
Pictogram minus.png -15% projectile speed
Pictogram info.png This weapon will reload automatically when not active

Backpack Thermal Thruster.png

Secundaria
Thermal Thruster

-Removed "Push enemies back when you land with the force and radius based on your velocity"

-Removed "Deals 3x the fall damage to an enemy you land on"

-Removed hidden "User takes 75% less falling damage after using a charge"

-Removed hidden "+50% increase in push force taken from damage on wearer"

-Decreased recharge time per charge from 15 seconds to 10 seconds

-Decreased delay before launching from 0.65 seconds to 0.5 seconds

-Decreased delay before re-launching from 1.2 seconds to 1.0 seconds

-Decreased locked hostler speed from 0.8 seconds to 0.75 seconds

-Added "Wearer never takes falling damage"

-Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"

-Added "Ignite nearby enemies for 10 seconds when you launch"

-Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"

-Added "The user can re-launch while airborne"

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Extinguish nearby teammates when you launch to restore 30 health to the Pyro
Pictogram plus.png Ignite nearby enemies for 10 seconds when you launch
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram minus.png 0.75 second locked holster penalty
Pictogram info.png This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.
Pictogram info.png This weapon has 2 charges and requires 10 seconds each to recharge
Pictogram info.png Allowed in Medieval mode

Backpack Gas Passer.png

Secundaria
Gas Passer

-Changed the afterburn to be based on 4% of the enemy’s max health instead of normal afterburn damage

-The meter no longer recharges over time and only from damage dealt

-Decreased damage to fill from 750 to 300

-Added "Extinguishing teammates or yourself restores 40 health to the Pyro"

Pictogram plus.png Gas meter builds with any damage done
Pictogram plus.png Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram plus.png Extinguishing teammates or yourself restores 40 health to the Pyro
Pictogram minus.png Spawning and resupply do not affect the Gas meter
Pictogram minus.png Gas meter starts empty
Pictogram minus.png Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
Pictogram info.png Allowed in Medieval mode

Backpack Fire Axe.png Backpack Lollichop.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "+50% max Primary ammo on wearer
NOTE: An all-class Melee weapon won't get the same bonus unless a Pyro equips it

Pictogram plus.png +50% max Primary ammo on wearer

Backpack Axtinguisher.png

Melee
Axtinguisher

-Removed "Killing blows on burning players grants a speed boost"

-Removed "This weapon holsters 35% slower"

Pictogram plus.png 100% Mini-Crits vs burning players
Pictogram plus.png Damage increases based on remaining duration of afterburn
Pictogram minus.png On hit burning enemy: Extinguishes them
Pictogram minus.png -33% damage penalty

Backpack Homewrecker.png

Melee
Homewrecker

-Increased bonus damage vs buildings from +100% to +150%

-Added "While active: Gain immunity to push force taken from damage"

Pictogram plus.png While active: Gain immunity to push force taken from damage
Pictogram plus.png Damage removes Sappers
Pictogram plus.png +150% damage vs buildings
Pictogram minus.png -25% damage vs players

Backpack Powerjack.png

Melee
Powerjack

-Removed "+25 health restored on kill"

-Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"

-Added "Killing blows on burning players grants a speed boost"

Pictogram plus.png Killing blows on burning players grants a speed boost
Pictogram plus.png +15% faster move speed while active
Pictogram minus.png 20% damage vulnerability while active
Pictogram minus.png -20% ammo from pickups, Dispensers, and/or Payload carts on wearer

Backpack Back Scratcher.png

Melee
Back Scratcher

-Removed "+25% damage bonus"

-Removed "+50% health from packs on wearer"

-Removed "-75% health from healers on wearer"

-Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."
NOTE: No overhealing from all the above effects

-Added "+100% health restored from kills/assist-kills with this weapon"
NOTE: No overhealing from all the above effects

-Added "-25 max health on wearer"

Pictogram plus.png On kill with any weapon: +20 health restored. Assist-kills grant +10 health.
Pictogram plus.png Restore double health from kills/assist-kills with this weapon
Pictogram minus.png -25 max health on wearer

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

-Removed "On hit: Target is engulfed in flames"

-Increased direct damage penalty from -20% to -30%

-Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"
NOTE: The following effects doesn't extinguish the eternal flames.....

  • Being healed by a Medic, Dispenser, or Payload cart
  • Being splashed with Mad Milk, Gas Passer, or Jarate (or even jumping into water)
  • Picking up a health pack
  • Being air blasted by a friendly Pyro or being near a friendly Pyro when they land with the Thermal Thruster
  • Activating the Dead Ringer as a Spy
  • Being the recipient of an invulnerability UberCharge stops the burning, but the timer continues
  • Switching to the Spy-cicle, if it is not already the active weapon, as a Spy. The weapon would still be used up, but the timer continues
  • Backstabbing someone while holding the Conniver's Kunai as a Spy
  • Charging with a Demoman shield
  • Drinking Bonk! Atomic Punch stops damage being dealt, but the timer continues

Pictogram plus.png On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect
Pictogram minus.png -30% direct damage penalty
Pictogram info.png Afterburn caused by this weapon will not be overridden by any other flame source

Backpack Third Degree.png

Melee
Third Degree

-Added "15% damage resistance VS overhealed players on wearer"

-Added "15% damage resistance VS burning players on wearer"

-Added "Whoever you directly attack will take +40% damage if connected by Medic beams"

-Added "Whoever you don't directly attack will take -40% damage if connected by Medic beams"

-Added "15% slower firing speed"

Pictogram plus.png 15% damage resistance VS overhealed players on wearer
Pictogram plus.png 15% damage resistance VS burning players on wearer
Pictogram plus.png Whoever you directly attack will take +40% damage if connected by a healing beam
Pictogram minus.png Whoever you don't directly attack will take -40% damage if connected by a healing beam
Pictogram minus.png 15% slower firing speed

Backpack Neon Annihilator.png

Melee
Neon Annihilator

-Removed "Damage removes Sappers"

-Removed "-20% damage penalty vs players"

-Added "-33% damage penalty"

-Added that gas-covered & bleeding enemies will count as "wet" targets

-Added "Grants user the ability to breath underwater while active"

Pictogram plus.png Grants user the ability to breath underwater while active
Pictogram plus.png 100% critical hit vs wet players
Pictogram minus.png -33% damage penalty
Pictogram info.png Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water

Backpack Hot Hand.png

Melee
Hot Hand

-Increased direct damage penalty from -15% to -43%

-Added "Combo slap system" with 4 layers of effects

-Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy
NOTE: Everything is removed if system resets

-Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram info.png Slap system:

  • 1st slap: Gain a speed boost
  • 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus
  • 3rd slap: Attack will crit
  • 4th slap: Applies knockback to the target

Pictogram plus.png +150% afterburn damage bonus
Pictogram minus.png Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy
Pictogram minus.png -43% direct damage penalty
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area
Pictogram info.png Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time


Demoman - Class Changes
Changes Full New Stats

-Added "(Ability) Spawns a Dynamite Pack on Death"
NOTE: The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback, unlike normal explosions.

(Ability) Spawns a Dynamite Pack on Death

Demoman - Grenade Launcher Changes

-Added "Grenades do not randomly spin when fired"

-Increased reserve ammo from 16 to 24

Demoman - Stickybomb Launcher Changes

-Reworked damage rampup and damage dealt
NOTE: Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance
NOTE: Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon
NOTE: In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon

-Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."

-Decreased max number of stickies out from 8 to 6

-Decreased clip size from 8 to 6

Demoman - Shield Changes

-Added "While charging: Grants immunity to all debuffs"
NOTE: In the vanilla game, debuffs are only removed at the start of a charge and not during
NOTE: Added "Gas Passer effect" and "Marked-for-Death", but not "Self Marked-for-Death"

-Increased base impact max damage from 50 to 60
NOTE: Removed the Eyelanders' shield bonus with collected heads
NOTE: Removed the Splendid Screen’s shield bonus impact

-Removed knockback from shield impacts
NOTE: Before, if you impacted an airborne target, knockback would have been applied
NOTE: This mostly affects the Splendid Screen, because a target could be knockbacked even if on the ground

-Increased base turning control while charging by 50%

-Added that impact damage benefits from life-steal effects

Demoman - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Grenade Launcher.png

Primaria
Grenade Launcher

-See additional changes in "Demoman - Grenade Launcher Changes" tab

Backpack Loch-n-Load.png

Primaria
Loch-n-Load

-Removed "+20% damage vs buildings"

-Increased clip size penalty from -25% to -50%

-Removed "Launched bombs shatter on surfaces"

-Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"

-Added "-50% self damage force"

-Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"

-Added "25% slower reload time"

Pictogram plus.png Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy
Pictogram plus.png Grenades do not randomly spin when fired
Pictogram plus.png +25% projectile speed
Pictogram minus.png -50% clip size
Pictogram minus.png -25% explosion radius
Pictogram minus.png -50% self damage force
Pictogram minus.png -25% slower reload time
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Ali Baba's Wee Booties.png
Primaria
Ali Baba's Wee Booties
Backpack Bootlegger.png
Primaria
Bootlegger

-Removed the "shield required" for the "+10% faster move speed on wearer" bonus

-Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)"

Pictogram plus.png +10% move speed on wearer
Pictogram plus.png +25 max health on wearer
Pictogram plus.png +200% increase in turning control while charging
Pictogram plus.png Shield impact or melee kills refill 25% of your charge meter
Pictogram info.png Allowed in Medieval mode

Backpack Loose Cannon.png

Primaria
Loose Cannon

-Removed "+20% projectile speed"
NOTE: Due to adding "Grenades do not randomly spin when fired", the Cannonballs travel at the same speed

Pictogram info.png Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.
Pictogram info.png Holding down the fire key for too long will cause a misfire
Pictogram plus.png Cannonballs do not randomly spin when fired
Pictogram plus.png Cannonballs push players back on impact
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit
Pictogram minus.png Cannonballs do not explode on impact

Backpack Iron Bomber.png

Primaria
Iron Bomber

-Added "Grenades detonate other nearby grenades that are yours"

Pictogram plus.png Grenades have very little bounce/roll and do not randomly spin when fired
Pictogram plus.png Grenades detonate other nearby grenades that are yours
Pictogram plus.png -30% fuse time on grenades
Pictogram minus.png -15% explosion radius

Backpack Stickybomb Launcher.png

Secundaria
Stickybomb Launcher

-See additional changes in "Demoman - Stickybomb Launcher Changes" tab

Backpack Scottish Resistance.png

Secundaria
Scottish Resistance

-Decreased firing speed bonus from +25% to +15%

-Increased Secondary ammo bonus from +50% to +100%

-Removed "Able to destroy enemy stickybombs"

-Removed "0.8 sec slower bomb arm time"

-Added "+100% clip size"

-Added "-66% initial damage penalty" & "50% longer pipebomb damage ramp up time"
NOTE: Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png +15% faster firing speed
Pictogram plus.png +100% clip size
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram plus.png +6 max pipebombs out
Pictogram minus.png 50% longer pipebomb damage ramp up time
Pictogram minus.png -66% initial damage penalty

Backpack Sticky Jumper.png

Secundaria
Sticky Jumper

-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"

-Decreased max stickybombs out from -6 to -3

-Added "Allowed in Medieval mode"

Pictogram plus.png On kill with any weapon: All equipped weapons are automatically fully reloaded
Pictogram plus.png +200% max Secondary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png -3 max stickybombs out
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Allowed in Medieval mode

Backpack Quickiebomb Launcher.png

Secundaria
Quickiebomb Launcher

-Increased charge rate bonus from +70% to instant

-Increased arm time bonus from -0.2 faster to instant

-Removed "Up to +35% damage based on charge"

-Removed "-15% damage penalty"

-Added "-50% explosion radius"

-Added "-50% clip size"

-Added "-3 max stickybombs out"

Pictogram plus.png Able to destroy enemy stickybombs
Pictogram plus.png Instant charge time
Pictogram plus.png Instant arm time
Pictogram minus.png -50% explosion radius
Pictogram minus.png -50% clip size
Pictogram minus.png -3 max stickybombs out

Backpack Chargin' Targe.png

Secundaria
Chargin' Targe

-Added "+20% bullet damage resistance on wearer"

Pictogram plus.png +50% fire damage resistance on wearer
Pictogram plus.png +30% explosive damage resistance on wearer
Pictogram plus.png +20% bullet damage resistance on wearer
Pictogram info.png ALT-FIRE: Charge toward your enemies to gain a critical melee strike after impacting an enemy
Pictogram info.png Allowed in Medieval mode

Backpack Splendid Screen.png

Secundaria
Splendid Screen

-Removed "+70% increase in charge impact damage"

-Increased fire damage resistance from +20% to +25%

-Decreased explosive damage resistance from +20% to +15%

-Added "+10% bullet damage resistance on wearer"

Pictogram plus.png +25% fire damage resistance on wearer
Pictogram plus.png +15% explosive damage resistance on wearer
Pictogram plus.png +10% bullet damage resistance on wearer
Pictogram plus.png +50% increase in charge recharge rate
Pictogram info.png ALT-FIRE: Charge toward your enemies to gain a critical melee strike after impacting an enemy
Pictogram info.png Allowed in Medieval mode

Backpack Tide Turner.png

Secundaria
Tide Turner

-Removed "+15% fire damage resistance on wearer"

-Removed "+15% explosive damage resistance on wearer"

-Removed "Melee kills refill 75% of your charge meter"

-Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"

Pictogram plus.png Gain a 1 second speed boost anytime you take damage
Pictogram plus.png Full turning control while charging
Pictogram minus.png Taking damage while shield charging reduces remaining charging time
Pictogram info.png ALT-FIRE: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy
Pictogram info.png Allowed in Medieval mode

Backpack Bottle.png Backpack Scottish Handshake.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "-40% blast damage taken from explosive jumps while active"
NOTE: An all-class Melee weapon won't get the same bonus unless a Demoman equips it

Pictogram plus.png -40% blast damage taken from explosive jumps while active

Backpack Eyelander.png

Melee
Eyelander

-Removed "Every head taken raises shield impact damage"

-Removed healing 15 health on kill

-Decreased move speed increase per head from +8% to +5%

-Added "On kill (after the 4th): Gain a 4 second speed boost"

Pictogram plus.png On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer
Pictogram plus.png On kill (after the 4th): Gain a 4 second speed boost
Pictogram minus.png -25 max health on wearer
Pictogram info.png User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png Heads and their bonuses are lost on death

Backpack Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

-Removed "+20% damage bonus"

-Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."

-Added "+30% damage vs players while charging"

Pictogram plus.png On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.
Pictogram plus.png +30% damage vs players while charging
Pictogram minus.png 15% slower move speed while active
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

-Increased charge time bonus from +0.5 seconds to +0.75 seconds
-Added +25% increase in charge impact damage
-Removed "Melee kills refill 25% of your charge meter"

When weapon is active:

Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Pictogram plus.png 0.75 sec increase in charge duration
Pictogram plus.png +25% increase in charge impact damage
Pictogram minus.png 15% damage vulnerability on wearer
Backpack Ullapool Caber.png

Melee
Ullapool Caber

-Fixed not being able to mini-crit boost with a Demoman shield charge

-Increased firing speed penatly from -20% to -25%

-Decreased melee damage from 55 to 30

-Increased explosion damage from 75 to 90

-The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.

-The self damage will now be 50% of the explosion damage
NOTE: In the vanilla game, it is between 52-56 self damage

-Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."

-Added "This weapon can taunt kill, but deals decreased damage if re-charging"
NOTE: While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.

-Removed "This weapon deploys 100% slower"

-Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png Causes a special explosion when you hit an enemy or surface
Pictogram minus.png When the explosion happens, the user takes self inflicted blast damage and is launched into the air
Pictogram minus.png 25% slower firing speed
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png This weapon can taunt kill, but deals decreased damage while re-charging
Pictogram info.png This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds.

Backpack Persian Persuader.png

Melee
Persian Persuader

-Removed "-80% max Secondary ammo on wearer"

-Decreased "max Primary ammo on wearer from 80% to 50%"

-Added "-25% decrease in charge recharge rate"

Pictogram plus.png Melee hits refill 20% of your charge meter
Pictogram plus.png Ammo boxes collected also refill your charge meter
Pictogram minus.png -50% max Primary ammo on wearer
Pictogram minus.png -25% decrease in charge recharge rate"
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time


Heavy - Class Changes
Changes Full New Stats

-Increased base move speed from 230 Hu to 240 Hu

-Added "(Ability) Heavyweight"
NOTE: Increased melee damage from 65 to 70 for all Heavy Melee weapons
NOTE: Increased melee range by 50% & melee bounds by +25% for all Heavy Melee weapons

(Ability) Heavyweight

Heavy - Minigun Changes

-Increased move speed while deployed from -53% to -50%

Heavy - Edible Changes

-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"

-Changed the recharge system when picking up HP packs
NOTE: Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%
NOTE: In the vanilla game, picking up a small HP pack would auto-fill the meter if empty

Heavy - Shotgun Changes
Weapon Changes

Backpack Shotgun.png Backpack Family Business.png Backpack Panic Attack.png

NO CHANGES

Heavy - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Minigun.png

Primaria
Minigun

-See additional changes in "Heavy Minigun Changes" tab

Backpack Natascha.png

Primaria
Natascha

-Removed "20% damage resistance when below 50% health and spun up"

-Decreased spin up time penalty from -30% to -25%

-Increased damage penalty from -25% to -50%

-Added "-25% bullets per shot"

-Added "When fully spun up: The user (10%) and nearby teammates (35%) gain damage resistance"

-Added "Applies no knockback against enemies"

-Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.

-Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu
NOTE: In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range.

Pictogram plus.png When fully spun up: The user and nearby teammates gain damage resistance
Pictogram plus.png On hit: Slows down enemy players based on distance and their current speed
Pictogram minus.png -50% damage penalty
Pictogram minus.png -25% bullets per shot
Pictogram minus.png 25% slower spin up time
Pictogram info.png Applies no knockback against enemies

Backpack Brass Beast.png

Primaria
Brass Beast

-Removed "20% damage resistance when below 50% health and spun up"

-Decreased spin up time penalty from -50% to -25%

-Decreased move speed while deployed from -60% to -33%

-Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate"

Pictogram plus.png Bullets penetrate all enemies
Pictogram plus.png +20% damage bonus
Pictogram minus.png Each bullet loses 20% damage with each enemy penetrated
Pictogram minus.png 25% slower spin up time
Pictogram minus.png -33% slower move speed while deployed

Backpack Tomislav.png

Primaria
Tomislav

-Increased firing speed penalty from -20% to -25%

Pictogram plus.png +20% faster spin up time
Pictogram plus.png 20% more accurate
Pictogram plus.png Silent Killer: No barrel spin sound
Pictogram minus.png -25% slower firing speed

Backpack Huo-Long Heater.png

Primaria
Huo-Long Heater

-Removed "25% damage bonus vs burning players"

-Removed "10% direct damage penalty"

-Increased the ring of flames damage from 12 to 20

-Increased afterburn duration from the ring of flames to 10 seconds from 7.5s

-Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."
NOTE: Ignites on hit for 1 second per 13.5 damage dealt. For each 25%, afterburn damage is increased by 1.

-Added "While HEAT is active: Slowly damages the user. Additionally, the ring of flames and ammo drain are disabled."

-Added "Weapon can overheat that can further increase afterburn damage, but exponentially increases the health lost"
NOTE: There is no limit of how much overheat can be achieved

-Added "Must fully cooldown before using HEAT again"

-Added "For each 1 second of HEAT used, it requires 2 seconds to recover"

Pictogram plus.png Creates a ring of flames while spun up
Pictogram plus.png RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage.
Pictogram plus.png | Pictogram minus.png While HEAT is active: Slowly damages the user. Additionally, the ring of flames and ammo drain are disabled.
Pictogram plus.png | Pictogram minus.png Weapon can overheat that can further increase afterburn damage, but exponentially increases the health lost
Pictogram minus.png Must fully cooldown before using HEAT again
Pictogram minus.png Consumes an additionally 4 ammo per second while spun up
Pictogram info.png For each 1 second of HEAT used, it requires 2 seconds to recover

Backpack Shotgun.png

Secundaria
Shotgun

-See additional changes in "Heavy - Shotgun Changes" tab

Backpack Sandvich.png

Secundaria
Sandvich

-See additional changes in "Heavy - Edible Changes" tab

Pictogram plus.png On consumption: Heal up to 300 health
Pictogram info.png 30 second recharge
Pictogram info.png ALT-FIRE: Share with a friend (Medium health pack)
Pictogram info.png Allowed in Medieval mode

Backpack Dalokohs Bar.png

Secundaria
Dalokohs Bar

-Removed "Adds +50 max health for 30 seconds"

-Increased recharge time from 10 seconds to 30 seconds

-Changed dropped health kit from small to medium

-Added "-100% consumption healing effect"

-Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"

-Added a new visual while under the effects

Pictogram plus.png On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration
Pictogram minus.png -100% consumption healing effect
Pictogram info.png 30 second recharge
Pictogram info.png ALT-FIRE: Share with a friend (Medium health pack)
Pictogram info.png Allowed in Medieval mode

Backpack Buffalo Steak Sandvich.png

Secundaria
Buffalo Steak Sandvich

-Removed "+25% damage taken & mini-crits dealt" while under the effects

-Added "-100% consumption healing effect"

-Decreased move speed bonus from +35% to +25% , but now stacks with other speed boosts

-Added "While under the effects, user gains full reduction in push force taken from damage"

-Added "While under the effects, edible can't be recharged in anyway"
NOTE: Due to overhauled the recharge system for edibles, the user won't be able to heal from health packs until switching off from Melee and once this weapon is recharged

-Added "There is no effect duration and you can switch off of Melee at any time while under the effects"

-Added a new visual while under the effects

Pictogram plus.png On consumption: User gains a +25% move speed and full reduction in push force taken from damage
Pictogram minus.png While under the effects, user is switched to Melee and edible can't be recharged in anyway
Pictogram minus.png -100% consumption healing effect
Pictogram info.png There is no effect duration and you can switch off of Melee at any time while under the effects
Pictogram info.png 30 second recharge once no longer under the effects
Pictogram info.png ALT-FIRE: Share with a friend (Medium health pack)
Pictogram info.png Allowed in Medieval mode

Backpack Family Business.png

Secundaria
Family Business

-Removed "+15% faster firing speed"

-Added "20% more accurate"

Pictogram plus.png +33% clip size
Pictogram plus.png 20% more accurate
Pictogram minus.png -15% damage penalty

Backpack Second Banana.png

Secundaria
Second Banana

-Increased consumption healing effect from -33% to -75%

-Added "PRIMARY-ATTACK: User can walk around while eating and the meter is not used"

-Added "Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon"

-Added "3 second cooldown once eating is stopped"

Pictogram plus.png PRIMARY-ATTACK: User can walk around while eating and the meter is not used
Pictogram plus.png Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon
Pictogram minus.png -75% consumption healing effect
Pictogram minus.png Drops a small health pack when thrown
Pictogram info.png 3 second cooldown once eating is stopped
Pictogram info.png 10 second recharge once thrown
Pictogram info.png ALT-FIRE: Share with a friend (Small health pack)
Pictogram info.png Allowed in Medieval mode

Backpack Fists.png Backpack Apoco-Fists.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "+25% max Primary ammo on wearer"
NOTE: An all-class Melee weapon won't get the same bonus unless a Heavy equips it

Pictogram plus.png +25% max Primary ammo on wearer

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"

-Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"

-Added "Applies no knockback against enemies"

Pictogram plus.png On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.
Pictogram minus.png On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds
Pictogram minus.png 20% slower firing speed
Pictogram info.png Applies no knockback against enemies

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

-Removed "This weapon holsters 50% slower"

-Increased max health drain while active from -10 HP to -20 HP/sec /sec

-Increased move speed bonus from +30% to +33%

-Increased the minimum health from 100 to 25 health

-Removed the accelerated drain when switching back and forth between weapons

-Added a particle system that will visually show any player how much missing health you have

Pictogram plus.png +33% faster move speed while active
Pictogram minus.png Maximum health is drained while weapon is active (-20 HP/sec)

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

-Removed "+30% damage bonus"

-Remvoed "+50 health restored on kill"

-Removed "+30% damage vulnerability while active"

-Added "+20% faster firing speed"

-Added "35% of damage done is returned as health"

-Added "On miss: Punch yourself for 30 health! You coward!"

-Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)"

Pictogram plus.png +20% faster firing speed
Pictogram plus.png 35% of damage done is returned as health
Pictogram minus.png On miss: Punch yourself for 30 health! You coward!
Pictogram minus.png -100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect)

Backpack Fists of Steel.png

Melee
Fists of Steel

-Removed "-40% damage from ranged sources while active"

-Removed "This weapon holsters 100% slower"

-Removed "-40% maximum overheal on wearer"

-Removed "-40% health from healers on wearer"

-Increased melee vulnerability to +130% from +100%

-Added "-33% damage taken from all sources, except from melee while active"

-Added "-50% healing gained from every healing source or weapon effect while active"

When weapon is active:

Pictogram plus.png -33% damage taken from all sources, except from Melee on wearer
Pictogram minus.png +130% damage vulnerability from Melee sources on wearer
Pictogram minus.png -50% healing gained from every healing source or weapon effect on wearer
Backpack Eviction Notice.png

Melee
Eviction Notice

-Removed "+40% faster firing speed"

-Decreased move speed bonus from +15% to +10%

-Removed "Maximum health is drained while item is active"

-Added "On teammate hit: Boosts the user’s speed for 3 seconds"

-Added "While active: Drains Primary and Secondary ammo"

-Added "While active: No ammo from any ammo source"

When weapon is active:

Pictogram plus.png On enemy hit: Boosts user's speed for 3 seconds
Pictogram plus.png On teammate hit: Boosts teammate's speed for 3 seconds
Pictogram plus.png +10% faster move speed on wearer
Pictogram minus.png Drains Primary and Secondary ammo on wearer
Pictogram minus.png No ammo from any ammo source on wearer
Pictogram minus.png -60% damage penalty
Backpack Holiday Punch.png

Melee
Holiday Punch

-Added "When weapon is active: User is able to pick up their own edible for 60 health"

-Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."

-Added "100% slower firing speed"

-Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"

Pictogram plus.png When weapon is active: User is able to pick up their own edible for 60 health
Pictogram plus.png On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.
Pictogram plus.png On hit: Force enemy to laugh who also has this same weapon active
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Critical hit forces victim to laugh
Pictogram minus.png Critical hits do no damage
Pictogram minus.png 100% slower firing speed
Pictogram info.png The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored


Engineer - Class Changes
Changes Full New Stats

-Added "(Ability) Supply Vision"
NOTE: User can see any type of health & ammo source through walls that are currently spawned with an outline within a very large radius (900 Hu), including friendly Dispensers

(Ability) Supply Vision

Engineer - PDA - In-General
Weapon Changes
Backpack PDA.png

Construction/Destruction PDA

-Increased rotating speed when placing a building by 100%

-Increased bullets refilled per Wrench hit from 40 to 45

-Increased rockets refilled per Wrench hit from 8 to 9

Engineer - PDA - Sentry Guns
Weapon Changes
RED Level 1 Sentry Gun.pngRed Mini Sentry.png

Sentry Gun / Mini-Sentry

-Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second
NOTE: The main side effect causes an increase of firing rate. We offset the bonus firing rate to try to get as close as possible to vanilla Sentry Gun DPS.
NOTE: This was mostly meant to fix the Wrangler's firing speed multiplier

Sentry Rocket.png

Sentry Rockets

-Increased projectile speed from 1100 Hu to 2000 Hu

-Decreased max damage from 150 to 100

Engineer - PDA - Dispensers
Weapon Changes
Lvl3dispenser.png

Dispenser

-Increased range by +50%

-Added "Able to build Dispensers in Medieval mode"

Engineer - PDA - Teleporters
Weapon Changes
Tele inactive red.png

Teleporter

-Decreased metal cost when constructing and/or upgrading Teleporters by 20%

Engineer - PDA - Mini Buildings
Weapon Changes
Red Mini Sentry.png

Mini-Sentry

-Decreased build speed from +150% to +100%

-Decreased build cost from 100 to 75 metal
NOTE: We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build

Mini-Dispenser
(When using the Gunslinger)

Pictogram plus.png Healing and ammo dispensed are not blocked by walls
Pictogram plus.png +100% Dispenser radius
Pictogram plus.png Costs 75 metal to build
Pictogram plus.png +100% build speed
Pictogram info.png Dispenses as the same rate as a normal LV1
Pictogram info.png Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation
Pictogram info.png Cannot be upgraded. The owner and other Engineers can still repair this building.
Pictogram minus.png Drops zero metal when destroyed

Mini-Teleporter
(When using the Gunslinger)

Pictogram plus.png Teleporter can be used in both directions
Pictogram plus.png Costs 25 metal to build
Pictogram plus.png +100% build speed
Pictogram info.png Recharges as the same rate as a normal LV3
Pictogram info.png Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation
Pictogram info.png Cannot be upgraded. The owner and other Engineers can still repair this building.
Pictogram minus.png Drops zero metal when destroyed

Engineer - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Shotgun.png

Primaria
Shotgun

NO CHANGES

NO CHANGES

Backpack Frontier Justice.png

Primaria
Frontier Justice

NO CHANGES

Pictogram plus.png Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed
Pictogram minus.png -50% clip size
Pictogram info.png Revenge crits are lost on death

Backpack Widowmaker.png

Primaria
Widowmaker

-Increased bonus damage to your Sentry Gun's target from 10% to 20%

Pictogram plus.png On hit: Damage dealt is returned as ammo
Pictogram plus.png 20% increased damage to your Sentry Gun's target
Pictogram plus.png No reload necessary
Pictogram minus.png Per Shot: -30 ammo
Pictogram minus.png Uses metal as ammo

Backpack Pomson 6000.png

Primaria
Pomson 6000

-Removed "On Hit: Victim loses up to 10% Medi Gun charge"

-Removed "On Hit: Victim loses up to 20% cloak"

-Removed hidden clip size penalty
NOTE: 6 shots instead of 4

-Added hidden "+24% faster firing speed"
NOTE: This matches the default Shotgun

-Added hidden "18% slower reload time"
NOTE: This matches the default Shotgun

-Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"
NOTE: A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds

-Increased projectile speed from 1200 Hu to 1600 Hu

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected
Pictogram plus.png On hit: Decreases healing given and/or gained from every healing source or weapon effect
Pictogram minus.png -20% damage penalty vs players
Pictogram minus.png -80% damage penalty vs buildings
Pictogram info.png Healing effect is decreased over distance and duration is increased over distance

Backpack Rescue Ranger.png

Primaria
Rescue Ranger

NO CHANGES

Pictogram info.png Fires a special bolt that can repair friendly buildings
Pictogram plus.png ALT-FIRE: Use 100 metal to pick up buildings from long range
Pictogram minus.png -34% clip size
Pictogram minus.png -50% max Primary ammo on wearer
Pictogram minus.png Self Mark-for-Death when hauling buildings, and a few seconds after redeployment
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Backpack Wrangler.png

Secundaria
Wrangler

-Decreased shield resistance from 66% to 33% for Sentry Guns

-Removed shield resistance for Mini-Sentry Guns

-Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets
NOTE: Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate.
NOTE: Sentry Rockets normally fire without being wrangled every 3 seconds. Sentry Rockets should be firing every 1.5 seconds with the Wrangler's x2 firing rate multiplier, but it's only increased to every 2.25 seconds from the un-wrangled 3 seconds.

-Fixed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled
NOTE: Roughly 3-4 more bullets and 1 more rocket will be refilled per hit

Pictogram plus.png The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming
Pictogram plus.png Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%
Pictogram plus.png Wrangled Mini-Sentry Guns gain x2 firing rate
Pictogram minus.png Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%
Pictogram minus.png Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling
Pictogram info.png Take manual control of your Sentry Gun or Mini-Sentry

Backpack Short Circuit.png

Secundaria
Short Circuit

-Removed vanilla Primary-Fire effect

-Technically removed "Per Shot: -5 ammo"

-Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"

-Added "-100% metal from all ammo sources while active"

Pictogram plus.png Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack
Pictogram plus.png ALT-FIRE: Launches a projectile-consuming energy ball, but costs 65 metal per attack
Pictogram plus.png No reload necessary
Pictogram minus.png -100% metal from all ammo sources while active
Pictogram minus.png Cannot pick up buildings when active
Pictogram minus.png Uses metal for ammo

Backpack Wrench.png

Melee
Wrench

NO CHANGES

NO CHANGES

Backpack Gunslinger.png

Melee
Gunslinger

-Increased the punch combo timer from 0.8s to 1.5 seconds

-Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"

-Added "+6.666% faster move speed on wearer"

Pictogram plus.png Third successful punch in a row always crits
Pictogram plus.png +25 max health on wearer
Pictogram plus.png +6.666% faster move speed on wearer
Pictogram info.png Replaces all buildings with mini versions

Backpack Southern Hospitality.png

Melee
Southern Hospitality

-Removed "20% fire damage vulnerability on wearer"

-Added "15% bullet damage vulnerability on wearer"

-Added "+150% Dispenser range"

-Increased bleed duration from 5s to 6s seconds

Pictogram plus.png +150% Dispenser range
Pictogram plus.png On hit: Bleed for 6 seconds
Pictogram minus.png 15% bullet damage vulnerability on wearer

Backpack Jag.png

Melee
Jag

-Increased construction hit bonus from +30% to +100%

-Increased repair rate penalty from -20 to -50% %
NOTE: In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.

-Removed "+15% faster firing speed"

-Removed "-25% damage penalty"

-Removed "-33% damage penalty vs buildings"

-Added "60% faster upgrade rate"
NOTE: Increased upgrade rate from 25 to 40 per hit

Pictogram plus.png Construction hit speed boost increased by 100%
Pictogram plus.png 60% faster upgrade rate
Pictogram minus.png 50% slower repair rate

Backpack Eureka Effect.png

Melee
Eureka Effect

-Removed "-50% metal cost when constructing or upgrading Teleporters"

-Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."

-Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"

-Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"

Pictogram plus.png Press RELOAD to choose to teleport to spawn or your exit teleporter
Pictogram plus.png When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.
Pictogram minus.png -20% less metal from pickups and dispensers
Pictogram minus.png Construction hit speed boost decreased by 50%
Pictogram info.png Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt.


Medic - Class Changes
Changes Full New Stats

Pictogram info.png 3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds)
Pictogram info.png 6 health per second (Max regen)
NOTE: All health regeneration numbers are doubled while healing a hurt Patient

(Ability) Health regeneration

Medic - Primary Changes
Weapon Changes

Backpack Syringe Gun.png Backpack Blutsauger.png Backpack Overdose.png Backpack Crusader's Crossbow.png
Syringe Gun, Blutsauger, Overdose, and Crusader's Crossbow

-Added "This weapon will reload automatically when not active"
NOTE: Crusader's Crossbow was already doing this

-Added "User can see their UberCharge percentage while their Primary is active"

Medic - Secondary Changes
Changes Full New Stats

-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"
NOTE: In the vanilla game, the default Medi Gun was already doing this

Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence

Medic - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Syringe Gun.png

Primaria
Syringe Gun

-Added "On hit: 1% UberCharge added"

Pictogram plus.png On hit: 1% UberCharge added
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png User can see their UberCharge percentage while their Primary is active

Backpack Blutsauger.png

Primaria
Blutsauger

-Changed the "+3 health on hit" to overheal the user

Pictogram plus.png On hit: +3 health restored that can overheal the user
Pictogram minus.png -2 health regenerated per second on wearer
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png User can see their UberCharge percentage while their Primary is active

Backpack Crusader's Crossbow.png

Primaria
Crusader's Crossbow

-Increased Primary ammo penalty from -75% to -80%

-Decreased point blank heal shot from 75 to 25 health

Pictogram plus.png Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.
Pictogram minus.png -80% max Primary ammo on wearer
Pictogram minus.png No headshots
Pictogram info.png 38 damage dealt (point blank) to 75 damage dealt (long range)
Pictogram info.png 25 health restored (point blank) to 150 health restored (long range)
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png User can see their UberCharge percentage while their Primary is active
Pictogram info.png Allowed in Medieval mode

Backpack Overdose.png

Primaria
Overdose

-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"

-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"

-Added "+20% move speed while active"

Pictogram plus.png While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%
Pictogram plus.png +20% move speed while active
Pictogram minus.png -15% damage penalty
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png User can see their UberCharge percentage while their Primary is active

Backpack Medi Gun.png

Secundaria
Medi Gun

-See additional changes in "Medic - Secondary Changes" tab

Pictogram info.png UberCharge: Grants Patient and the user invulnerability
Pictogram info.png While UberCharged, switching targets will cause the invulnerability to linger for 1 second, but drains the meter faster
Pictogram info.png UberCharge lasts for 8 seconds

Backpack Kritzkrieg.png

Secundaria
Kritzkrieg

-Increased healing during the taunt from 11 HP to 30 HP

-Removed draining effect when switching targets
NOTE: So it's now a guaranteed 8 seconds UberCharge

-Added "While healing: Your Patient receives any positive buff that is currently affecting you"

-Added "UberCharge: Grants Mini-Crits to your Patient's weapons" as part of the UberCharge

-Added additional new visual when UberCharged is active

-Added a new backpack model

Pictogram plus.png While healing: Your Patient receives any positive buff that is currently affecting you
Pictogram plus.png On taunt: Recover 30 health during the taunt duration
Pictogram plus.png +25% UberCharge rate
Pictogram info.png UberCharge: Grants Crits and Mini-Crits to your Patient's weapons
Pictogram info.png While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter
Pictogram info.png UberCharge lasts for 8 seconds

Backpack Quick-Fix.png

Secundaria
Quick-Fix

-Added "+200% increased air control while explosive jumping"
-Added "+80% fall damage resistance on wearer"
-Increased heal rate bonus from +40% to +50%

-Added a speed boost as part of the UberCharge

-Added "-20% UberCharge rate on Overhealed patients"

-The knock-back resistance and speed bonus will now linger for 1 second when switching targets

-Fixed the bug that prevented the user and/or Patient from blocking captures while being UberCharged

Pictogram plus.png While healing: User mirrors blast jumps and shield charges.
Pictogram plus.png +10% UberCharge rate
Pictogram plus.png +50% heal rate
Pictogram plus.png +200% increased air control while explosive jumping
Pictogram plus.png +80% fall damage resistance on wearer
Pictogram minus.png -20% UberCharge rate on Overhealed patients
Pictogram minus.png 50% max overheal
Pictogram info.png UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users
Pictogram info.png While UberCharged, switching targets will cause the knock-back resistance and speed bonus to linger for 1 second, but drains the meter faster
Pictogram info.png UberCharge lasts for up to 8 seconds

Backpack Vaccinator.png

Secundaria
Vaccinator

-Decreased UberCharge rate from +67% to +10%

-Increased resistance while healing from +10% to +15%

-Removed "-33% UberCharge rate on overhealed Patients"

-Removed "-66% Overheal build rate"

-Added "-50% max overheal"

-Added "The resistance bubble blocks 15% base & crit damage from all other sources for your Patient during UberCharge"

-Added 15% crit resistance of the selected type while healing for yourself and your Patient

-Decreased UberCharge bubble resistance of the selected type from 75% to 50%

-Added "User can now see their UberCharge percentage while this weapon is active"

Pictogram plus.png Press RELOAD to cycle through resist types
Pictogram plus.png While healing, provides user and Patient with a constant 15% base & crit damage resistance to the selected damage type
Pictogram plus.png +10% UberCharge rate
Pictogram minus.png -50% max overheal
Pictogram info.png UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 50% base damage and 100% crit damage of the selected type to the Medic and Patient. Additionally, the resistance bubble blocks 15% base & crit damage from all other sources for your Patient.

Backpack Bonesaw.png Backpack Festive Bonesaw.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "33% faster global weapon switch on wearer"
NOTE: An all-class Melee weapon won't get the same bonus unless a Medic equips it

-Added "On hit: Gain a 3 second speed boost"
NOTE: An all-class Melee weapon won't get the same bonus unless a Medic equips it

Pictogram plus.png 33% faster global weapon switch on wearer
Pictogram plus.png On hit: Gain a 3 second speed boost

Backpack Ubersaw.png

Melee
Ubersaw

-Decreased UberCharge added on hit from 25% to 20%

-Added "-20% UberCharge rate for Secondary"

Pictogram plus.png On Hit: 20% UberCharge added
Pictogram minus.png 20% slower firing speed
Pictogram minus.png -20% UberCharge rate for Secondary

Backpack Vita-Saw.png

Melee
Vita-Saw

-Removed "Collect the organs of people you hit"

-Added "+20% health from packs on wearer"
-Added "On kill with any weapon: A small health pack is dropped"
-Added "On hit with this weapon: +30 health restored that can overheal the user"
-Added "25% slower firing speed"
-Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png +20% health from packs on wearer
Pictogram plus.png On kill with any weapon: A small health pack is dropped
Pictogram plus.png On hit with this weapon: +30 health restored that can overheal the user
Pictogram minus.png -10 max health on wearer
Pictogram minus.png 25% slower firing speed
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time

Backpack Amputator.png

Melee
Amputator

-Removed "Up to +3 health regenerated per second while active"

-Added "Guaranteed 4 health regenerated per 1/2 second while active"
NOTE: This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects

-Added "Disables self health regeneration while active"

-Added "This weapon has bonus melee range, but slower deploy and holster time"

When weapon is active:

Pictogram plus.png Guaranteed 4 health regenerated per 1/2 second
Pictogram plus.png ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.
Pictogram minus.png Disables self health regeneration
Pictogram minus.png -20% damage penalty
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Backpack Solemn Vow.png

Melee
Solemn Vow

-Increased slower firing speed from 10% to 20%

-Added "Allows your current attached Patient to see enemy health"

-Added "While active: User can see friendly players and buildings through walls, including disguised Spies"

Pictogram plus.png Allows the user and your current attached Patient to see enemy health
Pictogram plus.png While active: User can see friendly players and buildings through walls, including disguised Spies
Pictogram minus.png 20% slower firing speed


Sniper - Class Changes
Changes Full New Stats

-Added "(Ability) Precision Elimination"
NOTE: When your Rifle is fully charged, you don't flinch when damaged
NOTE: When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts

-Added "(Ability) Melee wall climb"
NOTE: User is hurt for 10 health per wall climb
NOTE: Melee attack is 75% faster after a wall climb

-Increased accuracy by 40% and ammo by 33% for all Secondary SMGs

(Ability) Precision Elimination
(Ability) Melee wall climb

Sniper - Rifle Changes
Changes New Damage Numbers

-Removed the hidden cap that limits charging time
NOTE: This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.

-Decreased base charging time from 3.3 seconds to 3s

-Increased move speed while aiming from 80 Hu to 100 Hu
NOTE: Sniper will move 66% slower while aiming instead of 73.3% slower

-Changed base damage against buildings
NOTE: It will be a x4 damage multiplier instead of x3

VS Players
40 bodyshot uncharged (from 50)
150 bodyshot fully charged (NO CHANGE)

120 headshot uncharged (from 150)
450 headshot fully charged (NO CHANGE)

VS Buildings
40 uncharged (from 50)
160 fully charged (from 150)

Sniper - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Sniper Rifle.png

Primaria
Sniper Rifle

-See additional changes in "Sniper - Rifle Changes" tab

Backpack Huntsman.png

Primaria
Huntsman

-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu

-Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu

-Decreased move speed penalty while aiming from -46.67% to -33%

-Added damage falloff to projectile
NOTE: Point blank up to 500 Hu away bodyshots deal 120 damage
NOTE: Between 500 and 900 Hu away bodyshots deal up to 60 damage
NOTE: Headshots deal x3 damage based on distance and are affected by falloff
NOTE: Deals up to 120 damage towards buildings at any range

Pictogram plus.png The longer you aim, the more damage and faster the arrow travels
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds
Pictogram minus.png While aiming: -33% move speed
Pictogram info.png Shoots arrows instead of bullets
Pictogram info.png Allowed in Medieval mode

Backpack Sydney Sleeper.png

Primaria
Sydney Sleeper

-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"

-Added "On headshot: Doubles the Jarate duration"

-Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"
NOTE: 2 seconds up to 5s

-Added "This weapon holsters 30% faster

Pictogram plus.png +25% charge rate
Pictogram plus.png This weapon holsters 30% faster
Pictogram plus.png On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot
Pictogram minus.png Mini-crits on headshots
Pictogram minus.png While aiming: -66% move speed

Backpack Bazaar Bargain.png

Primaria
Bazaar Bargain

-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users"

Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%
Pictogram minus.png Base charge rate decreased by 50%
Pictogram minus.png While aiming: -66% move speed
Pictogram info.png User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users

Backpack Machina.png

Primaria
Machina

-Removed "On full charge: +15% damage per shot"

-Removed requirement for full charge to penetrate enemies

-Added "On kill: 20% of all of the overkill damage will be added to your next shot"
NOTE: There is no limit on the amount of damage that can be earned

-Added "A shot that has overkill damage being applied will not count towards the next shot"

Pictogram plus.png On kill: 20% of all of the overkill damage will be added to your next shot
Pictogram plus.png Shot penetrate all enemies
Pictogram minus.png While aiming: -66% move speed
Pictogram minus.png Cannot fire unless zoomed
Pictogram minus.png Fires tracers rounds
Pictogram info.png A shot that has overkill damage being applied will not count towards the next shot

Backpack Hitman's Heatmaker.png

Primaria
Hitman's Heatmaker

-Removed "+25% faster charge while in Focus" stat
NOTE: This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).

-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"

-Increased Focus gained from kills from 35% to 50%

-Increased Focus gained from assist-kills from 15% to 25%

-Added "-50% Focus gained while Focus is active"

-Focus is only gained with kills/assist-kills with this weapon instead of any weapon

Pictogram plus.png On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears
Pictogram plus.png Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.
Pictogram minus.png While aiming: -66% move speed
Pictogram minus.png -20% damage on body shots
Pictogram info.png While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.

Backpack Classic.png

Primaria
Classic

-Removed "No headshots when not fully charged"

-Removed "-10% damage on body shots"

-Added "While unscoped aiming: -33% move speed"

-Added "-20% damage penalty"

-Added "-20% charge rate"

-Added a small reload bonus to match the Sniper Rifle's attack rate

Pictogram plus.png Charge and fire shots independent of zoom
Pictogram plus.png While unscoped aiming: -33% move speed
Pictogram minus.png While scoped aiming: -66% move speed
Pictogram minus.png -20% damage penalty
Pictogram minus.png -20% charge rate

Backpack SMG.png

Secundaria
Submachine Gun

-See additional changes in "Sniper - Class Changes" tab

HIDDEN EXTRA STATS

Pictogram plus.png 40% more accurate
Pictogram plus.png 33% max Secondary ammo on wearer

Backpack Jarate.png

Secundaria
Jarate

-Added "Allowed in Medieval mode"

-Increased extinguishing teammate cooldown from 20% to 33%

-Decreased recharge time to 30 seconds from 20s

Pictogram plus.png Coated enemies take mini-crits from all sources
Pictogram plus.png Extinguishing teammates refunds 33% of the meter
Pictogram plus.png Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Razorback.png

Secundaria
Razorback

-Added "+6.666% faster move speed on wearer"

-Added "+12% faster move speed while aiming"

Pictogram plus.png +6.666% faster move speed on wearer
Pictogram plus.png +12% faster move speed while aiming
Pictogram plus.png Blocks a single backstab attempt
Pictogram minus.png -100% maximum overheal on wearer
Pictogram info.png Regenerates after 30 seconds
Pictogram info.png Allowed in Medieval mode

Backpack Darwin's Danger Shield.png

Secundaria
Darwin's Danger Shield

-Added "50% reduction in push force taken from damage and airblasts"

-Added "+30% explosive damage resistance on wearer"

Pictogram plus.png 50% reduction in push force taken from damage and airblasts
Pictogram plus.png +30% explosive damage resistance on wearer
Pictogram plus.png +50% fire damage resistance on wearer
Pictogram plus.png Immune to the effects of afterburn
Pictogram info.png Allowed in Medieval mode

Backpack Cozy Camper.png

Secundaria
Cozy Camper

-Moved "No flinching when aiming and fully charged" to the Sniper class

-Moved "Knockback decreased by 20% when aiming" to the Sniper class

-Removed "+4 health regenerated per second on wearer"

-Added "15% of any Primary damage done is returned as health"

-Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"

Pictogram plus.png 15% of any Primary damage done is returned as health
Pictogram plus.png Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon
Pictogram info.png Allowed in Medieval mode

Backpack Cleaner's Carbine.png

Secundaria
Cleaner's Carbine

-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds."

-Removed "-20% clip size"

-Added "On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter."

-Added "ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"
NOTE: Able to gain meter while draining, but at -66% rate

Pictogram plus.png On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.
Pictogram minus.png 25% slower firing speed
Pictogram info.png ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds

HIDDEN EXTRA STATS

Pictogram plus.png 40% more accurate
Pictogram plus.png 33% max Secondary ammo on wearer

Backpack Kukri.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "Better wall climbing when compared to other Melee weapons"
NOTE: An all-class Melee weapon won't get the same bonus unless a Sniper equips it
NOTE: Decreases the health lost per wall climb from 10 to 5
NOTE: Increases the total height per wall climb by 33%

Pictogram plus.png Better wall climbing when compared to other Melee weapons

Backpack Tribalman's Shiv.png

Melee
Tribalman's Shiv

-Added "On hit: Gain a 1 second speed boost"
NOTE: The bleed damage can trigger this

Pictogram plus.png On hit: Bleed for 6 seconds
Pictogram plus.png On hit: Gain a 1 second speed boost
Pictogram minus.png -50% damage penalty

Backpack Bushwacka.png

Melee
Bushwacka

-Removed "When weapon is active"

-Removed "Crits whenever it would normally mini-crit"

-Removed "20% damage vulnerability on wearer"

-Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon"
NOTE: On attack: Removes 1 crit hit

-Added "This weapon deploys 75% slower"

-Added "-25% damage penalty"

Pictogram plus.png Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon
Pictogram minus.png This weapon deploys 75% slower
Pictogram minus.png -25% damage penalty

Backpack Shahanshah.png

Melee
Shahanshah

-Removed "+25% increase in damage when health <50% of max"

-Removed "-25% decrease in damage when health >50% of max"

-Added "+20% increase firing speed when health <50% of max"

-Added "-20% decrease firing speed when health >50% of max"

-Added "+50% melee range"

-Added "+25% melee bounds"

Pictogram plus.png +50% melee range
Pictogram plus.png +25% melee bounds
Pictogram plus.png +20% increase firing speed when health <50% of max
Pictogram minus.png -20% decrease firing speed when health >50% of max


Spy - Class Changes
Changes Full New Stats

-Added "(Ability) Uncloak & Dagger"
NOTE: Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team
NOTE: Teammates will still see the kills (and destroyed buildings) in the kill-feed

-Added "(Ability) Spy Camera"
NOTE: Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera
NOTE: When the camera is activated, the user's current disguise is removed and can't disguise while using the camera
NOTE: When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked
NOTE: 30 second cooldown starts once you leave the camera

(Ability) Able to see enemy health (and enemy UberCharge percentage)
(Ability) Uncloak & Dagger
(Ability) Spy Camera

Spy - Knives Changes/Additions

-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds"

Spy - Sapper Changes/Additions
Sapping a Building Throwable Sapper

Pictogram plus.png On sap: Highlights the building for the user and teammates for the next 10 seconds
NOTE: If the Sapper is removed within the 10 seconds, that building is still highlighted for the remainder of the duration

Pictogram plus.png Press SPECIAL-ATTACK while active to throw your Sapper that will very slowly drain any offhand ammo for any enemy within 900 Hu even through walls
NOTE: 5% per second for Primary weapons, 2.5% per second for Secondary Weapons, and 5% per second for metal supplies

Pictogram plus.png Enemies within 450 Hu will lose twice as much
NOTE: 10% per second for Primary weapons, 5% per second for Secondary Weapons, and 10% per second for metal supply

Pictogram info.png Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking
NOTE: If 2 or more radius overlap, it increases by 50% (instead of adding together)

Pictogram info.png Thrown Sappers will stay active for 30 seconds, until manually destroyed by the user, until destroyed by an enemy, whenever the user dies, or after throwing a new one

Pictogram info.png Thrown Sappers will emit a sound and outline through walls to any enemies within the overall radius

Pictogram info.png 30 second cooldown starts once destroyed

Pictogram minus.png While a Sapper is on the ground, the user is unable to Sap a building

Pictogram minus.png While cloaked: User can't throw out nor destroy the Sapper

Pictogram minus.png -50% Sapper health when thrown

Spy - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Revolver.png

Secundaria
Revolver

NO CHANGES

NO CHANGES

Backpack Ambassador.png

Secundaria
Ambassador

-Increased fire rate penalty from -20% to -100%

-Removed "-15% damage penalty"

-Removed the "short cooldown during which it never crits"

-Decreased max range for headshot falloff from 1200 to 900 Hu

-Headshots will now crit instead of doing normal damage after "max distance"

Pictogram plus.png Crits on headshot
Pictogram minus.png Critical damage is affected by range
Pictogram minus.png 100% slower firing speed

Backpack L'Etranger.png

Secundaria
L'Etranger

NO CHANGES

Pictogram plus.png +40% cloak duration
Pictogram plus.png +15% cloak on hit
Pictogram minus.png -20% damage penalty

Backpack Enforcer.png

Secundaria
Enforcer

-Removed "+20% damage bonus while disguised"

-Removed "Attacks pierce damage resistance effects and bonuses"

-Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"
NOTE: Stealth shots allows the user to fire this weapon without losing their disguise

-Added "Bind *custom* to manually remove your current disguise"
NOTE: In your TF2 console type.... bind X "custom"

Pictogram plus.png Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png 20% slower firing speed
Pictogram info.png Stealth shots allows the user to fire this weapon without losing their disguise
Pictogram info.png Bind "custom" to manually remove your current disguise

Backpack Diamondback.png

Secundaria
Diamondback

-Changed to guaranteed Mini-Crits instead of Crits

-Removed "-15% damage penalty"

-Added "-10% damage vs players"

Pictogram plus.png Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png -10% damage vs players

Backpack Knife.png

Melee
Knife

-See additional changes in "Spy - Knives Changes/Additions" tab

Backpack Your Eternal Reward.png

Melee
Your Eternal Reward

-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class

-Removed "+33% cloak drain rate" penalty

-Added "+20% longer de-cloak time"

-Added "While disguised: Gain a certain bonus based on your current class type disguise"
Offense class - +33% normal damage vs players for Secondary and +100% for Melee
Defense class - +20% damage resistance on wearer
Support class - Guaranteed 4 health regenerated per second on wearer
NOTE: The health regen isn't decreased if the user was recently hurt

Pictogram plus.png Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed
Pictogram plus.png While disguised: Gain a certain bonus based on your current class type disguise
Pictogram plus.png On kill: No attack noise
Pictogram minus.png Normal disguises require (and consumes) a full cloak meter
Pictogram minus.png +20% longer de-cloak time

Backpack Conniver's Kunai.png

Melee
Conniver's Kunai

-Added "On backstab kill: Removes all negative debuffs on user"

-Added "+10% additional cloak damage resistance on wearer"

Pictogram plus.png On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user
Pictogram plus.png +10% additional cloak damage resistance on wearer
Pictogram minus.png -55 max health on wearer

Backpack Big Earner.png

Melee
Big Earner

-Removed "+30% cloak on kill"

-Removed "Gain a 3 second speed boost on kill"

-Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."

Pictogram plus.png On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.
Pictogram minus.png -25 max health on wearer

Backpack Spy-cicle.png

Melee
Spy-cicle

-Decreased recharge from 15 seconds to 10 seconds

-Decreased afterburn immunity from 10 seconds to 5 seconds

-Added "-50% direct damage penalty"

-Added "While disguised: Removes the sound of 'Spy-cicle' melting"

-Added "On hit by fire while active: Reduces initial fire damage by 90%"

-Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds
Pictogram minus.png -50% direct damage penalty
Pictogram minus.png Backstab turns victim into ice
Pictogram minus.png Melts in fire, regenerates in 10 seconds and by picking up ammo
Pictogram info.png Weapon makes a melting sound unless user is currently disguised
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time

Backpack Disguise Kit.png

PDA Primario
Disguise Kit

NO CHANGES

NO CHANGES

Backpack Invisibility Watch.png

PDA Secundario
Invis Watch

-Fixed the "While cloaked: 50% faster debuff timers"
NOTE: Increased to 50% from around 42%

-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers

Pictogram plus.png While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram info.png ALT-FIRE: Turn invisible
Pictogram info.png Allowed in Medieval mode

Backpack Cloak and Dagger.png

PDA Secundario
Cloak and Dagger

-Fixed the "While cloaked: 50% faster debuff timers"
NOTE: Increased to 50% from around 42%

-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers

Pictogram info.png Cloak Type: Motion Sensitive
Pictogram plus.png Cloak drain rate based on movement speed
Pictogram plus.png +100% cloak regen rate
Pictogram plus.png While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram minus.png -35% cloak meter from ammo sources
Pictogram minus.png +33% cloak drain rate
Pictogram info.png ALT-FIRE: Turn invisible
Pictogram info.png Allowed in Medieval mode

Backpack Dead Ringer.png

PDA Secundario
Dead Ringer

-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"

-Removed "Afterburn immunity for 3 seconds when used"

-The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger
NOTE: In the vanilla game, if you decloaked within 3 seconds, the user would still have the damage resistance

-The speed boost now stays active until decloaking instead of only lasting for 3 seconds
NOTE: In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost

-Decreased cloak regen rate from +50% to +30%

-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"

-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"
NOTE: As in, the afterburn and bleeding immunity

-Increased faster debuff timers while cloaked from 50% to 75%
NOTE: Now includes "Marked-for-Death" and the "Gas Passer effect"

-Added "While cloaked: User absorbs 75% of any damage taken"
NOTE: This starts 1 second after the "Dead Ringer" is triggered

-Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
NOTE: This starts 1 second after the "Dead Ringer" is triggered

-Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"

-Added "No natural cloak resistance when invisible after the first 1 second"

-Added "-50% cloak meter from ammo sources"

Pictogram info.png Cloak Type: Feign Death
Pictogram plus.png Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration
Pictogram plus.png While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers
Pictogram plus.png +30% cloak regen rate
Pictogram plus.png +40% cloak duration
Pictogram minus.png While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies
Pictogram minus.png No cloak meter from ammo sources when invisible and for 5 seconds after decloaking
Pictogram minus.png -50% cloak meter used when Feign Death is activated
Pictogram minus.png Absorbed damage shortens cloak duration
Pictogram minus.png -50% cloak meter from ammo sources
Pictogram info.png Allowed in Medieval mode

Backpack Electro Sapper.png

Building
Sapper

-Added "Allowed in Medieval mode"
NOTE: Because Engineers can now build Dispensers in Medieval mode

Pictogram plus.png Disables and slowly destroys enemy buildings
Pictogram info.png Allowed in Medieval mode

Backpack Red-Tape Recorder.png

Building
Red-Tape Recorder

-Added "Allowed in Medieval mode"
NOTE: Because Engineers can now build Dispensers in Medieval mode

-Removed "Reverses enemy building construction"

-Decreased Sapper damage penalty from -100% to -90%

-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"
NOTE: Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed

-Added "+100% Sapper health bonus"

-Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"

Pictogram plus.png Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed
Pictogram plus.png +100% Sapper health bonus
Pictogram minus.png User is Marked-for-Death for 3 seconds after the Sapper has been removed
Pictogram info.png -90% Sapper damage penalty
Pictogram info.png Allowed in Medieval mode


Multi-Clase - Armas Oficiales Modificadas
Weapon Changes Full New Stats
Backpack Reserve Shooter.png

Secundaria
Reserve Shooter

-Increased deploy bonus to from +20% to +30%

-Added "This weapon holsters 15% faster"

-Added "20% more accurate"

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png 20% more accurate
Pictogram minus.png -34% clip size

Backpack Pain Train.png

Melee
Pain Train

-Removed "10% bullet damage vulnerability on wearer"

-Added "When weapon is active"

-Added "Move speed increases by 15% while doing the objective"

-Added "15% damage vulnerability on wearer while doing the objective"

-Added "This weapon has bonus melee range, but slower deploy and holster time"

When weapon is active & while doing the objective:

Pictogram plus.png +1 capture rate
Pictogram plus.png Move speed increases by 15%
Pictogram minus.png 15% damage vulnerability on wearer
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Backpack Half-Zatoichi.png

Melee
Half-Zatoichi

-Now it will show the amount of health restored, just like other heal restoring effects/weapons

(Soldier and Demoman) -Added "15% slower firing speed"

(Soldier and Demoman) -Added "On assist-kill: Restore 25% of base health"

(Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter."
NOTE: After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user

Pictogram plus.png On kill: Restore 50% of base health. Assist-kills restore 25% health.
Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Pictogram minus.png 15% slower firing speed
Pictogram info.png Soldiers and Demos can duel with Katanas for a one-hit kill
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time

Pictogram plus.png (Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter.

Backpack B.A.S.E. Jumper.png

Primaria
Secundaria

B.A.S.E. Jumper

(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage"

(Demoman only) -Added "+20% faster reload time for your Secondary while deployed"

(Demoman only) -Added "When a shield is equipped: User isn't affected by gravity while deployed and charging

Pictogram plus.png Press 'JUMP' key to deploy a Parachute to slow your descent while in the air
Pictogram plus.png Gain a 2 second speed boost after taking fall damage
Pictogram minus.png Can't re-deploy the Parachute after deploying until the user touches the ground
Pictogram minus.png Reduces amount of air strafe control by 50% while deployed
Pictogram info.png Allowed in Medieval mode

Pictogram info.png (Demoman only) When a shield is not equipped:
Pictogram plus.png +20% faster reload time for your Secondary while deployed

Pictogram info.png (Demoman only) When a shield is equipped:
Pictogram plus.png User isn't affected by gravity while deployed and charging

Backpack Panic Attack.png

Primaria
Secundaria

Panic Attack

-Decreased deploy speed bonus from +50% to +33%

Pictogram plus.png +50% bullets per shot
Pictogram plus.png This weapon deploys 33% faster
Pictogram plus.png Fires a special fixed shot pattern
Pictogram minus.png -20% damage penalty
Pictogram minus.png Successive shots become less accurate

Backpack Pistol.png

Secundaria
Pistol

NO CHANGES

Armas personalizadas

Estas son las armas nuevas de los servidores oficiales de CTF2W.

Scout - Armas Nuevas
Arma Enlace del Workshop Estadística
100px

Primaria
Mandamás

Enlace del Workshop de TF2

Pictogram plus.png Gana una barrera que bloquea 20% de todo el daño entrante.
Pictogram plus.png Una explosión se genera cuando la barrera es destruida.
Pictogram minus.png La barrera es destruida cuando el portador recibe más de 30 de daño en un solo ataque.
Pictogram minus.png -20% de velocidad de disparo.
Pictogram minus.png -10% de velocidad de recarga.

100px

Primaria
Pítcher Groso

Enlace del Workshop de TF2

Pictogram plus.png Usar efectivamente un arma que se recarga con el tiempo auto-recarga hasta 4 tiros para este arma. (Excluye el "Tikitónico")
Pictogram plus.png +34% de tamaño del cargador.
Pictogram minus.png Las armas de recarga con el tiempo se recuperan 20% más lento.
Pictogram minus.png -10% de daño.

100px

Primaria
Media Pénalti

Actualmente no hay un enlace público.

Pictogram plus.png Los disparos en la cabeza producen minicríticos.
Pictogram plus.png Al Impactar: Acumula velocidad de recarga para el próximo tiro.
Pictogram minus.png Las flechas sufren reducción de daño por distancia.
Pictogram minus.png -120% de velocidad de recarga.
Pictogram minus.png -83% de tamaño de cargador.
Pictogram info.png Dispara flechas en lugar de balas.

100px

Primaria
Pseudoclavadora

Enlace del Workshop de TF2

Pictogram info.png Moverse llena el medidor de PODER. La velocidad del movimiento afecta cuán rápido o lento se rellena.
Pictogram plus.png Daño (hasta +12.5%), velocidad de disparo (hasta +50%), y velocidad de recarga (hasta +25%) aumentan mientras el PODER incrementa.
Pictogram minus.png Pierde PODER cuando el usuario ataca, para de moverse, o mientras el arma está enfundada.
Pictogram minus.png -12.5% de velocidad de movimiento en el portador.

100px

Secundaria
Convencional

Enlace del Workshop de TF2

Pictogram plus.png +100% de daño contra jugadores con más de 95% de salud.
Pictogram plus.png Cada disparo es perfectamente preciso y no sufre de reducción de daño por distancia.
Pictogram minus.png -125% de velocidad de disparo.
Pictogram minus.png -58.33% de tamaño de cargador.

100px

Secundaria
Estrellas de Seis Puntas

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja con cualquier arma: Recupera 2 Shurikens. Las asistencias recuperan 1.
Pictogram plus.png +33% de velocidad de ataque.
Pictogram minus.png -20% de daño.
Pictogram minus.png Sin recarga automática.
Pictogram info.png Puede portar hasta 10 Shurikens.

100px

Secundaria
Tikitónico

Enlace del Workshop de TF2

Pictogram plus.png Beber para empequeñecerse ó volver a estatura normal.
Pictogram plus.png Durante empequeñecimiento: Se reduce el tamaño del portador por 30%.
Pictogram minus.png El portador recibe 100% minicríticos e inflige -30% de daño mientras es pequeño.
Pictogram minus.png El portador no puede llevar el dosier o el balón de PASA-Tiempo.
Pictogram info.png Recarga casi instantánea con duración indefinida.

100px

Cuerpo-a-cuerpo
Rebanador Furtivo

Enlace del Workshop de TF2

Pictogram plus.png 100% de probabilidad de impacto crítico por la espalda.
Pictogram minus.png -50% de daño contra jugadores con más de 50% de salud.
Pictogram info.png Este arma cuerpo-a-cuerpo tiene un peso más estándar. (Funciona como el arma cuerpo-a-cuerpo usual de 65 de daño, más lenta)

100px

Cuerpo-a-cuerpo
Duelo del Pítcher

Actualmente no hay un enlace público.

Mientras está activa:

Pictogram plus.png +45% de velocidad de ataque.
Pictogram plus.png Al Impactar: +10% de Evasividad.
Pictogram minus.png La Evasividad se drena por 2.5% cada segundo.
Pictogram minus.png Cada 1.5 de daño a distancia tomado reduce Evasividad un 1%.
Pictogram minus.png Cada 3 de daño cuerpo-a-cuerpo tomado reduce Evasividad un 1%.
Pictogram minus.png Daño mínimo.
Pictogram info.png La Evasividad es la chance de automáticamente esquivar cualquier ataque.
100px

Cuerpo-a-cuerpo
Caño de Plomo

Enlace del Workshop de TF2

Pictogram plus.png Cada 5 segundos pasados moviendose alrededor de enemigos otorga un +20% de daño a este arma. (300Hu de rango. Hasta 5 incrementos de daño)
Pictogram minus.png La salud máxima es drenada mientras está activa. (-10 de salud máxima por segundo)
Pictogram info.png No requiere estar activa para ganar daño.


Soldier - Armas Nuevas
Arma Link del Workshop Habilidades
100px

Primaria
Cabriete (ACTUALMENTE ABOVEDADO)

Enlace del Workshop de TF2

Pictogram plus.png Extra retroceso en impactos directos.
Pictogram plus.png Incremento en la fuerza de empuje hacia el usuario.
Pictogram minus.png Retroceso mínimo en impactos indirectos.
Pictogram minus.png -20% de velocidad de proyectiles.

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Primaria
Seguidor

Enlace del Workshop de TF2

Pictogram plus.png Disparo-Secundario: Intercambia entre Auto-Guiado o Manual.
Pictogram minus.png Los cohetes se reducen en daño mientras más distancia cubran.
Pictogram minus.png -20% de radio de explosión.
Pictogram minus.png -50% de tamaño de cargador.
Pictogram info.png Modo Auto-Guiado: Ataque-Especial para colocar un marcador. Tus cohetes que pasen cerca del marcador (350Hu) cambiarán direcciones hacia él en un ángulo agudo. El marcador será removido si cambias de modo, mueres, o si manualmente colocas un nuevo marcador.
Pictogram info.png Modo Manual: Tus cohetes viajarán hacia donde apuntes.
Pictogram info.png Tus cohetes tienen valores particulares de reducción/aumento de daño por distancia para cada cohete y por cuanto tiempo han viajado.
Pictogram info.png La distancia máxima para cálculos es de 1200Hu.

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Primaria
Cazadragones

Enlace del Workshop de TF2

Pictogram info.png Ataque-Especial: Detona todos los cohetes.
Pictogram plus.png -15% de daño explosivo propio al portador.
Pictogram plus.png Al tomar daño propio: Auto-recarga 1 cohete.
Pictogram minus.png -15% de altura de saltos con cohete.
Pictogram minus.png -25% de tamaño de cargador.
Pictogram minus.png -25% de radio de explosión.

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Primaria
Núcleo Acorazado

TF2 Workshop Link

Pictogram plus.png +15% de velocidad de movimiento al portador.
Cuando un Estandarte está equipado:

Pictogram plus.png Reduce en un 50% el daño requerido para rellenarlo.
Pictogram plus.png Al morir: Si el Estandarte estaba listo, soltarás un marcador especial que otorgará a aliados cercanos el efecto de ese Estandarte por una breve duración. (225Hu de radio. 5s de duración)

Cuando una Escopeta o el Bisonte está equipado:

Pictogram plus.png +20% de velocidades de disparo y recarga para tu Secundaria.

Cuando las Aplastacabezas, Botas Blindadas, o Saltador B.A.S.E. está equipado:

Pictogram plus.png +30% de velocidad de ataque para tu cuerpo-a-cuerpo.
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Secundaria
Capa del Cohetero

TF2 Workshop Link

Pictogram plus.png El portador realiza un terremoto al aterrizar después de un salto con cohete.
Pictogram plus.png -80% de daño de caída al portador.
Pictogram plus.png -10% de daño explosivo propio al portador.
Pictogram info.png El radio de un terremoto es de 146Hu. Su daño está basado en la cantidad de daño de caída recibido, multiplicado x4. No hay límite de daño, y carece de reducción de daño por distancia. Requiere de línea de visión para dañar enemigos.

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Secundaria
Cadenas de Comando (ACTUALMENTE ABOVEDADA)

Actualmente no hay un enlace público.

Pictogram plus.png +33% de tamaño de cargador.
Pictogram plus.png +33% de velocidad de disparo.
Pictogram plus.png Al causar Baja: Deshaste de 2 Cargas de lentitud de disparo. Las asistencias deshacen 1.
Pictogram minus.png Al errar: Obtén 1 Carga de lentitud de disparo.
Pictogram info.png Cada Carga reduce la velocidad de disparo un 25%. (Hasta -200%)
Pictogram info.png Éste arma es mejor utilizada en punto blanco y/o rango medio.

CAMBIOS OCULTOS EXTRA

Pictogram plus.png +33% de daño.
Pictogram minus.png -10% de balas por disparo.
Pictogram minus.png 100% menos preciso.


Pyro - Armas Nuevas
Arma Link del Workshop Habilidades
Firkin Flamer.png

Primaria
Cuñete Flambeador

Enlace del Workshop de TF2

Pictogram plus.png Los derrames incendiados rápidamente dañan e inflingen quemadura a enemigos (incluso otros Pyros!).
Pictogram minus.png -10% de daño directo
Pictogram minus.png Aire Comprimido: Los proyectiles son destruidos en lugar de reflejados
Pictogram info.png 'Recarga' o 'Ataque-Especial': Genera un derrame de petróleo que puede ser incendiado por cualquier fuente de fuego.
Pictogram info.png Crear un derrame cuesta 20 de munición y bloquea los ataques primario y secundario por 1s.

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Secundaria
Calefactor

Enlace del Workshop de TF2

Pictogram plus.png +30% de daño contra jugadores ardiendo.
Pictogram minus.png Al impactar objetivo ardiendo: Reduce 1s la duración de quemadura por cada bala.
Pictogram minus.png -33% de tamaño de cargador.
Pictogram info.png Éste arma es mejor utilizada en rango medio y/o largo.

CAMBIOS OCULTOS EXTRA

Pictogram plus.png +115% de daño.
Pictogram plus.png +40% de precisión.
Pictogram minus.png -60% de balas por disparo.

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Secundaria
Pistola Quebradiza

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar contra jugadores: Recarga casi instantánea.
Pictogram plus.png +40% de daño contra jugadores.
Pictogram plus.png +100% de munición Secundaria máxima al portador.
Pictogram plus.png +100% velocidad de proyectiles.
Pictogram minus.png Sin quemadura.

CAMBIOS OCULTOS EXTRA

Pictogram minus.png No se beneficia del incremento global de 10% de velocidad de disparo para pistolas de bengalas.

Spitfire.png

Secundaria
Diviolentador

Enlace del Workshop de TF2

Pictogram plus.png Dispara 3 bengalas extra en formación horizontal.
Pictogram plus.png Las bengalas no son afectadas por la gravedad.
Pictogram minus.png Todas las bengalas tienen un tiempo de vida limitado, -50% velocidad de proyectiles, y -16.67% de daño.

CAMBIOS OCULTOS EXTRA

Pictogram plus.png +10% de velocidad de disparo

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Secundaria
Tirador Agudo - Fusilero

Enlace del Workshop de TF2

Pictogram plus.png +20% de velocidad de enfundado para con tu arma cuerpo-a-cuerpo.
Pictogram plus.png Al causar Baja: Gana críticos para tu cuerpo-a-cuerpo por 4s cuando cambies.
Pictogram plus.png Al Impactar: Aumenta 0.4s la duración de quemadura por cada bala.
Pictogram minus.png -15% de daño.
Pictogram minus.png -33% de tamaño de cargador.

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Cuerpo-a-cuerpo
Tirador Agudo - Manos a la Obra

Enlace del Workshop de TF2

Pictogram plus.png +20% de velocidad de enfundado para con tu arma Secundaria.
Pictogram plus.png Al causar Baja: Gana minicríticos para tu Secundaria por 4s cuando cambies.
Pictogram plus.png Al Impactar: +6s de duración de quemadura.
Pictogram minus.png -15% de daño.
Pictogram minus.png -25% de velocidad de disparo.

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Cuerpo-a-cuerpo
Faro Funesto

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar enemigos ardientes: Genera +50% Almas.
Pictogram plus.png Las Almas incrementan el daño de fuego infligido con todas las armas (Hasta el doble).
Pictogram minus.png Al Impactar enemigos ardientes: Los extingue.
Pictogram minus.png -25% de daño de fuego con todas las armas.
Pictogram info.png Las Almas gradualmente decaen un 2% por segundo.

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Cuerpo-a-cuerpo
Rompehielos

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar: Congela al blanco por 6s.
Pictogram minus.png Todo daño recibido Congela al portador por 3s mientras esté activo.
Pictogram info.png Congelado: Reduce 10% la velocidad de movimiento, -20% de velocidad de ataque en todas las armas, y ralentiza el cambio de arma un 100%.
Pictogram info.png Disparo-Secundario: Avienta el arma, pero reduce los efectos congelantes por la mitad.
Pictogram info.png Recarga de 6 segundos.
Pictogram info.png Mientras se esté recargando, el efecto congelante "Al Impactar" será deshabilitado, pero el "auto-congelamiento" no.

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Cuerpo-a-cuerpo
Potro Salvaje

Enlace del Workshop de TF2

Pictogram plus.png Causa críticos a objetivos propulsados en el aire por una explosión, garfios arrojadizos o mochilas propulsoras.
Pictogram plus.png Produce críticos cuando el portador salta propulsado en el aire por una explosión, garfios arrojadizos o mochilas propulsoras.
Pictogram plus.png +50% de rango cuerpo-a-cuerpo.
Pictogram plus.png +25% de área de golpe.
Pictogram minus.png -32.31% de daño.

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Cuerpo-a-cuerpo
Carnicería Sinfín

Enlace del Workshop de TF2

When weapon is active:

Pictogram plus.png Al burlar: Asusta a enemigos cercanos por 1-6s dependiendo en qué tan cerca están del portador. (400Hu de rango. Requiere línea de vision)
Pictogram plus.png +100% de daño contra jugadores asustados.
Pictogram minus.png -25% de velocidad de movimiento mientras está activa.
Pictogram minus.png -25% de velocidad de ataque.
Pictogram info.png Esta arma tiene mayor alcance cuerpo a cuerpo y se despliega y guarda con más lentitud.
Pictogram info.png 30 segundos de recarga del Susto.


Demoman - Armas Nuevas
Arma Link del Workshop Habilidades
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Primaria
Grebas de Glasgow

Enlace del Workshop de TF2

Pictogram plus.png Recibir daño de caída crea un terremoto que daña y empuja enemigos. Tomar daño de un salto explosivo aumenta el daño del terremoto.
Pictogram plus.png -75% de reducción en el retroceso causado por aire comprimido.
Pictogram info.png Radio del terremoto: 292Hu. Su daño es igual a 100% del daño de caída sufrido. Los saltos explosivos duplican el daño posible. Máximo de 100 de daño con 50% de reducción por distancia.

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Primaria
Ira del Borracho

Enlace del Workshop de TF2

Pictogram plus.png Ataque-Especial: Alterna entre Precisión o ADE
Pictogram info.png Modo Precisión: +20% de velocidad de disparo, +10% velocidad de recarga, pero -25% de radio de explosión y las bombas se deshacen sobre las superficies.
Pictogram info.png Modo ADE: +100% de radio de explosión, +100% de tiempo de detonación, pero -10% de daño

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Primaria
Abordador de Fierro

Enlace del Workshop de TF2

Pictogram info.png Cuando un escudo está equipado:
Pictogram plus.png Al Impactar: El escudo se recarga un 25%.
Pictogram minus.png Las bombas se esfuman sobre las superficies.
Pictogram minus.png -10% de daño.

Pictogram info.png Cuando un escudo no está equipado:
Pictogram plus.png Al Impactar: Recupera 1 HP por cada 4.5 de daño infligido.
Pictogram minus.png Las bombas se esfuman sobre las superficies.
Pictogram minus.png -10% de daño.

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Primaria
Estallido Tenáz

Enlace del Workshop de TF2

Pictogram plus.png Dispara un virote especial que se aferra al jugador o construcción enemigos y explota 4 veces.
Pictogram plus.png +1 munición regenerada por cada 200 de daño infligido con este arma.
Pictogram plus.png +25% de radio de explosión.
Pictogram plus.png No necesita recargar.
Pictogram minus.png Causa Mini-Crits cuando normalmente serían Críticos.
Pictogram minus.png -100% de velocidad de disparo.
Pictogram info.png El proyectil inflige 20 de daño y las explosiones 11 cada una.

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Primaria
Howitzer Portátil (ACTUALMENTE ABOVEDADA)

Enlace del Workshop de TF2

Pictogram plus.png +20% de daño cuerpo-a-cuerpo por 5 segundos contra enemigos que hayan sido dañado por este arma.
Pictogram plus.png +50% de velocidad de enfundado para con tu arma cuerpo-a-cuerpo.
Pictogram plus.png Las bajas cuerpo-a-cuerpo recargan 1 tiro para este arma.
Pictogram plus.png -33% de daño explosivo propio.
Pictogram minus.png -83% de tamaño de cargador.

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Secundaria
Minador

Enlace del Workshop de TF2

Pictogram plus.png Las bombas lapa estás conectadas por un cable trampa, y no pueden ser movidas mientras estén pegadas.
Pictogram plus.png Explota automáticamente cuando un enemigo visible o el usuario pasan por un cable demasiado rápido.
Pictogram plus.png No necesita recargar.
Pictogram minus.png Detonar manualmente solo desarma las bombas.
Pictogram minus.png -15% de daño.
Pictogram info.png La velocidad de proyectil es 900Hu y no se carga.
Pictogram info.png Detona las bombas lapa situadas junto a la mira.
Pictogram info.png Aliados y enemigos pueden ver los cables trampa.

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Secundaria
Grandote

Enlace del Workshop de TF2

Pictogram plus.png Hasta +100% de radio de explosión extra basado en carga.
Pictogram plus.png Armado de daño un 25% más rápido.
Pictogram minus.png Hasta -20% de daño basado en carga.
Pictogram info.png Las bombas crecen en tamaño basado en carga.
Pictogram info.png El usuario no es afectado por los cambios en radio de explosión.

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Secundaria
Quiebrasuelos

Enlace del Workshop de TF2

Pictogram plus.png Cada bomba contiene 3 submuniciónes explosivas que son desplegadas en caso de explosión o destrucción. (También sucederá cuando se plante la 4ta bomba)
Pictogram plus.png Mientras esté armada, una bomba lapa generará 1 submunición cada 3s.
Pictogram plus.png Hasta +50% de daño basado en carga.
Pictogram minus.png Máximo de bombas desplegadas: -3.
Pictogram minus.png -50% de tamaño de cargador.
Pictogram minus.png Bombas lapa se rompen después de 30s.
Pictogram info.png Las submuniciónes heredan modificadores de daño de sus bombas-madre.
Pictogram info.png Cada submunición inflige 20 de daño sin reducción por distancia.

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Secundaria
Engranaje Bélico

Enlace del Workshop de TF2

Pictogram plus.png Mientras Embiste: El usuario no puede ser dañado, visto o detectado por construcciones.
Pictogram plus.png Las cajas de munición también recargan la Embestida.
Pictogram minus.png Mientras Embiste: Incapaz de atacar y no frena a no ser que impacte con un enemigo, pared o naturalmente pare.
Pictogram minus.png -75% de velocidad de recarga de la Embestida.
Pictogram minus.png -60% de daño de impacto.
Pictogram info.png Disparo secundario: Embiste contra los enemigos y elimina efectos negativos.
Pictogram info.png Control total de giro durante la Embestida, pero solo otorga hasta minicríticos.
Pictogram info.png La Embestida es invisible, pero aún se oye.

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Secundaria
Vanguardia

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja con cualquier arma: +2 Cargas. Las asistencias ganan +1 Carga.
Pictogram plus.png Recupera 35% de todo daño infligido como vida.
Pictogram plus.png Al Morir: Cura todo aliado cercano basado en la cantidad de Cargas. (5% de HP por Carga, sin exceso de curación; 1200Hu de rango; hasta 10 Cargas)
Pictogram minus.png -25% de daño en todas las armas.
Pictogram info.png Disparo secundario: Embiste contra los enemigos y elimina efectos negativos.

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Secundaria
Ariete de Asalto y Paliza

Enlace del Workshop de TF2

Pictogram plus.png Al drenarse 60% Embestida: Aturde y empuja enemigos con la duración y fuerza basadas en la duración restante de la Embestida.
Pictogram plus.png +33% de daño de impacto.
Pictogram info.png Disparo secundario: Embiste contra los enemigos y elimina efectos negativos.

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Secundaria
Mina de Agua Dulce

Enlace del Workshop de TF2

Pictogram info.png En lugar de golpear, este escudo explota al impactar. (Sin reducción de daño por distancia)
Pictogram plus.png El daño y radio de explosión crecen basados en cuánta Embestida fue drenada. (Daño: 10 a 100; radio: 73Hu a 219Hu)
Pictogram plus.png Recupera 10% de carga de Embestida por cada enemigo atrapado en la explosión.
Pictogram minus.png El usuario recibe 50% del daño de explosión del escudo.
Pictogram info.png Disparo secundario: Embiste contra los enemigos y elimina efectos negativos.

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Cuerpo-a-cuerpo
Dúlajan

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja: +2 Cargas. Las asistencias otorgan +1 Carga.
Pictogram info.png Esta arma tiene mayor alcance cuerpo a cuerpo y se despliega y guarda con más lentitud.
Pictogram info.png Cada Carga (hasta 8) incrementa la velocidad de ataque (por +5%) y el daño contra jugadores (por +1.875%), pero aumenta la vulnerabilidad al daño mientras esté desenfundada (por +5%).

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Palo de Merasmus

Enlace del Workshop de TF2

Pictogram plus.png Al causar baja: Obtén un autito chocón y 75% de resistencia al daño por 10s.
Pictogram minus.png Mientras manejes un autito chocón, solo podrás dañar a enemigos atropellándolos.
Pictogram minus.png -25% de velocidad de ataque.
Pictogram info.png Los choques de autito chocón siempre producen minicríticos y pueden llegar a críticos con suficiente velocidad.


Heavy - Armas Nuevas
Arma Enlace del Workshop Habilidades
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Primaria
Ejecutor de Grafito

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja cuerpo-a-cuerpo: Gana 4s de minicríticos para este arma. Las asistencias cuerpo-a-cuerpo dan 2s.
Pictogram plus.png Al causar Baja con Secundaria: Gana 2s de minicríticos para este arma. Las asistencias con Secundaria dan 1s.
Pictogram minus.png 70% menos munición Secundaria maxima al portador.
Pictogram info.png El temporizador de minicríticos se drena mientras esté girando. Hasta 6s pueden ser almacenados.

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Primaria
Ira de Ququmannz

Enlace del Workshop de TF2

Pictogram plus.png Todo enemigo alrededor de la victima es Maldecido por 8s, haciéndolos 20% más vulnerables a tu equipo. Las asistencias Maldicen por 4s.
Pictogram plus.png El asesino de un enemigo Maldito recupera hasta 50% de salud base. Las asistencias dividen la ganancia de salud entre los asesinos.
Pictogram minus.png Si un enemigo Maldito sobrevive una Maldición, el daño adicional tomado será regenerado.
Pictogram minus.png Los enemigos Malditos se desharán de la maldición inmediatamente si matan uno de tus aliados.
Pictogram minus.png Todas las Maldiciónes dadas por este arma se levantarán si el portador muere.
Pictogram minus.png -25% de balas por disparo.

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Primaria
Bio-Destructor

Enlace del Workshop de TF2

Pictogram plus.png Mientras gira: Mientras gira: -30% de resistencia al daño, sin reducción de velocidad de movimiento, y un +10% adicional de velocidad de movimiento.
Pictogram minus.png Consume 8 de munición adicional por segundo mientras gira.
Pictogram info.png No empuja al impactar contra enemigos.
Pictogram info.png Disparo-Secundario: Rota el taladro para infligir daño en frente del portador. El daño incrementa con proximidad.
Pictogram info.png Ataque-Primario, Ataque-Especial, o 'Recarga': Mientras esté rotando, Embiste adelante para fijar tus enemigos a tu taladro para llevarlos mientras los daña.
Pictogram info.png Este arma inflige daño cuerpo-a-cuerpo, en lugar de bala.

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Secundaria
Cocina Cósmica

Enlace del Workshop de TF2

Pictogram plus.png Este arma se despliega un 30% y enfunda un 15% más rápido.
Pictogram plus.png Al Consumir: Provee inmunidad a efectos negativos por 15s. Si un efecto negativo intenta ser aplicado durante este estado, curará al usuario por 50 de salud. El fuego recupera 3 de salud.
Pictogram plus.png Si un aliado la levanta: Remueve todo efecto negativo.
Pictogram plus.png Si el enemigo la levanta: No proporciona curación y le aplica todo efecto negativo por 5 segundos.
Pictogram minus.png -100% de efecto de curación para el portador o aliados.
Pictogram info.png Recarga de 30s.

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Secundaria
Todo Gas

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja: +2 Cargas. Las asistencias dan +1.
Pictogram minus.png El portador no puede llevar el dosier o el balón de PASA-Tiempo.
Pictogram info.png Cada Carga incrementa la velocidad de movimiento del portador mientras no gire su arma Primaria, pero disminuye el daño de este arma. (Hasta: 10 Cargas; +25% velocidad de movimiento; -20% de daño).

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Secundaria
Bocadillo

Enlace del Workshop de TF2

Pictogram plus.png 35% del daño infligido con este arma es regenerado como salud.
Pictogram plus.png Al causar Baja: Por los próximos 4s, todo aliado cercano se curará por 50% del daño que tomaste. Las asistencias dan 2s.(Rango de 450Hu)
Pictogram minus.png -50% de tamaño del cargador.
Pictogram info.png El efecto curativo de Baja o asistencia no es interrumpido por la muerte del portador, y el golpe de gracia cuenta para el porcentaje de curación.

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Cuerpo-a-cuerpo
Martillos Hidráulicos

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar: Aplica un empuje horizontal agresivo y deshabilita todo control aéreo del blanco hasta que golpee el terreno o después de 3s.
Pictogram plus.png Si el blanco golpea una superficie, recibirá daño basado en su salud máxima y distancia recorrida. (Calcula hasta 800Hu de distancia para 50% de salud máxima como daño)
Pictogram plus.png Este arma se despliega un 30% y enfunda un 15% más rápido.
Pictogram minus.png Daño cuerpo-a-cuerpo mínimo.
Pictogram minus.png -25% de velocidad de ataque.

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Cuerpo-a-cuerpo
Mandíbulas de Acero

Enlace del Workshop de TF2

Pictogram minus.png El portador no puede llevar el dosier o el balón de PASA-Tiempo.

Cuando el arma está activa:

Pictogram plus.png Requiere 280 de daño cuerpo-a-cuerpo para cargar el medidor.
Pictogram plus.png Medidor lleno: Aprieta la tecla de Recarga o Ataque-Especial para ganar la habilidad de nadar en el aire por 10 segundos!
Pictogram plus.png Mientras el portador está mojado o el nado aéreo está activo: +25% de velocidad de movimiento y ataque.
Pictogram minus.png Mientras el portador está seco: -25% de velocidad de movimiento y ataque.
Pictogram minus.png No puede enfundarse mientras se nada en el aire.
Pictogram info.png Puede ganar medidor mientras está activado, pero a -50% de efectividad.
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Cuerpo-a-cuerpo
T Mata 10

Enlace del Workshop de TF2

Pictogram minus.png El portador no puede llevar el dosier o el balón de PASA-Tiempo.

Cuando el arma está activa:

Pictogram plus.png Velocidad de caída ralentizada.
Pictogram plus.png Nunca recibe daño de caída.
Pictogram plus.png Control aéreo aumentado un 100%.
Pictogram info.png Ataque-Especial ó Recarga: Pierde 100 de salud para realizar un Supersalto.
Pictogram info.png Recarga de Supersalto de 2s.
Pictogram minus.png El portador no puede saltar naturalmente.
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Magulla-Cajas

Enlace del Workshop de TF2

Pictogram info.png Daña igual a 40% de la salud actual del blanco hasta 90 de daño.
Pictogram plus.png Recupera 70% del daño infligido como salud.
Pictogram minus.png -25% de velocidad de ataque.


Engineer - Construcciones Nuevas
Construccion Habilidades

Micro Arma Centinela
(Disponible con la Llave Maestra)

Pictogram plus.png Se lanzan con Ataque-Especial, se pueden adherir a la mayoría de superficies y muros (NOTA: Excepto techos)
Pictogram plus.png +1 Arma Centinela extra
Pictogram plus.png Velocidad de giro instantánea
Pictogram plus.png Al lanzar: Se construyen al instante
Pictogram plus.png Asesino Sigiloso: No emite sonidos hasta que ataca
Pictogram minus.png No puede ser reabastecida, ni reparada, ni destruida manualmente e ignora los efectos del Arreo y el Amplificador de señal
Pictogram minus.png Se autodestruye al quedarse sin munición
Pictogram minus.png -50% de daño
Pictogram minus.png -50% de munición
Pictogram minus.png -50% de vida de construcción
Pictogram info.png Al lanzar una "Micro Arma Centinela", hay 2.5s de enfriamiento antes de que puedas lanzar otra

Engineer - Armas Nuevas
Arma Link de la Workshop Habilidades
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Principal
Orgullo Sureño

Enlace del Workshop de TF2

Pictogram plus.png Al causar baja con cualquier arma: +2 Cargas. Las asistencias otorgan +1 Carga
Pictogram plus.png Al causar baja con un arma centinela: +3 Cargas
Pictogram minus.png Pierdes 2 cargas al construir una nueva construcción
Pictogram minus.png -15% de daño al portador
Pictogram minus.png -10% de daño con armas centinelas al portador
Pictogram info.png Cada Carga (Max: 10) incrementa tu cantidad maxima de metal (+20 por carga) y descuenta el costo de las construcciones (2.5% por carga)

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Secundaria
Amplificador de señal

Enlace del Workshop de TF2

Cuando el arma esta activa:

Pictogram plus.png Presiona Disparo Primario para amplificar tus construcciones activas por 10s a cambio de 150 de metal
Pictogram minus.png Al amplificar: No puedes cambiar de arma, y tus construcciones no pueden ser reparadas ni mejoradas hasta que termine la amplificación
Pictogram minus.png No puedes obtener metal
Pictogram minus.png No puedes cargar construcciones
Pictogram info.png 30s de espera al usar la amplificación
Pictogram info.png Al amplificar: El rango y daño de tu Arma Centinela aumenta en un 25%. El dispensador tiene un 50% de rango extra y cura un 50% mas. El tiempo de recarga de los teleportadores se reduce en un 50%
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Secundario
El Imán

Enlace del Workshop de TF2

Pictogram plus.png Al usar disparo primario: Usa el medidor de *ATRACCIÓN.* Mientras estés mirando a una caja de munición o vida cercanos (Rango maximo: 900 HU), esta arma las atrae a tu posición actual, al soltar disparo primario, estas se quedaran en ese lugar por 15s
Pictogram plus.png Al presionar y mantener disparo secundario: Mientras estés mirando a tu dispensador, este te transferirá metal a ti, sin importar la distancia
Pictogram info.png Por cada 1s en uso, requiere 3s de recuperación, toma 10s vaciar el medidor de ATRACCION por completo. Cualquier caja que atraigas necesita línea de vision directa.
Pictogram info.png Hay 3s de espera al usar ATRACCION. Mientras estes en tu base, la ATRACCION esta desactivada.

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Secundario
El Ojo Gamma

Enlace del Workshop de TF2

Pictogram plus.png El tercer golpe consecutivo sin fallar es siempre critico
Pictogram minus.png -75% de tamaño de cargador
Pictogram info.png Mantén pulsado el botón de disparo para cargar el arma, suéltalo para disparar el cargador completo
Pictogram info.png Esta arma es mejor usada a medio o corto alcance

CAMBIOS OCULTOS EXTRA

Pictogram plus.png +1000% balas por disparo
Pictogram minus.png 100% menos precisa
Pictogram minus.png -91.06% de daño

Welder Gun.png

Secundario
Atornillador

Enlace del Workshop de TF2

Pictogram plus.png Al golpear: El 50% del daño causado por esta arma es regresado como metal
Pictogram plus.png Causa minicriticos a enemigos que están siendo atacados por armas centinelas aliadas
Pictogram plus.png 40% mas precisa
Pictogram minus.png -50% Tamaño de cargador
Pictogram minus.png 100% Velocidad de disparo mas lenta

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Secundario
Jupiter

Enlace del Workshop de TF2

Pictogram plus.png Mientras seas curado por un dispensador o vagoneta: Tiene cargador infinito
Pictogram plus.png Al tener menos metal, aumenta su velocidad de disparo
Pictogram plus.png Las balas penetran a los enemigos
Pictogram minus.png -50% de daño
Pictogram minus.png 50% Velocidad de disparo BASE mas lenta

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Cuerpo a Cuerpo
Llave Magnetica

Enlace del Workshop de TF2

Pictogram plus.png Usa un medidor de *MEJORA*. Ganas MEJORA con el daño. Presiona Ataque-Especial cuando el medidor este al 100% para mejorar tus construcciones actuales al nivel 3 y curarlas por completo.
Pictogram plus.png El 20% del daño causado con tu arma centinela llena el medidor de MEJORA
Pictogram minus.png Al usar MEJORA: Ignora a tus construcciones saboteadas
Pictogram minus.png -20% velocidad de construccion al portador
Pictogram minus.png -20% velocidad de reparación
Pictogram info.png Para llenar el medidor de MEJORA al 100%, se necesitan 500 de daño

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Cuerpo a Cuerpo
Llave Maestra

Enlace del Workshop de TF2

Pictogram plus.png Hasta +4 de vida regenerada por segundo al portador
Pictogram plus.png +5 de metal regenerado cada 5s al portador
Pictogram info.png ¡Usa Ataque-Especial para lanzar hasta 2 Micro Arma Centinelas que se pegan a las paredes!


Medic - Armas Nuevas
Arma Enlace del Workshop Habilidades
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Primaria
Lancero

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar: +20% de tasa de curación del arma Secundaria. (hasta +60%)
Pictogram minus.png -80% de munición Primaria máxima al portador.
Pictogram minus.png Sin disparos a la cabeza.
Pictogram info.png Esta arma se recarga automáticamente cuando no está activa.

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Primaria
Sicarinóstico

Enlace del Workshop de TF2

Pictogram plus.png En enemigos impactados: -20% de toda curación dada ó recibida de cada fuente de curación o efecto de arma por 4s.
Pictogram plus.png En aliados impactados: +20% de toda curación dada ó recibida de cada fuente de curación o efecto de arma por 4s.
Pictogram plus.png Los virotes atraviesan todos los jugadores. (Aliados y enemigos)
Pictogram minus.png -80% de munición Primaria máxima al portador.
Pictogram minus.png Sin disparos a la cabeza.
Pictogram info.png 38 de daño (a quemarropa) a 75 de daño (a largo alcance).
Pictogram info.png Esta arma se recarga automáticamente cuando no está activa.

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Primaria
Intermediario

Enlace del Workshop de TF2

Pictogram plus.png Dispara virotes especiales que aplican retroceso. +25% de retroceso por cada 25% de SuperCarga que tenga el portador.
Pictogram minus.png Por cada 25% de SuperCarga, más munición es consumida al recargar.
Pictogram minus.png -80% de munición Primaria máxima al portador.
Pictogram minus.png Sin disparos a la cabeza.
Pictogram info.png Esta arma se recarga automáticamente cuando no está activa.

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Primaria
Metralla del Maniático

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar: +3% de SuperCarga.
Pictogram plus.png No necesita recargar.
Pictogram minus.png Usa la SuperCarga como munición.

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Primaria
Protomatanza de Ginebra

Enlace del Workshop de TF2

Pictogram plus.png Curan y limpia de cualquier efecto negativo a todo aliado dentro del radio de explosión. (50 hp de curación. Tiene exceso de curación)
Pictogram plus.png +25% de velocidad de recarga.
Pictogram minus.png -50% de curación al portador. (25 de curación propia)
Pictogram minus.png -100% de daño.
Pictogram minus.png No genera SuperCarga al curar.
Pictogram info.png Dispara Medi-Bombas en lugar de jeringas. (200Hu de radio de explosión)
Pictogram info.png Las Medi-Bombas explotan en contacto con superficies o jugadores.
Pictogram info.png Regenera 1 munición de reserva cada 5s, pero es incapaz de recoger munición de otras fuentes. Máxima reserva: 4 bombas.

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Secundaria
Dósis de Refuerzo

Enlace del Workshop de TF2

Pictogram plus.png El exceso de curación no decae en tus Pacientes.
Pictogram minus.png 33% de exceso de curación.
Pictogram minus.png Incapaz de activar la SuperCarga sin un Paciente.
Pictogram info.png SuperCarga: Instantáneamente cura al Paciente y portador hasta 150%. Adicionalmente removerá todo efecto negativo en ambos.
Pictogram info.png La SuperCarga se utiliza en porciones de 50% y tiene un período de enfriamiento de 5s después de cada uso.

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Secundaria
Blitzstrom

Enlace del Workshop de TF2

Pictogram plus.png Mientras cura: Genera un kit Medic pequeño cada 4s.
Pictogram plus.png +50% de velocidad de SuperCarga.
Pictogram plus.png Capaz de activar la SuperCarga mientras está enfundada.
Pictogram minus.png Mientras está activa: -25% de curación entrante de toda fuente.
Pictogram info.png SuperCarga: Consume toda la carga en un instante para generar 20 kits Medics medianos.
Pictogram info.png Los kits Medics pequeños desaparecen después de 8s. Los medianos desaparecerán después de 10s.

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Secundaria
Bomba de Agua

Enlace del Workshop de TF2

Pictogram plus.png Mantener la mira de este arma en un enemigo aumenta todo el retroceso sufrido del blanco por +50% hasta 4s después. (1200 Hu de rango. Afecta el retroceso por daño y aire comprimido)
Pictogram plus.png +50% de velocidad de SuperCarga.
Pictogram info.png SuperCarga: Cualquier daño infligido por tu Paciente gana retroceso masivo, los enemigos atrapados por sus ataques sufrirán gravedad reducida hasta tocar el suelo, y las construcciones dañadas se deslizarás por el piso.
Pictogram info.png El retroceso aplicado escala con el daño hecho.

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Cuerpo-a-cuerpo
Inyector Hipodérmico

Enlace del Workshop de TF2

Pictogram plus.png Asistencias con la Secundaria otorgan impactos críticos para este arma. (hasta 35)
Pictogram minus.png -20% de daño.
Pictogram minus.png Al Impactar: -10% de SuperCarga.
Pictogram info.png Requiere drenar SuperCarga para permitir impactos críticos.

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Porra de Chacal

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar un aliado: Mejora sus velocidades de ataque y recarga por 15% por 6s.
Pictogram plus.png +75% de rango cuerpo-a-cuerpo.
Pictogram plus.png +50% de área de golpe.
Pictogram minus.png Este arma se desenfunda 100% más lento.
Pictogram minus.png -25% de velocidad de ataque.
Pictogram minus.png -20% de daño.


Sniper - Armas Nuevas
Arma Link de la Workshop Habilidades
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Primaria
Asesino Astral

Enlace del Workshop de TF2

Pictogram plus.png Aplica empuje al objetivo basado en la carga del Arma. Los disparos a la cabeza causan mayor empuje.
Pictogram plus.png Las flechas rebotan hasta 10 veces
Pictogram info.png Cargar el arco incrementa la velocidad del proyectil en lugar del daño
Pictogram info.png Las flechas al cuerpo causan 50 de daño, las flechas a la cabeza hacen 150

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Primaria
La Cuidadora

Enlace del Workshop de TF2

Pictogram plus.png Gana 100% de velocidad de carga al mirar directamente a un enemigo
Pictogram plus.png Al golpear apuntando: Revela al enemigo con un contorno basado en la carga del disparo (Min: 2s - Max: 5s). Solo tu puedes ver al enemigo revelado. Los disparos a la cabeza duplican la duracion del contorno
Pictogram plus.png Al Causar Baja: +40% *MEDIDOR* Las asistencias otorgan +20%. Cuando el MEDIDOR este al 100%, presiona ataque especial para revelar a TODOS los enemigos por 3s con un contorno que tu y tus aliados pueden ver sin importar la distancia
Pictogram minus.png La carga se drena 10% por segundo
Pictogram minus.png Sin velocidad de carga base

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Primaria
El Come Cabezas

Enlace del Workshop de TF2

Pictogram plus.png Los disparos a la cabeza causan una explosion (292 Hu) de hemorragia con duracion basada en la carga del rifle (Min: 5s – Max: 15s)
Pictogram plus.png Gana +50% de velocidad de carga por cada objetivo que tenga hemorragia por esta arma
Pictogram minus.png -66% de daño
Pictogram info.png No hay un limite maximo de velocidad de carga, ni de objetivos que tengan hemorragia
Pictogram info.png Los objetivos que sufran de Hemorragia por la Cuchilla Trival o la Pocion Magica de Melf cuentan para activar "+50% de velocidad de carga extra"

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Secundario
El Problema Urinario

Enlace del Workshop de TF2

Pictogram plus.png Cada vez que recibes 30 de daño o mas de un ataque, creas una explosion (219 Hu) de fraskunfu alrededor tuyo por 2.5s
Pictogram plus.png ¡VENGANZA URINARIA!: Aplicas fraskunfu al enemigo que te haya matado por 10s, sin importar la distancia

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Secundaria
El Rapido Negociante

Enlace del Workshop de TF2

Pictogram plus.png Al golpear: Ganas un impulso de velocidad por 1s
Pictogram plus.png +20% de daño contra jugadores
Pictogram plus.png +10% velocidad de disparo mas rapida
Pictogram minus.png 80% del daño causado con esta arma estara retrasado hasta que golpees a ese enemigo con tu arma cuerpo a cuerpo

CAMBIOS OCULTOS EXTRA

Pictogram plus.png 40% mas precisa
Pictogram plus.png 33% menos munición Secundaria maxima al portador

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Secundaria
El Pequeñin

Enlace del Workshop de TF2

Pictogram plus.png +100% tamaño de cargador y +50% muncion de reserva
Pictogram plus.png Al golpear: Aumenta el daño contra jugadores enemigos
Pictogram plus.png +1 Bala por disparo
Pictogram minus.png -60% de daño
Pictogram minus.png Al Impactar: Pierde precisión
Pictogram info.png Al causar Baja: Se restablece el daño extra, y la precisión perdida

CAMBIOS OCULTOS EXTRA

Pictogram minus.png 40% menos precisa
Pictogram plus.png 33% mas de munición Secundaria maxima al portador

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Secundaria
Poción Mágica de Melf

Enlace del Workshop de TF2

Pictogram plus.png  Hace un 15% de la vida maxima del objetivo al impactar, y otros 15% como hemorragia en el curso de 5s
Pictogram plus.png +50% Velocidad de recarga
Pictogram info.png Se recarga en 20s

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Cuerpo a Cuerpo
Kukri a 1000 grados

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja: Gana +50% de velocidad de carga para tu Primaria, se almacena como *CARGA* Las asistencias otorgan +25%
Pictogram minus.png Al atacar con arma Primaria: Quita hasta un 25% de CARGA almacenada
Pictogram minus.png 50% velocidad de disparo mas lenta
Pictogram info.png Gana hasta +100% de velocidad de carga para los Rifles y hasta +90% para los arcos

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Cuerpo a Cuerpo
El Hachote

Enlace del Workshop de TF2

Pictogram plus.png Cuando esta activa: El Exceso de curación que tengas NO decae
Pictogram plus.png Al desplegarla: +60 de vida (Otorga Exceso de curación si estas con la vida llena)
Pictogram minus.png Al guardarla: -80 de vida


Spy - Armas Nuevas
Arma Link del Workhop Habilidades
French Resolution.png

Secundario
Resolución Francesa (ACTUALMENTE ABOVEDADA)

Enlace del Workshop de TF2

Pictogram plus.png Al Impactar: Marca al objetivo, mientras tenga esa marca, recibes un 20% menos de daño de ese objetivo. Además, recuperas 30 de salud.
Pictogram minus.png -50% de velocidad de recarga.
Pictogram minus.png -83% de tamaño de cargador.
Pictogram info.png Solo puedes tener una marca a la vez, la marca se pierde si tu o el objetivo marcado mueren, o si cambias de objetivo, o si el enemigo se reabastece.

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Secundario
El Victoriano

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja: Te teletransportas al lugar de la victima, te disfrazas de ella y el cuerpo de la victima desaparece.
Pictogram plus.png Recuperas 2 disparos al apuñalar, y 1 al destruir una construcción.
Pictogram plus.png Al Impactar: No pierdes munición.
Pictogram plus.png No necesita recargar.
Pictogram minus.png -33% de daño.
Pictogram minus.png Dispara balas trazadoras.
Pictogram minus.png -60% munición Secundaria maxima al portador.
Pictogram info.png Tiene 12 balas en la recamara.
Pictogram info.png La munición solo se recupera al golpear un enemigo/construcción con esta arma, al apuñalar, destruir construcciones o reabastecerse.

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Cuerpo a Cuerpo
La Infección

Enlace del Workshop de TF2

Pictogram plus.png Al apuñalar: Infecta a la victima con una plaga mortal por 10s y a todos los enemigos cercanos (292 Hu) por 5s.
Pictogram plus.png Si un enemigo muere por la plaga: Ganas +3% de velocidad and +3% de velocidad de invisibilidad. (Hasta 5 Cargas)
Pictogram minus.png La Plaga se puede quitar al instante al usar el Armario de reabastecimiento o al usar una caja de vida.
Pictogram minus.png Las puñaladas solo causan 45 de daño.
Pictogram info.png Los Snipers usando el Caparazumbador perderán el mismo, pero la duración de la plaga es reducida a 5s.
Pictogram info.png Las victimas que sufren de la plaga pierden 10% de su salud maxima por segundo.

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Cuerpo a Cuerpo
La Bomba Interna

Enlace del Workshop de TF2

Pictogram plus.png Al apuñalar: ¡Colocas una bomba en el enemigo!, además mantienes tu disfraz.
Pictogram plus.png Las bombas detonan automáticamente en 4s, pero puedes usar disparo secundario para detonarlas manualmente.
Pictogram plus.png Las bombas hacen daño en un area basados en la vida que TENIA la victima en el momento que fue apuñalada y por cuanto tiempo la bomba estuvo activa.
Pictogram minus.png Las bombas se desactivan cuando mueres, o cuando tu o el enemigo usan el Armario de reabastecimiento.
Pictogram minus.png Cuando hay una bomba activa: No puedes volverte invisible.
Pictogram minus.png Recibes un 25% del daño de una bomba si estas muy cerca.
Pictogram minus.png Las puñaladas no matan al instante.
Pictogram info.png El daño de la bomba aumenta hasta en un 110% en el curso de 4s.
Pictogram info.png El enemigo al que se le planto una bomba es notificado con un mensaje.

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Cuerpo a Cuerpo
Mann-Slaughter

Enlace del Workshop de TF2

Pictogram plus.png Al Apuñalar: Te vuelves invisible al instante.
Pictogram minus.png Las victimas apuñaladas no dejan cajas de munición.
Pictogram minus.png Al Apuñalar: Requiere y drena 25% de invisibilidad para volverte invisible.

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PDA 1
La Interferencia

Enlace del Workshop de TF2

Pictogram plus.png Al Sabotear: Revela al propietario de la construcción con un contorno que solo tu puedes ver por 10s.
Pictogram plus.png Te restaura vida cuando una construcción saboteada es destruida.
Pictogram minus.png -40% de daño.
Pictogram info.png Restaura vida en base al nivel y tipo de la construcción saboteada.

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PDA 1
Defunción Oportuna

Enlace del Workshop de TF2

Pictogram plus.png 5s después de colocarlo en una construcción enemiga, el zapador explota (292 Hu), destruye la construcción, y hace hasta 150 de daño a construcciones y jugadores enemigos.
Pictogram minus.png Al Sabotear: No puedes usar esta arma por 2s.
Pictogram minus.png -100% de daño.
Pictogram minus.png -99% de vida del zapador.
Pictogram info.png Las construcciones siguen desactivadas tras la colocación del zapador.

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PDA 1
Saboteador Subyugado

Enlace del Workshop de TF2

Pictogram plus.png 8s después de colocarlo en una construcción enemiga, el zapador reprograma la construcción enemiga como si fuera de tu equipo.
Pictogram plus.png Las construcciones reprogramadas tienen efectos extra.

Pictogram info.png Arma Centinela - +10% velocidad de disparo.
Pictogram info.png Dispensador - +100% de rango.
Pictogram info.png Teleportador – Se puede usar en ambas direcciones.

Pictogram minus.png Las construcciones reprogramadas se autodestruyen tras 12s.
Pictogram minus.png -30% de daño.
Pictogram info.png Las construcciones siguen desactivadas tras la colocación del zapador.

Item icon Cloak and Dagger.png

PDA 2
La Fantome

ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES

Pictogram plus.png Al estar invisible: Puedes traspasar construcciones y jugadores enemigos. Además, no te volverás parcialmente invisible al tocar a un enemigo o al recibir daño.
Pictogram minus.png Al estar invisible: Pierdes -6.25% de velocidad, no tienes la resistencia natural de la invisibilidad, los efectos negativos no se disipan mas rápidamente, ni puedes obtener invisibilidad.
Pictogram minus.png La invisibilidad se drena un 50% mas rápido al estar dentro de un jugador/construcción enemiga.
Pictogram minus.png Al no tener invisibilidad: Drena 10 de vida/s si estas dentro de un jugador/construcción enemiga.

Item icon Cloak and Dagger.png

PDA 2
Salto

ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES

Pictogram info.png Tipo de Invisibilidad: Salto
Pictogram plus.png Al usar: Te propulsas en el aire si te estas moviendo, o hará un salto extra si no te estas moviendo.
Pictogram minus.png No obtienes invisibilidad de cajas de munición.
Pictogram info.png Al usar hasta caer en el suelo: No recibes daño por caída, pero tienes control aéreo reducido.
Pictogram info.png 8s de recarga.

Item icon Cloak and Dagger.png

PDA 2
La Entrada Explosiva

ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES

Pictogram info.png Al dejar de ser invisible, causas una explosion (292 Hu) de humo que hace daño a los enemigos cercanos (45 Min, 90 Max) y a ti mismo (22 Min, 45 max). La explosion no se activa si dejas de ser invisible cuando el medidor de invisibilidad tenia 50% o mas. La explosion causa mas daño mientras menos invisibilidad tengas. La explosion no se puede usar hasta que el medidor de invisibilidad se haya llenado por completo.
Pictogram plus.png Al estar invisible: Ganas +25% de velocidad.
Pictogram minus.png -66% invisibilidad recibida por cajas de mención.
Pictogram minus.png -10% velocidad de regeneración de invisibilidad.


Multi-Clase - Armas Nuevas
Arma Enlace del Workshop Habilidades
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Secundaria - Soldier y Pyro
Apoyo de Redada

Enlace del Workshop de TF2

Pictogram plus.png Al causar Baja: Aumenta el tamaño del cargador por +1. (hasta +4)
Pictogram plus.png Causar daño con otras armas auto-recarga cartuchos para este arma.
Pictogram plus.png La recarga no inhibe la habilidad de disparar y ocurre automáticamente cada 2.5s. (Incluso enfundada)
Pictogram minus.png -33% de tamaño base del cargador.
Pictogram info.png Sin recarga manual.
Pictogram info.png Éste arma es mejor utilizada en rango medio y/o largo.

CAMBIOS OCULTOS EXTRA

Pictogram plus.png +115% de daño.
Pictogram plus.png +40% de precisión.
Pictogram minus.png -60% de balas por disparo.
Pictogram info.png Se requiere 120 de daño para auto-recargar.

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Primaria - Engineer
Secundaria - Soldier, Pyro y Heavy
Salva Corta
(Similar al antiguo "Ataque de Pánico")

Enlace del Workshop de TF2

Pictogram plus.png Mantén Disparo-Principal para cargar cartuchos y suelta para liberar el aluvión a +25% de velocidad de disparo.
Pictogram plus.png La velocidad de disparo incrementa mientras la salud disminuye. (hasta +33%)
Pictogram plus.png +50% de velocidad de recarga.
Pictogram minus.png -33% de tamaño de cargador.

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Primaria - Engineer
Secundaria - Heavy
Tiro de Corredera

Enlace del Workshop de TF2

Pictogram plus.png Hace más daño mientras más lleno esté el cargador.
Pictogram plus.png Dispara y recarga más rápido mientras menos munición quede en el cargador.
Pictogram minus.png Disminuye el daño mientras menos munición quede en el cargador.
Pictogram minus.png Dispara y recarga más lento mientras más lleno esté el cargador.

Miembros del equipo

Chdata: Desarrollador principal
Crafting: Propietario de la comunidad y del servidor, youtuber, admin. del grupo de Steam, demostrador de armas y editor/colaborador de la wiki
Sophie: Líder de la comunidad, administradora del servidor, youtuber y admin. del grupo de Steam
Porygon: Desarrollador

Antiguos miembros

Karma Charger: Colaborador de TF2Wiki y demsotrador de armas
MasterOfTheXP: Autor original y desarrollador principal
Theray070696: Desarrollador de código y codesarrollador principal
Shadow Mario: Desarrollador
Agent Silver: Desarrollador
Deathreus :Desarrollador
Naleksuh: Desarrollador
CHAWLZ: Desarrollador
404UNF: Desarrollador
Pikachu: Desarrollador
Orion™: Desarrollador
The655: Desarrollador
Nergal: Desarrollador

Errores

  • Cuantas más armas personalizadas equipes, mayor será la probabilidad de que desaparezcan cosméticos de tu modelo en el cliente. Otros jugadores en el servidor, sin embargo, seguirán siendo capaces de contemplar tu fino atuendo.
  • Si se usa un arma personalizada con un medidor (como el Estandarte de Ánimo), el medidor no se usará a menos que el jugador tenga el arma original equipada en su personaje.

Enlaces externos