Difference between revisions of "Team Fortress 2 Beta"
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{{Pro}}Has 25% faster charge rate. | {{Pro}}Has 25% faster charge rate. | ||
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | |align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | ||
+ | |- | ||
+ | ! | ||
+ | ! | ||
+ | | '''[[Quick-Fix]]''' | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | | ||
+ | {{Pro}}Heal rate increased 50%<br> | ||
+ | {{Pro}}ÜberCharge rate increased 50%<br> | ||
+ | {{Con}}Not able to overheal<br> | ||
+ | {{Pro}}Match the speed of any faster heal target<br> | ||
+ | {{Info}}Über effect: Megacharge | ||
+ | :{{Info}}Heal rate increased 3x on heal target | ||
+ | :{{Info}}Heal target and medic immune to stun and damage forces | ||
+ | |align="center" | {{Check}} <br /> '''Active''' | ||
|- | |- | ||
! rowspan="2"|[[Classes|All Classes]] | ! rowspan="2"|[[Classes|All Classes]] |
Revision as of 23:58, 11 February 2011
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
![]() Heavy |
![]() Beta |
Natascha1 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
|
![]() Not Active (1/06/2011) |
![]() Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
|
![]() Not Active (1/06/2011) | |
![]() Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
|
![]() Not Active (1/06/2011) |
1This variant was implemented in TF2 in the December 17, 2010 Patch.
Natasha Variants 1+2 were removed in the January 6, 2011 Beta patch.
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
- cp_well: Made the 2nd point defender spawn door one-way
Balance
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
![]() Engineer |
![]() Buildings |
Buildings | N/A | N/A | N/A | ![]() |
![]() Not Active (1/13/2011) |
![]() Medic |
![]() Stock |
Medi Gun | N/A | N/A | N/A |
|
![]() Not Active (1/06/2011) |
![]() Unlock |
Kritzkrieg | N/A | N/A | N/A |
|
![]() Not Active (1/06/2011) | |
Quick-Fix | N/A | N/A | N/A |
|
![]() Active | ||
All Classes | ![]() Health |
N/A | N/A | N/A | N/A | ![]() |
![]() Not Active (1/13/2011) |
![]() Health |
N/A | N/A | N/A | N/A | ![]() |
![]() Active |
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.
See also
- Beta weapons – for weapons of the previous closed beta.