Difference between revisions of "Community Cashworks strategy"

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== General strategy ==
 
== General strategy ==
* All four capture points feature elevated areas or platforms that provide prime [[Sentry Gun]] placements for [[Engineer]]s.
 
* BLU Engineers can set up a [[Teleporters|Teleporter]] and/or Sentry Gun inside the large building next to Power Station, though they should still keep a close eye out for RED [[Spy|Spies]] who can sneak in through the open entrances.
 
 
* The narrow, winding downhill path between Loading Dock and Serpentines puts RED at a significant disadvantage, especially if multiple BLU members are pushing the cart. Instead, wait for the cart to near the bottom of the hill and surprise BLU with an ambush.
 
* The narrow, winding downhill path between Loading Dock and Serpentines puts RED at a significant disadvantage, especially if multiple BLU members are pushing the cart. Instead, wait for the cart to near the bottom of the hill and surprise BLU with an ambush.
 
** If RED does attempt to stop the cart as it moves downhill, send in [[Pyro]]s and [[Heavy|Heavies]] with [[Medic]]s to support them.
 
** If RED does attempt to stop the cart as it moves downhill, send in [[Pyro]]s and [[Heavy|Heavies]] with [[Medic]]s to support them.
* The number of high platforms here are perfect for RED Pyros looking to ambush the cart. Make use of them to attack unsuspecting enemies below!
 
* BLU should have an [[ÜberCharge]] prepared by the time the cart is pushed past the Power Station, as RED will generally have multiple Sentry Guns set up around the Vault capture point to stop any pushes.
 
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
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==== Defense ====
 
==== Defense ====
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* The number of high platforms here are perfect for Pyros looking to ambush the cart. Make use of them to attack unsuspecting enemies below!
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
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=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 
==== Offense ====
 
==== Offense ====
 +
* Engineers can set up a [[Teleporters|Teleporter]] and/or Sentry Gun inside the large building next to Power Station, though they should still keep a close eye out for RED [[Spy|Spies]] who can sneak in through the open entrances.
  
 
==== Defense ====
 
==== Defense ====
 +
* All four capture points feature elevated areas or platforms that provide prime [[Sentry Gun]] placements for Engineer.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
 
==== Offense ====
 
==== Offense ====
 +
* Try to have an [[ÜberCharge]] prepared by the time the cart is pushed past the Power Station, as RED will generally have multiple Sentry Guns set up around the Vault capture point to stop any pushes.
  
 
==== Defense ====
 
==== Defense ====
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==== Defense ====
 
==== Defense ====
 
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===

Revision as of 08:55, 16 July 2023

Community Cashworks strategy
Pl cashworks final1 08.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Alpine
Setting: Daylight, sunny
Hazards: Pitfall
Map Photos
Loading screen photos.

This article is about Community Cashworks strategy.

Note: It is recommended to read the main Cashworks article first to become familiar with the names of key map locations used in this article.

General strategy

  • The narrow, winding downhill path between Loading Dock and Serpentines puts RED at a significant disadvantage, especially if multiple BLU members are pushing the cart. Instead, wait for the cart to near the bottom of the hill and surprise BLU with an ambush.
    • If RED does attempt to stop the cart as it moves downhill, send in Pyros and Heavies with Medics to support them.

Class-specific strategy

Leaderboard class scout.png Scout

Offense

Defense

Leaderboard class soldier.png Soldier

Offense

Defense

Leaderboard class pyro.png Pyro

Offense

Defense

  • The number of high platforms here are perfect for Pyros looking to ambush the cart. Make use of them to attack unsuspecting enemies below!

Leaderboard class demoman.png Demoman

Offense

Defense

Leaderboard class heavy.png Heavy

Offense

Defense

Leaderboard class engineer.png Engineer

Offense

  • Engineers can set up a Teleporter and/or Sentry Gun inside the large building next to Power Station, though they should still keep a close eye out for RED Spies who can sneak in through the open entrances.

Defense

  • All four capture points feature elevated areas or platforms that provide prime Sentry Gun placements for Engineer.

Leaderboard class medic.png Medic

Offense

  • Try to have an ÜberCharge prepared by the time the cart is pushed past the Power Station, as RED will generally have multiple Sentry Guns set up around the Vault capture point to stop any pushes.

Defense

Leaderboard class sniper.png Sniper

Offense

Defense

Leaderboard class spy.png Spy

Offense

Defense