Difference between revisions of "Gang Garrison 2/zh-hans"
(Created page with "{{Featured article tag}} {{DISPLAYTITLE:Gang Garrison 2}} {{trans}} {{Game infobox | boxart-image = Ganggarrison.jpg | developer = Faucet | designers = MedO, mrfredman, Synnah...") |
(translate) |
||
Line 6: | Line 6: | ||
| developer = Faucet | | developer = Faucet | ||
| designers = MedO, mrfredman, Synnah | | designers = MedO, mrfredman, Synnah | ||
− | | released = | + | | released = 2008年8月7日 |
− | | mode = [[w:Multiplayer video game| | + | | mode = [[w:Multiplayer video game|多人游戏]] |
| platform = Windows | | platform = Windows | ||
}} | }} | ||
− | ''' | + | '''《Gang Garrison 2》'''是为[https://forums.tigsource.com/index.php?topic=2865.0 TIGSource 论坛的盗版“Demake”比赛](Bootleg Demake Contest)所创建的。正如比赛的名字所示,这款游戏的目标在于使用复古风格的音效和图形,在保留原版游戏大部分游戏玩法的同时,将[[Team Fortress 2/zh-hans|《军团要塞2》]]“Demake”(降级式做旧)成《Gang Garrison 2》,TF2中的任何物品或职业的原始名称在《Gang Garrison 2》中都会被替换为其他专有的名称。游戏自身是使用专有软件程序 [[w:GameMaker Studio|Game Maker]] 进行编写和创建的。 |
− | + | 该游戏的运作与《军团要塞2》的游戏界面非常相似。它允许玩家自定义游戏选项,并组建在线对战。原游戏中的各种元素都得到了恶搞,如重现[[Steam/zh-hans|Steam]]界面,8位混音版的《军团要塞2》主题曲,以及[[Valve/zh-hans|Valve]]的介绍被替换成拥有一个使用水龙头标志的虚构公司——“FAUCET”。 | |
− | + | 虽然有些人可能会将其称为8位或16位游戏,但它实际上不是,因为游戏中许多元素都有着各不相同的图形分辨率。例如,地图或等级的分辨率比[[w:Sprite (computer graphics)|角色图像]]要低,而某些效果(如烟雾或爆炸)的分辨率比其他元素都要高得多。 | |
− | + | 《Gang Garrison 2》获得了[http://www.indieDB.com indieDB] 2010年年度独立游戏的提名,虽然最终没有获胜,但它仍被评为了2010年第九大最佳独立游戏。<ref>[http://www.indiedb.com/features/players-choice-indie-of-the-year-2010 2010年 indieDB 最佳独立游戏 - 最终结果]</ref> | |
− | == | + | ==游戏玩法 == |
− | + | 从2.8版本开始,该游戏拥有 8 种游戏模式可供游玩: | |
− | *'''[[Capture The Flag]]''' | + | *'''[[Capture The Flag/zh-hans|夺旗]]''':获取敌方团队的情报,并将其运回至我方情报所在的区域,即可赢得一分。获得一定分数后即可赢得这一回合。 |
− | *'''[[Control Point (game mode)| | + | *'''[[Control Point (game mode)/zh-hans|控制点]]''':控制点有两种类型,标准,进攻/防御: |
− | :*''' | + | :*'''标准''':占领所有的控制点即可获胜。 |
− | :*''' | + | :*'''进攻/防御''':红队必须占领所有控制点才能获胜,而蓝队必须阻止红队进行占领。 |
− | *'''[[Arena]]''' | + | *'''[[Arena/zh-hans|竞技场]]''':在该模式下死亡后不会重生,最后存活在战场上的团队即可赢得这一回合。如果两队都没有被对方完全消灭,则两队可以通过争抢控制点并将其成功占领来赢得这一回合。在比赛结束时累积回合获胜次数最多的队伍将赢得比赛。 |
− | *''' | + | *'''发电机(Generator)''':《Gang Garrison 2》独有的原创模式。双方队伍都拥有自己的特殊发电机,即地图目标。一方队伍必须保证他们的发电机运行,同时还要摧毁敌方的发电机,由此才能获胜。发电机周围有一片修复的[[w:Force field (fiction)|力场]]以用来保护它们。 |
− | *'''[[King of the Hill]]''' | + | *'''[[King of the Hill/zh-hans|山丘之王]]''':地图中央有一个中立的控制点。双方队伍需要争抢控制点,并将其成功占领,以此启动他们团队的倒计时。累积占领 3 分钟的团队即可获胜。 |
− | *''' | + | *'''双重山丘之王(Dual King of the Hill)''':《Gang Garrison 2》独有的原创模式。双方队伍都拥有一个主场控制点。他们必须控制敌方的控制点,才能开始倒计时,同时还要保护控制点不被敌方夺回。在两个控制点都被同一个队伍占领时,该队伍的主场控制点是锁定的。 |
− | *''' | + | *'''入侵(A/D CTF)''':《Gang Garrison 2》独有的原创模式进攻方队伍必须将情报箱运送到防守方基地并将其放置,而防守方队伍则必须阻止进攻方这样做。成功运送到指定次数后,进攻方获胜;回合时间耗尽后,防守方获胜。 |
− | *''' | + | *'''团队死亡竞技(Team Deathmatch)''':杀死敌方玩家,为你的队伍贡献分数。首个达到分数上线的队伍获胜! |
− | == | + | == 控制 == |
− | [[Image:Screenshotganggarrison.jpg|right|thumb|180px| | + | [[Image:Screenshotganggarrison.jpg|right|thumb|180px|一个 Firebug 正在抵御伏击的 Runner 。请注意,这是游戏早期版本的截图,现如今HUD已经有了相当程度的变化。]] |
[[File:GG2.jpg|right|thumb|180px|A RED Rocketman waits in the RED respawn area. Note the differences in the HUD from the earlier version of the game.]] | [[File:GG2.jpg|right|thumb|180px|A RED Rocketman waits in the RED respawn area. Note the differences in the HUD from the earlier version of the game.]] | ||
− | '''WASD | + | '''WASD''':移动,跳跃 |
− | ''' | + | '''鼠标光标''':瞄准 |
− | ''' | + | '''鼠标左键''':开火 |
− | ''' | + | '''鼠标右键''':使用特殊能力<sup>†</sup> |
− | '''B | + | '''B''':丢下情报箱 |
− | '''E | + | '''E''':呼叫 Healer |
− | '''F | + | '''F''':嘲讽 |
− | '''Z, X, C | + | '''Z, X, C''':聊天菜单(表情、娱乐和命令) |
− | '''N, M | + | '''N, M''':更改队伍/职业 |
− | ''' | + | '''左 Shift''':显示记分板 |
− | <sup>†</sup> | + | <sup>†</sup>“鼠标右键”按钮的功能根据您使用的职业而有所不同。Detonator 可以用它来引爆他的地雷,Infiltrator 可以用它来隐形,Overweight 可以用它来使用[[Sandvich/zh-hans|Manvich]],Firebug可以用它来[[Compression blast/zh-hans|气爆]](或者用它来Flareblast[http://www.ganggarrison.com/classy/]),Rifleman 可以用它来瞄准,Healer 可以用它来发射他的注射枪(或激活他的[[ÜberCharge/zh-hans|superburst]]),Constructor 可以用它在现场建造[[Sentry Gun/zh-hans|Autogun]]。{{clr}} |
− | == | + | == 《军团要塞2》职业与《Gang Garrison 2》职业的差异 == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" colspan=2 | | + | ! class="header" width="17%" colspan=2 | 军团要塞 2 |
! class="header" width="17%" colspan=2 | Gang Garrison 2 | ! class="header" width="17%" colspan=2 | Gang Garrison 2 | ||
− | ! class="header" width="50%" rowspan=2 | | + | ! class="header" width="50%" rowspan=2 | 职业的差异 |
|- | |- | ||
− | ! class="header" | | + | ! class="header" | 职业 |
− | ! class="header" | | + | ! class="header" | 生命值 |
− | ! class="header" | | + | ! class="header" | 职业 |
− | ! class="header" | | + | ! class="header" | 生命值 |
|- | |- | ||
| {{Class link|Scout|br=yes}} | | {{Class link|Scout|br=yes}} | ||
Line 135: | Line 135: | ||
|} | |} | ||
− | == | + | == 职业 == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="30%" | | + | ! class="header" width="30%" | 职业 |
− | ! class="header" width="70%" | | + | ! class="header" width="70%" | 职责 |
|- | |- | ||
| | | | ||
Line 145: | Line 145: | ||
[[File:Spri_runner_red.png|RED Runner In-game sprite|50px]] | [[File:Spri_runner_red.png|RED Runner In-game sprite|50px]] | ||
[[File:Spri_runner_blu.png|BLU Runner In-game sprite|50px]] | [[File:Spri_runner_blu.png|BLU Runner In-game sprite|50px]] | ||
− | <br />'''The Runner''' | + | <br />'''The Runner<br>跑手''' |
| style="text-align: left;" | The ''Runner'' is the fastest class in the game. He excels at recovering objectives like capturing the [[Capture the Flag#Intelligence|Intelligence]] and capturing [[control point (objective)|control points]], thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet. | | style="text-align: left;" | The ''Runner'' is the fastest class in the game. He excels at recovering objectives like capturing the [[Capture the Flag#Intelligence|Intelligence]] and capturing [[control point (objective)|control points]], thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet. | ||
|- | |- | ||
Line 153: | Line 153: | ||
[[File:Spri_rocket_man_red.png|RED Rocket man In-game sprite|50px]] | [[File:Spri_rocket_man_red.png|RED Rocket man In-game sprite|50px]] | ||
[[File:Spri_rocket_man_blu.png|BLU Rocket man In-game sprite|50px]] | [[File:Spri_rocket_man_blu.png|BLU Rocket man In-game sprite|50px]] | ||
− | <br />'''The Rocketman''' | + | <br />'''The Rocketman<br>火箭人''' |
| style="text-align: left;" | The ''Rocketman'' has very high health and holds a [[Rocket Launcher]]. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to [[rocket jump]], using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant. | | style="text-align: left;" | The ''Rocketman'' has very high health and holds a [[Rocket Launcher]]. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to [[rocket jump]], using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant. | ||
|- | |- | ||
Line 161: | Line 161: | ||
[[File:Spri_firebug_red.png|RED Firebug In-game sprite|50px]] | [[File:Spri_firebug_red.png|RED Firebug In-game sprite|50px]] | ||
[[File:Spri_firebug_blu.png|BLU Firebug In-game sprite|50px]] | [[File:Spri_firebug_blu.png|BLU Firebug In-game sprite|50px]] | ||
− | <br />'''The Firebug''' | + | <br />'''The Firebug<br>纵火狂''' |
| style="text-align: left;" | The ''Firebug'' is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The [[Flamethrower]] has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an [[afterburn]] effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn. | | style="text-align: left;" | The ''Firebug'' is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The [[Flamethrower]] has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an [[afterburn]] effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn. | ||
|- | |- | ||
Line 169: | Line 169: | ||
[[File:Spri_detonator_red.png|RED Detonator In-game sprite|50px]] | [[File:Spri_detonator_red.png|RED Detonator In-game sprite|50px]] | ||
[[File:Spri_detonator_blu.png|BLU Detonator In-game sprite|50px]] | [[File:Spri_detonator_blu.png|BLU Detonator In-game sprite|50px]] | ||
− | <br />'''The Detonator''' | + | <br />'''The Detonator<br>引爆者''' |
| style="text-align: left;" | The ''Detonator'' hurls up to 8 [[Stickybomb Launcher|mines]] from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health. | | style="text-align: left;" | The ''Detonator'' hurls up to 8 [[Stickybomb Launcher|mines]] from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health. | ||
|- | |- | ||
Line 177: | Line 177: | ||
[[File:Spri_overweight_red.png|RED Overweight In-game sprite|50px]] | [[File:Spri_overweight_red.png|RED Overweight In-game sprite|50px]] | ||
[[File:Spri_overweight_blu.png|BLU Overweight In-game sprite|50px]] | [[File:Spri_overweight_blu.png|BLU Overweight In-game sprite|50px]] | ||
− | <br />'''The Overweight''' | + | <br />'''The Overweight<br>超重者''' |
| style="text-align: left;" | The ''Overweight'' is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge [[Minigun|chain gun]], which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A [[Medic|Healer]] is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his [[Sandvich|Manvich]] which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the [[Heavy]] in Team Fortress 2, the Overweight can jump while shooting his chaingun. | | style="text-align: left;" | The ''Overweight'' is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge [[Minigun|chain gun]], which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A [[Medic|Healer]] is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his [[Sandvich|Manvich]] which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the [[Heavy]] in Team Fortress 2, the Overweight can jump while shooting his chaingun. | ||
|- | |- | ||
Line 185: | Line 185: | ||
[[File:Spri_constructor_red.png|RED Constructor In-game sprite|50px]] | [[File:Spri_constructor_red.png|RED Constructor In-game sprite|50px]] | ||
[[File:Spri_constructor_blu.png|BLU Constructor In-game sprite|50px]] | [[File:Spri_constructor_blu.png|BLU Constructor In-game sprite|50px]] | ||
− | <br />'''The Constructor''' | + | <br />'''The Constructor<br>建造者''' |
| style="text-align: left;" | The ''Constructor'' is like a cross between the [[Scout|Runner]] and [[Demoman|Detonator]]. He wields a [[Shotgun]] which shoots 5 bullets at 7 damage per bullet and has the ability to make [[Sentry Gun|Autogun]]s. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired. | | style="text-align: left;" | The ''Constructor'' is like a cross between the [[Scout|Runner]] and [[Demoman|Detonator]]. He wields a [[Shotgun]] which shoots 5 bullets at 7 damage per bullet and has the ability to make [[Sentry Gun|Autogun]]s. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired. | ||
|- | |- | ||
Line 193: | Line 193: | ||
[[File:Spri_healer_red.png|RED Healer In-game sprite|50px]] | [[File:Spri_healer_red.png|RED Healer In-game sprite|50px]] | ||
[[File:Spri_healer_blu.png|BLU Healer In-game sprite|50px]] | [[File:Spri_healer_blu.png|BLU Healer In-game sprite|50px]] | ||
− | <br />'''The Healer''' | + | <br />'''The Healer<br>治疗者''' |
| style="text-align: left;" | The ''Healer'' is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can [[heal]] friendly teammates at a steady rate with his [[Medi Gun]] by holding the left mouse button. He can utilize his [[Syringe Gun]] with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's [[Ubercharge|superburst]]. | | style="text-align: left;" | The ''Healer'' is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can [[heal]] friendly teammates at a steady rate with his [[Medi Gun]] by holding the left mouse button. He can utilize his [[Syringe Gun]] with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's [[Ubercharge|superburst]]. | ||
|- | |- | ||
Line 201: | Line 201: | ||
[[File:Spri_rifleman_red.png|RED Rifleman In-game sprite|50px]] | [[File:Spri_rifleman_red.png|RED Rifleman In-game sprite|50px]] | ||
[[File:Spri_rifleman_blu.png|BLU Rifleman In-game sprite|50px]] | [[File:Spri_rifleman_blu.png|BLU Rifleman In-game sprite|50px]] | ||
− | <br />'''The Rifleman''' | + | <br />'''The Rifleman<br>步枪手''' |
| style="text-align: left;" | The ''Rifleman'' wields a [[Sniper Rifle]], its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location. | | style="text-align: left;" | The ''Rifleman'' wields a [[Sniper Rifle]], its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location. | ||
|- | |- | ||
Line 209: | Line 209: | ||
[[File:Spri_infiltrator_red.png|RED Infiltrator In-game sprite|50px]] | [[File:Spri_infiltrator_red.png|RED Infiltrator In-game sprite|50px]] | ||
[[File:Spri_infiltrator_blu.png|BLU Infiltrator In-game sprite|50px]] | [[File:Spri_infiltrator_blu.png|BLU Infiltrator In-game sprite|50px]] | ||
− | <br />'''The Infiltrator''' | + | <br />'''The Infiltrator<br>渗透者''' |
| style="text-align: left;" | The ''Infiltrator'' is a very sneaky unit. He can [[Cloak]], come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a [[Revolver]] with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a [[backstab]] or not. If the Infiltrator is behind an opponent, the opponent cannot see him. | | style="text-align: left;" | The ''Infiltrator'' is a very sneaky unit. He can [[Cloak]], come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a [[Revolver]] with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a [[backstab]] or not. If the Infiltrator is behind an opponent, the opponent cannot see him. | ||
|- | |- | ||
Line 215: | Line 215: | ||
[[File:Spri_quote_red.png|RED Quote In-game sprite|50px]] | [[File:Spri_quote_red.png|RED Quote In-game sprite|50px]] | ||
[[File:Spri_curly_blu.png|BLU Curly Brace In-game sprite|50px]] | [[File:Spri_curly_blu.png|BLU Curly Brace In-game sprite|50px]] | ||
− | <br />'''The Secret Class''' | + | <br />'''The Secret Class<br>隐藏职业''' |
| style="text-align: left;" | The ''Secret Class'' can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from [[wikipedia:Cave_Story|Cave Story]], using a Bubbler and the Blade, two weapons from said game. | | style="text-align: left;" | The ''Secret Class'' can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from [[wikipedia:Cave_Story|Cave Story]], using a Bubbler and the Blade, two weapons from said game. | ||
|} | |} |
Revision as of 09:17, 20 July 2023
此页面正在被翻译成简体中文。 如果您能熟练地运用简体中文,请在讨论页上留言或与为此页面贡献的作者讨论(通过浏览页面历史)。 |
Gang Garrison 2 | |
---|---|
基本信息 | |
发布日期: |
2008年8月7日 |
开发商: |
Faucet |
模式: | |
配乐师: |
MedO, mrfredman, Synnah |
平台: |
Windows |
《Gang Garrison 2》是为TIGSource 论坛的盗版“Demake”比赛(Bootleg Demake Contest)所创建的。正如比赛的名字所示,这款游戏的目标在于使用复古风格的音效和图形,在保留原版游戏大部分游戏玩法的同时,将《军团要塞2》“Demake”(降级式做旧)成《Gang Garrison 2》,TF2中的任何物品或职业的原始名称在《Gang Garrison 2》中都会被替换为其他专有的名称。游戏自身是使用专有软件程序 Game Maker 进行编写和创建的。
该游戏的运作与《军团要塞2》的游戏界面非常相似。它允许玩家自定义游戏选项,并组建在线对战。原游戏中的各种元素都得到了恶搞,如重现Steam界面,8位混音版的《军团要塞2》主题曲,以及Valve的介绍被替换成拥有一个使用水龙头标志的虚构公司——“FAUCET”。
虽然有些人可能会将其称为8位或16位游戏,但它实际上不是,因为游戏中许多元素都有着各不相同的图形分辨率。例如,地图或等级的分辨率比角色图像要低,而某些效果(如烟雾或爆炸)的分辨率比其他元素都要高得多。
《Gang Garrison 2》获得了indieDB 2010年年度独立游戏的提名,虽然最终没有获胜,但它仍被评为了2010年第九大最佳独立游戏。[1]
游戏玩法
从2.8版本开始,该游戏拥有 8 种游戏模式可供游玩:
- 夺旗:获取敌方团队的情报,并将其运回至我方情报所在的区域,即可赢得一分。获得一定分数后即可赢得这一回合。
- 控制点:控制点有两种类型,标准,进攻/防御:
- 标准:占领所有的控制点即可获胜。
- 进攻/防御:红队必须占领所有控制点才能获胜,而蓝队必须阻止红队进行占领。
- 竞技场:在该模式下死亡后不会重生,最后存活在战场上的团队即可赢得这一回合。如果两队都没有被对方完全消灭,则两队可以通过争抢控制点并将其成功占领来赢得这一回合。在比赛结束时累积回合获胜次数最多的队伍将赢得比赛。
- 发电机(Generator):《Gang Garrison 2》独有的原创模式。双方队伍都拥有自己的特殊发电机,即地图目标。一方队伍必须保证他们的发电机运行,同时还要摧毁敌方的发电机,由此才能获胜。发电机周围有一片修复的力场以用来保护它们。
- 山丘之王:地图中央有一个中立的控制点。双方队伍需要争抢控制点,并将其成功占领,以此启动他们团队的倒计时。累积占领 3 分钟的团队即可获胜。
- 双重山丘之王(Dual King of the Hill):《Gang Garrison 2》独有的原创模式。双方队伍都拥有一个主场控制点。他们必须控制敌方的控制点,才能开始倒计时,同时还要保护控制点不被敌方夺回。在两个控制点都被同一个队伍占领时,该队伍的主场控制点是锁定的。
- 入侵(A/D CTF):《Gang Garrison 2》独有的原创模式进攻方队伍必须将情报箱运送到防守方基地并将其放置,而防守方队伍则必须阻止进攻方这样做。成功运送到指定次数后,进攻方获胜;回合时间耗尽后,防守方获胜。
- 团队死亡竞技(Team Deathmatch):杀死敌方玩家,为你的队伍贡献分数。首个达到分数上线的队伍获胜!
控制
WASD:移动,跳跃
鼠标光标:瞄准
鼠标左键:开火
鼠标右键:使用特殊能力†
B:丢下情报箱
E:呼叫 Healer
F:嘲讽
Z, X, C:聊天菜单(表情、娱乐和命令)
N, M:更改队伍/职业
左 Shift:显示记分板
†“鼠标右键”按钮的功能根据您使用的职业而有所不同。Detonator 可以用它来引爆他的地雷,Infiltrator 可以用它来隐形,Overweight 可以用它来使用Manvich,Firebug可以用它来气爆(或者用它来Flareblast[1]),Rifleman 可以用它来瞄准,Healer 可以用它来发射他的注射枪(或激活他的superburst),Constructor 可以用它在现场建造Autogun。
《军团要塞2》职业与《Gang Garrison 2》职业的差异
军团要塞 2 | Gang Garrison 2 | 职业的差异 | ||
---|---|---|---|---|
职业 | 生命值 | 职业 | 生命值 | |
125 | Runner | 100 | The 2D environment makes dodging harder but makes double jumping and taking shortcuts easier. Also, the 2D environment also makes sneaking up on enemies harder due to the fact that everyone can see what is around them. However, "dancing" is emulated by many classes having deadzones very close to them where their projectiles cannot appear. Also, the Scattergun's projectiles can be some of the fastest moving projectiles in the game thanks to inertia inheritance, and it has among the highest damage output in the game at point blank range. | |
200 | Rocketman | 160 | Rocket jumping is simpler as the Rocketman, not requiring crouching in order to achieve maximum height or speed. Rockets can pass through teammates at any range, however, they disappear some time after being fired, and passing through teammates makes this time earlier. | |
175 | Firebug | 120 | The Firebug's Flamethrower has regenerative ammo while the Pyro's Flamethrower has 200. Airblasting while using primary fire will send a flare flying in the direction the Firebug is aiming, providing a ranged-damage option. | |
175 | Detonator | 120 | It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. Mines do not need to arm before detonating them, and pass through every character on the battlefield, but not buildings. All explosions detonate mines within their range, including mine explosions. It's possible to knock rockets around with mines, given good timing. It is possible to knock teammates around with mines, making damage-less stickyjumps possible, although it requires incredible coordination. | |
300 | Overweight | 200 | The 2D environment makes it harder to go around the Overweight. The Overweight's Chaingun has regenerative ammo and does not need to spin-up while Heavy's Minigun has 200 ammo and must spin-up to fire. Additionally, the Overweight can jump while firing his Chaingun. The Overweight's Manvich heals for 200 health and recharges in roughly 45 seconds, but cannot drop them for teammates. | |
125 | Constructor | 120 | The 2D environment makes it harder to go around the Constructor's Autogun, however it is blind to the 90 degrees directly above and below it. The Constructor gradually gains nuts and bolts over time, but can only make a single un-upgradeable autogun and no other buildings. He is also unable to repair the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. | |
150 | Healer | 120 | The Healer's Medi Gun does not curve around corners. He is also unable to overheal his allies. Deploying a Superburst on a teammate will grant them unlimited ammunition as well as invulnerability. | |
125 | Rifleman | 120 | The 2D environment makes it harder to hit foes if your teammates are blocking your shots. The scope gives the Rifleman better view of the map. The Rifleman can jump while scoped-in, albeit at a lower height. The Rifleman is unable to perform headshots. | |
125 | Infiltrator | 100 | The Infiltrator's Cloak does not power down, and he cannot disguise. He can only use his Knife while cloaked, which has a windup and will temporarily immobilize him. Stabs are always a instant kill even if not a backstab, and can kill up to two targets at once. Lacking a Sapper, the Knife can dispose of an Autogun in a single strike. |
职业
职业 | 职责 |
---|---|
The Runner is the fastest class in the game. He excels at recovering objectives like capturing the Intelligence and capturing control points, thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet. | |
The Rocketman has very high health and holds a Rocket Launcher. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to rocket jump, using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant. | |
The Firebug is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The Flamethrower has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an afterburn effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn. | |
The Detonator hurls up to 8 mines from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health. | |
The Overweight is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge chain gun, which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A Healer is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his Manvich which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the Heavy in Team Fortress 2, the Overweight can jump while shooting his chaingun. | |
The Constructor is like a cross between the Runner and Detonator. He wields a Shotgun which shoots 5 bullets at 7 damage per bullet and has the ability to make Autoguns. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired. | |
The Healer is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can heal friendly teammates at a steady rate with his Medi Gun by holding the left mouse button. He can utilize his Syringe Gun with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's superburst. | |
The Rifleman wields a Sniper Rifle, its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location. | |
The Infiltrator is a very sneaky unit. He can Cloak, come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a Revolver with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a backstab or not. If the Infiltrator is behind an opponent, the opponent cannot see him. | |
The Secret Class can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from Cave Story, using a Bubbler and the Blade, two weapons from said game. |
未使用内容
- The Civilian, like in Team Fortress 2, was cut from the game; a frame of its unanimated sprite can be downloaded from the Gang Garrison 2 website.[2]
- There are special sprites for falling autoguns in the source code, which have a parachute attached. Autoguns in Gang Garrison 2 fall to the floor where their Constructor is standing when they're placed, which the sprites are assumed to be for. For some reason, these sprites aren't being used for falling autoguns.[3]
细枝末节
- In the early stages of Gang Garrison 2 's development, Quote was the character used when the engine was being written. When the first version was to be released, Quote was left in as a class for RED team and Beta Quote was used as a class for BLU team. During Cave Story 's development, Quote's beta appearance was Blue and used the name Curly Brace. Much later in Gang Garrison 2 's development, Curly Brace replaced Beta Quote as BLU team's secret class representative.
- Every 7th of September, all classes don a Party Hat to honor the 'birthday' of Gang Garrison 2. In addition, blood spatter is replaced with confetti.
- Gang Garrison 2 released their own version of the Saxxy Awards called "Haxxy Awards", hosted by Haxton Sale himself (parody of Saxton Hale). Haxxys were awarded in:
- Haxxys 2011: Finalists each received a full set of death animations for the 9 classes, which turn corpses into golden statues.
- Haxxys 2012: Finalists received full sets of golden weapons for 9 classes. Other places received golden weapons for one chosen class.
- Haxxys 2013: Finalists received full set (for 9 classes) of bobblehead masks of Haxton Sale. Other places received a mask of Haxton Sale for one chosen class. Additionally, a lottery was opened in which 9 random postings in the GG2 forum lottery thread were selected, awarding each of the selected posters one of 9 golden weapons (1 weapon awarded per class).
- Haxxys 2014: Finalists received full sets of golden cosmetic items for 9 classes (belts, pouches, etc.). Second places received 3 golden cosmetic items for their selected classes and third places received one selected item. A GG2 forum lottery awarded one of 4 golden weapons or 5 Haxton Sale masks (1 item per class) to 9 random participants.
- Haxxys 2015: In this year, rewards were the same as the previous Haxxys. The GG2 forum lottery gave away 3 golden weapons, 3 masks of Haxton Sale, and 3 golden cosmetic items, one item per class, one item to each of nine winners.
- In 2014, Haxxy Awards were released with "Raybanns" hosted by Ray Bann, CEO Bann Co., in an effort to take over Fredmann Co. (named after mrfredman, creator of GG2). Similar to contracts in TF2, Raybanns were in-game and GG2 forum challenges, for which the community could earn a top hat, a top hat with golden monocle, or a death animation, "money explosion". Achieving 100% of the 2014 edition contracts granted a golden cosmetic item for one chosen class. Raybanns was repeated in 2015, but awarded 2015 Haxxy award items for 1, 2, or 3 classes.
画廊
Unused RED Civilian sprite.
参考内容
外部链接
- Official Site
- Forums
- Gang Garrison TIGForums Thread
- TF2 Official Blog - I'm gonna be all over ya like shingles.
- TF2 Official Blog - Gotta move that gear up.
- TF2 Official Blog - How does this blog thing work again?
- Gang Garrison 2 Wiki
- The Joystiq Indie Pitch: Gang Garrison 2
|