Difference between revisions of "Weapons (Classic)"
(→Slot 4 Weapons: fixed unnecessary use of redirect) |
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! class="header" width="36%" | Notes / Special Abilities | ! class="header" width="36%" | Notes / Special Abilities | ||
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− | ! [[File:HUD_crowbar_TFC.png]] | + | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]] |
| [[Crowbar (Classic)|Crowbar]] | | [[Crowbar (Classic)|Crowbar]] | ||
| 18 | | 18 | ||
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| | | | ||
|- | |- | ||
− | ! [[File:HUD_medkit_TFC.png]] | + | ! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]] |
| [[Medkit (Classic)|Medkit]] | | [[Medkit (Classic)|Medkit]] | ||
| Initial: 9 <br>Infection:8 per hit | | Initial: 9 <br>Infection:8 per hit | ||
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| Used to heal teammates and infect enemies. | | Used to heal teammates and infect enemies. | ||
|- | |- | ||
− | ! [[File:HUD_knife_TFC.png]] | + | ! [[File:HUD_knife_TFC.png|link=Knife (Classic)]] |
| [[Knife (Classic)|Knife]] | | [[Knife (Classic)|Knife]] | ||
| Standard:36 <br>Back-stab:instakill | | Standard:36 <br>Back-stab:instakill | ||
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| Can [[backstab]] for an instant kill. | | Can [[backstab]] for an instant kill. | ||
|- | |- | ||
− | ! [[File:HUD_Wrench_TFC.png]] | + | ! [[File:HUD_Wrench_TFC.png|link=Crowbar (Classic)]] |
| [[Wrench (Classic)|Wrench]] | | [[Wrench (Classic)|Wrench]] | ||
| 18 | | 18 | ||
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| Used to upgrade buildings and repair armor. | | Used to upgrade buildings and repair armor. | ||
|- | |- | ||
− | ! [[File:HUD_crowbar_TFC.png]] | + | ! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]] |
| [[Umbrella (Classic)|Umbrella]] | | [[Umbrella (Classic)|Umbrella]] | ||
| 18 | | 18 | ||
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! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File:HUD_single_shotgun_TFC.png]] | + | ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]] |
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] | | [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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| Fires six pellets. | | Fires six pellets. | ||
|- | |- | ||
− | ! [[File:HUD_sniper_rifle_TFC.png]] | + | ! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]] |
| [[Sniper Rifle (Classic)|Sniper Rifle]] | | [[Sniper Rifle (Classic)|Sniper Rifle]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
|- | |- | ||
− | ! [[File:HUD_tranq_TFC.png]] | + | ! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]] |
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | | [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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| | | | ||
|- | |- | ||
− | ! [[File:HUD_railgun_TFC.png]] | + | ! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]] |
| [[Railgun (Classic)|Railgun]] | | [[Railgun (Classic)|Railgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
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! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File:HUD_double_shotgun_TFC.png]] | + | ! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]] |
| [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] | | [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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| Fires fourteen pellets. | | Fires fourteen pellets. | ||
|- | |- | ||
− | ! [[File:HUD_nail_gun_TFC.png]] | + | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] |
| [[Nailgun (Classic)|Nailgun]] | | [[Nailgun (Classic)|Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
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| | | | ||
|- | |- | ||
− | ! [[File:HUD_grenade_launcher_TFC.png]] | + | ! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]] |
| [[Grenade Launcher (Classic)|Grenade Launcher]] | | [[Grenade Launcher (Classic)|Grenade Launcher]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
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| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | ||
|- | |- | ||
− | ! [[File:HUD_flamethrower_TFC.png]] | + | ! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]] |
| [[Flamethrower (Classic)|Flamethrower]] | | [[Flamethrower (Classic)|Flamethrower]] | ||
| [[Ammo (Classic)#Cells|Cells]] | | [[Ammo (Classic)#Cells|Cells]] | ||
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| Cannot inflict afterburn on enemy Pyros. | | Cannot inflict afterburn on enemy Pyros. | ||
|- | |- | ||
− | ! [[File:HUD_auto_rifle_TFC.png]] | + | ! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]] |
| [[Automatic Rifle (Classic)|Automatic Rifle]] | | [[Automatic Rifle (Classic)|Automatic Rifle]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File:HUD_rocket_launcher_TFC.png]] | + | ! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]] |
| [[Rocket Launcher (Classic)|Rocket Launcher]] | | [[Rocket Launcher (Classic)|Rocket Launcher]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
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| Can inflict self damage; can be used to [[Rocketjump]]. | | Can inflict self damage; can be used to [[Rocketjump]]. | ||
|- | |- | ||
− | ! [[File:HUD_assault_cannon_TFC.png]] | + | ! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]] |
| [[Assault Cannon (Classic)|Assault Cannon]] | | [[Assault Cannon (Classic)|Assault Cannon]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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| | | | ||
|- | |- | ||
− | ! [[File:HUD_super_nailgun_TFC.png]] | + | ! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]] |
| [[Super Nailgun (Classic)|Super Nailgun]] | | [[Super Nailgun (Classic)|Super Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
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| | | | ||
|- | |- | ||
− | ! [[File:HUD_pipebomb_launcher_TFC.png]] | + | ! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]] |
| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]] | | [[Pipebomb Launcher (Classic)|Pipebomb Launcher]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
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| Detonates with secondary fire. Shares magazine with Grenade Launcher. | | Detonates with secondary fire. Shares magazine with Grenade Launcher. | ||
|- | |- | ||
− | ! [[File:HUD_incendiary_cannon_TFC.png]] | + | ! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]] |
| [[Incendiary Cannon (Classic)|Incendiary Cannon]] | | [[Incendiary Cannon (Classic)|Incendiary Cannon]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
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| | | | ||
|- | |- | ||
− | ! [[File:HUD_nail_gun_TFC.png]] | + | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] |
| [[Nailgun (Classic)|Nailgun]] | | [[Nailgun (Classic)|Nailgun]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
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! class="header" width="38%" | Notes / Special Abilities | ! class="header" width="38%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Frag_tfc.png|100px]] | + | ! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]] |
− | | [[Hand Grenade (Classic)|Hand | + | | [[Hand Grenade (Classic)|Hand Grenade]] |
| | | | ||
| [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]] | | [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]] | ||
| Deals massive damage on a four second fuse. | | Deals massive damage on a four second fuse. | ||
|- | |- | ||
− | ! [[File:Caltrop_tfc.png|100px]] | + | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]] |
| [[Caltrop (Classic)|Caltrop]] | | [[Caltrop (Classic)|Caltrop]] | ||
| 9 | | 9 | ||
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! class="header" width="38%" | Notes / Special Abilities | ! class="header" width="38%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! [[File:Nail_Grenade_TFC.png|100px]] | + | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]] |
| [[Nail Grenade (Classic)|Nail Grenade]] | | [[Nail Grenade (Classic)|Nail Grenade]] | ||
| | | | ||
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| Releases nails for a short while before detonation. | | Releases nails for a short while before detonation. | ||
|- | |- | ||
− | ! [[File:Mirv_tfc.png|100px]] | + | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]] |
| [[MIRV Grenade (Classic)|MIRV Grenade]] | | [[MIRV Grenade (Classic)|MIRV Grenade]] | ||
| | | | ||
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| Splits into multiple grenades upon detonation, which detonate shortly afterward. | | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
|- | |- | ||
− | ! [[File:Conc_tfc.png|100px]] | + | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]] |
| [[Concussion Grenade (Classic)|Concussion Grenade]] | | [[Concussion Grenade (Classic)|Concussion Grenade]] | ||
| | | | ||
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| While dealing no damage, it causes considerable [[knockback]] and disorientation. | | While dealing no damage, it causes considerable [[knockback]] and disorientation. | ||
|- | |- | ||
− | ! [[File:Napalm_tfc.png|100px]] | + | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]] |
| [[Napalm Grenade (Classic)|Napalm Grenade]] | | [[Napalm Grenade (Classic)|Napalm Grenade]] | ||
| | | | ||
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| Ignites enviroment and enemies within blast radius for a limited amount of time upon explosion. | | Ignites enviroment and enemies within blast radius for a limited amount of time upon explosion. | ||
|- | |- | ||
− | ! [[File:Gas_tfc.png|100px]] | + | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]] |
| [[Hallucination Grenade (Classic)|Hallucination Grenade]] | | [[Hallucination Grenade (Classic)|Hallucination Grenade]] | ||
| | | | ||
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| Continiously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | | Continiously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
|- | |- | ||
− | ! [[File:Emp_tfc.png|100px]] | + | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]] |
| [[EMP Grenade (Classic)|EMP Grenade]] | | [[EMP Grenade (Classic)|EMP Grenade]] | ||
| Varies | | Varies |
Revision as of 02:25, 9 February 2011
Contents
Slot 1 Weapons
Picture | Weapon | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | ||
Medkit | Initial: 9 Infection:8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard:36 Back-stab:instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Slot 2 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Single-Barrel Shotgun | Shells | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | 75 | N/A | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | 40 | N/A | 18 | Spy | ||
Railgun | Nails | 50 | N/A | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Double-Barrel Shotgun | Shells | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 200 | N/A | 9 | Scout | ||
Grenade Launcher | Rockets | 16 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Cells | 200 | N/A | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Shells | 75 | N/A | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Rocket Launcher | Rockets | 4 | 50 | Soldier | Can inflict self damage; can be used to Rocketjump. | ||
Assault Cannon | Shells | 200 | N/A | 32 | Heavy Weapons Guy | ||
Super Nailgun | Nails | 150 | N/A | 12 | Medic | ||
Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Pyro | ||
Nailgun | Nails | 100 | N/A | 9 | Sniper, Spy |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Hand Grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
Napalm Grenade | Pyro | Ignites enviroment and enemies within blast radius for a limited amount of time upon explosion. | ||
Hallucination Grenade | Spy | Continiously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
See Also
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