Difference between revisions of "Community Zombie Infection strategy"
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== General strategy == | == General strategy == | ||
+ | === Humans === | ||
+ | * Prioritise shooting Medic Zombies, their healing can undo a lot of the damage done and heals incredibly fast. | ||
+ | |||
+ | === Zombies === | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== Humans === | === Humans === | ||
==== {{class link|Scout}} ==== | ==== {{class link|Scout}} ==== | ||
− | Due to | + | * Due to Scout's mobility and unlocks, Scout can easily fullfil different roles, from an aggressive damage-oriented class to a more support-oriented playstyle. |
− | + | * The [[Baby Face's Blaster]] gives you much more speed, but reduces your vertical mobility. With a max speed boost, you are the same speed as a Scout Zombie, allowing you to keep your distance much easier. | |
− | *The Baby Face's Blaster | + | * The [[Bonk! Atomic Punch]] can save yourself from a tricky situation, but it can also be used as a distraction for your teammates or to block the Zombies from reaching them. Be careful of the movement speed penalty after using it, however. |
− | + | * The [[Force-A-Nature]]'s knockback can help keep dangerous Zombies at bay, such as Heavy Zombies, as well as potentially save a teammate by knocking the Zombie back when they're about to hit your teammates. | |
− | *The Bonk Atomic Punch | + | * On more open maps, the [[Shortstop]] is an excellent choice, allowing you to keep your distance while still being lethal. |
− | |||
− | *The Force-A-Nature | ||
==== {{class link|Soldier}} ==== | ==== {{class link|Soldier}} ==== | ||
+ | * Engineer Zombies cannot build any buildings making the [[Cow Mangler 5000]] an excellent choice of primary. The downside of less building damage does not come into play while still keeping the infinite secondary ammo. Be sure to check which Medi Gun your Medic is running, the [[Kritzkrieg]]'s Critical Hits from the ÜberCharge turn into Mini-Crits instead! | ||
==== {{class link|Pyro}} ==== | ==== {{class link|Pyro}} ==== |
Revision as of 13:23, 12 October 2023
This article is about Community Zombie Infection strategy.
General strategy
Humans
- Prioritise shooting Medic Zombies, their healing can undo a lot of the damage done and heals incredibly fast.
Zombies
Class-specific strategy
Humans
Scout
- Due to Scout's mobility and unlocks, Scout can easily fullfil different roles, from an aggressive damage-oriented class to a more support-oriented playstyle.
- The Baby Face's Blaster gives you much more speed, but reduces your vertical mobility. With a max speed boost, you are the same speed as a Scout Zombie, allowing you to keep your distance much easier.
- The Bonk! Atomic Punch can save yourself from a tricky situation, but it can also be used as a distraction for your teammates or to block the Zombies from reaching them. Be careful of the movement speed penalty after using it, however.
- The Force-A-Nature's knockback can help keep dangerous Zombies at bay, such as Heavy Zombies, as well as potentially save a teammate by knocking the Zombie back when they're about to hit your teammates.
- On more open maps, the Shortstop is an excellent choice, allowing you to keep your distance while still being lethal.
Soldier
- Engineer Zombies cannot build any buildings making the Cow Mangler 5000 an excellent choice of primary. The downside of less building damage does not come into play while still keeping the infinite secondary ammo. Be sure to check which Medi Gun your Medic is running, the Kritzkrieg's Critical Hits from the ÜberCharge turn into Mini-Crits instead!
Pyro
- The Reserve Shooter can be very effective against pouncing Soldier Zombies. Pyro Zombies are immune to flames, making a bullet-based secondary an ideal choice.
Demoman
- Consider equipping a shield, as it blocks 50% of the damage from direct Zombie attacks. The infinite Zombie hordes will quickly chew through your secondary ammo and will likely not leave you enough time to set up traps, making a shield a good choice.
Heavy
Engineer
Medic
Sniper
Spy
Zombies
Scout
Soldier
- When using your ability, try to jump at the same time. This will greaty increase the height gained and will allow you to deal more stomp damage or get to higher places.
Pyro
- Although you cannot set them on fire and deal less damage, if a Human Pyro has a Flare Gun equipped they will be unable to deal significant damage to you, making them an easy target.
Demoman
Heavy
Engineer
Medic
- Your ability makes you temporarily invincible, but still allows you to attack, use this to your advantage. Remember that your ability also heals those around you.
Sniper
- You can use your spit ability to deny Humans from walking in an area, rather than damaging them, possibly forcing them into an unfavourable situation.