Difference between revisions of "Team Fortress 2 Beta"
m (→Weapons) |
(→Weapons: Added Flare Gun; Bolded changes and added specific notes; Minor fixes.) |
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| N/A | | N/A | ||
| | | | ||
− | {{Info}}Any damage done to enemies covered in milk restores 60% of the damage to the player's health. | + | {{Info}}'''Any damage done to enemies covered in milk restores 60% of the damage to the player's health.''' |
{{Info}}Nullifies [[Cloak]] on enemy Spies. | {{Info}}Nullifies [[Cloak]] on enemy Spies. | ||
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'''[[Crit]]''': 3× <small>base damage</small>. | '''[[Crit]]''': 3× <small>base damage</small>. | ||
|{{Info}}When weapon is active: | |{{Info}}When weapon is active: | ||
− | :{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases. | + | :{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases. <small>'''(Damage formula has been tweaked.)'''</small> |
:{{Con}}Deals 50% less damage when user is at full health. | :{{Con}}Deals 50% less damage when user is at full health. | ||
− | :{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. Suppresses Medic calling effect. | + | :{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. '''Suppresses Medic calling effect.''' |
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4"|{{Icon class|class=Pyro|link=Pyro}} <br /> [[Pyro]] |
! {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br /><small>Unlock</small> | ! {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br /><small>Unlock</small> | ||
| '''[[Backburner]]''' | | '''[[Backburner]]''' | ||
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:6 <small>/ sec. × 10 secs.<sup>1</sup></small> | :6 <small>/ sec. × 10 secs.<sup>1</sup></small> | ||
| | | | ||
− | {{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage. | + | {{Info}}'''Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage.''' |
{{Pro}}Guarantees [[Critical]] hits when attacking from behind. | {{Pro}}Guarantees [[Critical]] hits when attacking from behind. | ||
− | {{Pro}}Deals 10% more damage. | + | {{Pro}}'''Deals 10% more damage.''' |
+ | |- | ||
+ | ! {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}}<br /><small>Unlock</small> | ||
+ | | '''[[Flare Gun]]''' | ||
+ | | 1 | ||
+ | | 16 | ||
+ | | '''Base''': | ||
+ | :30 | ||
+ | '''[[Crit]]''': | ||
+ | :90 | ||
+ | '''Afterburn''': | ||
+ | :6 <small>/ sec. × 10 secs.</small> | ||
+ | | | ||
+ | {{Info}}On hit, [[Fire|ignites]] enemy. | ||
+ | |||
+ | {{Pro}}'''Guarantees [[Critical]] damage on burning targets, regardless of the distance.''' | ||
+ | |||
|- | |- | ||
! {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}}<br /><small>Craft</small> | ||
− | | '''[[Detonator]]''' | + | | '''[[Detonator]]'''<br /><small>(New weapon)</small> |
| 1 | | 1 | ||
| 16 | | 16 | ||
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{{Info}}On hit, [[Fire|ignites]] enemy. | {{Info}}On hit, [[Fire|ignites]] enemy. | ||
− | {{Info}}Alt-fire detonates flare in flight. | + | {{Info}}Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players. |
− | |||
− | + | {{Pro}}Guarantees [[Critical]] damage on burning targets, regardless of the distance. | |
− | |||
− | {{Pro}}Guarantees [[Critical]] damage on burning targets | ||
{{Con}}20% explosion damage vulnerability on wearer. | {{Con}}20% explosion damage vulnerability on wearer. | ||
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{{Pro}}On kill: restores 75 health points and can [[overheal]] from maximum health. | {{Pro}}On kill: restores 75 health points and can [[overheal]] from maximum health. | ||
− | {{Con}}20% more damage taken from melee sources while active. | + | {{Con}}'''20% more damage taken from melee sources while active.''' |
+ | |||
+ | <small>'''Note: 25% damage bonus removed and random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! rowspan="5"|{{Icon class|class=Demoman|link=Demoman}} <br /> [[Demoman]] | + | ! rowspan="5"|{{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]] |
! {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br /><small>Craft</small> | ||
| '''[[Loch-n-Load]]''' | | '''[[Loch-n-Load]]''' | ||
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{{Info}}Grenades have zero range falloff on a direct hit. | {{Info}}Grenades have zero range falloff on a direct hit. | ||
− | {{Pro}}+20% Damage done. | + | {{Pro}}'''+20% Damage done.''' |
{{Pro}}+25% Projectile speed. | {{Pro}}+25% Projectile speed. | ||
− | {{Con}} | + | {{Con}}Launched bombs shatter on surfaces. |
− | {{Con}} | + | {{Con}}-60% Clip size. |
{{Con}}+25% Damage done to self. | {{Con}}+25% Damage done to self. | ||
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{{Con}}Lowers maximum health by 25 points. | {{Con}}Lowers maximum health by 25 points. | ||
− | {{Con}}Deals 25% less damage. | + | {{Con}}'''Deals 25% less damage.''' |
+ | |||
+ | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
! {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br /><small>Craft</small> | ||
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{{Con}}Lowers maximum health by 25 points. | {{Con}}Lowers maximum health by 25 points. | ||
− | {{Con}}Deals 25% less damage. | + | {{Con}}'''Deals 25% less damage.''' |
{{Con}}No taunt. | {{Con}}No taunt. | ||
+ | |||
+ | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
! {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}<br /><small>Craft</small> | ||
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{{Con}}Lowers maximum health by 15 points. | {{Con}}Lowers maximum health by 15 points. | ||
− | {{Con}}Deals 25% less damage. | + | {{Con}}'''Deals 25% less damage.''' |
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter. | {{Info}}Every killing blow decapitates the enemy, but does not increase the head counter. | ||
+ | |||
+ | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
! {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}<br /><small>Craft</small> | ||
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'''[[Crit]]''': 79 (300) <sup>1</sup> | '''[[Crit]]''': 79 (300) <sup>1</sup> | ||
| | | | ||
− | {{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. | + | {{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet. |
− | {{Con}}Deals only 26 damage after exploding. | + | {{Con}}'''Deals only 26 damage after exploding.''' |
− | + | <small>'''Note: random critical hits enabled.'''</small> | |
|- | |- | ||
! rowspan="2"|{{Icon class|class=Heavy|link=Heavy}} <br /> [[Heavy]] | ! rowspan="2"|{{Icon class|class=Heavy|link=Heavy}} <br /> [[Heavy]] | ||
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{{Info}}Raises maximum health by 50 points for 30 seconds. | {{Info}}Raises maximum health by 50 points for 30 seconds. | ||
+ | |||
+ | <small>'''Note: removed cooldown.'''</small> | ||
|- | |- | ||
! {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br /><small>Craft</small> | ||
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{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch). | {{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch). | ||
− | {{Pro}}40% less damage taken from ranged sources while active. | + | {{Pro}}'''40% less damage taken from ranged sources while active.''' |
− | {{Con}}20% slower weapon switch. | + | {{Con}}'''20% slower weapon switch.''' |
{{Con}}100% more damage taken from melee sources while active. | {{Con}}100% more damage taken from melee sources while active. | ||
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{{Pro}}Guarantees a Critical hit on a third consecutive punch. | {{Pro}}Guarantees a Critical hit on a third consecutive punch. | ||
− | {{Con}}Deals 25% less damage. | + | {{Con}}'''Deals 25% less damage.''' |
+ | |||
+ | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br /><small>Unlock</small> | ! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br /><small>Unlock</small> | ||
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{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds. | {{Pro}}On hit causes opponent to [[bleed]] for 5 seconds. | ||
− | {{Con}}Deals 25% less damage. | + | {{Con}}'''Deals 25% less damage.''' |
{{Con}}Raises fire vulnerability by 20%. | {{Con}}Raises fire vulnerability by 20%. | ||
+ | |||
+ | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]] | ! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]] | ||
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br /><small>Unlock</small> | ! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br /><small>Unlock</small> | ||
− | | '''[[Quick-Fix]]''' | + | | '''[[Quick-Fix]]'''<br /><small>(New weapon)</small> |
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
+ | {{Info}}Über effect: Megaheal | ||
+ | :{{Info}}Heal rate increased 3x on heal target | ||
+ | :{{Info}}Heal target and medic immune to stun and damage forces | ||
+ | |||
{{Pro}}Heal rate increased 50% | {{Pro}}Heal rate increased 50% | ||
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{{Pro}}Match the speed of any faster heal target | {{Pro}}Match the speed of any faster heal target | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br /><small>Craft</small> | ! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br /><small>Craft</small> | ||
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{{Pro}}User retains at most 20% of a full ÜberCharge meter on death. | {{Pro}}User retains at most 20% of a full ÜberCharge meter on death. | ||
− | {{Pro}} | + | {{Pro}}'''Allows the Medic to see the enemy's health.''' |
{{Con}}Lowers max health by 10 points (140 total) on wearer. | {{Con}}Lowers max health by 10 points (140 total) on wearer. | ||
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:130-160 <small>(100% charge)</small> | :130-160 <small>(100% charge)</small> | ||
| | | | ||
+ | {{Info}}Charges while zoomed. | ||
+ | |||
{{Pro}}On hit at 50% charge or greater, applies [[Jarate]] effect to the target for 8 seconds. | {{Pro}}On hit at 50% charge or greater, applies [[Jarate]] effect to the target for 8 seconds. | ||
+ | |||
+ | {{Pro}}'''25% faster charge.''' | ||
{{Con}}[[Headshots]] do not Crit. | {{Con}}[[Headshots]] do not Crit. | ||
− | {{Con}}No random | + | {{Con}}No random critical hits. |
− | + | |} | |
− | + | :''Note: Entries in '''bold''' show the changes with the official version. | |
− | |||
=== Maps === | === Maps === |
Revision as of 14:16, 12 February 2011
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
![]() Scout |
![]() Craft |
Mad Milk | 1 | ∞ | N/A |
|
![]() Soldier |
![]() Unlock |
Equalizer | N/A | N/A | Base:
33–107 Crit: 3× base damage. |
![]()
|
![]() Pyro |
![]() Unlock |
Backburner | Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
|
![]() Unlock |
Flare Gun | 1 | 16 | Base:
Crit:
Afterburn:
|
| |
![]() Craft |
Detonator (New weapon) |
1 | 16 | Base:
Crit:
Afterburn:
|
| |
![]() Craft |
Powerjack | N/A | N/A | Base: 65
Crit: 195 |
Note: 25% damage bonus removed and random critical hits enabled. | |
![]() Demoman |
![]() Craft |
Loch-n-Load | 2 | 16 | On direct hit:
|
|
![]() Unlock |
Eyelander | N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Craft |
Horseless Headless Horsemann's Headtaker | N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Craft |
Claidheamh Mòr | N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Craft |
Ullapool Caber | N/A | N/A | Base: 26 (149) 1
Crit: 79 (300) 1 |
Note: random critical hits enabled. | |
![]() Heavy |
![]() Craft |
Dalokohs Bar | 1 | ∞ | N/A |
Note: removed cooldown. |
![]() Craft |
Fists of Steel | N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Engineer |
![]() Unlock |
Gunslinger | N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. |
![]() Unlock |
Southern Hospitality | N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. | |
![]() Medic |
![]() Unlock |
Quick-Fix (New weapon) |
N/A | N/A | N/A |
|
![]() Craft |
Vita-Saw | N/A | N/A | Base: 65 Crit: 195 |
| |
![]() Sniper |
![]() Craft |
Sydney Sleeper | 1 | 25 | Base:
|
|
- Note: Entries in bold show the changes with the official version.
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
- cp_well: Made the 2nd point defender spawn door one-way
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.
See also
- Beta weapons – for weapons of the previous closed beta.