Difference between revisions of "Community Atoll strategy"
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− | {{Community strategy stub}} | + | {{Community strategy stub|Many of these tips are not map-specific, but rather general Zombie Infection tip}} |
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[[File:Zi atoll.png|400px|thumb|The main area of [[Atoll]].]] | [[File:Zi atoll.png|400px|thumb|The main area of [[Atoll]].]] | ||
− | {{Quotation|'''The Scout''' upon seeing hordes of zombies|It's happening! Oh, God! It's happening!|sound= | + | {{Quotation|'''The Scout''' upon seeing hordes of zombies|It's happening! Oh, God! It's happening!|sound=Scout sf13 magic reac04.wav}} |
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This article is about '''Community Atoll strategy'''. | This article is about '''Community Atoll strategy'''. | ||
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== General strategy == | == General strategy == | ||
− | + | * Sticking to high ground can help you spot Zombies more easily and make it harder for Zombies to get to you. | |
− | + | * If all is lost, you can hide out in the water. Be aware of the glow from Critical hits if you are the last human alive. | |
− | *Sticking to high ground can help you spot | ||
− | *If all is lost, you can hide out in the water | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
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=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | *The Pyro is a good choice for crowd control as | + | * The Pyro is a good choice for crowd control as their [[Compression blast|airblast]] can knock zombies off course giving your team more time to finish them off or run to safety. |
− | * Airblast any zombies off of the rooftops | + | * Airblast any zombies off of the rooftops. |
+ | |||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | *As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies. | + | * As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | *The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the [[Sentry Gun]] will have a good overview of the area and can provide good defensive synergy with Heavy. | + | * The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the [[Sentry Gun]] will have a good overview of the area and can provide good defensive synergy with Heavy. |
− | *Do keep in mind that Sentry Guns deal 60% less damage to all | + | * Do keep in mind that Sentry Guns deal 60% less damage to all Zombies. |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
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=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | *The Sniper wielding either the [[Huntsman]] or [[Fortified Compound]] will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets. | + | * The Sniper wielding either the [[Huntsman]] or [[Fortified Compound]] will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets. |
− | *Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer. | + | * Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer. |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
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== Zombie strategy == | == Zombie strategy == | ||
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==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ==== | ==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ==== | ||
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==== {{Item icon|Voodoo-Cursed Demoman Soul|40px}} {{Class name|Demoman}} ==== | ==== {{Item icon|Voodoo-Cursed Demoman Soul|40px}} {{Class name|Demoman}} ==== | ||
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==== {{Item icon|Voodoo-Cursed Heavy Soul|40px}} {{Class name|Heavy}} ==== | ==== {{Item icon|Voodoo-Cursed Heavy Soul|40px}} {{Class name|Heavy}} ==== | ||
− | *You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you. | + | * You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you. |
==== {{Item icon|Voodoo-Cursed Engineer Soul|40px}} {{Class name|Engineer}} ==== | ==== {{Item icon|Voodoo-Cursed Engineer Soul|40px}} {{Class name|Engineer}} ==== | ||
* It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest. | * It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest. | ||
− | *However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop. | + | * However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop. |
==== {{Item icon|Voodoo-Cursed Medic Soul|40px}} {{Class name|Medic}} ==== | ==== {{Item icon|Voodoo-Cursed Medic Soul|40px}} {{Class name|Medic}} ==== | ||
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==== {{Item icon|Voodoo-Cursed Sniper Soul|40px}} {{Class name|Sniper}} ==== | ==== {{Item icon|Voodoo-Cursed Sniper Soul|40px}} {{Class name|Sniper}} ==== | ||
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==== {{Item icon|Voodoo-Cursed Spy Soul|40px}} {{Class name|Spy}} ==== | ==== {{Item icon|Voodoo-Cursed Spy Soul|40px}} {{Class name|Spy}} ==== | ||
− | *If the last human is hiding, you can use your ability to help your team locate them. | + | * If the last human is hiding, you can use your ability to help your team locate them. |
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{{Map strategy}} | {{Map strategy}} | ||
[[Category:Game mode strategy]] | [[Category:Game mode strategy]] |
Revision as of 14:06, 8 May 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Many of these tips are not map-specific, but rather general Zombie Infection tip |
“ | It's happening! Oh, God! It's happening!
Click to listen
— The Scout upon seeing hordes of zombies
|
” |
This article is about Community Atoll strategy.
Contents
General strategy
- Sticking to high ground can help you spot Zombies more easily and make it harder for Zombies to get to you.
- If all is lost, you can hide out in the water. Be aware of the glow from Critical hits if you are the last human alive.
Class-specific strategy
Scout
Soldier
Pyro
- The Pyro is a good choice for crowd control as their airblast can knock zombies off course giving your team more time to finish them off or run to safety.
- Airblast any zombies off of the rooftops.
Demoman
Heavy
- As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies.
Engineer
- The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the Sentry Gun will have a good overview of the area and can provide good defensive synergy with Heavy.
- Do keep in mind that Sentry Guns deal 60% less damage to all Zombies.
Medic
Sniper
- The Sniper wielding either the Huntsman or Fortified Compound will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets.
- Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer.
Spy
Zombie strategy
Scout
- Use your triple jump to get to high ground and also use it to make yourself harder to hit.
Soldier
- Use your jump ability to get onto rooftops and attempt to cripple enemy defenses.
- You can also use the jump ability's stomp damage to try and pick off key targets, such as Medic.
Pyro
Demoman
Heavy
- You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you.
Engineer
- It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest.
- However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop.
Medic
Sniper
- Your spit can damage enemy buildings and is an effective way of area denial, spit at large groups of enemies to force them to relocate.
Spy
- If the last human is hiding, you can use your ability to help your team locate them.