Difference between revisions of "Team Fortress 2 Beta"
(→Maps: Granary change is in real game) |
(→Weapons: condense icon and name cell into one (and remove 'unlock/craft' distinction), fix templates & alter column widths (damage range is still kinda messy)) |
||
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{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="7%" style="text-align: center;" | Class | ! class="header" width="7%" style="text-align: center;" | Class | ||
− | + | ! class="header" width="15%" | | |
− | ! class="header" width="15%" | | + | ! class="header" width="10%" | Ammo<br />Loaded |
− | ! class="header" width=" | + | ! class="header" width="5%" | Ammo<br />Carried |
− | ! class="header" width=" | + | ! class="header" width="15%" | Damage Range |
− | ! class="header" width=" | + | ! class="header" width="35%" | Notes / Special Abilities |
− | ! class="header" width=" | ||
|- | |- | ||
− | ! {{Icon class| | + | ! {{Icon class|Scout}} <br /> [[Scout]] |
− | ! {{ | + | ! {{item icon|Mad Milk|100px}}<br />'''[[Mad Milk]]''' |
− | |||
| 1 | | 1 | ||
| ∞ | | ∞ | ||
Line 34: | Line 32: | ||
{{Info}}Has a 24 second recharge time. | {{Info}}Has a 24 second recharge time. | ||
|- | |- | ||
− | ! {{Icon class| | + | ! {{Icon class|Soldier}} <br /> [[Soldier]] |
− | ! {{ | + | ! {{item icon|Equalizer|100px}}<br />'''[[Equalizer]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 50: | Line 47: | ||
:{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. '''Suppresses Medic calling effect.''' | :{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. '''Suppresses Medic calling effect.''' | ||
|- | |- | ||
− | ! rowspan="4"|{{Icon class| | + | ! rowspan="4"|{{Icon class|Pyro}} <br /> [[Pyro]] |
− | ! {{ | + | ! {{item icon|Backburner|100px}}<br />'''[[Backburner]]''' |
− | |||
| '''Fire''': | | '''Fire''': | ||
:200 | :200 | ||
Line 72: | Line 68: | ||
{{Pro}}'''Deals 10% more damage.''' | {{Pro}}'''Deals 10% more damage.''' | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Flare Gun|100px}}<br />'''[[Flare Gun]]''' |
− | |||
| 1 | | 1 | ||
| 16 | | 16 | ||
− | | '''Base''' | + | | '''Base''': 30 |
− | :30 | + | '''[[Crit]]''': 90 |
− | '''[[Crit]]''': | + | |
− | + | '''Afterburn''': | |
− | '''Afterburn''': | ||
:6 <small>/ sec. × 10 secs.</small> | :6 <small>/ sec. × 10 secs.</small> | ||
| | | | ||
Line 88: | Line 82: | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Flare Gun|100px}}<br />'''[[Detonator]]'''<br /><small>(New)</small> |
− | |||
| 1 | | 1 | ||
| 16 | | 16 | ||
− | | '''Base''' | + | | '''Base''': 30 |
− | :30 | + | '''[[Crit]]''': 90 |
− | '''[[Crit]]''': | + | |
− | |||
'''Afterburn''': | '''Afterburn''': | ||
:6 <small>/ sec. × 10 secs.</small> | :6 <small>/ sec. × 10 secs.</small> | ||
Line 107: | Line 99: | ||
{{Con}}20% explosion damage vulnerability on wearer. | {{Con}}20% explosion damage vulnerability on wearer. | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Powerjack|100px}}<br />'''[[Powerjack]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 120: | Line 111: | ||
<small>'''Note: 25% damage bonus removed and random critical hits enabled.'''</small> | <small>'''Note: 25% damage bonus removed and random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! rowspan="5"|{{Icon class| | + | ! rowspan="5"|{{Icon class|Demoman}}<br />[[Demoman]] |
− | ! {{ | + | ! {{item icon|Loch-n-Load|100px}}<br />'''[[Loch-n-Load]]''' |
− | |||
| 2 | | 2 | ||
| 16 | | 16 | ||
Line 142: | Line 132: | ||
{{Con}}+25% Damage done to self. | {{Con}}+25% Damage done to self. | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Eyelander|100px}}<br />'''[[Eyelander]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 158: | Line 147: | ||
<small>'''Note: random critical hits enabled.'''</small> | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Horseless Headless Horsemann's Headtaker|100px}}<br />'''[[Horseless Headless Horsemann's Headtaker]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 176: | Line 164: | ||
<small>'''Note: random critical hits enabled.'''</small> | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Claidheamh Mòr|100px}}<br />'''[[Claidheamh Mòr]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
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<small>'''Note: random critical hits enabled.'''</small> | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Ullapool Caber|100px}}<br />'''[[Ullapool Caber]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 207: | Line 193: | ||
<small>'''Note: random critical hits enabled.'''</small> | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! rowspan="2"|{{Icon class| | + | ! rowspan="2"|{{Icon class|Heavy}} <br /> [[Heavy]] |
− | ! {{ | + | ! {{item icon|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]]''' |
− | |||
| 1 | | 1 | ||
| ∞ | | ∞ | ||
Line 220: | Line 205: | ||
<small>'''Note: removed cooldown.'''</small> | <small>'''Note: removed cooldown.'''</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Fists of Steel|100px}}<br />'''[[Fists of Steel]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 235: | Line 219: | ||
{{Con}}100% more damage taken from melee sources while active. | {{Con}}100% more damage taken from melee sources while active. | ||
|- | |- | ||
− | ! rowspan="2"|{{Icon class| | + | ! rowspan="2"|{{Icon class|Engineer}} <br /> [[Engineer]] |
− | ! {{ | + | ! {{item icon|Gunslinger|100px}}<br />'''[[Gunslinger]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 257: | Line 240: | ||
<small>'''Note: random critical hits enabled.'''</small> | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Southern Hospitality|100px}}<br />'''[[Southern Hospitality]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
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<small>'''Note: random critical hits enabled.'''</small> | <small>'''Note: random critical hits enabled.'''</small> | ||
|- | |- | ||
− | ! rowspan="2"|{{Icon class| | + | ! rowspan="2"|{{Icon class|Medic}} <br /> [[Medic]] |
− | ! {{ | + | ! {{item icon|Medigun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small> |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 295: | Line 276: | ||
{{Pro}}Match the speed of any faster heal target | {{Pro}}Match the speed of any faster heal target | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Vita-Saw|100px}}<br />'''[[Vita-Saw]]''' |
− | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 307: | Line 287: | ||
{{Con}}Lowers max health by 10 points (140 total) on wearer. | {{Con}}Lowers max health by 10 points (140 total) on wearer. | ||
|- | |- | ||
− | ! {{Icon class| | + | ! {{Icon class|Sniper}} <br /> [[Sniper]] |
− | ! {{ | + | ! {{item icon|Sydney Sleeper|100px}}<br />'''[[Sydney Sleeper]]''' |
− | |||
| 1 | | 1 | ||
| 25 | | 25 |
Revision as of 21:27, 12 February 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Scout |
![]() Mad Milk |
1 | ∞ | N/A |
|
![]() Soldier |
![]() Equalizer |
N/A | N/A | Base:
33–107 Crit: 3× base damage. |
![]()
|
![]() Pyro |
![]() Backburner |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
|
![]() Flare Gun |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Detonator (New) |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Powerjack |
N/A | N/A | Base: 65
Crit: 195 |
Note: 25% damage bonus removed and random critical hits enabled. | |
![]() Demoman |
![]() Loch-n-Load |
2 | 16 | On direct hit:
|
|
![]() Eyelander |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Claidheamh Mòr |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Ullapool Caber |
N/A | N/A | Base: 26 (149) 1
Crit: 79 (300) 1 |
Note: random critical hits enabled. | |
![]() Heavy |
![]() Dalokohs Bar |
1 | ∞ | N/A |
Note: removed cooldown. |
![]() Fists of Steel |
N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Engineer |
![]() Gunslinger |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. |
![]() Southern Hospitality |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. | |
![]() Medic |
![]() Quick-Fix (New) |
N/A | N/A | N/A |
|
![]() Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
| |
![]() Sniper |
![]() Sydney Sleeper |
1 | 25 | Base:
|
|
- Note: Entries in bold show the changes with the official version.
Maps
- cp_well: Made the 2nd point defender spawn door one-way.
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.
See also
- Beta weapons – for weapons of the previous closed beta.