Difference between revisions of "Team Fortress 2 Beta"
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(→Changes: Added info about the combattext changes and the more-noticeable overheal. Again, sorry about all the little edits!) |
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=== Maps === | === Maps === | ||
* [[Well|cp_well]]: Made the 2nd point defender spawn door one-way. | * [[Well|cp_well]]: Made the 2nd point defender spawn door one-way. | ||
+ | |||
+ | === Other changes === | ||
+ | * Combat text now displays bonus points | ||
+ | * Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target | ||
+ | * Added an option (hud_combattext_healing) to display combat text for healing done on heal targets | ||
+ | * Medic overheal effect is now more noticeable | ||
== Patches == | == Patches == |
Revision as of 22:30, 12 February 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from TF2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, Crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes
Weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Scout |
![]() Mad Milk |
1 | ∞ | N/A |
|
![]() Soldier |
![]() Equalizer |
N/A | N/A | Base:
33–107 Crit: 3× base damage. |
![]()
|
![]() Pyro |
![]() Backburner |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
|
![]() Flare Gun |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Detonator (New) |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Powerjack |
N/A | N/A | Base: 65
Crit: 195 |
Note: 25% damage bonus removed and random critical hits enabled. | |
![]() Demoman |
![]() Loch-n-Load |
2 | 16 | On direct hit:
|
|
![]() Eyelander |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Claidheamh Mòr |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Ullapool Caber |
N/A | N/A | Base: 26 (149) 1
Crit: 79 (300) 1 |
Note: random critical hits enabled. | |
![]() Heavy |
![]() Dalokohs Bar |
1 | ∞ | N/A |
Note: removed cooldown. |
![]() Fists of Steel |
N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Engineer |
![]() Gunslinger |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. |
![]() Southern Hospitality |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. | |
![]() Medic |
![]() Quick-Fix (New) |
N/A | N/A | N/A |
|
![]() Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
| |
![]() Sniper |
![]() Sydney Sleeper |
1 | 25 | Base:
|
|
- Note: Entries in bold show the changes with the official version.
Maps
- cp_well: Made the 2nd point defender spawn door one-way.
Other changes
- Combat text now displays bonus points
- Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target
- Added an option (hud_combattext_healing) to display combat text for healing done on heal targets
- Medic overheal effect is now more noticeable
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.
See also
- Beta weapons – for weapons of the previous closed beta.